Imperius Talents

Last updated on Jan 28, 2019 at 08:11 by Kendric 10 comments
General Information

Welcome to our Talents page for Imperius. Here, we give you an overview of how strong each of Imperius' talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.

1. Imperius's Talent Build

Level Choices
1 Impaling Light Consuming Flame Burn the Impure
4 Bulwark of Flame Unshakable Faith ? Battle Hunger
7 Flash of Anger Blaze of Glory Holy Fervor
10 Angelic Armaments Wrath of the Angiris
13 Pathetic Mortals Divine Rage Heat of Battle
16 Celestial Swiftness Melting Touch Sovereign Armor
20 Heavenly Host Unrelenting Descent Impervious ? Valorous Pursuit

2. Imperius' Talent Build Cheatsheet

Angelic Armaments Build

Talent calculator »
Level 1 Burn the Impure Icon Consuming Flame Icon ?
Level 4 Battle Hunger Icon Unshakable Faith Icon ?
Level 7 Holy Fervor Icon
Level 10 Angelic Armaments Icon
Level 13 Divine Rage Icon
Level 16 Melting Touch Icon Sovereign Armor Icon ?
Level 20 Heavenly Host Icon

The Angelic Armament Build focuses on Imperius' self-healing and team fight utility. Strong synergetic talents, such as Holy Fervor Icon Holy Fervor at Level 7, which works great if combined with Battle Hunger Icon Battle Hunger, allow Imperius to be an impactful Hero, especially in the mid-late-game phase. His first major power spike arrives after unlocking Angelic Armaments Icon Angelic Armaments at Level 10. This Heroic Ability protects Imperius with a massive shield, allowing him to charge right into the enemy team's ranks. At Level 13, Divine Rage Icon Divine Rage significantly lowers Molten Armor Icon Molten Armor's cooldown, which greatly increases Imperius' survivability. Furthermore, it possesses great synergy with both Melting Touch Icon Melting Touch and Sovereign Armor Icon Sovereign Armor at Level 16. Imperius' second major power spike comes with Level 20. Heavenly Host Icon Heavenly Host turns Angelic Armaments Icon Angelic Armaments into an amazing team fighting ability protecting all nearby allied Heroes with a potent shield.

3. Level 1 Talents for Imperius

Imperius Impaling Light
Impaling Light (Level 1) Diablo Imperius

Celestial Charge deals 125% increased damage.

Quest: Stun multiple enemy Heroes with a single Celestial Charge.

Reward: After Stunning 2 Heroes, permanently reduce the cooldown by 2 seconds.

Reward: After Stunning 3 Heroes, permanently reduce the cooldown by an additional 2 seconds.

Imperius Consuming Flame
Consuming Flame (Level 1) Diablo Imperius

Increase the center damage of Solarion's Fire by 125 and its Slow amount by 15%.

Imperius Burn the Impure
Burn the Impure (Level 1) Diablo Imperius

Consuming a Valorous Brand mark deals bonus damage equal to 2.5% of the Hero's maximum Health.

3.1. Discussion

Consuming Flame Icon Consuming Flame helps Imperius fight one of his greatest weaknesses in the early game, which is waveclear. The increased Movement Speed Slow amount after its completion is quite noticeable as well.

Burn the Impure Icon Burn the Impure amplifies Imperius' early game damage output tremendously. The additional percentage damage works particularly well with Molten Armor Icon Molten Armor if Imperius maintains a consistent Basic Attack sequence after each tick. Furthermore, this talent can unfold great value if combined with Holy Fervor Icon Holy Fervor at Level 7.

Impaling Light Icon Impaling Light comes with several Quest stages. While landing Celestial Charge Icon Celestial Charge on 2 enemy Heroes is usually done relatively quickly, stunning 3 enemy Heroes is quite unlikely to happen. Thus, we consider the other talents more reliable and thus usually more impactful throughout all stages of the game.

