Imperius Talents
Welcome to our Talents page for Imperius. Here, we give you an overview of how strong each of Imperius's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Imperius's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Imperius's Talent Build Cheatsheet
Molten Armor Build
RecommendedImperius's Molten Armor Build allows you and your team to deal a high amount
of burst damage to enemy Heroes caught by your quick
engage with Celestial Charge.
In particular, Melting Touch at Level 16 allows
Imperius to reduce the Armor of enemy Heroes.
Level 1 Talents for Imperius


Celestial Charge's final damage is increased by 75% and its cooldown is reduced by 1.25 seconds for each Valorous Brand on the target when the Stun completes.


Increase the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.


Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.
Discussion
Impaling Light is a strong Talent that, based on
how many Valorous Brands are up when its Stun ends,
increases the damage dealt by and reduces the cooldown of
Celestial Charge,
indirectly empowering any related Talent. If you want to maximize the benefits
of this Talent, you should hit your target with
Solarion's Fire
before using
Celestial Charge on them and then use
Molten Armor a moment before the animation of the previous Ability ends.
Consuming Flame is a good Talent that increases
the damage done and Slow applied by
Solarion's Fire,
while also giving some Mana back when hitting any number of enemy Heroes.
Pick this Talent to improve Imperius's waveclear
when playing him as Solo Laner,
else you will struggle at clearing Minions.
Burn the Impure amplifies Imperius's early game
damage output tremendously. The additional percentage damage works
particularly well with
Molten Armor if Imperius
maintains a consistent Basic Attack sequence after each tick. This is the
standard Talent for this tier, will be good against every hero, but excels
against enemies with high Health.
Level 4 Talents for Imperius


Molten Armor grants 20 Armor for 1.5 seconds. Damaging an enemy Hero with Molten Armor increases the duration of the Armor by 0.5 seconds.


Increase the healing of Valorous Brand by 70%.


Gain 10 Armor while being healed by a Regeneration Globe. Damaging an enemy Hero sets the duration of an active Regeneration Globe on Imperius to 8 seconds (unless it is already higher).
Discussion
Sovereign Armor is a strong Talent that boosts Imperius's survivability
for almost 2 seconds, right after using
Molten Armor.
It has great synergy with
Divine Rage at Level 13, allowing
Imperius to be have the Armor almost constantly. We do not recommend this
Talent if you have Uther in your team, since his Armor would overlap
with Imperius's.
Battle Hunger is a great Talent when paired with
Holy Fervor, greatly increasing Imperius's sustain in fights.
Press Forward is a very useful talent during duels
in the laning phase, but with almost zero value during team fights, where
Regeneration Globes are rarely found. It can be an optimal choice if you are losing the lane
in Braxis Holdout or Dragon Shire.
Level 7 Talents for Imperius


Consuming a mark from Celestial Charge deals 150 (+4% per level) damage to the target and nearby enemies and grants Imperius a 250 (+4% per level) point Shield for 4 seconds.


Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 150 (+4% per level) damage. This explosion benefits from and consumes Valorous Brand marks.


- Cooldown: 25 seconds
Activate to cause the next 4 Basic Attacks within 10 seconds to cleave for 30% additional damage.
Discussion
Flash of Anger's shield and damage should not be understated,
those are incredibly good and can be activated once for each Hero hit by
Celestial Charge. It has great synergy with
Brand of Solarion.
Blaze of Glory is a weak Talent that
increases the damage done by
Solarion's Fire, but with a short delay.
We do not recommend this Talent because it does not provide
enough value compared to the other options in the same Tier.
Holy Fervor is a decent Talent that, once activated,
makes the next 4 Basic Attacks deal 130% damage on the main target and cleave for 30% damage.
The 25-second cooldown—that starts after the first empowered Basic Attack—allows
you to easily take care of Minions as they spawn once every 30 seconds.
Pick this Talent only if your team has a desperate need of waveclear.
Level 10 Talents for Imperius


- Mana: 70
- Cooldown: 70 seconds
Summon a ring of blazing swords that grants 850 (+4% per level) Shield for 3 seconds.
If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit.


- Mana: 80
- Cooldown: 80 seconds
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.
After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second.
Discussion
Angelic Armaments comes with everything an
aggressive Bruiser like Imperius needs.
Its massive shield prevents enemies from bursting him down. The
activable damage component can wreak havoc on the enemy team's backline,
making him an even scarier foe to face.
Wrath of the Angiris is too unreliable and can be
dodged too easily due to its channeled activation animation. It is a high risk
high reward talent with an even higher cooldown than
Angelic Armaments.
Level 13 Talents for Imperius


Stunning enemy Heroes with Celestial Charge reduces their Movement Speed by 25% and their damage by 50% for 4 seconds.


