E.T.C. Abilities and Strategy

Last updated on Jan 21, 2019 at 10:55 by Oxygen 35 comments
General Information

Welcome to our Abilities page for E.T.C.. Here, we give you an overview of every ability in E.T.C.'s kit. For each of them, we explain what it does, how to best use it, and how it works in combination with E.T.C.'s other abilities. We also give you strategy tips to play E.T.C. efficiently.

1. E.T.C.'s Tips and Tricks

2. Powerslide

E.T.C. Powerslide
Powerslide (Q) World of Warcraft E.T.C.
  • Mana: 60
  • Cooldown: 12 seconds

Slide to a location dealing 91 (+4% per level) damage and stunning enemies hit for 1.25 second.

Powerslide is E.T.C.'s defining Ability. On its own, it provides a reliable area of effect Stun to initiate, peel, and interrupt channeled-abilities. The lengthy dash allows you to quickly position yourself behind your opponents to body block them out of an escape route, or between your fragile allies and opponents to hinder their attacks. In general, you should avoid using Powerslide only for the negligible amount of damage it deals.

As a combo skill, Powerslide functions well with Face Melt Icon Face Melt's knockback to further push enemies towards or away from your allies. They also have a similar Cooldown, making them reliably up for each other when used together.

Powerslide's stun effectively allows you to fully channel Mosh Pit Icon Mosh Pit with no possibility of escape. Powerslide's dashing component also lets you position yourself into the heart of the opposing team to achieve as many Mosh pit hits as possible for some of the game's most feared crowd control chain. For this reason, E.T.C.'s presence alone is often enough to control aggression, particularly when opponents know full well that Powerslide is available.

3. Face Melt

E.T.C. Face Melt
Face Melt (W) World of Warcraft E.T.C.
  • Mana: 50
  • Cooldown: 10 seconds

Deals 68 (+4% per level) damage to nearby enemies, knocking them back.

Face Melt's main purpose is to displace your opponents where you want them to be. Powerslide Icon Powerslide provides E.T.C. with a reliable mobility tool that can be used to properly position yourself depending on your Face Melt needs. While standing between your allies and opponents, the Ability's knockback will create a protective buffer zone to give your fragile ranged damage dealers and Support heroes breathing room, especially against melee Heroes.

Positioning yourself in a way that your opponents stand between you and your allies allows Face Melt to shove fragile or fleeing enemies right back into your team's range. As an instantaneous area of effect knockback, Face Melt can reliably interrupt short-ranged channeled abilities.

4. Guitar Solo

E.T.C. Guitar Solo
Guitar Solo (E) World of Warcraft E.T.C.
  • Mana: 40
  • Cooldown: 8 seconds

Regenerate 66 (+4% per level) Health per second for 4 seconds.

Guitar Solo makes E.T.C. very difficult to whittle down. Over time, it allows him to outheal most poke damage and harassment, forcing a concerted effort from your opponents to cause any lasting damage. Combined with defensive Talents such as Block Party Icon Block Party and Imposing Presence Icon Imposing Presence, the regeneration provided by Guitar Solo makes E.T.C. one of the most resilient Heroes in the game. Beyond being a useful attribute for a tank, this resilience allows him to duel many Heroes to force the response of at least another Hero, relieving your own teammates from pressure.

5. Mosh Pit

E.T.C. Mosh Pit
Mosh Pit (R) World of Warcraft E.T.C.
  • Heroic
  • Mana: 100
  • Cooldown: 120 seconds

After 0.75 seconds, channel to stun nearby enemies for 4 seconds.

A best-case scenario for Mosh Pit is to hit all members of the opposing team. This is seldom possible for several reasons, which range from the availability of reliable escape Abilities to being crowd controlled yourself. As such, you must often resign yourself to trying to use Mosh Pit against a few significant targets only.

In general, it is important to try and stun Heroes with Abilities that can reliably interrupt Mosh Pit. These Abilities include:

If the enemy features too many of these Abilities — generally around 3, depending on your comfort levels — Stage Dive Icon Stage Dive could instead be considered as an alternative.

The presence of high threat targets must also be considered. Most melee Assassins make for appropriate Mosh Pit targets, as they are often very dangerous to your backline. They also tend to be positioned forward, making it easier for you to use Powerslide to setup your Mosh pit channel. Mosh Pit can also be used to try to momentarily prevent key defensive Abilities (such as Ancestral Healing Icon Ancestral Healing or Divine Shield Icon Divine Shield) from being used by Support Heroes while the rest of your team focuses down a specific target.

Mosh Pit combos well with the following Abilities:

6. Stage Dive

E.T.C. Stage Dive
Stage Dive (R) World of Warcraft E.T.C.
  • Heroic
  • Mana: 100
  • Cooldown: 75 seconds

Leap to target location, landing after 2.75 seconds, dealing 495 (+4.0% per level) damage to enemies in the area, and slowing them by 50% for 3 seconds.

Though seldom used mid-combat due to its long cast time, Stage Dive is useful as an initiation tool due to its lengthy and potent movement speed reduction effect. On its own, the Ability may be enough to force an enemy team to split up or use movement Ability Cooldowns in order to avoid its effect. This allows your own team to capitalise on the precarious position of your opponents.

Stage Dive can also be used as a last resort escape, though this is not recommended due to its relatively long Cooldown. It should be noted that the Ability's initial 1.5-second channeling time can be interrupted, as with all channeled Abilities.

7. Rockstar (Trait)

E.T.C. Rockstar
Rockstar (D) World of Warcraft E.T.C.

After E.T.C. uses a Basic or Heroic ability, he gains 25 Armor for 2 seconds. This effect does not stack with itself.

Rockstar pushes E.T.C.'s survivability upper echelons of warriors, grainted you maintain its effects by using your Abilities in combat. In general, the passive nature of Rockstar makes it rather mindless to maintain, though it is worth noting that Guitar Solo Icon Guitar Solo's low Mana cost and near-instantaneous casting time makes it a good candidate to forcefully trigger the effect while under attack, especially since E.T.C.'s other Abilities are more important.

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