Welcome to our Talents page for Imperius. Here, we give you an overview of how strong each of Imperius's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Imperius's Talent Build
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Imperius's Talent Build Cheatsheet
Molten Armor BuildRecommended
Celestial Charge BuildSituational
The damage boost comes from Celestial Swiftness at Level 16. whereas Pathetic Mortals at Level 13 reduces the damage done by enemy Heroes. In addition to that, both Talents help you stick on your target by increasing your Movement Speed and by Slowing down enemy Heroes respectively.
Level 1 Talents for Imperius
Celestial Charge's final damage is increased by 75% and its cooldown is reduced by 1.25 seconds for each Valorous Brand on the target when the Stun completes.
Impaling Light is a strong Talent that, based on how many Valorous Brands are up when its Stun ends, increases the damage dealt by and reduces the cooldown of Celestial Charge, indirectly empowering any related Talent.
If you want to maximize the benefits of this Talent, you should hit your target with Solarion's Fire before using Celestial Charge on them and then use Molten Armor a moment before the animation of the previous Ability ends.
Increase the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.
Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.
Burn the Impure amplifies Imperius's early game damage output tremendously. The additional percentage damage works particularly well with Molten Armor if Imperius maintains a consistent Basic Attack sequence after each tick. This is the standard Talent for this tier, will be good against every hero, but excels against enemies with high Health.
Level 4 Talents for Imperius
Molten Armor grants 20 Armor for 1.5 seconds. Damaging an enemy Hero with Molten Armor increases the duration of the Armor by 0.5 seconds.
Sovereign Armor is a strong Talent that boosts Imperius's survivability for almost 2 seconds, right after using Molten Armor. It has great synergy with Divine Rage at Level 13, allowing Imperius to be have the Armor almost constantly.
Increase the healing of Valorous Brand by 70%.
Gain 10 Armor while being healed by a Regeneration Globe. Damaging an enemy Hero sets the duration of an active Regeneration Globe on Imperius to 8 seconds (unless it is already higher).
Press Forward is a very useful talent during duels in the laning phase, but with almost zero value during team fights, where Regeneration Globes are rarely found. It can be an optimal choice if you are losing the lane in Braxis Holdout or Dragon Shire.
Level 7 Talents for Imperius
Consuming a mark from Celestial Charge deals 150 (+4% per level) damage to the target and nearby enemies and grants Imperius a 250 (+4% per level) point Shield for 4 seconds.
Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 150 (+4% per level) damage. This explosion benefits from and consumes Valorous Brand marks.
Blaze of Glory is a weak Talent that increases the damage done by Solarion's Fire, but with a short delay. We do not recommend this Talent because it does not provide enough value compared to the other options in the same Tier.
- Cooldown: 25 seconds
Activate to cause the next 4 Basic Attacks within 10 seconds to cleave for 30% additional damage.
Holy Fervor is a decent Talent that, once activated, makes the next 4 Basic Attacks deal 130% damage on the main target and cleave for 30% damage. The 25-second cooldown—that starts after the first empowered Basic Attack—allows you to easily take care of Minions as they spawn once every 30 seconds. Pick this Talent only if your team has a desperate need of waveclear.
Level 10 Talents for Imperius
- Mana: 70
- Cooldown: 70 seconds
Summon a ring of blazing swords that grants 850 (+4% per level) Shield for 3 seconds.
If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit.
Angelic Armaments comes with everything an aggressive Bruiser like Imperius needs. Its massive shield prevents enemies from bursting him down. The activable damage component can wreak havoc on the enemy team's backline, making him an even scarier foe to face.
- Mana: 80
- Cooldown: 80 seconds
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.
After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second.
Wrath of the Angiris is too unreliable and can be dodged too easily due to its channeled activation animation. It is a high risk high reward talent with an even higher cooldown than Angelic Armaments.
Level 13 Talents for Imperius
Stunning enemy Heroes with Celestial Charge reduces their Movement Speed by 25% and their damage by 50% for 4 seconds.
