Welcome to our Talents page for Deathwing. Here, we give you an overview of how strong each of Deathwing's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Deathwing's Talent Build
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|13||✔ ✔ ✔|
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|20||✔ ✘ ✔|
Deathwing's Talent Build Cheatsheet
Aggressive BuildTalent calculator »
The Aggressive Build focuses on maximizing Deathwing's raw damage output by neglecting some of the more defensive aspects of his kit. Firstly, it encourages the player to stay at 3 or fewer Armor Plates to benefit off the damage increase from Dragon's Ire at Level 4. Secondly, it features talents that encourage Deathwing to stay in relatively close range to his targets, such as Fire and Fury at Level 13. Consequently, we recommend Elementium Plating at Level 16 to keep Deathwing in good shape during team fights. At Level 20, Deathwing will have reached a major damage power spike thanks to Destroyer's Rampage, which further rewards an aggressive, short-ranged playstyle. For further insight on Deathwing's talents, please feel free to check out the dedicated Talents section
Molten Flame BuildTalent calculator »
The Molten Flame Build maximizes Deathwing's AoE burst damage, which can be used in a variety of ways. The most frequent and efficient way of using Molten Flame is during ongoing sieges and pushes towards enemy Structures or while defending your own. We recommend syncing Deathwing's Molten Flame with allied Stuns and Roots to achieve maximum damage value, especially after Infernus has been picked up at Level 4. Deathwing hits a major power spike at Level 13, when Wicked Inferno comes online and greatly reduces Molten Breath's Energy costs. Since Deathwing will fight enemies from a medium to larger distance with this Build, we recommend picking Burn Beneath My Shadow at Level 10 to further boost his damage against Structures. For further insight on Deathwing's talents, please feel free to check out the dedicated Talents section.
Level 1 Talents for Deathwing
Destroyer: Incinerate heals Deathwing for 75% of the damage dealt to enemy Heroes.
World Breaker: Lava Burst's explosion damage heals Deathwing for 150% of the damage dealt to enemy Heroes.
While Deathwing has 3 or more Armor Plates, he heals for 0.5% of his maximum Health per second.
Deathwing's Basic Attacks against enemy Heroes heal him for 25% of the damage dealt. Upon losing an Armor Plate, Deathwing becomes Protected for 0.75 seconds.
Draconic Might's Protected status is long enough to make it relevant during team fights. Furthermore, the healing this talent provides on Basic Attacks becomes very useful later if combined with Fire and Fury at Level 13.
Dragon Soul increases Deathwing's self-healing significantly, however, it requires him to land the respective abilities. Thus, the talent becomes less reliable than Molten Blood but remains a strong factor in the hands of more experienced Deathwing players.
Molten Blood is too situational for Deathwing to receive reliable value from it. All too often will Deathwing find himself below 3 Armor plates, especially during heated team fights, which renders this talent inactive for a majority of the game.
Level 4 Talents for Deathwing
When Molten Flame is cast at 75% Energy or higher, its damage is increased by 75% against Heroes.
Destroyer: After hitting an enemy Hero with Incinerate, Deathwing deals 14 (+4% per level) damage per second to all nearby enemies for the next 8 seconds. Stacks up to 4 times.
World Breaker: Increase the explosion damage of Lava Burst by 125%.
While Deathwing has 3 or fewer Armor Plates, his damage is increased by 25%.
Infernus has a major requirement to be fulfilled, namely for Molten Flame to be cast when Deathwing's Energy level is at 75% or higher. However, if done properly, the resulting damage can be absolutely devastating, especially during a longer channel of Molten Flame.
Dragon's Ire's damage bonus is relatively reasy to acquire and just as easy to be maintained during longer fights. It feels more than significant enough to make it a recommended choice.
Heat Wave is a bit too situational to make it a recommended choice and also fails to deliver the same amount of damage as the other Level 4 talents.
Level 7 Talents for Deathwing
When Deathwing lands, he drops 7 meteors near the landing area, dealing 65 (+4% per level) damage to enemies hit. Heroes hit by the meteors reduce Dragonflight's cooldown by 25 seconds.
Meteors prioritize landing on Heroes, otherwise they fall randomly in the area.
Hitting an enemy Hero with Destroyer or World Breaker's landing damage reduces their Spell Armor by 15 for 6 seconds and Deathwing's Basic Ability cooldowns by 2 seconds.
- Charges: 3
- Recharge Time: 10 seconds
After using Dragonflight, Deathwing can drop meteors anywhere within vision dealing 58 (+4% per level) damage to enemies in the area. Has 3 charges.
If a Hero is hit, Deathwing heals for 2.5% of his maximum Health and reduces his landing cooldowns by 1 second.
Death Drop does not deal any direct damage, however, the fact that it allows Deathwing to almost immediately cast Molten Flame can be a valuable asset during a team fight, especially if Molten Flame is empowered by other talents. The added Spell Armor reduction is a nice extra damage boost by itself.
Firestorm provides Deathwing with extra burst damage upon landing with Dragonflight. Furthermore, it lowers the cooldown of Dragonflight significantly if he descends near enemy Heroes, which helps repositioning after a team fight more quickly.
Skyfall provides Deathwing with a lot of control over where he wants to deliver his damage (and lower Dragonflight's cooldown) while up in the air. The provided healing also allows Deathwing to reposition himself with good health more quickly.
Level 10 Talents for Deathwing
When an enemy Fort or Keep is destroyed the cooldown of Cataclysm is reset. Cataclysm's periodic damage is increased by 80%.
- Cooldown: 60 seconds
After 1 second, Deathwing unleashes a mighty roar, dealing 25 (+4% per level) damage to nearby Heroes and causing them to run in Fear for 1 seconds.
