Deathwing Abilities and Strategy
Welcome to our Abilities page for Deathwing. Here, we give you an overview of every ability in Deathwing's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Deathwing's other abilities. We also give you strategy tips to play Deathwing efficiently.
Deathwing's Tips and Tricks
- Most of your damaging abilities have a significant casting delay until they hit. Take this into consideration and aim accordingly.
- Deathwing can only restore lost Armor Plates by using Dragonflight.
- On push-heavy maps such as Tomb of the Spider Queen or Towers of Doom, Burn Beneath My Shadow at Level 10 is a good choice. Use Cataclysm shortly before a Structure is about to fall to maximize value of the talent.
- When fighting melee Heroes, Destroyer Form is recommended. Against ranged Heroes, World Breaker's long distance abilities have an edge.
- Despite Deathwing being such a massive combatant, it is often wiser to avoid direct combat and reposition him globally via Dragonflight and push a lane away from the enemy team.
- Cooldown: 3 seconds
After 1.5 seconds, Deathwing breathes a stream of flame, dealing 21 (+4% per level) damage every 0.125 seconds. Drains 30 Energy per second.
Molten Flame is a truly deadly AoE damage ability. It deals large amounts of damage to all foes standing in its fire, however, Deathwing cannot move or cast other abilities while channeling Molten Flame. Furthermore, it consumes a lot of Energy, potentially preventing Deathwing from using other abilities after. We recommend using Molten Flame during pushes, sieges, or after enemies have been locked down by friendly Roots or Stuns to maximize its value.
- Mana: 15
- Cooldown: 4 seconds
After 0.75 seconds, Deathwing flaps his wings, dealing 85 (+4% per level) damage to nearby enemies.
World Breaker: Lava Burst
Create a lava pool that damages and Slows.
Incinerate is a short-range ability that damages everyone in its radius. While Incinerate does not deal a large amount of damage itself, both the cooldown and the Energy cost are very low and as such the ability should be used whenever available.
- Mana: 20
- Cooldown: 6 seconds
After a 1 second delay, deal 30 (+4% per level) damage to all enemies in an area and create a pool of magma that deals 16 (+4% per level) damage per second and Slows enemies by 35%. Lasts 6 seconds.
Damage enemies near Deathwing.
Lava Burst is Incinerate's replacement while Deathwing is in World Breaker Form. It spawns a small lava pool on the designated target area that damages and slows enemies inside. We recommend using this ability as a zoning tool more than a burst-damage spell.
- Mana: 20
- Cooldown: 5 seconds
After 0.5 seconds, Deathwing lunges in a direction dealing 42 (+4% per level) damage to enemies and Slowing them by 35% for 2 seconds. Deathwing bites enemies at the end of the lunge, dealing an additional 80 (+4% per level) damage.
World Breaker: Earth Shatter
Damage and Stun enemies in two lines.
Onslaught is the only reliable source of in-combat mobility Deathwing has access to. Like Deathwing's other abilities, it has a short channel time and after its completion, he lunges towards a target direction, Slowing and damaging enemies in his path. Onslaught can be used both as an escape mechanism to keep Deathwing alive or as a gap closer to chase enemy Heroes down.
- Mana: 25
- Cooldown: 12 seconds
Create a fissure of earth that deals 80 (+4% per level) damage to enemies hit and Stuns them for 0.75 seconds.
Lunge in a direction.
Earth Shatter is Onslaught's replacement while Deathwing is in World Breaker Form. Earth Shatter's Stun component makes it a very potent ability to be used during team fights.
- Cooldown: 90 seconds
After 2 seconds, Deathwing flies in the targeted direction, dealing 90 (+4% per level) damage on impact and leaving scorched ground that deals 48 (+4% per level) damage a second. Lasts 6 seconds.
Cataclysm comes with a hefty channel time of 2 seconds, however, once activated, it can single-handedly decide the outcome of a fight, especially if the enemies have little escape room to dodge it. If used in synchrony with strong crowd control abilities, Cataclysm can take down enemy Heroes or secure important Map Objectives. Thus, we usually recommend using it during sieges, pushes, or fights near Map Objectives, such as Altars, Shrines, or Temples.
As good as Cataclysm is when used offensivley, sometimes using it defensively to escape an enemy assault can be the wisest approach. Not only will Deathwing fly a considerate distance away, the scorched ground it leaves behind will also deal large amounts of damage to chasing enemies.
Aspect of Death
Deathwing is fitted with 0 Armor Plates which grant 10 Armor each. Every 25% Health lost causes Deathwing to lose a plate. Plates are only restored when Dragonflight is used, based on the amount of Health Deathwing has when landing.
Deathwing is also a mighty Dragon Aspect who is permanently Unstoppable and deals 100% additional Spell Damage to Heroes, but views his allies with contempt and ignores any of their friendly effects.
Aspect of Death is a unique mechanic that provides Deathwing with a surprising amount of survivability on the battlefield. Every 25% health lost causes him to lose one Armor Plate, lowering Deathwing's innate Armor by 10. The lost Armor can only be rebuilt when Dragonflight is used and Deathwing restores health while up in the air.
Due to his massive dragon body, Aspect of Death also causes Deathwing to be immune to any form of enemy crowd control at the cost of also ignoring any form of allied buffs and healing.
- Cooldown: 45 seconds
After 3 seconds, fly into the sky, becoming Immune to all effects and gaining 2.5% Health per second. Once cast, this ability cannot be interrupted. Cannot be cast for 4 seconds after taking damage, Basic Attacking or casting an Ability.
Dragonflight replaces Deathwing's Mount ability. Instead, he flies up in the air and gains access to a global repositioning tool that also replenishes lost health over time. After a short period of time, Deathwing can choose to either descend on any visible location on the map in either Destroyer or World Breaker Form. We usually recommend Destroyer Form if Deathwing wants to drop into the middle of an ongoing team fight or if he wants to initiate one with strong melee range abilities. However, if Deathwing wants to attack enemies (or Structures) from a safer distance after landing, we prefer the World Breaker Form.
- 26 Nov. 2019: Added Deathwing to the Heroes section.
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