D.Va Talents

Last updated on Nov 21, 2020 at 09:00 by Elitesparkle 20 comments
General Information

Welcome to our Talents page for D.Va. Here, we give you an overview of how strong each of D.Va's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.

1.

D.Va's Talent Build

Level Choices
1 Full Metal Pro Moves ? Liquid Cooling ?
4 Rush-down Aggression Matrix ? Nuclear Option ?
7 Get On The Point! ? Hit the Nitrous Fusion Generator ?
10 Bunny Hop ? Micro Missiles
13 Target Locked ? Good To Go Pew! Pew! Pew! ?
16 In For The Kill ? Diverting Power ? Emergency Shielding
20 Stop and Pop ? Timing Attack Headshot! ? Ablative Armor ?
2.

D.Va's Talent Build Cheatsheet

Boosters Build

Recommended
Level 1 Full Metal Icon Liquid Cooling Icon ?
Level 4 Rush-down Icon
Level 7 Hit the Nitrous Icon
Level 10 Micro Missiles Icon
Level 13 Good To Go Icon
Level 16 Emergency Shielding Icon In For The Kill Icon ?
Level 20 Timing Attack Icon Ablative Armor Icon ?

D.Va's Boosters Build is her most versatile Build and, as a consequence, it can be chosen in most if not all scenarios. All the Talents involved are meant to increase D.Va's survivability and damage.

Defense Matrix Build

Situational
Level 1 Full Metal Icon Liquid Cooling Icon ?
Level 4 Rush-down Icon
Level 7 Hit the Nitrous Icon
Level 10 Micro Missiles Icon
Level 13 Target Locked Icon
Level 16 Diverting Power Icon
Level 20 Timing Attack Icon Ablative Armor Icon ?

D.Va's Defense Matrix Build primarily focuses on debuffing the enemy team with Target Locked Icon Target Locked at Level 13 combined with Diverting Power Icon Diverting Power at Level 16 to increase its area.

Pick this Build only if the enemy team does not have interrupts for Defense Matrix Icon Defense Matrix, else you will waste two Talents.

Big Shot Build

Situational
Level 1 Full Metal Icon Liquid Cooling Icon ?
Level 4 Rush-down Icon
Level 7 Hit the Nitrous Icon
Level 10 Micro Missiles Icon
Level 13 Pew! Pew! Pew! Icon
Level 16 Emergency Shielding Icon In For The Kill Icon ?
Level 20 Headshot! Icon

D.Va's Big Shot Build allows her to poke enemy Heroes when in Pilot Mode Icon Pilot Mode thanks to Pew! Pew! Pew! Icon Pew! Pew! Pew! at Level 13, a Talent that also helps her to quickly reset the cooldown of Call Mech Icon Call Mech, and usually Headshot! Icon Headshot! at Level 20 that further improves the damage done by Big Shot Icon Big Shot.

Pick this Build when the enemy team cannot easily engage on you while in Pilot Mode Icon Pilot Mode, else you will not get value from Pew! Pew! Pew! Icon Pew! Pew! Pew!.

3.

Level 1 Talents for D.Va

D.Va Full Metal
Full Metal (Level 1) D.Va

D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 20% of the damage dealt to enemies in its bonus area.

Full Metal Icon Full Metal is a strong Talent that increases the maximum Health of D.Va's Mech and turns part of the bonus damage done with the inner area of its Basic Attacks into healing.

It is worth mentioning that Full Metal Icon Full Metal gets more value than Liquid Cooling Icon Liquid Cooling while double soaking.

Full Metal Icon Full Metal has synergy with any Talent increasing the damage done by Basic Attacks while in Mech Mode Icon Mech Mode: Fusion Generator Icon Fusion Generator at Level 7 and In For The Kill Icon In For The Kill at Level 16.

D.Va Pro Moves ?
Pro Moves (Level 1) D.Va

D.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds.

Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.

Pro Moves Icon Pro Moves is a decent Talent that provides D.Va's Mech with a small increase to her Movement Speed and a small Armor bonus every time it takes damage, stacking up to 30% Movement Speed and 30 Armor but quickly decaying over time if not refreshed by taking damage; furthermore, it triples the cooldown reduction of Call Mech Icon Call Mech when in Pilot Mode Icon Pilot Mode.

