Welcome to our Talents page for Xul. Here, we give you an overview of how strong each of Xul's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Xul's Talent Build
|1||✓ ✘︎ ?|
|4||✘︎ ? ✓|
|7||? ? ✓|
|13||✓ ? ?|
|16||✓ ? ?|
|20||? ✘︎ ✓ ✘︎|
Xul's Talent Build Cheatsheet
The Scythe Build offers plenty of AoE damage thanks to the additional Scythes offered by Echoes of Death at Level 13. Due to Mortal Wound at Level 20, this build becomes particularly powerful against double Healer composition who rely on a lot of healing. Unfortunately The Scythe Build is very dependent on Decrepify, which comes a bit too late and might not be a good choice if your team is looking for early-game fights.
Cursed Strikes BuildSituational
The Cursed Strikes Build gives Xul much survivability thanks to Harvest Vitality's sustain, while Weaken provides considerable resistance by reducing enemy damage dealt. Since this build requires you to be constantly hitting many enemies with Cursed Strikes, it excels against melee-heavy compositions with little crowd control. This build is the most effective at capturing or clearing mercenaries, considering Xul will have Cursed Strikes up nearly all the time, with very high attack speed.
Backlash can be replaced with Shade when facing many Basic Attacks-reliant Heroes, like Raynor, Illidan, or Greymane. Both Poison Nova and Skeletal Mages are useful, though it is recommended to go with Poison Nova when facing many melee Heroes. Skeletal Mages will perform well when you need some kind of crowd control to reach the targets you are looking for.
Bone Prison BuildSituational
The Bone Prison Build has much more burst than the other options. It is a great choice if the opposing team has lots of crowd control, ranged heroes, or burst damage, since you will not be able to get much value out of Cursed Strikes.
If you are having trouble facing the opposing laner, we recommend changing both the level 4 and 7 talents into Grim Scythe and Harvest Vitality respectively, since they will give you much more sustain while clearing waves, without crippling your burst capabilities.
Level 1 Talents for Xul
When Bone Armor expires, nearby enemy Heroes take damage equal to 12% of their maximum Health.
While Bone Armor is active, nearby enemies are Slowed by 35% for 1 second. Basic Attacks against Heroes that are Stunned, Rooted, or Slowed reduce the cooldown of Bone Armor by 2 seconds.
While Bone Armor is active, Xul evades all Basic Attacks, but increases the cooldown of Bone Armor by 10 seconds.
Backlash is your standard choice, which requires you to stay close to nearby enemy Heroes in order to benefit from its effect. The damage will still be dealt even if the shield is broken before running out. In most scenarios, it will have much value on Tanks and melee heroes, and sometimes even on Ranged Assassins.
Shackler in Cursed Strikes build might refund Bone Armor's Cooldown several times in a fight. To do so, Xul has to be free to hit several attacks without any concerns in a fight. If this happens, you would probably win the combat with any other talent, placing this talent slightly behind the other two.
Shade comes with the drawback of increasing Bone Armor's Cooldown by 10 seconds. However, the Basic Attack evasion is capable of absorbing more damage done to Xul than the original shield of Bone Armor, especially against hard-hitting Assassins like Thrall or Greymane. Shade is the best talent against more than one hero heavily focused on Basic attacks.
Level 4 Talents for Xul
Reduce the cooldown of Spectral Scythe by 2 seconds and its Mana cost by 15.
Increase Xul's Basic Attack damage by 15%. Each enemy hit by Cursed Strikes reduces its cooldown by 1 second, up to 12 seconds.
Bone Prison spawns 2 Skeletal Warriors. These do not count towards Xul's Raise Skeleton maximum.
Quest: Spawn 80 Skeletal Warriors.
Reward: While fixating on an enemy, Skeletal Warriors gain 25% Movement and Attack Speed.
Grim Scythe lays a solid foundation to a Cursed Strikes-based build. Its Cooldown reduction is vital to increasing the value of follow up talents like Harvest Vitality at Level 7 and Rapid Harvest at Level 13, as it allows you to use Cursed Strikes with all of its self-healing and Attack Speed buffs.
Jailors's Quest reward can be completed quite easily if Xul rotates between multiple lanes in order to raise as many Skeletons as possible. It is a good talent in a Bone Prison build, since it will slightly increase your burst damage.
Level 7 Talents for Xul
Cursed Strikes heals for 70% of the damage dealt to Heroes.
Every time a Skeletal Warrior attacks an enemy, restore 0.5% of Xul's maximum Health and 0.2% of his maximum Mana.
Increase the Shield amount of Bone Armor to 35% of Xul's maximum Health, and Xul gains 20 Spell Armor for its duration.
Harvest Vitality is vital in Cursed Strikes builds. It also works very well in other builds and should be the choice if Xul is having troubles facing the enemy laner, since you can ignore him due to the 70% self-Heal.
Trag'Oul's Essence provides almost no sustain in fights. The mana provided is way too low and not necessary, since you do not need to use any ability other than Cursed Strikes to clear the wave after Level 9. However, The small sustain provided by it is very good in small skirmishes that happen between you and the opposing solo laner, being a good option if you do not need the other Talents.
Wall Of Bones is a really strong talent against compositions with much burst or spell damage. It should not be picked in the Cursed Strikes Build, since Harvest Vitality is necessary, but it is very impactful in the other builds, since it increases your survivability considerably.
Level 10 Talents for Xul
- Mana: 100
- Cooldown: 90 seconds
After 0.5 seconds, release poisonous missiles that deal 630 (+4% per level) damage to all enemies hit over 10 seconds.
