Rend Wastes Barbarian BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Rend Wastes Barbarian in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.6 and Season 29.
Best in Slot Gear and Alternatives
This build hinges on the full powers of the Wrath of the Wastes set, taking all six available set pieces and leaving the jewelry for powerful offensive and defensive legendaries. Note that there is a glassier alteration of this build that combines the powers of the Wastes set with those of the Captain Crimson craftable set; a potent variant of this build, which is discussed in a dedicated section below.
Rolls-wise, this Rend-centric build takes good advantage of Rend skill bonuses on the Cuirass of the Wastes and Pauldrons of the Wastes (see this build's skills page for more information). High Toughness rolls are preferred on the Helm of the Wastes, Tasset of the Wastes and Sabaton of the Wastes. As expected, double Crit stats are taken on the Gauntlet of the Wastes, alongside Strength and Cooldown Reduction; CDR is also taken on the Pauldrons of the Wastes.
You have three important rings in this setup; Band of Might, Obsidian Ring of the Zodiac and Convention of Elements. You are free to take your two best rolled rings and place your worse rolled one in the Cube, in order to maximize the benefits from your jewelry. Early on, especially as you chase CDR and IAS breakpoints, Obsidian Ring of the Zodiac can be a good choice as an equipped ring due to its innate stats; regardless, it possesses a universally desired power for this playstyle, with its cooldown reduction based on spending resources (synergistic with a channeling build). Band of Might provides an incomparable defensive bulwark with trivial maintenance. Convention of Elements is a straightforward damage boost during the relevant elemental cycle (Physical in this case).
The recommended amulet is Hellfire Amulet of Strength, since it allows you access to an additional synergistic passive like Nerves of Steel, Relentless or Rampage. The former favorite The Flavor of Time should now be slotted on your follower, and its power will be transferred to your character via the Emanate mechanics.
With its addition, Mortick's Brace overwhelms practically all other options for the slot for Barbarians. This class-specific legendary bracer grants you the effect of every Wrath of the Berserker rune: from the staple 50% damage increase of Insanity, through the burst damage additions of Arreat's Wail and Slaughter, to the protective and utility bonuses of Striding Giant and Thrive on Chaos.
Weapons-wise, you should be dual-wielding The Istvan's Paired Blades set, Little Rogue and The Slanderer, as they offer a significant toughness and attack speed increase per resource spent, which matches the constantly Whirlwinding nature of the build.
Captain Crimson Alteration
As previously mentioned, there is a variant of this build which includes two of the three available pieces of the craftable Captain Crimson set — Captain Crimson's Silk Girdle (mandatory) and either Captain Crimson's Thrust or Captain Crimson's Waders. This variation brings more CDR and damage to the table, at the cost of a chunk of survivability; its endgame pushing potential however is undeniable. If you choose to use it, simply replace Lamentation and one Wastes piece of your choosing to fit your best rolled Captain Crimson pieces.
Lamentation is still vital in the build, and will have to move to your Cube armor slot. You will complete the two sets' bonuses via a Ring of Royal Grandeur in the jewelry Cube slot, necessitating that you drop Band of Might from the setup. To offset that loss of survivability, you will replace Ground Stomp from the base build with Ignore Pain Iron Hide.
Desired Stats, Breakpoints and Other Notes
For Offense stats, try to obtain Rend % bonus on both the chest and shoulders (maximum of 30%), Physical elemental damage on both the amulet and wrists (maximum of 40%) and Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively). Bring as much CDR as you can, ideally on all the pieces that can roll it, taking you well over a somewhat comfortable 50% threshold.
For Defense stats, aim for a life pool between 700-900k; dropping as much as you can for offense as you grow accustomed to the build. Your sustain will come mostly from the Swords to Ploughshares rune on Battle Rage and the Thrive on Chaos rune on Wrath of the Berserker (coming via Mortick's Brace), but you can supplement it Life per Fury Spent roll on Lamentation in the base version of the build, or a Life per Hit roll on one of your weapons or the bracer in the Captain Crimson variant.
All augmentations on gear should be done with your main stat, Strength.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Strength, but feel free to invest into Vitality if you feel yourself lacking in toughness. Investing points into Maximum Fury is not necessary in this build; your spenders are relatively cheap, especially when compared to your Fury restoration powers.
In the Offense section, max out CDR, Crit Chance, Crit Damage and Attack Speed in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Life on Hit and Resource Cost Reduction first, then finish off with Area Damage and Globe Radius.
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For dual-wielding 1-handed builds, this is usually achieved with 150 points into Critical Hit Chance and the remaining 50 into Critical Hit Damage.
- Defense: Life and All Resistance: Allocate points to maximize survivability; for Barbarians, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and All Resistance (to complement the naturally high Armor stat of Strength-based characters).
