Trag'Oul Corpse Explosion Necromancer BiS Gear, Gems, and Paragon Points

Last updated on Aug 26, 2022 at 10:00 by Deadset 24 comments

Below, we detail the items and gems that you should use for your Trag'Oul Corpse Explosion Necromancer in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.4 and Season 27.

1.

Best in Slot Gear and Alternatives

Your base armor equipment will consist of the complete Trag'Oul's Avatar set, taking five of the six available Trag'Oul pieces and mixing it with the craftable Aughild's Authority set. Rolls-wise, this is a Cooldown Reduction-centric build first and foremost, but it also takes advantage of Skill and Area Damage rolls on gear. Trag'Oul's Claws Trag'Oul's Claws are a particularly roll-heavy piece, with their ability to roll double Crit stats, plus Cooldown Reduction and eventually Area Damage (replacing Intelligence as its fourth main stat). You can focus fully on tankiness on Trag'Oul's Hide Trag'Oul's Hide and Trag'Oul's Stalwart Greaves Trag'Oul's Stalwart Greaves, while Trag'Oul's Scales Trag'Oul's Scales and Trag'Oul's Guise Trag'Oul's Guise have to balance offense with their mainstat rolls (Skill Damage on the former, Crit Chance on the latter).

As mentioned above, you will be adding two pieces from the craftable Aughild's Authority set: Aughild's Search Aughild's Search, plus one more piece of your choosing between Aughild's Power Aughild's Power, Aughild's Rule Aughild's Rule and Aughild's Spike Aughild's Spike. This set increases damage dealt while reducing damage taken, with additional benefits against Elites with its 3-piece bonus. The example in the gear table below will use Aughild's Power Aughild's Power, and we generally advise you to use that particular slot, since the shoulder can roll numerous valuable stats for the build — and crafting it yourself gives you a lot more control over the quality of the rolls of the piece.

You will be taking the Jesseth Arms setJesseth Skullscythe Jesseth Skullscythe and Jesseth Skullshield Jesseth Skullshield — for its vital damage multiplication effect when you use the active component of Command Skeletons Command Skeletons. It also has the added benefit of automating the skeleton's active attention during a given engagement, removing a bit of the micromanagement aspect from your runs.

Dayntee's Binding Dayntee's Binding has a simple, but very valuable effect on your build; it reduces incoming damage in half as long as you have an enemy afflicted by your Curses. This is a trivial requirement to fulfill as you either use a combination of Cursed Scythe Cursed Scythe plus Trag'Oul's Corroded Fang Trag'Oul's Corroded Fang, or manually apply Decrepify Decrepify Borrowed Time Borrowed Time.

In a Corpse Explosion Corpse Explosion setup, your jewelry will be dedicated to the DPS staples Convention of Elements Convention of Elements and Krysbin's Sentence Krysbin's Sentence. Convention of Elements Convention of Elements will provide a massive damage increase during the Physical cycle of its rotation, with an improved uptime compared to other classes, due to the Necromancer's three element rotation. Krysbin's Sentence Krysbin's Sentence is a Necromancer-specific item that amplifies damage as long as your enemies are afflicted by a crowd control effect (ideally hard CC for the maximum damage multiplication).

The Johnstone The Johnstone is a cornerstone piece of the build, since its post-Land of the Dead Land of the Dead damage multiplication to your Corpse Explosion Corpse Explosion enforces the rigid rotation of the build, as described in the Skills page and the Desired stats and Breakpoints section just below. Pair it with Krysbin's Sentence Krysbin's Sentence for the damage multiplication against targets affected by Crowd Control (tripled bonus for hard CC, hence the rune Frozen Lands Frozen Lands on LotD), and a Convention of Elements Convention of Elements for the damage boost during the Physical cycle of its rotation.

1.1.

Captain Crimson Variant

There is a notable gearing variant for this build that leans even further into damage dealing, but loses on toughness. It replaces the craftable Aughild set with the craftable Cpt. Crimson set, and by necessity shifts some of the equipped pieces around. In this variant, you will be equipping Captain Crimson's Silk Girdle Captain Crimson's Silk Girdle, plus one more piece of your choosing — either Captain Crimson's Thrust Captain Crimson's Thrust or Captain Crimson's Waders Captain Crimson's Waders — to attain the Cpt. Crimson CDR-scaling damage bonuses.

