LoD Corpse Lance Necromancer BiS Gear, Gems, and Paragon Points

Last updated on Nov 22, 2019 at 10:45 by Deadset 9 comments

Below, we detail the items and gems that you should use for your LoD Corpse Lance Necromancer in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.7 and Season 19.

1.

Best in Slot Gear and Alternatives

As this is a Legacy of Dreams setup, you have considerable freedom in picking out your gear slots. As a rule of thumb, focus on Corpse Lance skill damage increases across gear and Cooldown Reduction, and remember the setup's requirements for ancient items, as well as their restriction on other set bonuses. You can run individual set pieces with beneficial stats, as long as they do not form any set bonus. As a final note, due to the build's use of Brittle Touch Brittle Touch on Corpse Lance Corpse Lance (see this build's skills page for more information), you can drop your Crit Chance rolls significantly across gear, especially as you reach higher attack speed breakpoints. For quick reference, your baseline Attack Speed recommendation for solo pushing is 1.72 in your sheet, attainable from Paragon points, a max attack speed roll on the weapon and a single other max attack speed roll on gear.

When talking about Corpse Lance builds, the topic of balancing Attack Speed and Cooldown Reduction cannot be ignored. For the sake of simplicity, you will be trying to strike a good balance between the two stats, one that will lead to the highest Land of the Dead uptime (affected by CDR) to Corpses consumed for Lance shots (affected by IAS) ratio. A split with proven top tier results is reaching the 50% CDR breakpoint (prior to Borrowed Time Borrowed Time application) and then picking the highest possible IAS range possible with your gear between (1.5 to 1.71), (1.72 to 2.0), and (2.0 to 2.4). Always keep in mind that due to the Brittle Touch Brittle Touch Crit Chance stacking mechanic, you will be taken to the Crit Chance cap in mere seconds.

The Legacy of Dreams power allows you to run any legendary item combination while not losing out on the damage amplification and reduction associated with the traditional 6-piece sets. You can obtain this power in two ways; the older way is equipping the two rings — The Wailing Host The Wailing Host and Litany of the Undaunted Litany of the Undaunted — as your only active set bonus. The newer (and more powerful, since it also opens your ring slots for legendary jewelry) method is the Legacy of Dreams Legacy of Dreams legendary gem.

In a setup with Legacy of Dreams Legacy of Dreams, you will be wearing a Cold damage Stone of Jordan Stone of Jordan and wearing your better ring between Convention of Elements Convention of Elements and Krysbin's Sentence Krysbin's Sentence, while cubing the other. Convention of Elements Convention of Elements will provide a massive damage increase during the Cold cycle of its rotation, with an improved uptime compared to other classes due to the Necromancer's three element rotation. Krysbin's Sentence Krysbin's Sentence is a Necromancer-specific item that amplifies damage as long as you have a hard crowd control active; it is a major driving force behind the inclusion of Land of the Dead Land of the Dead Frozen Lands Frozen Lands. Finally, the Stone of Jordan Stone of Jordan provides a smattering of both elemental and elite damage, for a decent overall damage increase.

Rounding out the jewelry, your best-in-slot is a class-specific amulet: The Johnstone The Johnstone, whose unique property briefly extends your damage dealing capabilities even when Land of the Dead Land of the Dead expires, allowing you to finish off valuable stragglers after a massive pull.

Two powerful options are present in your helm slot. You can opt to boost your damage directly (as well as scale your Attack Speed with the innate roll on the item, and reach a breakpoint more easily) with a Cold damage Andariel's Visage Andariel's Visage. Alternatively, you can lower your massive and vital cooldowns with a Leoric's Crown Leoric's Crown, gemmed with a Flawless Royal Diamond Flawless Royal Diamond for CDR. Both options are seen as viable for the slot, but our general recommendation is Leoric's Crown Leoric's Crown, since its generic CDR bonus slightly reduces your reliance on Rift composition and the precise timing requirements of the build.