- Utility: Area Damage: 200 points.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipe for its creation drops from Bounty farming. Guardian's 2-piece provides a decent damage reduction bonus, but the true powerhouse of the set is the 3-piece bonus, which nets you an additional 100% of your main stats from equipped items. This is a tremendous benefit in an 800 Paragon capped Season. If the Guardian set can fit into the build with minimal sacrifices (other craftable sets, tertiary damage multipliers, etc.), consider its implementation. The available pieces are Guardian's Aversion (Wrists), Guardian's Case (Waist), and Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of The Traveler's Pledge (Amulet) and The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set ( Focus and Restraint) and Squirt's Necklace with acceptable losses to DPS.
- Unity: A character wearing this ring, along with another Unity on their follower plus an immortality relic for them (i.e., Enchanting Favor), will reduce their damage taken by 50%. Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property, and is otherwise kept up by slows from your follower equipment (i.e. Thunderfury, Blessed Blade of the Windseeker), and your own crowd control secondary stats.
Taeguk is the best hybrid of defense and offense among the legendary gem options, and continued Whirlwind channeling will ensure that your stacks remain capped. While the need for healing will force you anyway, it bears repeating: never stop Whirlwinding, as dropping the Taeguk stacks and building them up from scratch is a significant loss of DPS and Toughness.
Introduced in Season 4, Bane of the Stricken occupies the third and final jewelry socket in GR progression. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. Note that if you are doing lower tier Greater Rifts for farming or gem leveling purposes, you should exchange this gem for the universal, well-rounded bonuses of Bane of the Powerful.
When it comes to gear gems, you will start out progression by slotting the highest available level of Rubies in the chest and pants sockets. Ideally, these will all be Flawless Royal Ruby as soon as possible. As you grow in Paragon (bulking up Strength in the Core section) and aim for higher tier and more dangerous GRs, you will transition those gems into the defensive Flawless Royal Diamond. There is no specific breakpoint where you do that; the rule of thumb is to make the change as soon as you feel the lack of toughness impede your progress. Since this is a CDR-dependent build, a Flawless Royal Diamond in the helm will be necessary. In your weapon, use Flawless Royal Emeralds for the Crit Damage boost.
|Torso and Pants|
For more information about gems, please refer to our guide on gems.
Reworked in Patch 2.6.7, Ambo's Pride is a centerpiece legendary for the build. Tucked away in the Cube, it brings two massive powers: first, it applies Rend to enemies you Whirlwind through and second, it deals Rend's 15 seconds worth of DoT (extended by the Wastes 2-piece set bonus) in a condensed, single second punch.
You have several options for the armor Cube slot. In the basic, 6-piece Wastes version of the build, you can choose between Stone Gauntlets (strongest defense for high-end pushing, requires optimized CDR), Aquila Cuirass (decent defense and no roll requirements to maintain) or Mantle of Channeling (recommended; defense-and-offense hybrid). In a Cpt. Crimson version, this is where you will slot the necessary Lamentation.
In the general version of the build, you will store the weaker of your three crucial rings in this slot between Obsidian Ring of the Zodiac, Band of Might and Convention of Elements. In a Wastes / Cpt. Crimson hybrid, you will need a Ring of Royal Grandeur, a cache legendary ring from Act I bounties, to tie the two sets together.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
The recommended follower for this build during solo GR progression is the Scoundrel due to his powerful crit buff, allowing you brief windows of extra damage that are well suited to the strengths of this build. Alternatively, if you feel yourself too squishy, you can alter to the Templar for his powerful heals and sustain boons.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Waller affixes are problematic for Rend Barb builds, since they greatly limit your opportunities to weave and DoT from one pack to the next, back and forth, which is the general playstyle of the build. As such, our general recommendation for your legendary potion is the Bottomless Potion of Kulle-Aid, which allows you to break through Waller affixes. Alternatively, Bottomless Potion of the Diamond is a straightforward addition that simply layers a short All Resist protective coating after drinking (All Resistance is the preferred form of mitigation stacking for Strength-based characters, since their mainstat scales Armor already.)
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 22 Jul. 2021: Added S24 Ethereal recommendation.
- 31 Mar. 2021: Clarified jewelry selection and added follower recommendation.
- 18 Nov. 2020: Revised base Cube armor slot choice. Added S22 Cube recommendation.
- 30 Jun. 2020: No changes required for Season 21. Added note regarding why Ground Stomp is replaced by Ignore Pain / Iron Hide.
- 12 Mar. 2020: Kanai's Cube alterations depending on playstyle added to the guide.
- 10 Dec. 2019: Submitted a clarification to ring rolls to account for ORotZ.
- 19 Nov. 2019: Guide revised and updated for Season 19.
- 22 Aug. 2019: Item revisions are introduced for Season 18.
- 13 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
- 31 Oct. 2017: Changed jewelry for Patch 2.6.1. Band of Might and Convention of Elements replace Focus and Restraint.
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