Imperius Talents
Welcome to our Talents page for Imperius. Here, we give you an overview of how strong each of Imperius's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Imperius's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Imperius's Talent Build Cheatsheet
Molten Armor Build
RecommendedImperius's Molten Armor Build improves your waveclear in the early game and your burst damage in the late game.
The additional waveclear and Mercenary clear
comes from Consuming Flame at Level 1
and particularly
Holy Fervor at Level 7.
Melting Touch at Level 16 allows you
to reduce the Armor of enemy Heroes
and
Divine Rage at Level 13 lets you use it more often.
When playing Imperius as Offlaner,
you need Consuming Flame at Level 1.
When playing Imperius as Tank, you should prefer
Burn the Impure at Level 1 instead.
Celestial Charge Build
SituationalImperius's Celestial Charge Build allows you to reduce the damage done by enemy Heroes once you get to the mid game and also provides a high amount of damage.
The damage boost comes from Celestial Swiftness at Level 16
whereas
Pathetic Mortals at Level 13 reduces the damage done
by enemy Heroes. In addition to that, both Talents help you stick on your target
by increasing your Movement Speed and by Slowing down enemy Heroes respectively.
You can go for this Build while playing Imperius as Tank or as Melee Assassin in the Flex slot. Avoid going for this Build when playing Imperius as Offlaner because it lacks waveclear.
ARAM Build
ARAMImperius's ARAM Build allows you to reduce the damage done by enemy Heroes once you get to the mid game and also provides a high amount of damage.
The damage boost comes from Celestial Swiftness at Level 16
whereas
Pathetic Mortals at Level 13 reduces the damage done
by enemy Heroes. In addition to that, both Talents help you stick on your target
by increasing your Movement Speed and by Slowing down enemy Heroes respectively.
Level 1 Talents for Imperius


Celestial Charge's final damage is increased by 75% and its cooldown is reduced by 1.25 seconds for each Valorous Brand on the target when the Stun completes.
Impaling Light is a good Talent that, based on
how many Valorous Brands are up when its Stun ends,
increases the damage dealt by and reduces the cooldown of
Celestial Charge,
indirectly empowering any related Talent.
If you want to maximize the benefits
of this Talent, you should hit your target with Solarion's Fire
before using
Celestial Charge on them—something that is
generally good to do as the Slow makes dodging harder—and then use
Molten Armor a moment before the animation of the previous Ability ends.


Increase the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.
Consuming Flame is a strong Talent that increases
the damage done and Slow applied by
Solarion's Fire,
while also giving some Mana back when hitting any number of enemy Heroes.
Pick this Talent to improve Imperius's waveclear when playing him as Offlaner, else you will struggle at clearing Minions.


Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.
Burn the Impure amplifies Imperius's early game
damage output tremendously. The additional percent-based damage works
particularly well with
Molten Armor if Imperius
maintains a consistent Basic Attack sequence after each tick.
Consider picking this Talent when playing against Heroes
who have high maximum Health (such as Deathwing),
especially on 2-lane Maps where the waveclear
from Consuming Flame is less important.
Level 4 Talents for Imperius


Molten Armor grants 20 Armor for 1.5 seconds. Damaging an enemy Hero with Molten Armor increases the duration of the Armor by 0.5 seconds.
Sovereign Armor is a strong Talent that boosts Imperius's survivability
for almost 2 seconds, right after using
Molten Armor.
It has great synergy with
Divine Rage at Level 13, allowing
Imperius to be have the Armor almost constantly.


Increase the healing of Valorous Brand by 80%.
Battle Hunger is a good Talent when paired with
Holy Fervor, greatly increasing Imperius's
self-sustain in fights.


Gain 10 Armor while being healed by a Regeneration Globe. Damaging an enemy Hero sets the duration of an active Regeneration Globe on Imperius to 8 seconds (unless it is already higher).
Press Forward is a very useful Talent during duels
in the laning phase, but with almost zero value during team fights, where
Regeneration Globes are rarely found. It can be an optimal choice if you are losing the lane
in Braxis Holdout or Dragon Shire.
Level 7 Talents for Imperius


Consuming a mark from Celestial Charge deals 150 (+4% per level) damage to the target and nearby enemies and grants Imperius a 250 (+4% per level) point Shield for 4 seconds.
Flash of Anger is a good Talent that
provides a Shield and boosts your damage when hitting enemy Heroes
with
Celestial Charge
and then consuming the corresponding Mark with a Basic Attack,
therefore it has great synergy with
Brand of Solarion at Level 20.