- Mana: 80
- Cooldown: 90 seconds
Summon 4 Frost Mages in a line that attack nearby enemies for 47 (+4% per level) damage a second and Slow them by 30% for 2 seconds. Last up to 15 seconds.
Poison Nova is a powerful AoE damage over time Heroic Ability, which becomes particularly powerful if the enemy team lacks AoE healing. Furthermore, melee Heroes obviously have a harder time dodging the Poison Nova's projectiles, since Xul can reach them more easily than ranged Heroes. Consequently, it is crucial to analyse the enemy team composition before picking Poison Nova.
Skeletal Mages fulfills a different role than Poison Nova, since it is less about dealing damage and more about zoning. The wall of Skeletal Mages functions very similarly to Tassadar's Force Wall, it can either be used to prevent enemies from entering a specific area or it can be used to chase down retreating opponents.
Level 13 Talents for Xul
Spectral Scythe spawns 2 additional scythes next to the first after 1.5 seconds, dealing 40% damage.
Gain 5% Attack Speed for 3 seconds each time Cursed Strikes hits an enemy, up to 75%.
Increase the Root duration of Bone Prison by 0.25 seconds. Enemies Rooted by Bone Prison lose 25 Armor for 2 seconds.
Echoes of Death offers increased waveclear and AoE damage, which will greatly enhance Xul's combat performance during team fights. This talent also has good synergy with other Spectral Scythe-related talents, aggregating to the Scythe Build.
Rapid Harvest's Attack Speed bonus causes you to gain more value from the Cooldown and healing provided by Grim Scythe and Harvest Vitality. As such, we definitely recommend going for this talent if you decided to commit to a Cursed Strikes Talent build.
Amplify Damage enables Xul and his teammates to focus and kill a single enemy Hero more efficiently by increasing all damage dealt by 25%. It is crucial in Bone Prison builds, but can still be picked in all the other talent paths. Go for it if you have Heroes with high burst to kill the desired target while rooted, such as Li-Ming or Falstad with Hinterland Blast.
Level 16 Talents for Xul
Enemy Heroes that are damaged by Spectral Scythe or Skeletal Warriors are Slowed by 30% for 2.5 seconds.
Enemy Heroes who are damaged by Cursed Strikes or Skeletal Warriors deal 35% less damage for 3 seconds.
- Cooldown: 12 seconds
Deal 230 (+4% per level) damage to enemies in a line.
Decrepify is a major improvement to Scythe Build, since it will not only boost your engage and chase capabilities, but will also help at hitting the secondary Scythes from Echoes of Death. This slow is reapplied by the summoned Skeletal Warriors from the scythe.
Weaken will give Cursed Strikes Build much more survivability, considering that damage reduction will consequently make your shield and healing better, since it will sustain more attacks. With this talent, remember to use Cursed Strikes to protect your teammates as well. For example, it can be used on a Kael'thas while his Pyroblast is coming towards your teammates in order to reduce the damage.
Bone Spear comes with a very short Cooldown, therefore, it will increase both Xul's burst and sustained damage. Bone Spear should be used when cleaning waves, since it will be up for fight and has no mana cost. In fights, it is better to use it when a target is Rooted or Stunned, by either your Bone Prison or friendly crowd control.
Level 20 Talents for Xul
Poison Nova heals for 50% of the damage dealt and its duration is increased by 50%.
Increase the Slow of Frost Mages by 20%.
Every 5th Spectral Scythe that hits enemy Heroes spawns a Frost Mage instead of a Skeletal Warrior at their location.
Enemy Heroes hit by Spectral Scythe receive 75% less healing for 4 seconds.
Each time Skeletal Warriors deal damage, reduce the cooldown of Bone Armor and Xul's Heroic Ability by 1.5%.
Andariel's Visage adds a significant amount of self-heal and damage to Xul's kit. Poison Nova will heal from all targets hit, counting structures, minions, heroes, summons or monsters. Therefore it should be used trying to hit the most targets it can. The heal might make Xul almost immortal when paired with defensive talents, such as Harvest Vitality and Weaken. This talent is even better with a Cursed Strikes build, considering it will allow you to be in the middle of the fight in order to deal damage.
Cold Hand of Death is a very underwhelming choice. Mostly the slow increase in Frost Mages will not be necessary and the one created from Scythe is irrelevant in fights. Most of the time, this talent will be overshadowed by Mortal Wound.
With Mortal Wound, Xul can turn many fights around by reducing the effectiveness of healing Abilities, like Ancestral Healing or Ray of Heaven, allowing his team to confirm the kill on a target. This talent is excellent in Scythe builds, considering it can reduce almost permanently the healing of every enemy hero. Mortal Wound can be taken in any of the other builds, since the Healing reduction will be impactful in every game against one or more healers.
Kalan's Edict significantly lowers the Cooldown of Xul's Heroic Abilities whenever a Skeleton deals damage with a Basic Attack, which unfortunately is a pretty underwhelming investment as you will already have your Heroic Abilities ready in all the late game fights with or without this talent. To refund the Heroic Ability Cooldown completely in a fight, Skeletal Warriors have to hit enemies at least 50 times, which is extremely hard to happen.
- 16 Apr. 2021: Updated Talent recommendations.
- 26 Mar. 2021: Updated Talent recommendations.
- 17 Feb. 2021: Updated Trag'Oul's Essence's discussion.
- 17 Jul. 2020: Talent section reviewed; no changes are necessary.
- 18 Mar. 2020: Updated Xul's talents accordingly to his rework.
- 20 Nov. 2019: Updated Xul's talents and removed the Skeleton Build, as we no longer consider it viable enough.
- 16 Jul. 2017: Updated Xul's talent descriptions.
- 14 Jul. 2017: Corpse Explosion changed from Not Recommended to Recommended.
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