Welcome to our Talents page for Chromie. Here, we give you an overview of how strong each of Chromie's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Chromie's Talent Build
|1||✔ ✘ ✘|
|2||✘ ✔ ✔|
|5||? ✘ ✔|
|11||✔ ✘ ?|
|14||✔ ✘ ✘|
|18||✘ ✘ ✔ ✘|
Chromie's Talent Build Cheatsheet
Standard BuildTalent calculator »
The Sand Blast Build is a well-rounded way to build Chromie. It combines strong single target damage with talents like Once Again the First Time at Level 1 and Shifting Sands at Level 14 and adds a little bit of much needed mobility with Gnome Speed Ahead! at Level 11. At Level 18, Piercing Sands marks a significant late game power spike for Chromie, allowing her to nuke down the enemy backline through their frontline.
Level 1 Talents for Chromie
Quest: Hit 40 Heroes with Sand Blast.
Reward: Increase the maximum number of active Echoes to 2.
Quest: Every time Dragon's Breath hits a Hero increase its damage by 3, up to 75.
Reward: After hitting 25 Heroes, increase its damage by an additional 75 and also increase Chromie's vision radius by 100%.
- Cooldown: 25 seconds
Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds.
Quest: Gather 15 Regeneration Globes.
Reward: After gathering 15 Globes, Chromie gains 15% Spell Power.
Once Again the First Time's stacking Quest is relatively easy and quick to complete. The resulting extra damage after completion makes it our most recommended talent at Level 1.
Timewalker's Pursuit is the most diverse Level 1 talent, unfortunately, it does not provide as much damage as Once Again the First Time and has no real synergy with any of the other talents in Chromie's tree.
Level 2 Talents for Chromie
After its Time Stop ends, enemies affected by Time Trap are Slowed by 30% for 3 seconds and allies gain 30% Movement Speed for 3 seconds.
After its Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds.
Increase the charges and maximum active Time Traps to 3, and reduce its cooldown by 8 seconds.
Time Troubles is an amazing talent. Reducing enemy Heroes' armor can never be underestimated as it automatically buffs all damage done by your allies on that target as well.
Andorhal Anomaly adds a lot more crowd control to Chromie's kit, especially if the enemy team features multiple hard-engaging threats.
Chronic Conditions is not worth picking over the two other choices and should be left alone.
Level 5 Talents for Chromie
Hitting a Hero with Sand Blast grants 40% additional Basic Attack damage for 5 seconds.
Hitting a Hero with Dragon's Breath reduces its cooldown by 1.75 seconds and restores 40 Mana.
Damaging a Stunned, Rooted, or Slowed enemy Hero grants 25% additional damage for 5 seconds.
A Proper Greeting is the best choice here as it is easy to activate and provides a 25% additional overall damage, compared to Bronze Talons which only increases your Auto Attack damage.
Bronze Talons is a very weak talent, however it has some use if you are facing an enemy hero like Tracer, where the Auto Attack damage increase is very useful.
Mobius Loop could be a good choice due to the reduced cooldown and Mana cost it provides on Dragon's Breath, however, we advise you to take one of the other talents instead, as they usually add more damage throughout the game.
Level 8 Talents for Chromie
- Cooldown: 5 seconds
Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%.
- Mana: 60
- Cooldown: 50 seconds
Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them.
Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.
Slowing Sands is a great choice on Maps that feature several choke points like Cursed Hollow or Towers of Doom. Besides, Slowing Sands gains a lot of value if the enemy team composition consists of multiple melee Assassins and Warriors, which will likely stay close to each other during team fights. It is of utmost importance, however, to remember to manually re-cast the ability depending on the enemy team's location.
Temporal Loop allows Chromie to execute deadly burst damage against a single trapped target. In order to successfully do that, however, you need to carefully watch the timer on Temporal Loop. As soon as the little clock shows less than 40% of the remaining time, you should start casting Dragon's Breath followed by Sand Blast. Keep in mind that Temporal Loop can also be cast defensively to trap an engaging melee Assassin or Warrior in order for Chromie to escape. Never pick this talent if the enemy team has something to counter it. Cleanse removes the loop aswell!
