Table of Contents
- +Abilities and Strategy
- ×Talent Build
On this page, we present the viable talent choices for playing Chromie in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.
The other pages of our Chromie guide can be accessed from the table of contents on the right.
About the Author
KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.
1. Talent Build
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2. Common Talent Paths
Timewalker Build (talent calculator link)
The Timewalker Build is a fairly safe way to build Chromie. It offers decent damage amplification with talents such as Piercing Sands and Dragon's Eye, while also offering decent crowd control with Slowing Sands to zone out enemy melee Assassins and Warriors.
Maximum Safety Build (talent calculator link)
We recommend The Safety Build during games in which the enemy team composition features several hard engaging Assassins and Warriors like E.T.C., Zeratul, or Tracer who can dive deep into your team's backline. Bronze Talons, in particular, should never be underestimated, as its Basic Attack range increase adds a lot of safety, while its empowered Basic Attacks causes Chromie to accumulate a lot of extra damage over time.
Dragon's Breath Build (talent calculator link)
The Dragon's Breath Build turns Chromie into a deadly glasscannon. Deep Breathing lays the foundation for Dragon's Breath to hit really hard in the late game, especially if combined with Dragon's Eye at Level 7. In order to take down individual targets as quickly as possible, knowing how to execute Temporal Loop becomes crucial. In order to maximize your success rate with Temporal Loop, please refer to our Abilities section and practice its execution in "Try" mode, which can be found at the Heroes of the Storm ingame shop.
3. Level 1 Talents
Reward: After hitting 25 Heroes with Sand Blast, increase its damage by 100.
Quest: Every time Dragon’s Breath hits a Hero increase its damage by 2, up to 50.
Reward: After hitting 25 Heroes, increase its damage by an additional 150 and also increase Chromie's sight radius by 100%.
Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds.
Quest: Gathering a Regeneration Globe increases Chromie's Mana Regeneration by 0.1, up to 1.5.
Reward: After gathering 15 Globes Chromie also gains 5% Ability Power.
Compounding Aether is a crucial talent if you decided to go for a Q-heavy talent build. It has really great synergy with Piercing Sands at Level 2, Shifting Sands at Level 14, and Past and Future Me at Level 18.
Deep Breathing is your talent of choice if you aim to go for a W-heavy talent build. Make sure to follow suit with Enveloping Assault at Level 2, Dragon's Eye at Level 5, and Reaching through Time at Level 11.
Timewalker's Pursuit is the most diverse Level 1 talent, which provides a solid 5% Ability Power increase upon completion. Its activatable component proves to be exceptionally useful in more competitive game modes, such as Hero League and Team League.
4. Level 2 Talents
Sand Blast will now hit the first two Heroes in its path.
Increases Chromie's Basic Attack range by 35%. Using Sand Blast increases the damage of her next Basic Attack by 250%.
Increases Dragon's Breath's radius by 25%.
Piercing Sands has great synergy with Compounding Aether since it allows you to potentially get 2 stacks at the same time. Furthermore, the piercing effect is particularly strong against teams that consist of multiple melee Heroes, which tend to clump up during team fights.
Bronze Talons is a recommended talent only if the enemy team features one or multiple mobile Assassins, such as Illidan, Zeratul, or Tracer that will seek to harass you a lot. Landing your skillshots against those nimble opponents is not guaranteed, which makes Bronze Talons a lot more reliable and necessary to keep your enemies at bay.
5. Level 5 Talents
Reduces Dragon’s Breath's Mana cost and cooldown by 50%, but also reduces its damage by 25%.
Dragon’s Breath does 25% more damage to enemies in the center.
Reduces Time Trap's cooldown and Mana cost by 50%. After the Time Stop ends, the enemy is also slowed by 50% for 4 seconds.
Dragon's Eye is a really solid talent overall. It adds a lot of extra damage if you manage to aim your Dragon's Breath precisely. Unfortunately, the other talents on this tier do not add a lot of damage or utility, which is why Dragon's Eye is our go-to choice.
Mobius Loop is a talent that we primarily recommend taking if you are not experienced on Chromie yet. Due to the reduced cooldown and Mana cost it provides on Dragon's Breath, it makes missing the ability a lot more forgiving. Once you get more familiar with Chromie's kit, we advise you to take Dragon's Eye instead.
