The Lost Vikings Talents

Last updated on Apr 12, 2020 at 09:10 by Derenash 14 comments
General Information

Welcome to our Talents page for The Lost Vikings. Here, we give you an overview of how strong each of The Lost Vikings' talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.


The Lost Vikings' Talent Build

Level Choices
1 Olaf the Stout Spy Games Explosive Attacks ? Viking Bribery
4 Pain Don't Hurt Erik the Swift It's a Sabotage! Mercenary Lord ?
7 Baleog the Fierce Spin To Win! Norse Force! ?
10 Longboat Raid! Play Again!
13 Hunka' Burning Olaf Jump! Nordic Attack Squad
16 Large and In Charge Impatience Is a Virtue 64 KB Marathon Executioner
20 Ragnarok 'n' Roll! Checkpoint Reached ? The Sequel! Fury of the Storm

The Lost Vikings' Talent Build Cheatsheet

Standard Build

Level 1 Viking Bribery Icon Explosive Attacks Icon ?
Level 4 Erik the Swift Icon Mercenary Lord Icon ?
Level 7 Spin To Win! Icon
Level 10 Play Again! Icon
Level 13 Jump! Icon
Level 16 Large and In Charge Icon Impatience Is a Virtue Icon ?
Level 20 Fury of the Storm Icon Checkpoint Reached Icon ?

Standard Build should be the option to go for in most matches. It not only improves Vikings' split-push, but is also decent in teamfights. Erik the Swift Icon Erik the Swift and Large and In Charge Icon Large and In Charge will enable constant harass by Erik, while giving a good crowd control to Olaf, which is much needed.

It is recommended to go for Mercenary Lord Icon Mercenary Lord if you are playing a map with many Mercenary Camps for you to enhance. While Explosive Attacks Icon Explosive Attacks at Level 1 should be picked in maps where you do not need Viking Bribery Icon Viking Bribery, such as Tomb of the Spider Queen, Braxis Holdout, or Alterac Pass.


Level 1 Talents for The Lost Vikings

The Lost Vikings Olaf the Stout
Olaf the Stout (Level 1) Blizzard The Lost Vikings

Every 5 seconds, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.

Stores up to 2 charges.

The Lost Vikings Spy Games
Spy Games (Level 1) Blizzard The Lost Vikings

After standing still for 3 seconds, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 seconds after moving.

The Lost Vikings Explosive Attacks ?
Explosive Attacks (Level 1) Blizzard The Lost Vikings

Increases Baleog's splash damage against non-Heroes to 100%.

The Lost Vikings Viking Bribery
Viking Bribery (Level 1) Blizzard The Lost Vikings

Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.



Viking Bribery Icon Viking Bribery permits a single Viking to defeat a Mercenary camp within seconds of leaving lane, allowing them to quickly return in order to soak experience and collect available Regeneration Globes. Once the camps are taken, players who have talented into Mercenary Lord Icon Mercenary Lord may choose to travel with their allied Mercenaries, greatly increasing their damage output and overall sustain. Keep in mind that if you defeat all the mercenaries with Viking Bribery, they will be respawned 50% faster. It is not good to go for Viking Bribery Icon Viking Bribery in maps where you cannot bribe camps and split-push with them, like Battlefield of Eternity, Tomb of the Spider Queen, Braxis Holdout, or Alterac Pass.

Explosive Attacks Icon Explosive Attacks may be another great choice in terms of split-pushing utility. Although not commonly seen as stronger than Viking Bribery Icon Viking Bribery in terms of versatility, Explosive Attacks is the go-to talent choice on maps where Mercenary camps are not ideal for split-pushing, like mentioned in Viking Bribery Icon Viking Bribery's description.

Olaf the Stout Icon Olaf the Stout is a talent that, although at first appealing, is a relatively weak choice. Not only does it inhibit a player from selecting either one of two very strong split-pushing talents (Viking Bribery Icon Viking Bribery or Explosive Attacks Icon Explosive Attacks), the talent itself is rather counter-intuitive. Olaf, although the “tankiest” of the three Vikings, should never be used as a main tank both in terms of damage soak or engage. Selecting a talent that benefits an aspect of a Hero that should not be particularly emphasized, especially when there better talents options available, simply is not the wisest choice.