As it does not heal your Mech, Pro Moves Icon Pro Moves does not help you win the solo lane as much as the other options in the same Tier because you will be forced to trade your Mech more often, resulting in the enemy team getting more Experience in the process.

If you feel like you do not need either Full Metal Icon Full Metal or Liquid Cooling Icon Liquid Cooling to beat the enemy solo laner, then you can consider going for Pro Moves Icon Pro Moves to be more durable during team fights as the bonus Armor will greatly increase your survivability when paired with the healing coming from your Healer.

As the Armor provided by Pro Moves Icon Pro Moves takes a while to build up, do not see it as a powerful Talent against burst damage because an enemy Ability suddenly hitting your Mech will still deal full damage.

D.Va Liquid Cooling ?
Liquid Cooling (Level 1) D.Va
  • Cooldown: 50 seconds

Activate to gain the effects of Healing Fountain. Requires Mech Mode.

Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 25% longer.

Liquid Cooling Icon Liquid Cooling is a good Talent that allows D.Va's Mech to use the Healing Fountain twice more often and from anywhere on the Battleground.

As the healing provided comes over 25 seconds, you should activate Liquid Cooling Icon Liquid Cooling as soon as you start fighting to get the most out of it before your Mech gets destroyed, unless you intend to use Self-Destruct Icon Self-Destruct in the next few seconds and you want to keep Liquid Cooling Icon Liquid Cooling ready for the second Mech as the cooldown is shared.

Avoid using the Healing Fountain when in Pilot Mode Icon Pilot Mode because it will heal you for less due to being a percent-based healing, especially when you have Liquid Cooling Icon Liquid Cooling because it will go on cooldown for 120 seconds.

Keep in mind that Liquid Cooling Icon Liquid Cooling is less valuable in ARAM because the Healing Fountain has 90 instead of 120 seconds of cooldown there, and the fact that you will be able to use your Healing Fountain when they have all been destroyed happens too late in the game to be relevant.

4.

Level 4 Talents for D.Va

D.Va Rush-down
Rush-down (Level 4) D.Va

Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt. Boosters deals 70% increased damage to non-Heroic enemies.

Rush-down Icon Rush-down is a strong Talent that makes Boosters Icon Boosters deal more damage to non-Heroes and steal a portion of maximum Health from Heroes.

We recommend this Talent because it increases your waveclear and survivability while laning and during team fights.

Do not use Boosters Icon Boosters on Minions if you need it to rotate because you are double soaking, unless you want to last-hit the Minions and start rotating with the same cast.

D.Va Aggression Matrix ?
Aggression Matrix (Level 4) D.Va

Enemy Heroes within your Defense Matrix receive 30% less healing.

Passive: Basic Attacks against Heroes lower the cooldown of Defense Matrix by 0.1875 seconds.

Aggression Matrix Icon Aggression Matrix is a situational Talent that lowers the cooldown of Defense Matrix Icon Defense Matrix by 0.75 seconds for every second spent Basic Attacking enemy Heroes and reduces the healing received by enemy Heroes within its area.

The cooldown reduction provided by Aggression Matrix Icon Aggression Matrix has synergy with any Defense Matrix Icon Defense Matrix-related Talents as it allows D.Va to benefit from them more often.

D.Va Nuclear Option ?
Nuclear Option (Level 4) D.Va

Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster.

Passive: When Fusion Cannons deal bonus damage to an enemy Hero, gain 0.25 Self-Destruct Charge.

Nuclear Option Icon Nuclear Option is a good Talent that allows D.Va to speed up the explosion of Self-Destruct Icon Self-Destruct by hitting her Mech with Big Shot Icon Big Shot; furthermore, dealing bonus damage with the inner area of its Basic Attacks will give double contribution for charging Self-Destruct Icon Self-Destruct.

5.

Level 7 Talents for D.Va

D.Va Get On The Point! ?
Get On The Point! (Level 7) D.Va

Casting Boosters grants nearby allies 20% Movement Speed for 2 seconds.

Passive: If D.Va has not taken damage in the last 3 seconds, Boosters' cooldown refreshes 100% faster.

Get On The Point! Icon Get On The Point! is a decent Talent that helps D.Va to quickly rotate from a lane to another while in Mech Mode Icon Mech Mode, compensating her lack of Mount; furthermore, it gives 20% Movement Speed to nearby allies to help them fix their positioning and/or dodge enemy Abilties during team fights.