Use Lacuni Prowlers Lacuni Prowlers in the freed up bracer slot, as their innate IAS bonus will help you reach the breakpoints outlined below. Note that this variant loses you the toughness from Dayntee's Binding Dayntee's Binding, and only makes up about 33% DR via the Cpt. Crimson RCR-scaling damage reduction.

1.2.

Desired Stats, Breakpoints and Other Notes

For Offense stats, try to obtain Corpse Explosion % bonus on the Shoulders and Chest (maximum of 30%), Physical elemental damage on the Amulet and Bracers (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 60% and 450%, respectively), and Area Damage of 90% (Paragons, Shoulders and Gloves). Cooldown Reduction is a massive focus in this build, with a breakpoint of 53% CDR for the 48 second cycle of Land of the Dead Land of the Dead (burst on every 4th Convention of Elements Convention of Elements Physical cycle). At 61%+ CDR (with Gogok of Swiftness Gogok of Swiftness), you will be able to reach a 36 second cycle (burst every 3rd Convention of Elements Convention of Elements Physical cycle). The former breakpoint gives you more time to form pulls and frees up space for Area Damage stats, while the latter offers more straight burst.

Attack Speed improves the frames per animation spent on Corpse Explosion Corpse Explosion, allowing you to fit more The Johnstone The Johnstone-empowered detonations while inside the effects of the Physical CoE cycle (240 frames). The highest reasonable breakpoint you can aim for is 2.33+, which requires the replacement of Devour Devour for Skeletal Mage Skeletal Mage Skeleton Archer Skeleton Archer, the use of one IAS gear roll (i.e. the innate roll on Krysbin's Sentence Krysbin's Sentence), socketing a Gogok of Swiftness Gogok of Swiftness, Paragon points, and the use of an Enchantress for her Focused Mind Focused Mind buff. This will get you to 9 Corpse Explosion Corpse Explosions empowered by The Johnstone The Johnstone while the Physical cycle is still active.

It should be noted that competitive results are more than achievable without focus on increasing Attack Speed at all. This is simply an endgame consideration to keep in mind.

If you opt for a Reilena's Shadowhook Reilena's Shadowhook-scaling version of this build (outlined in the Skill page) instead of the basic Trag'Oul's Corroded Fang Trag'Oul's Corroded Fang version, you should aim to get Maximum Essence in your weapon's stats. This will not be mandated by the table below.

For Defense stats, aim for a life pool of 800k-900k; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through skills — Blood Rush Blood Rush Transfusion Transfusion, Dark Mending Dark Mending, the base Leech Leech effect applied by Cursed Scythe Cursed Scythe, and Devour Devour Cannibalize Cannibalize (if you run it).

All augmentations on gear should be done with your main stat, Intelligence.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Intelligence
  2. Corpse Explosion % Damage
  3. Cooldown Reduction
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Intelligence
  2. 3 Sockets
  3. Corpse Explosion % Damage
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Physical % Damage
  4. Life on Hit
  5. Reduced Damage Melee Attacks (Secondary stat)
Hands
  1. Intelligence (or Area Damage at high Paragon)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Feet
  1. Intelligence
  2. Vitality
  3. Armor
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical % Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Weapon
  1. High Weapon Damage
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Intelligence (or % Damage at high Paragons)
  4. Cooldown Reduction
  5. Attack Speed
Off-hand
  1. Intelligence
  2. Critical Hit Chance
  3. Cooldown Reduction
  4. Elite Damage Increase
  5. Resource Cost Reduction

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

1.2.1.

Angelic Crucible Sanctification

Season 27 comes with the theme of Angelic Crucibles — consumable items that empower Legendary items with perfected Ancient-level stats, as well as infuse them with one of three unique, powerful, class-specific abilities at random. For this build, we recommend introducing Command Golem Command Golem Flesh Golem Flesh Golem to your skill line-up (substituting Devour Devour) and aiming for the Command Golem Command Golem Sanctification, which adds the following power to your build:

  • Command Golem Sanctification: Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability (Corpse Explosion Corpse Explosion, Corpse Lance Corpse Lance, or Revive Revive) with the max number of corpses consumed per cast. Up to 30 corpses can be stored.