Level 11 Talents for Chromie
After casting Sand Blast, Chromie gains 20% Movement Speed and 200% increased Health Regeneration for 3 seconds.
- Cooldown: 20 seconds
Activate to teleport to an area near an Echo, swapping it with Chromie's previous location.
- Cooldown: 60 seconds
Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early.
Time Out is a reliable defense tool against bursty enemy team compositions that feature multiple mobile Assassins. If your survival cannot be guaranteed, Time Out may just be the talent you need in order to survive.
Here and There is rather bad compared to the other two, due to always having to keep up with where your echoes are, however it does see some use if you are facing heavy dive heroes such as Tracer, Illidan or Zeratul, but even then Time Out would be a better choice.
Level 14 Talents for Chromie
Hitting an enemy Hero with Sand Blast grants 5% Spell Power for 8 seconds, up to a maximum of 50%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast.
If Sand Blast travels at least 50% of its base distance and hits a Hero, its cooldown is reduced to 0.5 seconds and it refunds 10 Mana.
- Cooldown: 45 seconds
Activate to increase Spell Power by 25% for 8 seconds. Hitting an enemy Hero with Sand Blast reduces this cooldown by 3 seconds.
Shifting Sands is a great talent, especially if you chose a Q-heavy talent build. But even if without it, Shifting Sands provides decent value, since you should be able to hit enemy Heroes during team fights quite easily.
Quantum Overdrive can be a great damage boost if your team has plenty of crowd control at their disposal. This guarantees some good hits with Sand Blast and Dragon's Breath while Quantum Overdrive is active. It is however pretty weak compared to Shifting Sands as that talent is passive and provides you with more Spell Power.
Fast Forward is too unimpactful to make it a worthwhile investment. While the cooldown reduction (if it applies in the first place) is nice to have, the additional damage provided by either of the other Level 14 talents is too important to give up when it comes to bursting down enemy targets in the late game.
Level 18 Talents for Chromie
Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 5 up to 30.
Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds. Increase the cooldown recharge rate from 500% to 700%.
Sand Blast now pierces all enemies hit.
- Cooldown: 90 seconds
Activate to cause Chromie and all allied Heroes to gain 20% Movement Speed and their Basic Abilities recharge 35% faster for 8 seconds.
Hitting an enemy Hero with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 8 seconds.
Blessing of the Bronze is a very bad choice compared to Piercing Sands. Blessing of the Bronze has too small of a visual indicator (no one on your team will know you used it), and Chromie has to stay alive during it's effect. Since you are the damage dealer and you want to burst down squishy enemy heroes, Piercing Sands is always the way to go.
Piercing Sands greatly amplifies Chromie's damage output, especially against teams that consist of multiple melee Heroes who tend to clump up during team fights. This talent turns Chromie into a monster and allows her to nuke out the enemy backline through the frontline tanks, making nobody safe from her Sand Blasts. This talent also affects the Sand Blasts from your echoes.
Unravelling provides Chromie with higher damage the longer enemies remain in Slowing Sands. This is certainly not a bad thing, however, since the ability can be avoided, it is a rather unreliable Level 18 investment.
- 04 Sep. 2019: Guide has been reviewed for latest patch and no changes are needed.
- 19 Jul. 2019: Updated talent choices.
- 29 Mar. 2019: Overhauled and updated Chromie's talents and talent builds in accordance with the latest rework. All hail the Blessing of the Bronze!
- 01 Mar. 2019: Updated Chromie's talents and builds.
- 12 Aug. 2018: Updated Chromie's talents in accordance with her rework in the Whitemane release patch.
- 17 Sep. 2017: Here and There was mistakenly marked (recommended, instead of not recommended).
- 16 Sep. 2017: Updated Chromie's talents in accordance with the Kel'Thuzad update.
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