While interesting on paper, Hit the Nitrous Icon Hit the Nitrous will be enough to speed up your rotation in most of your games, except on really big Maps (for example Warhead Junction).

D.Va Hit the Nitrous
Hit the Nitrous (Level 7) D.Va

The initial speed bonus of Boosters is increased to 300%, then decays to normal boost speed over 0.5 seconds. During this time, Boosters Stuns for 0.5 seconds.

Hit the Nitrous Icon Hit the Nitrous is a strong Talent that empowers Boosters Icon Boosters in two ways: it increases the initial speed bonus and it provides a brief Stun during that time.

To figure out how far you can Stun enemy Heroes if you use Boosters Icon Boosters in a straight line, put your mouse cursor on Self-Destruct Icon Self-Destruct and use the yellow targeting reticle as guideline.

D.Va Fusion Generator ?
Fusion Generator (Level 7) D.Va

Every time an enemy Hero deals damage while inside Defense Matrix, D.Va's Self-Destruct Charge increases by 1%. Max of 20% Charge gained per use.

Passive: While at full Self-Destruct charge, Fusion Cannons' bonus damage is increased to 75%.

Fusion Generator Icon Fusion Generator is a decent Talent that makes Defense Matrix Icon Defense Matrix contribute to charging Self-Destruct Icon Self-Destruct when enemy Heroes within its area deal damage to anyone or anything, up to a maximum of 20% Charge gain per cast; furthermore, D.Va's Mech will deal almost 17% additional damage with the inner area of its Basic Attacks.

6.

Level 10 Talents for D.Va

In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.

D.Va Bunny Hop ?
Bunny Hop (Level 10) D.Va
  • Cooldown: 70 seconds

D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 52 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds.

Lasts for 4 seconds.

Requires Mech Mode.

Bunny Hop Icon Bunny Hop is a good Heroic Ability that gives D.Va a solid form of engage, especially against low-mobility Heroes that cannot exit its area in time before the first Stun happens.

D.Va Micro Missiles
Micro Missiles (Level 10) D.Va
  • Charges: 2
  • Recharge Time: 20 seconds

After .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 35% for 2 seconds.

Stores 2 charges with a 5 second cooldown between each use.

Requires Mech Mode.

Micro Missiles Icon Micro Missiles is a strong Heroic Ability that heavily increases D.Va's burst damage against a single target, so it should be picked when you need to win the solo lane even in the mid game (for example on Braxis Holdout) or when you want to make your team's engage more deadly, using it as a powerful follow up when a given enemy Hero is stuck due to crowd control.

7.

Level 13 Talents for D.Va

D.Va Target Locked ?
Target Locked (Level 13) D.Va

Enemy Heroes that remain in your Defense Matrix for 1.25 seconds have their Armor reduced by 15 and their Movement Speed reduced by 25% for 3 seconds.

Target Locked Icon Target Locked is a decent Talent that, after keeping an enemy Hero under the effect of Defense Matrix Icon Defense Matrix for 1.25 seconds, reduces their Armor and Slows them for a few seconds.

Keep in mind that this is the only Talent in this Tier that does not help you get back into Mech Mode Icon Mech Mode, forcing you to stay in the squishy Pilot Mode Icon Pilot Mode for a longer period of time. To compensate for this weakness, you may want to pick Pro Moves Icon Pro Moves at Level 1.

Pick this Talent when the enemy team does not have many interrupts for Defense Matrix Icon Defense Matrix and you do not need additional survivability while in Pilot Mode Icon Pilot Mode provided by the other options in the same Tier, especially if you plan to go Diverting Power Icon Diverting Power at Level 16.

D.Va Good To Go
Good To Go (Level 13) D.Va

Pilot Mode: Unlocks the Torpedo Dash and Concussive Pulse abilities.

Torpedo Dash: Dash a short distance. 10 second cooldown.

Concussive Pulse: Deal 120 (+4% per level) damage to enemies in a cone and knock them back. 10 second cooldown.

Good To Go Icon Good To Go is a strong Talent that provides D.Va's Pilot with two more Abilities: Torpedo Dash Icon Torpedo Dash and Concussive Pulse Icon Concussive Pulse.