Aside from the potential Andariel's Visage Andariel's Visage, you have a mandatory duo of elemental damage boosting items in your gloves and pants slots. Both Frostburn Frostburn and Swamp Land Waders Swamp Land Waders are taken in this build for their Cold elemental damage increases. Note that while Frostburn Frostburn's Cold damage roll is innate, the one on Swamp Land Waders Swamp Land Waders is not guaranteed. Swamp Land Waders Swamp Land Waders need to be gambled on a Witch Doctor alt, as they are a class-specific item for WDs.

Two class-specific items occupy your shoulder and boots slots by necessity, but for vastly different reasons. Corpsewhisper Pauldrons Corpsewhisper Pauldrons are a cornerstone item in the build, as they scale Corpse Lance Corpse Lance damage as you consume Corpses, directly playing into the rotation of the build. On the other hand, Steuart's Greaves Steuart's Greaves are included strictly for utility, as their massive speed increase after you use Blood Rush Blood Rush greatly improves the build's scouting and monster aggroing capabilities. This slot can be viably altered to the Act II cache legendary Illusory Boots Illusory Boots, which allow you ignore enemy collision, depending on your playstyle of preference.

A trio of generic, cross-class items round out your armor slots. The Witching Hour The Witching Hour occupies your belt slot and provides unique, albeit glass cannon-esque properties — both Crit Damage and Increased Attack Speed. Aquila Cuirass Aquila Cuirass provides a virtually permanent reduction of incoming damage, as its requirement for >90% resource reserve is trivial to maintain in a build where you have a solitary, minor Essence spender in the form of Decrepify Decrepify. Lastly, Nemesis Bracers Nemesis Bracers complement the Elite hunting playstyle of the build, by spawning an extra Champion pack at every Pylon in the GR, conveniently syncing with the spike of power that usually comes from the Pylon's bonuses.

Your required weapon is Trag'Oul's Corroded Fang Trag'Oul's Corroded Fang, a powerful legendary scythe that triples your damage against cursed enemies; a bonus that is trivial to maintain with a few well-spread Decrepify Decrepify casts in every battle. Due to the lack of directly synergistic legendaries, you should pair it with any well-rolled phylactery, such as Lost Time Lost Time. Notice the importance of extra Essence in the secondary stats of both the weapon and offhand in order to synergize with the powers of Reilena's Shadowhook Reilena's Shadowhook.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Vitality
  4. Life %
  5. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Intelligence
  2. Corpse Lance %
  3. Cooldown Reduction
  4. Vitality
  5. Pickup Radius (Secondary Stat)
Torso
  1. Intelligence
  2. 3 Sockets
  3. Corpse Lance %
  4. Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Intelligence
  2. Cold Damage %
  3. Vitality
  4. Armor
  5. Melee or Missile Damage Reduction (Secondary Stat)
Hands
  1. Intelligence
  2. Critical Hit Damage
  3. Increased Attack Speed
  4. Cooldown Reduction
  5. Pickup Radius (Secondary Stat)
Waist
  1. Intelligence
  2. Attack Speed (if The Witching Hour The Witching Hour)
  3. Critical Hit Damage (if The Witching Hour The Witching Hour)
  4. Vitality
  5. Pickup Radius (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Cold Damage % (if Swamp Land Waders Swamp Land Waders)
  4. Vitality
  5. Armor
  6. Pickup Radius (Secondary Stat)
Feet
  1. Intelligence
  2. Vitality
  3. Armor
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Cold Damage
  4. Intelligence
  5. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Cooldown Reduction
  4. Average Damage or Increased Attack Speed
  5. Increased Attack Speed
  6. Max Essence (if Stone of Jordan Stone of Jordan)
  7. Life per Kill (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Cooldown Reduction
  4. Average Damage or Increased Attack Speed
  5. Increased Attack Speed
  6. Max Essence (if Stone of Jordan Stone of Jordan)
  7. Life per Kill (Secondary Stat)
Weapon
  1. Intelligence
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Cooldown Reduction
  4. % Weapon Damage
  5. Max Essence (Secondary Stat)
Off-hand
  1. Intelligence
  2. Cooldown Reduction
  3. Max Essence (Important Secondary Stat)
  4. Increased Damage vs. Elites

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. Then, maximize Essence due to the interaction with Reilena's Shadowhook Reilena's Shadowhook. After that, dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking in toughness.

