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Chen Strategy, Tips, and Tricks

Last updated on Sep 29, 2016 at 11:00 by Kendric 22 comments

Table of Contents

Chen Image

General Information

On this page, you will learn how to optimally play Chen in a competitive environment in Heroes of the Storm. Everything you need to know is explained, from general gameplay to specific tips and tricks.

The other pages of our Chen can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Grand Master in both Hero and Team League, playing most Warrior and Support. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called HGC Hightlights. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. General Chen Gameplay

Chen's power level remains fairly constant through all stages of the game. His strong laning phase can pose a serious threat to most Heroes, while his performance during the mid- to late game remains equally solid, thanks to his massive presence on the battlefield that comes with talents like Pressure Point Icon Pressure Point or Flying Leap Icon Flying Leap. When laning, you should use Keg Smash Icon Keg Smash and Breath of Fire Icon Breath of Fire primarily to clear enemy Minion waves. Make sure to place Keg Smash on the enemy Wizard Minion in order to hit as many minions as possible. During the mid-late game, Chen's tasks may vary depending on the situation he finds himself in, however, they will mostly include:

At this point, we would like to stress the importance of leading your team when playing a mobile frontliner like Chen. Sometimes, some of your teammates may not be prepared or willing to follow your initiation (especially in a Quick Match or Hero League match, where you do not know your teammates very well). Therefore, you should not always try to enforce your own plans without taking the rest of your team into account. Instead, you should wait for the right moment to initiate a team fight, and make sure that the entirety of your team is able to follow up, as soon as you start charging into the enemy ranks.

2. When Not Team Fighting

While team fights do occur quite frequently in Heroes of the Storm, it is equally important to know what you are supposed to do during the rest of the game. When playing Chen, it will be your task to hold your lane by making good use of your Basic Abilities trait. The fact that Chen can regenerate his Brew every 4 seconds using Fortifying Brew Icon Fortifying Brew gives you a major advantage over Mana-dependent Heroes, as they will have to use their abilities a lot more carefully than you. Try to constantly soak experience without overextending, since Chen does not really have great escape mechanisms before Level 10.

How to position yourself when moving around with your teammates is another thing we consider worth mentioning. While marching through enemy territory, Chen should always be at the forefront to stand between the enemy and his team's backline. By the same token, Chen should try to actively cover injured allies who are on the retreat by using his massive body to intercept potential spells and attacks against them.

3. When Team Fighting

Playing Chen effectively during a team fight can be a challenging, yet very rewarding experience, as a well executed skill rotation of Chen's Basic Abilities (as described in the Abilities section) can have a big impact on the outcome of a team fight. In general, we like to distinguish between three types of team fights to make things easier, especially for newer and less experienced players.

3.1. Team Fights Started By Your Team

If your team starts a fight, you normally have one or more Heroes of your team attack the enemy team either by running straight at them or using an initiator to engage the enemy, and when playing Chen, this task usually falls into your hands. Warriors should always make sure to position themselves at the forefront when rotating around the map as a team in order to prevent the enemy from catching one of your squishier team members off guard. Flying Kick Icon Flying Kick will be your weapon of choice to start a team fight in most cases. Try to look for an enemy Assassin or Specialist who does not possess any escape abilities first and slow them using Keg Smash Icon Keg Smash.

It is of utmost importance to constantly check two factors before fully committing to a team fight. First of all, you have to make sure your allies are still nearby. Sometimes they cannot catch up with you, especially if you used Flying Kick Icon Flying Kick or Storm, Earth, Fire Icon Storm, Earth, Fire to leap towards an enemy. If your teammates were able to keep up with you, you need to determine if the enemy team decides to fight back by attacking you or casting spells on you. If they do, follow up with your skill rotation and cast Storm, Earth, Fire Icon Storm, Earth, Fire. However, if the enemy team decides to run away from you, you should remain calm and think twice about chasing, especially when your teammates are not in your immediate vicinity.

3.2. Team Fights Started By The Enemy Team

If your team gets initiated on by an enemy Warrior or melee Assassin, you should immediately use Flying Kick Icon Flying Kick and Keg Smash Icon Keg Smash on the nearest enemy initiator to slow down the enemy team's momentum. Next, try to evaluate the situation: are your teammates alright or do they need further assistance? Once again, make sure you know whether your team fights back or retreats. If your team fights back, prepare to use Storm, Earth, Fire Icon Storm, Earth, Fire to cause further confusion within the enemy lines.

If your team decides to retreat, try to cover allied heroes by using Chen's body in a way that it will potentially body block the enemy pursuers and cast Keg Smash Icon Keg Smash in an area that covers your allies' path.

3.3. Skirmishes

Skirmishes are fights in which neither of the teams really commits to going all in. Most of the time you will encounter skirmishes around Map Objectives or in the vicinity of Mercenary Camps. Unlike in team fights, when playing Chen you may want to hold on to your skills and see how events are going to unfold. Keep your Basic Abilities, Keg Smash Icon Keg Smash in particular, ready in case one of your allies gets caught a little too deep. Save your Heroic Ability until the real battle begins. A skirmish will probably end up in a team fight sooner or later if neither one of the teams decides to retreat.

4. Summary of Tips and Tricks

  • Storm, Earth, Fire Icon Storm, Earth, Fire has a casting animation of 1 second. If Chen gets interrupted during that time, the ability goes on a 10-second cooldown.
  • Although it is a great tool to slow down enemy Assassins and Specialists, it is sometimes necessary to use Keg Smash Icon Keg Smash defensively to peel for allies.
  • Use Fortifying Brew Icon Fortifying Brew to drain ammo from enemy Structures by absorbing the damage with your shields.
  • Bolder Flavor Icon Bolder Flavor provides more powerful shields to your allies if you picked Enough to Share Icon Enough to Share at Level 16.
  • Flying Kick Icon Flying Kick always places Chen behind his target and can be used on Structures to jump over them.
  • Fortifying Brew Icon Fortifying Brew is essential to provide shields and regenerate your Brew. Use it as frequently as possible.
  • While pursuing retreating enemies it may be necessary to manually interrupt Fortifying Brew Icon Fortifying Brew manually in order to keep up the chase.
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