Spy Games Icon Spy Games is a quirky talent that provides very little utility aside from turning Erik into an invisible Scouting Drone when left standing around. This talent, much like Olaf the Stout Icon Olaf the Stout, is counter-intuitive in that it is only really beneficial when you are under-utilizing Erik. Erik should be one of the most active Vikings, constantly zipping throughout the Battlefield with his elevated movement speed. Ideally, Erik should rarely be left stationary therefore eliminating the usefulness of this talent.


Level 4 Talents for The Lost Vikings

The Lost Vikings Pain Don't Hurt
Pain Don't Hurt (Level 4) Blizzard The Lost Vikings

Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.

The Lost Vikings Erik the Swift
Erik the Swift (Level 4) Blizzard The Lost Vikings

Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 34 (+4% per level) Health per second.

The Lost Vikings It's a Sabotage!
It's a Sabotage! (Level 4) Blizzard The Lost Vikings

Erik's Basic Attacks against Structures light them on fire for 5 seconds, causing 250 (+4% per level) damage.

The Lost Vikings Mercenary Lord ?
Mercenary Lord (Level 4) Blizzard The Lost Vikings

Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.



Mercenary Lord Icon Mercenary Lord is a decent option for this tier if you are not used to playing Vikings. Not only does this talent increase the pushing speed of your Mercenaries by increasing their damage output, it also ups their survivability. However, Erik the Swift Icon Erik the Swift adds way too much for Erik to be changed into Mercenary Lord if you good at controlling him.

Pain Don't Hurt Icon Pain Don't Hurt greatly increases the survivability of Baleog through a life steal element being applied to his Basic Attacks. Unfortunately, the other options in this tier will be more impactful than Pain Don't Hurt. For this Reason, we do not recommend this Talent.

Erik the Swift Icon Erik the Swift Is the standard pick for experienced Vikings players, since it enables Erik to be constantly harassing enemies or getting vision. This talent not only increases Erik's survivability and sustainability, it also gives him an added bonus to his already incredibly useful swiftness.

It's a Sabotage! Icon It's a Sabotage! is an underwhelming talent, since the damage takes too long to be applied. It also competes with Erik the Swift Icon Erik the Swift, which is a game-changing talent for Erik.


Level 7 Talents for The Lost Vikings

The Lost Vikings Baleog the Fierce
Baleog the Fierce (Level 7) Blizzard The Lost Vikings

Baleog's Basic Attacks increase his Attack Speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay.

The Lost Vikings Spin To Win!
Spin To Win! (Level 7) Blizzard The Lost Vikings
  • Cooldown: 10 seconds

Activate to have each Viking deal 101 (+4% per level) damage to nearby enemies.

The Lost Vikings Norse Force! ?
Norse Force! (Level 7) Blizzard The Lost Vikings
  • Cooldown: 30 seconds

All Vikings gain a 130 (+4% per level) to 260 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.



Spin To Win! Icon Spin To Win! is, in my opinion, a must have. This talent choice marks the point in the match at which the Vikings become a real threatening presence well into the late game. Not only does this talent allow both Erik and Olaf the ability to quickly clear lanes, it gives the Vikings a much more menacing team fighting role. Before talenting into Spin to Win! the vikings have to solely rely on individual Basic Attacks for harassing and trading in lane. Once grouping for team fights the Vikings are able to stack together to put out a rather heavy amount of burst damage assuming all three Vikings land Spin To Win! on a single target. Be careful though as to not get caught or killed yourself by other high damage AoE abilities such as Gazlowe's Xplodium Charge Icon Xplodium Charge.

Baleog the Fierce Icon Baleog the Fierce slightly increases Baleog's Damage. However, Spin to Win adds too much and should be the option every time.

Norse Force! Icon Norse Force! is not an inherently bad talent, it is just unfortunately way outclassed in this specific talent tier. The shield provided to the Vikings is actually very strong, and will greatly increase the survivability of the little scoundrels. When talenting into this defensive ability however, TLV players will lose out on one of the most powerful overall talents in the TLV kit, Spin To Win! Icon Spin To Win!. Besides, at level 13 the Vikings will have Jump! Icon Jump! available. Jump! Icon Jump! tends to be just as, if not more, effective as Norse Force! in providing the Vikings with some defensive utility.