The damage reduction effect is great to shut down enemy Heroes who deal a lot of damage, regardless of their Role. The small Slow provided is nice to have because it can help you land a few more Basic Attacks on retreating enemy Heroes.
Consuming a Valorous Brand mark reduces the cooldown of Molten Armor by 1 second.
Divine Rage significantly lowers Molten Armor's cooldown, which greatly increases Imperius's survivability. Furthermore, it possesses great synergy with both Sovereign Armor at Level 4 and Melting Touch at Level 16.
Increase Molten Armor's healing against Heroes by 2% for every 1% Health Imperius is missing.
Heat of Battle is a situational Talent that comes with stronger healing the lower Imperius's Health is. You may need this Talent when playing against Heroes who can inflict a good amount of Percent Damage (for example Tychus with Minigun).
Level 16 Talents for Imperius
Gain 20% Movement Speed for 5 seconds after casting Celestial Charge. Gain 40% Attack Speed for 5 seconds for each Hero stunned with Celestial Charge.
Celestial Swiftness increases Imperius's Attack and Movement Speed after stunning foes using Celestial Charge. This Talent can be good when paired with Brand of Solarion and Flash of Anger. However, it is very dependent on hitting your Celestial Charge, so go for this if you are very confident in doing that.
Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.
Melting Touch Is the default Talent for this tier, it has strong synergy with Divine Rage, which allows Imperius to consistently lower nearby enemies' armor. You can weave attacks between targets in order to reduce armor of them all. This talent will greatly increase your and your teammates' damage.
- Cooldown: 20 seconds
Activate to teleport to an enemy that has been marked by Valorous Brand and gain 25 Armor for 3 seconds.
Level 20 Talents for Imperius
Nearby allied Heroes gain 600 (+4% per level) Shield for 3 seconds.
If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 (+4% per level) damage.
We recommend choosing Heavenly Host when you feel you need to protect your team, or if you did not go for Burn the Impure at level 1.
Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 10 seconds.
Unrelenting Descent sounds like a good Talent, but with Wrath of the Angiris, you want to make sure you kill the target you get, instead of using it at diverse times. For this reason, we recommend going for Brand of Solarion or Impervious instead.
Reduce the duration of Valorous Brand to 5 seconds, but it is no longer consumed when triggered.
Brand of Solarion is a strong Talent that heavily increases Imperius's damage by making each Valorous Brand stay on enemy Heroes for 5 seconds regardless of it being used.
- Cooldown: 75 seconds
Activate to become Unstoppable and gain 75 Spell Armor for 3 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.
Impervious can be a great choice if the enemy team focuses heavily on killing on Imperius. Then, the extra Armor and Unstoppable effect makes it much easier for Imperius to approach his opponents and set up strong combos.
- 10 Mar. 2021: Builds updated.
- 01 Mar. 2021: Minor fixes.
- 25 Feb. 2021: New layout.
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 01 Dec. 2020: Guide reviewed for the latest Patch.
- 25 Oct. 2020: Builds and Descriptions updated.
- 12 Oct. 2020: Guide reviewed for the latest Balance Update.
- 19 Sep. 2020: Builds updated.
- 16 Jul. 2020: Updated Talents and Builds to reflect current meta.
- 19 Jun. 2020: Updated Builds and Talents to better reflect current meta.
- 15 May 2020: Updated Builds and Talents to reflect Pathetic Mortals' changes.
- 13 Apr. 2020: Updated Builds and Talents to better reflect current meta.
- 12 Jul. 2019: Updated Imperius' Talents and Builds in accordance with the latest Balance Update.
- 10 Jun. 2019: Revised the Imperius guide and applied several minor updates.
- 28 Jan. 2019: Changed Burn the Impure from from Situational to Recommended and updated the Build accordingly.
- 10 Jan. 2019: Changed Sovereign Armor from Situational to Recommended.
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