Consuming a Valorous Brand mark reduces the cooldown of Molten Armor by 1 second.


Increase Molten Armor's healing against Heroes by 2% for every 1% Health Imperius is missing.
Discussion
Pathetic Mortals is a situational Talent
that drastically reduces the damage done by enemy Heroes hit
with
Celestial Charge for multiple seconds
while also Slowing them for a moderate amount.
The damage reduction effect is great to shut down enemy Heroes
who deal a lot of damage, regardless of their Role.
The small Slow provided is nice to have because
it can help you land a few more Basic Attacks on retreating enemy Heroes.
Divine Rage significantly lowers
Molten Armor's cooldown, which greatly increases
Imperius's survivability. Furthermore, it possesses great synergy with both
Sovereign Armor at Level 4 and
Melting Touch at Level 16.
Heat of Battle is a situational Talent that comes with stronger healing the lower
Imperius's Health is. You may need this Talent when playing against Heroes
who can inflict a good amount of Percent Damage
(for example Tychus with
Minigun).
Level 16 Talents for Imperius


Gain 20% Movement Speed for 5 seconds after casting Celestial Charge. Gain 40% Attack Speed for 5 seconds for each Hero stunned with Celestial Charge.


Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.


- Cooldown: 20 seconds
Activate to teleport to an enemy that has been marked by Valorous Brand and gain 25 Armor for 3 seconds.
Discussion
Celestial Swiftness increases Imperius's Attack and
Movement Speed after stunning foes using
Celestial Charge. This Talent can be good when paired
with
Brand of Solarion and
Flash of Anger.
However, it is very dependent on hitting your Celestial Charge, so go for this
if you are very confident in doing that.
Melting Touch Is the default Talent for this tier,
it has strong synergy with
Divine Rage, which allows Imperius to consistently
lower nearby enemies' armor. You can weave attacks between targets in order to reduce armor of
them all. This talent will greatly increase your and your teammates' damage.
Valorous Pursuit is a decent Talent that gives
you access to mobility on a moderate cooldown.
You may occasionally want this Talent as a counter to kite.
Level 20 Talents for Imperius


Nearby allied Heroes gain 600 (+4% per level) Shield for 3 seconds.
If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 (+4% per level) damage.


Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 10 seconds.


Reduce the duration of Valorous Brand to 5 seconds, but it is no longer consumed when triggered.


- Cooldown: 75 seconds
Activate to become Unstoppable and gain 75 Spell Armor for 3 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.
Discussion
Heavenly Host turns
Angelic Armaments into an amazing team fighting
ability. Similar to
Storm Shield, it protects every
allied Hero in Imperius's vicinity every 70 seconds. We recommend choosing Heavenly
Host when you feel you need to protect your team, or if you did not go for
Burn the Impure at level 1.
Unrelenting Descent sounds like a good Talent, but
with
Wrath of the Angiris, you want to make sure you kill
the target you get, instead of using it at diverse times. For this reason, we recommend
going for Brand of Solarion or Impervious instead.
Brand of Solarion is a strong Talent that heavily
increases Imperius's damage by making each Valorous Brand stay on enemy Heroes
for 5 seconds regardless of it being used.
This kind of effect has synergy with
Burn the Impure
at Level 1 and especially
Flash of Anger at Level 7,
which will give you even more Shields.
Impervious can be a great choice if the
enemy team focuses heavily on killing on Imperius.
Then, the extra Armor and
Unstoppable effect makes it much easier
for Imperius to approach his opponents
and set up strong combos.
Changelog
- 20 Jan. 2021: Guide reviewed for the latest Balance Update.
- 01 Dec. 2020: Guide reviewed for the latest Patch.
- 25 Oct. 2020: Builds and Descriptions updated.
- 12 Oct. 2020: Guide reviewed for the latest Balance Update.
- 19 Sep. 2020: Builds updated.
- 16 Jul. 2020: Updated Talents and Builds to reflect current meta.
- 19 Jun. 2020: Updated Builds and Talents to better reflect current meta.
- 15 May 2020: Updated Builds and Talents to reflect Pathetic Mortals' changes.
- 13 Apr. 2020: Updated Builds and Talents to better reflect current meta.
- 12 Jul. 2019: Updated Imperius' Talents and Builds in accordance with the latest Balance Update.
- 10 Jun. 2019: Revised the Imperius guide and applied several minor updates.
- 28 Jan. 2019: Changed Burn the Impure from from Situational to Recommended and updated the Build accordingly.
- 10 Jan. 2019: Changed Sovereign Armor from Situational to Recommended.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community — especially on Reddit — who likes to teach new and veteran players all he knows about his favorite game.
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