Level 10 Talents for The Lost Vikings

The Lost Vikings Longboat Raid!
Longboat Raid! (Level 10) Blizzard The Lost Vikings
  • Cooldown: 90 seconds

Hop into an Unstoppable Longboat that fires at nearby enemies for 112 (+4% per level) damage per second and can fire a mortar that deals 228 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds.

Requires all surviving Vikings to be nearby.

The Lost Vikings Play Again!
Play Again! (Level 10) Blizzard The Lost Vikings
  • Cooldown: 80 seconds

Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.

Only one Viking may attempt to summon at a time.



More often than not, it is a bad decision to put TLV in a compromising position simply for the purpose of forcing Longboat Raid! Icon Longboat Raid!. Even when Longboat Raid! is active, the Longboat itself has a relatively low health pool and is incredibly susceptible to burst and sustained abilities. In extreme situations, Longboat Raid! can even be used defensively. Mostly, as Vikings, the recommended playstyle is to keep the 3 splitting until a lategame fight, if necessary. Longboat Raid demands all Vikings to be together, encouraging a bad playstyle.

Play Again! Icon Play Again! is a relatively straightforward ability to understand, and is even easier to use. The real challenge to utilizing Play Again! to its full potential is understanding when is the most appropriate time to activate it. It can be used to reposition Vikings, to revive them, to push a fort, or even for healing. This is an Heroic Ability that adds massive amount of utility for the Vikings, and should be the choice in every game.


Level 13 Talents for The Lost Vikings

The Lost Vikings Hunka' Burning Olaf
Hunka' Burning Olaf (Level 13) Blizzard The Lost Vikings

Olaf deals 34 (+4% per level) damage every second to nearby enemies.

The Lost Vikings Jump!
Jump! (Level 13) Blizzard The Lost Vikings
  • Cooldown: 30 seconds

Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.

The Lost Vikings Nordic Attack Squad
Nordic Attack Squad (Level 13) Blizzard The Lost Vikings
  • Cooldown: 20 seconds

Activate to have all Viking Basic Attacks deal bonus damage equal to 1.25% of a Hero's maximum Health for 5 seconds.



Jump! Icon Jump! is hands down the strongest choice for TLV at this level 13. Although sitting at a Cooldown of 30 seconds, having the ability to become both invulnerable and untargetable for 1.5 seconds is phenomenal. Jump! provides the inherently vulnerable Vikings with an incredibly precious defense/escape mechanic. This talent is particularly ideal for TLV's standard playstyle that will sometimes leave the Vikings in compromising positions deep within enemy terrain. Not only should Jump! be used to prevent large amounts of damage that would otherwise be unavoidable, the ability can be used to in unison with Go Go Go! Icon Go Go Go! to make for some flashy escapes.

Hunka' Burning Olaf Icon Hunka' Burning Olaf is not a bad talent. The idea of this talent actually integrates very smoothly into the emphasis of TLV's main objective: to apply lane pressure by pushing down waves of enemy defenses. However, Jump is essential for Vikings. Without it, they will have a terrible time against burst damage or crowd control.

Nordic Attack Squad Icon Nordic Attack Squad is a relatively weak talent, especially when held up against the strength and versatility of Jump! Icon Jump!. The 5-second duration leaves a very small window of opportunity to truly benefit from the talent's full potential.


Level 16 Talents for The Lost Vikings

The Lost Vikings Large and In Charge
Large and In Charge (Level 16) Blizzard The Lost Vikings

When Olaf charges enemies, they are stunned for 1 second.

The Lost Vikings Impatience Is a Virtue
Impatience Is a Virtue (Level 16) Blizzard The Lost Vikings

Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds.

The Lost Vikings 64 KB Marathon
64 KB Marathon (Level 16) Blizzard The Lost Vikings

Gain an additional 40% Movement Speed when activating Go Go Go! that decays over 4 seconds. Additionally, the Vikings will break out of Roots and Slows.

The Lost Vikings Executioner
Executioner (Level 16) Blizzard The Lost Vikings

Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.