In the Offense section, max out Cooldown Reduction, Crit Damage and Attack Speed; spend points in Crit Chance last (it doesn't hinder, but it doesn't help the build much either due to Brittle Touch Brittle Touch). In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Resource Cost Reduction and Gold Find.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Maximum Essence
  3. Intelligence
  4. Vitality
Offense
  1. Cooldown Reduction
  2. Critical Hit Damage
  3. Attack Speed
  4. Critical Hit Chance
Defense
  1. Armor
  2. Life %
  3. All Resistance
  4. Life Regeneration
Utility
  1. Area Damage
  2. Life on Hit
  3. Resource Cost Reduction
  4. Gold Find
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. You will be proccing this gem consistently with a combination of the Frozen Lands Frozen Lands stun and the strong Decrepify Decrepify slow.

Molten Wildebeest's Gizzard Molten Wildebeest's Gizzard is a Life Regeneration-specific legendary gem that almost single-handedly takes care of the lacking sustain in this build.

Your final slot is best occupied by the Legacy of Dreams Legacy of Dreams legendary gem, which provides a scaling bonus for each legendary item equipped, as long as you have no set bonuses equipped. This bonus is multiplied for Ancient or Primal quality items, and when the gem is maxed out, it matches the Legacy of Nightmares (The Wailing Host The Wailing Host and Litany of the Undaunted Litany of the Undaunted rings) set bonus. This potent bonus allows you to play around with all your gear slots for synergistic legendary powers at the cost of a gem slot; in the older LoN setup, this socket would be occupied by Zei's Stone of Vengeance Zei's Stone of Vengeance.

When it comes to gear gems, you will start out progression by slotting the highest available level of Topazes in the chest and pants sockets. Ideally, these will all be Flawless Royal Topaz Flawless Royal Topazes as soon as possible. As you grow in Paragon (bulking up Intelligence in the Core section) and aim for higher tier and more dangerous GRs, you will transition those gems into the defensive Flawless Royal Ruby Flawless Royal Ruby, scaling the lacking Armor of an Intelligence-based character (Intelligence scales Resistances). There is no specific breakpoint where you do that; the rule of thumb is to make the change as soon as you feel the lack of toughness impede your progress. Since this is a highly cooldown-dependent build, slot a Flawless Royal Diamond Flawless Royal Diamond in your helm. In your weapon, use a Flawless Royal Emerald Flawless Royal Emerald for the Crit Damage boost.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon
4.

Kanai's Cube

Your weapon slot in Kanai's Cube should be taken by the two-handed scythe Reilena's Shadowhook Reilena's Shadowhook, whose power scales your damage multiplicatively based on your maximum Essence. This places a strong emphasis on expanding your resource pool via Simulacrum Simulacrum Reservoir Reservoir and Overwhelming Essence Overwhelming Essence, maxing resource in Paragons and attaining a high max Essence in the weapon and offhand's secondary stats.

Unlike set-based Corpse Lance Corpse Lance builds, which are forced into storing Corpsewhisper Pauldrons Corpsewhisper Pauldrons in this slot, you are able to wear those shoulders and store the powerful protective Dayntee's Binding Dayntee's Binding in the Cube instead. Its damage reduction bonuses are trivial to maintain as you naturally spread your Decrepify Decrepify curse around the battlefield.

As mentioned in the gearing section, your jewelry Cube slot will be taken by your worse rolled ring between Krysbin's Sentence Krysbin's Sentence and Convention of Elements Convention of Elements. There is minor advantage to be gained from cubing CoE, because due to its innate Crit rolls it cannot feature the perfect Attack Speed - CDR - Attack Speed roll of Krysbin's Sentence Krysbin's Sentence.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Legendary Potion

Your recommended potion is Bottomless Potion of the Tower Bottomless Potion of the Tower, whose Armor-increasing properties complement the naturally high All Resistances stat of Necromancers (due to Intelligence scaling resistances) for optimal survivability.

6.

Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

7.

Changelog

  • 22 Nov. 2019: Adjusted legendary gem recommendations, enriched information and improved stat tables.
  • 23 Aug. 2018: Item recommendations have been revised for Season 18.
  • 11 May 2019: Guide added.
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