4. Level 4 Talents for Imperius

Imperius Bulwark of Flame
Bulwark of Flame (Level 4) Diablo Imperius

Hitting a Hero with Solarion's Fire grants 75 Physical Armor against the next 2 enemy Hero Basic Attacks. Stores up to 6 charges.

Imperius Unshakable Faith ?
Unshakable Faith (Level 4) Diablo Imperius

Activating Molten Armor removes Roots and Slows and heals Imperius for 200 (+4% per level).

Imperius Battle Hunger
Battle Hunger (Level 4) Diablo Imperius

Heal for 82 (+4% per level) Health for every Valorous Brand mark consumed.

4.1. Discussion

Battle Hunger Icon Battle Hunger has great synergy with Holy Fervor Icon Holy Fervor at Level 7, which allows Imperius to heal tremendous amounts from multiple enemy Heroes at the same time. But even without the cleaving attacks, the additional self-healing is too good to be neglected.

Unshakable Faith Icon Unshakable Faith can be a formidable counter against Heroes like Jaina or Arthas who have Slows and Roots in their arsenal.

Bulwark of Flame Icon Bulwark of Flame provides Physical Armor, however, removing a Slow or Root usually prevents more follow up damage than Bulwark of Flame could block. Moreover, Battle Hunger Icon Battle Hunger's consistent healing outshines its physical damage reduction as well.

5. Level 7 Talents for Imperius

Imperius Flash of Anger
Flash of Anger (Level 7) Diablo Imperius

Hitting a Hero marked by Solarion's Fire with Celestial Charge deals 198 (+4% per level) damage around the target.

Imperius Blaze of Glory
Blaze of Glory (Level 7) Diablo Imperius

Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 125 (+4% per level) damage.

Imperius Holy Fervor
Holy Fervor (Level 7) Diablo Imperius
  • Cooldown: 25 seconds

Activate to cause the next 4 Basic Attacks to cleave for 157 (+4% per level) damage.

5.1. Discussion

Holy Fervor Icon Holy Fervor is not only a very good talent by itself, it can further enhance the efficiency of other Valorous Brand Icon Valorous Brand-related talents, such as Consuming Flame Icon Consuming Flame at Level 1 or Battle Hunger Icon Battle Hunger at Level 4. It also helps improve Imperius' waveclear and comes with a relatively short cooldown.

Flash of Anger Icon Flash of Anger is dependent on whether Imperius can successfully land Celestial Charge Icon Celestial Charge or not. But even if he lands it, the additional damage does not outperform Holy Fervor Icon Holy Fervor.

Blaze of Glory Icon Blaze of Glory's bonus damage is not impressive for two reasons. Firstly, the damage amount is quite low, secondly, it takes too long to explode, allowing enemy Heroes to dodge it with ease.

6. Level 10 Talents for Imperius

Imperius Angelic Armaments
Angelic Armaments (Level 10) Diablo Imperius
  • Mana: 70
  • Cooldown: 70 seconds

Summon a ring of blazing swords that grants 1000 (+4% per level) Shield for 3 seconds.

If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit.

Imperius Wrath of the Angiris
Wrath of the Angiris (Level 10) Diablo Imperius
  • Mana: 80
  • Cooldown: 80 seconds

After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.

After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second.

6.1. Discussion

Angelic Armaments Icon Angelic Armaments comes with everything an aggressive Bruiser like Imperius needs. Its massive shield prevents enemies from bursting him down. The activatable damage component can wreak havoc on the enemy team's backline, making him an even scarier foe to face.

Wrath of the Angiris Icon Wrath of the Angiris is too unreliable and can be dodged too easily due to its channeled activation animation. It is a high risk high reward talent with an even higher cooldown than Angelic Armaments Icon Angelic Armaments.

7. Level 13 Talents for Imperius

Imperius Pathetic Mortals
Pathetic Mortals (Level 13) Diablo Imperius

Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.