Impatience Is a Virtue Icon Impatience Is a Virtue is a wonderful talent that, simply put, makes TLV better at everything they do. Even if no activateable talents were previously selected in TLV's kit this talent at worst will reduce the cooldown time of Go Go Go! Icon Go Go Go!. Assuming the Vikings are all constantly attacking a target, this talent will cut the cooldown time of all Basic Abilites by about 50%. This is particularly important for TLV's abilities with very long cooldowns such as Jump! Icon Jump!, which unaltered has a cooldown of 30 seconds. Still, in most games Large and in Charge will be default pick, since it is cruel for the enemy to have a 1 second point and click stun.

Large and In Charge Icon Large and In Charge is a great little addition of utility to the Vikings. At first a 1-second stun might not seem like much, but its usefulness should not be underestimated. For the most part, Olaf should already be sticking with the allied team as a source of support for the carries. This 1-second stun could provide your team with just enough added utility to turn team fights by any number of means, such as interrupting enemy channeled abilities like Kael'thas' Pyroblast Icon Pyroblast or peeling enemy Heroes away from your carries. Large and In Charge can also be used as follow up crowd-control on your team's target of focus.

64 KB Marathon Icon 64 KB Marathon is a neat concept that has its benefits but is simply not as useful to TLV's kit as Large and In Charge Icon Large and In Charge. Although 64KB Marathon adds another beneficial dimension to the already strong ability Go Go Go! Icon Go Go Go! by allowing TLV to be able to break free from particular crowd control effects, it cannot compete with the 1 second stun provided by Large and in Charge.

Executioner Icon Executioner is a team-fight oriented Talent that requires The Vikings to attack a slowed, rooted, or stunned enemy Hero to proc the Attack Damage buff. Although this can be done alone with Olaf's Charge, it is only available once every 8 seconds. Therefore The Vikings will need to rely heavily on their allies crowd-control to maintain the increased Attack Damage. On larger Battlegrounds that focus heavily on PvE, The Vikings will sometimes go long durations without even facing off against an enemy Hero. Although this Talent may have very situational benefits, it remains severely outclassed by the overall strength of Large and In Charge Icon Large and In Charge.


Level 20 Talents for The Lost Vikings

The Lost Vikings Ragnarok 'n' Roll!
Ragnarok 'n' Roll! (Level 20) Blizzard The Lost Vikings

The Longboat can attack two targets at once and the range of its Mortar is increased by 100%.

The Lost Vikings Checkpoint Reached ?
Checkpoint Reached (Level 20) Blizzard The Lost Vikings

10 seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.

The Lost Vikings The Sequel!
The Sequel! (Level 20) Blizzard The Lost Vikings

Reduces the Lost Vikings's death timer by 50%.

The Lost Vikings Fury of the Storm
Fury of the Storm (Level 20) Blizzard The Lost Vikings

Every 5 seconds, the next Basic Attack will deal an additional 41 (+4% per level) damage to the target, and 105 (+4% per level) damage to all nearby Minions, Mercenaries and Monsters. Each Viking has their own cooldown.



Ragnarok 'n' Roll! Icon Ragnarok 'n' Roll! is a good addition to Longboat, but unfortunately, Play Again will be the choice in almost all games. Still, if you ever picked Longboat, it is good to get Ragnarok 'n' Roll, since it will greatly increase the damage capabilities from the Heroic Ability.

Checkpoint Reached Icon Checkpoint Reached alone may be a game winning choice, potentially avoiding otherwise devastating misplays. It would be wiser to select a talent option that gives a higher chance of outright success, such as Fury of the Storm Icon Fury of the Storm, rather than choose something that might be beneficial if something were to go wrong. There are situations where this talent would be a great pick, but mostly, we recommend going for Fury of the Storm instead.

The Sequel! Icon The Sequel! is not recommended at all, since Death timers are very long at level 20 when this talent becomes available. Reducing the time spent dead by 50% will not allow TLV to prevent the enemy team from taking an objective or even finishing the game. This talent should just be avoided as all other three options provide more overall value for TLV.

Fury of the Storm Icon Fury of the Storm should be the uncontested choice in most matches. This talent not only intensifies the Vikings' ability to individually apply pressure to multiple lanes but also allows the Vikings to group up and completely melt waves and ultimately enemy structures because of each Viking's independent Cooldown for the bonus damage. It also increases Vikings' burst damage in fights considerably.



  • 12 Apr. 2020: Updated builds and Talents to better reflect current meta.
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