Solarion's Fire leaves a line of scorched earth along its center that explodes after 2 seconds for 205 (+4% per level) damage, dealing bonus damage with Valorous Brand marks.
Blaze of Glory is a weak Talent that
increases the damage done by
Solarion's Fire with a short delay,
by leaving a fire trail on the ground that explodes shortly after.
The damage dealt by this Talent can be increased by hitting its target
with other Basic Abilities first, to mark them with
Valorous Brand.
We do not recommend this Talent because it does not provide enough value compared to the other options in the same Tier.


- Cooldown: 25 seconds
Activate to cause the next 4 Basic Attacks within 10 seconds to cleave for 30% additional damage.
Passive: Casting Molten Armor grants Holy Fervor for 2 Basic Attacks.
Holy Fervor is a strong Talent that empowers your Basic Attacks,
causing them to deal 130% damage on the main target and cleave for 30% damage.
You can manually activate this Talent to buff your next 4 Basic Attacks
or cast
Molten Armor to empower your next 2 Basic Attacks.
The 25-second cooldown of the active component—which
starts after the first empowered Basic Attack gets used—allows
you to easily take care of Minions as they spawn once every 30 seconds.
We recommend not using Molten Armor too much
for clearing Minions because it costs a lot of Mana, however,
do not hesitate to use it while clearing neutral or enemy Mercenaries.
If you have spare Mana, you can cast Molten Armor
outside of combat to prepare 2 charges
of
Holy Fervor for later use.
Just keep in mind that the
Holy Fervor counter
in the bottom-left corner will not show until you use a charge
because that is when their expiration time starts.
Level 10 Talents for Imperius


- Mana: 70
- Cooldown: 70 seconds
Summon a ring of blazing swords that grants 850 (+4% per level) Shield for 3 seconds.
If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit.
Angelic Armaments is a good Heroic Ability
which comes with everything an
aggressive Bruiser like Imperius needs:
its massive Shield prevents enemies from bursting him down while the
damage from reactivation can help you securing kills,
making him an even scarier foe to face.


- Mana: 80
- Cooldown: 80 seconds
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.
After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second.
Wrath of the Angiris is a strong Heroic Ability
which can be used to crowd control enemy Heroes
who are relatively easy to hit with skillshots.
If you are still learning how to play Imperius,
keep in mind that Wrath of the Angiris
is easy to dodge due to its brief cast time, making it a high-risk
high-reward Heroic Ability if not used as a follow-up
to allied crowd control.
You may need it for counter specific enemy Abilities
(such as Phase Shift by Brightwing)
and/or to provide additional crowd control effects to your team.
Level 13 Talents for Imperius


Stunning enemy Heroes with Celestial Charge reduces their Movement Speed by 25% and their damage by 50% for 4 seconds.
Pathetic Mortals is a situational Talent
that drastically reduces the damage done by enemy Heroes hit
with
Celestial Charge for multiple seconds
while also Slowing them for a moderate amount.
The damage reduction effect is great to shut down enemy Heroes who deal a lot of damage, regardless of their Role. The small Slow provided is nice to have because it can help you land a few more Basic Attacks on retreating enemy Heroes.


Consuming a Valorous Brand mark reduces the cooldown of Molten Armor by 1 second.
Divine Rage significantly lowers
Molten Armor's cooldown, which greatly increases
Imperius's survivability. Furthermore, it possesses great synergy with both
Sovereign Armor at Level 4 and
Melting Touch at Level 16.


Increase Molten Armor's healing against Heroes by 2% for every 1% Health Imperius is missing.
Heat of Battle is a situational Talent that comes with stronger healing the lower
Imperius's Health is. You may need this Talent when playing against Heroes
who can inflict a good amount of percent-based damage
(for example Tychus with
Minigun).
Level 16 Talents for Imperius


Gain 20% Movement Speed for 5 seconds after casting Celestial Charge. Gain 40% Attack Speed for 5 seconds for each Hero stunned with Celestial Charge.
Celestial Swiftness increases Imperius's Attack and
Movement Speed after Stunning foes using
Celestial Charge. This Talent can be good when paired
with
Brand of Solarion and
Flash of Anger.
However, it is very dependent on hitting your Celestial Charge, so go for this
if you are very confident in doing that.


Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.
Melting Touch is the default Talent for this Tier,
it has strong synergy with
Divine Rage, which allows Imperius to consistently
lower nearby enemies' Armor. You can weave Basic Attacks
across different targets or rely on
Holy Fervor at Level 7
to reduce the Armor of multiple enemy Heroes at the same time.
This Talent will greatly increase your and your teammates' damage.


- Cooldown: 20 seconds
Activate to teleport to an enemy that has been marked by Valorous Brand and gain 25 Armor for 3 seconds.
Valorous Pursuit is a decent Talent that gives
you access to mobility on a moderate cooldown.
You may occasionally want this Talent as a counter to kite.
Level 20 Talents for Imperius


Nearby allied Heroes gain 600 (+4% per level) Shield for 3 seconds.
If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 (+4% per level) damage.
Heavenly Host is a good Talent that turns
Angelic Armaments into an amazing team fighting
Ability. Similar to
Storm Shield, it protects every
allied Hero in Imperius's vicinity when used.
You should consider choosing Heavenly Host when you are not scared to die
and you feel you need to protect your team, or if you did not go for
Burn the Impure at Level 1.


Descending from the Heavens restores 30% of Imperius' maximum Health and Mana. Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 10 seconds.
Unrelenting Descent is a good Talent
which restores a good chunk of Health and Mana
when hitting enemy Heroes with
Wrath of the Angiris.
In addition to that, consuming a
Valorous Brand
will reduce its cooldown by 10 seconds.
Assuming you do not get bursted down
by the enemy team, the cooldown reduction provided
will usually allow you to halve the cooldown of Wrath of the Angiris.


Reduce the duration of Valorous Brand to 5 seconds, but it is no longer consumed when triggered.
Brand of Solarion is a good Talent that heavily
increases Imperius's damage by making each Valorous Brand stay on enemy Heroes
for 5 seconds regardless of it being used.
This kind of effect has synergy with Burn the Impure
at Level 1 and especially
Flash of Anger at Level 7,
which will give you even more Shields.


- Cooldown: 75 seconds
Activate to become Unstoppable and gain 75 Spell Armor for 3 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.
Impervious is a strong Talent
which can be activated to give Imperius a huge amount
of Spell Armor
and to make him Unstoppable for a few seconds.
We find this Talent particularly useful when playing against Heroes who have the potential to burst you down with their Abilities, especially when they are paired with Heroes who have access to crowd control effects.
Changelog
- 29 Oct. 2023: Guide reviewed.
- 20 Sep. 2023: ARAM Build added.
- 07 Dec. 2021: Guide reviewed for the latest Major Patch.
- Holy Fervor's Description improved.
- 03 Aug. 2021: Builds updated.
- 19 Jun. 2021: Guide reviewed for the latest Balance Update.
- 10 Mar. 2021: Builds updated.
- 01 Mar. 2021: Minor fixes.
- 25 Feb. 2021: New layout.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 01 Dec. 2020: Guide reviewed for the latest Patch.
- 25 Oct. 2020: Builds and Descriptions updated.
- 12 Oct. 2020: Guide reviewed for the latest Balance Update.
- 19 Sep. 2020: Builds updated.
- 16 Jul. 2020: Updated Talents and Builds to reflect current meta.
- 19 Jun. 2020: Updated Builds and Talents to better reflect current meta.
- 15 May 2020: Updated Builds and Talents to reflect Pathetic Mortals' changes.
- 13 Apr. 2020: Updated Builds and Talents to better reflect current meta.
- 12 Jul. 2019: Updated Talents and Builds in accordance with the latest Balance Update.
- 10 Jun. 2019: Revised the Imperius guide and applied several minor updates.
- 28 Jan. 2019: Changed Burn the Impure from from Situational to Recommended and updated the Build accordingly.
- 10 Jan. 2019: Changed Sovereign Armor from Situational to Recommended.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game. He also produces more teaching content on his Tips of the Storm page on Ko-fi.
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