Use Angelic Crucibles on an item that crosses over most (if not all) variants of a build, and is also an item that is relatively harder to perfect than other slots (since sanctifying an item maximizes its stats). In the case of this build, good candidates for Sanctification are your weapon, Jesseth Skullscythe Jesseth Skullscythe, or a jewelry piece like Krysbin's Sentence Krysbin's Sentence.

You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that, dump as much as you comfortably can into Intelligence, but feel free to invest into Vitality if you feel yourself lacking. Points in Maximum Essence are only necessary if you play the Reilena's Shadowhook Reilena's Shadowhook-scaling variant, in which case max it out with priority after Movement Speed in your Core section.

In the Offense section, max out Cooldown Reduction, Crit Damage, Crit Chance and Attack Speed in that order. In Defense, prioritize Armor, then Life %, then All Resistance, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Resource Cost Reduction and Globe Radius.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Intelligence
  3. Vitality (up to personal preference)
  4. Maximum Essence (only if playing
Offense
  1. Cooldown Reduction
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed
Defense
  1. Armor
  2. Life %
  3. All Resistance
  4. Life Regeneration
Utility
  1. Area Damage
  2. Life on Hit
  3. Resource Cost Reduction
  4. Globe Radius
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. You will be proccing this gem consistently during your burst cycle via Frozen Lands Frozen Lands.

Two viable gems can be socketed in your second jewelry slot. Gogok of Swiftness Gogok of Swiftness will add survivability while scaling both Attack Speed (faster Corpse Explosion Corpse Explosion breakpoints) and Cooldown Reduction (less Land of the Dead Land of the Dead downtime. Alternatively, you can use Zei's Stone of Vengeance Zei's Stone of Vengeance — a distance-based multiplicative damage increase which, despite its wording, grants its first stage benefits at 0 yards instead of the listed 10. Despite its counterintuitive application, this is a very competitive and viable bonus.

Introduced in Season 4, Bane of the Stricken Bane of the Stricken occupies the third and final jewelry socket in Greater Rift progression. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in their struggle against single target, high HP enemies. Corpse Explosion Necromancers are no exception.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

4.

Kanai's Cube

At the cost of including Grim Scythe Grim Scythe Cursed Scythe Cursed Scythe, Trag'Oul's Corroded Fang Trag'Oul's Corroded Fang packs your build with value: it guarantees the application of all three base Curses, and self-sufficiently multiplies damage against Curse-afflicted targets. This slot is interchangeable with Reilena's Shadowhook Reilena's Shadowhook depending on your choice for damage scaling in the build.

Grasps of Essence Grasps of Essence is a cornerstone legendary for the build, which provides a 1,000% independent damage multiplier to Corpse Explosion Corpse Explosion.

In order to use both Trag'Oul's and Aughild's sets (or Cpt. Crimson's, should you choose to alternate the setup) without losing their maximized bonuses, you will have to use the Act I bounty cache legendary Ring of Royal Grandeur Ring of Royal Grandeur. This legendary ring reduces the required number of worn set items for set bonus completion by 1.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Follower

The recommended follower for this build during solo GR progression is the Enchantress due to her cooldown reduction buff from Prophetic Harmony Prophetic Harmony, as well as the Focused Mind Focused Mind attack speed buff.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

6.

Legendary Potion

The preferred potions for this build are Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid (allowing you to break down Waller affixes that impede your positioning) and Bottomless Potion of the Tower Bottomless Potion of the Tower (whose Armor-increasing properties complement the naturally high All Resistances stat of Necromancers). Pick whichever you feel helps you out the most.

7.

Changelog

  • 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
  • 14 Apr. 2022: Guide reviewed for Season 26.
  • 08 Dec. 2021: Guide reworked for the CE pushing meta; added Season 25 recommendation.
  • 22 Jul. 2021: Added S24 Ethereal recommendation.
  • 01 Apr. 2021: Added follower recommendation.
  • 19 Nov. 2020: Added S22 Cube recommendation.
  • 02 Jul. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 22 Nov. 2019: Reviewed for Season 19.
  • 23 Aug. 2019: Item recommendations have been revised for Season 18.
  • 12 May 2019: Guide was reviewed and approved for Season 17.
  • 18 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
Show more
Show less