6. Level 8 Talents
- Cooldown: 0 seconds
Place a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 60% after 3 seconds.
- Mana: 60
- Cooldown: 70 seconds
Choose an enemy Hero. After 3 seconds, they will teleport back to the location where Temporal Loop was cast on them.
Slowing Sands is a great choice on Maps that feature several choke points like Cursed Hollow or Towers of Doom. Besides, Slowing Sands gains a lot of value if the enemy team composition consists of multiple melee Assassins and Warriors, which will likely stay close to each other during team fights. It is of utmost importance, however, to remember to manually re-cast the ability depending on the enemy team's location.
Temporal Loop allows Chromie to execute deadly burst damage against a single trapped target. In order to successfully do that, however, you need to carefully watch the timer on Temporal Loop. As soon as the little clock shows less than 40% of the remaining time, you should start casting Dragon's Breath followed by Sand Blast. Keep in mind that Temporal Loop can also be cast defensively to trap an engaging melee Assassin or Warrior in order for Chromie to escape. All in all, this Heroic Ability requires some practise and experience, yet if mastered and used well, it is an extremely powerful weapon in Chromie's arsenal.
7. Level 11 Talents
Reduces the cast time of Hearthstone by 75%, and it is not interrupted by taking damage.
Increases Sand Blast and Dragon’s Breath's range by 15%.
- Cooldown: 0 seconds
Activate to place Chromie in Stasis and gain Invulnerability for up to 7 seconds. Can be reactivated to end the effect early.
Reaching through Time provides additional range to Chromie's damaging spells, which is great for multiple reasons. It allows her to surprise enemies from afar and, most importantly, it also allows Chromie to keep a safer distance to potential threats. We strongly recommend this talent for both the Q-heavy and the W-heavy talent builds.
Time Out is a reliable defense tool against bursty enemy team compositions that feature multiple mobile Assassins. If your survival cannot be guaranteed, Time Out may just be the talent you need in order to survive.
8. Level 14 Talents
Hitting an enemy Hero with Sand Blast increases Chromie's Ability Power by 8% for the next 10 seconds. This bonus can be stacked up to 40%, and the duration is refreshed whenever an enemy is damaged by Sand Blast.
If Sand Blast travels at least 75% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds.
- Cooldown: 30 seconds
Activate to increase Spell Power by 20% for 10 seconds.
Shifting Sands is a great talent, especially if you chose a Q-heavy talent build. But even if without it, Shifting Sands provides decent value, since you should be able to hit enemy Heroes during team fights quite easily.
Quantum Overdrive is a great damage boost if your team has plenty of crowd control at their disposal. This guarantees some good hits with Sand Blast and Dragon's Breath while Quantum Overdrive is active.
9. Level 18 Talents
Removes Slowing Sands Mana cost and increases the slow from 60% to 80%.
Temporal Loop hits all enemy Heroes near the initial target.
After casting Sand Blast, Chromie leaves an echo of herself behind. The next time Sand Blast is cast, the echo also casts an untalented Sand Blast that does 40% damage.
Time Trap gains 2 charges, and when the cooldown finishes, Chromie gains all charges at once. Maximum 3 active Time Traps.
Past and Future Me is an amazing talent, that we recommend in the majority of games. It provides a reliable source of extra damage that comes with virtually no side effects. Make sure to use your Sand Blast whenever it comes off cooldown to maximise the value out of Past and future Me.
Andorhal Anomaly adds a lot more crowd control to Chromie's kit, however, it usually does not pay off to take this talent over Past and Future Me. Only if the enemy team features multiple hard-engaging threats, should you consider taking Andorhal Anomaly. If you do, place several Time Traps around you in order to slow hostile melee Assassins and Warriors down significantly.
Pocket of Time provides Chromie with an even more powerful AoE slow, which proves to be particularly useful during team fights around static Map Objectives, such as Temples, Tributes, or Shrines. However, we usually find Slowing Sands's original form powerful enough already.
Loophole is a hit-or-miss talent, which proves to be incredibly good when it works and incredibly underwhelming when it does not work. Consequently, it is usually not worth taking this talent over Past and Future Me, which adds consistent and reliable bonus damage.
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