Burn Beneath My Shadow provides a powerful Heroic Ability cooldown on Cataclysm whenever a Fort or Keep is destroyed while also buffing its damage significantly. While this alone already makes it a recommended choice, it cannot be stressed enough how valuable Burn Beneath My Shadow is on push-heavy maps with a strong Map Objective like Battlefield of Eternity, Dragon Shire, or Infernal Shrines.
Bellowing Roar is a lot more situational than Burn Beneath My Shadow for two major reasons. Firstly, it comes with a hefty cooldown of 60 seconds. Secondly, the radius size is very small, making it extremely risky for Deathwing to cast it, as he has to practically be in direct melee range. All things considered, we only recommend Bellowing Roar against heavy melee compositions with three or more close combat Heroes.
Level 13 Talents for Deathwing
Molten Flame's Energy cost per second is reduced by 10. After using Molten Flame, Deathwing gains 15 Energy over 3 seconds.
Destroyer: The bite from Onslaught now Slows by 60% for 1.5 seconds.
World Breaker: Reduce Earth Shatter's cooldown by 6 seconds and its Energy cost by 10.
Basic Attacks against Rooted, Slowed, or Stunned enemy Heroes deal 30% additional damage and reduce the cooldowns of Deathwing's Basic Abilities by 0.5 seconds.
Wicked Inferno is one of the most useful talents in Deathwing's talent tree if you want to go for a Molten Flame-centered Build. The Energy cost reduction works very well with other Molten Flame related talents like Infernus at Level 4, as it allows Deathwing to channel Molten Flame's devastating damage for a longer period of time.
Fire and Fury is only recommended if other damage enhancing talents, such as Dragon's Ire at Level 4 or Destroyer's Rampage at Level 20 are picked. Otherwise, the added damage on Basic Attacks is too insignificant to make it worth the investment.
Ruination's raw numbers do convince of its power. The additonal Slow on Onslaught is impactful enough to be noticeable. The cooldown reduction on Earth Shatter is especially useful during team fights where it can Stun and damage several enemy Heroes. However, if you went for Infernus at Level 4, we still recommend Wicked Inferno instead.
Level 16 Talents for Deathwing
Dealing 320 (+4% per level) damage with Molten Flame to enemy Heroes within 4 seconds causes them to burn for an additional 100 (+4% per level) damage over 4 seconds. While burning, they explode every 1 second, dealing 80 (+4% per level) damage to all nearby enemies.
Hitting Heroes with Destroyer or World Breaker's landing causes their damage to be reduced by 75% and Slows them by 40% for 5 seconds.
- Cooldown: 60 seconds
Activate to gain a Shield equal to 30% of Deathwing's missing Health for 8 seconds. While the Shield holds, Deathwing regenerates 2% of his maximum Health per second.
When the Shield expires or is destroyed, Deathwing regains Armor Plates appropriate for his new Health.
The Shield and effect end immediately if Deathwing uses Dragonflight.
Gaze Onto Destruction is a very strong choice at Level 16. Deathwing's landing radius upon impact is large enough to allow him to hit several enemy Heroes. Reducing their damage dealt by 75% while also slowing their Movement Speed can be an incredibly powerful initiation to a team fight.
Conflagration comes with a hefty requirement that needs to be fulfilled to be an impactful talent choice. However, if Molten Flame affects several enemy Heroes, the resulting bonus damage can wreak havoc within the enemy lines even when Deathwing is no longer channeling.
Elementium Plating can be a great talent if additional survivability is required. Deathwing's large hitbox and low mobility often make him a preferred focus target for the enemy team. Consequently, the healing and shielding Elementium Plating provides can be a lifesaver in dangerous situations.
Level 20 Talents for Deathwing
Enemy Heroes are Slowed by 40% while standing in scorched ground, and its duration is increased by 50%.
Destroyer or World Breaker's landing damage is increased by 400%.
Deathwing also gains the benefits of all of his level 7 talents.
For the next 6 seconds after landing in Destroyer form, Deathwing's damage is increased by 40% and his Basic Ability cooldowns recharge 50% faster.
Damaging Heroes refreshes this effect and switching to World Breaker form removes the effect.
Stood in the Fire increases Cataclysm's damage significantly due to the extra duration and Movement Speed Slow, especially in choke points or other convoluted terrain. While we believe this talent to be good regardless of the map, it is particularly strong on maps like Cursed Hollow, Towers of Doom, and Infernal Shrines that feature an abundance of walls and narrow choke points.
Destroyer's Rampage's cooldown reduction and damage amplification can only be activated if Deathwing lands in Destroyer Form. Consequently, we recommend this talent for games where Deathwing is played aggressively and in short-range scenarios that allow him to constantly use his Onslaught and Incinerate abilities, as well as his empowered Basic Attacks.
Arrival of a God comes with decent utlity in the late game, however, unlocking all of Deathwing's Level 7 talents turns out to be a trap, as they usually are not impactful enough to justify neglecting any of the other Level 20 talents and the raw damage they provide Deathwing with. The additional damage on Dragonflight impact is not enough to save this talent from being not recommended.
- 14 Feb. 2020: Revised Deathwing's guide and found it is still up-to-date after the recent Balance Update.
- 23 Jan. 2020: Updated Deathwing's Talent Builds.
- 19 Dec. 2019: Revised the Deathwing Guide in accordance with the new Balance Update and found no changes were necessary.
- 06 Dec. 2019: Changed Deathwing's Aggressive Build and changed Draconic Might to Recommended.
- 03 Dec. 2019: Added the Aggressive Build and updated Deathwing's talents in general.
- 28 Nov. 2019: Updatede Deathwing's talents according to the latest PTR version.
- 26 Nov. 2019: Added Deathwing to the Heroes section.
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