Imperius Divine Rage
Divine Rage (Level 13) Diablo Imperius

Striking an enemy Hero with Molten Armor reduces its cooldown by 0.25 seconds.

Imperius Heat of Battle
Heat of Battle (Level 13) Diablo Imperius

Molten Armor heals 35% more while Imperius is below 50% Health.

7.1. Discussion

Divine Rage Icon Divine Rage significantly lowers Molten Armor Icon Molten Armor's cooldown, which greatly increases Imperius' survivability. Furthermore, it possesses great synergy with both Melting Touch Icon Melting Touch and Sovereign Armor Icon Sovereign Armor at Level 16.

Pathetic Mortals Icon Pathetic Mortals's damage reduction is not bad per se, however, we consider this talent a bit inconsistent, as it is dependent on whether Imperius can successfully land Celestial Charge Icon Celestial Charge.

Heat of Battle Icon Heat of Battle comes with a crippling condition which requires Imperius to be below 50% of his health. Thus, this talent does not give any value while Imperius is in decent fighting condition. That makes it quite inferior to Divine Rage Icon Divine Rage, which on average, thanks to its cooldown reduction, also generates more overall healing.

8. Level 16 Talents for Imperius

Imperius Celestial Swiftness
Celestial Swiftness (Level 16) Diablo Imperius

Stunning an enemy Hero with Celestial Charge grants 50% Attack Speed and 20% Movement Speed for 5 seconds.

Imperius Melting Touch
Melting Touch (Level 16) Diablo Imperius

Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.

Imperius Sovereign Armor
Sovereign Armor (Level 16) Diablo Imperius

Molten Armor grants 50 Armor for 2.5 seconds.

8.1. Discussion

Melting Touch Icon Melting Touch has strong synergy with Divine Rage Icon Divine Rage, which allows Imperius to consistently lower nearby enemies' armor.

Sovereign Armor Icon Sovereign Armor can be a worthwhile alternative choice if the enemy team focuses Imperius heavily throughout the game.

Celestial Swiftness Icon Celestial Swiftness increases Imperius' Attack and Movement Speed after stunning foes using Celestial Charge Icon Celestial Charge. While this boosts his damage output, we find the other talents to be overall more reliable and synergetic.

9. Level 20 Talents for Imperius

Imperius Heavenly Host
Heavenly Host (Level 20) Diablo Imperius

Nearby allied Heroes gain 600 (+4% per level) Shield for 3 seconds.

If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 (+4% per level) damage.

Imperius Unrelenting Descent
Unrelenting Descent (Level 20) Diablo Imperius

Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 5 seconds.

Imperius Impervious ?
Impervious (Level 20) Diablo Imperius
  • Cooldown: 75 seconds

Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.

Imperius Valorous Pursuit
Valorous Pursuit (Level 20) Diablo Imperius
  • Cooldown: 12 seconds

Activate to teleport to an enemy that has been marked by Valorous Brand and gain 25 Armor for 3 seconds.

9.1. Discussion

Heavenly Host Icon Heavenly Host turns Angelic Armaments Icon Angelic Armaments into an amazing team fighting ability. Similar to Storm Shield Icon Storm Shield, it protects every allied Hero in Imperius' vicinity every 60 seconds, which is too good to be neglected.

Impervious Icon Impervious can be a situational choice if the enemy team focuses heavily on killing on Imperius or if, for whatever reason, Imperius ends up being the only frontliner in the team.

Unrelenting Descent Icon Unrelenting Descent requires Wrath of the Angiris Icon Wrath of the Angiris to be picked at Level 10, which is something we currently do not recommend.

Valorous Pursuit Icon Valorous Pursuit is a flashy talent with very limited impact. While it provides Imperius with additional mobility, the lack of protection for both himself and nearby allied Heroes renders this talent rather weak.

10. Changelog

  • 28 Jan. 2019: Changed Burn the Impure from from Situational to Recommended and updated the Build accordingly.
  • 10 Jan. 2019: Changed Sovereign Armor from Situational to Recommended.
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