Torpedo Dash Icon Torpedo Dash is a special Ability that can be used to quickly escape from danger, even if it cannot be used immediately when switching to Pilot Mode Icon Pilot Mode but only after waiting 0.75 seconds of cooldown.

Concussive Pulse Icon Concussive Pulse is a special Ability that can be used to Knockback and damage any enemy within your Attack Range. If you play with Quick Cast set to On, then you can use this information as a guideline to know if it will connect or not.

Good To Go Icon Good To Go helps D.Va survive when her Mech is being detonated via Self-Destruct Icon Self-Destruct or it gets destroyed by damage.

D.Va Pew! Pew! Pew! ?
Pew! Pew! Pew! (Level 13) D.Va

Pilot Mode: Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 75% damage.

Pew! Pew! Pew! Icon Pew! Pew! Pew! is a good Talent that reduces the damage done by Big Shot Icon Big Shot by a quarter but triples the number of shots, resulting in a 125% damage increase per cast.

The best part about this Talent is the fact that it allows you to quickly get back into Mech Mode Icon Mech Mode by hitting enemy Heroes, however, it is not always possible to stand still to cast Big Shot Icon Big Shot.

Keep in mind that this Talent does not help D.Va at all when her Mech is being detonated via Self-Destruct Icon Self-Destruct but helps a lot when destroyed by damage, if the enemy team does not kill you immediately after.

Pew! Pew! Pew! Icon Pew! Pew! Pew! helps D.Va get back in her Mech when it gets destroyed by damage, but it does not help her when her Mech is being detonated via Self-Destruct Icon Self-Destruct.

8.

Level 16 Talents for D.Va

D.Va In For The Kill ?
In For The Kill (Level 16) D.Va

Casting Boosters grants a Shield equal to 10% of maximum life for 2.5 seconds. Each Enemy Hero hit by Boosters increases D.Va's Mech's Basic Attack damage by 10% for 5 seconds, stacking up to 5 times.

In For The Kill Icon In For The Kill is a good Talent that makes D.Va get a Shield after casting Boosters Icon Boosters; furthemore, each enemy Hero hit in the process will increase her Attack Damage by a small amount.

D.Va Diverting Power ?
Diverting Power (Level 16) D.Va

Defense Matrix's area grows drastically in size and each time it reduces damage dealt to Heroes D.Va's Mech is healed for 35 (+4% per level) Health.

Diverting Power Icon Diverting Power is a decent Talent that drastically increase the area covered by Defense Matrix Icon Defense Matrix and heals D.Va's Mech by a small amount for every instance of damage mitigated.

Diverting Power Icon Diverting Power has synergy with Target Locked Icon Target Locked at Level 13 because the increased area of the former makes it way easier to trigger the debuff of the latter.

D.Va Emergency Shielding
Emergency Shielding (Level 16) D.Va

When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 280 (+4% per level) damage over 4 seconds.

This effect has a 30 second cooldown.

Emergency Shielding Icon Emergency Shielding is a strong Talent that helps D.Va to survive against crowd control as her Mech will automatically get a Shield when receiving lethal damage, but only once every 30 seconds.

9.

Level 20 Talents for D.Va

D.Va Stop and Pop ?
Stop and Pop (Level 20) D.Va

Bunny Hop's duration does not decay while D.Va's Mech is stationary.

Stop and Pop Icon Stop and Pop is a situational Talent that makes the duration of Bunny Hop Icon Bunny Hop freeze when you D.Va's Mech is hopping on the spot.

As it only works if the affected enemy Heroes are stuck in place, consider picking this Talent only if your team has enough area of effect crowd control to setup a game-winning wombo combo.

D.Va Timing Attack
Timing Attack (Level 20) D.Va

Micro Missiles gains an additional charge. Each time Micro Missiles hits an enemy Hero, reduce its cooldown by 0.5 seconds and charge cooldown by 0.25 seconds.

Timing Attack Icon Timing Attack is a strong Talent that increases the uptime of Micro Missiles Icon Micro Missiles by adding a third Charge and by reducing its cooldown when hitting enemy Heroes with each projectile.

Keep in mind that each cast of Micro Missiles Icon Micro Missiles will fire 12 shots, resulting in a cooldown reduction of 6 seconds per cast if you do not have any Charge available other than the one you just used and 3 seconds per cast if you have some of them left.

D.Va Headshot! ?
Headshot! (Level 20) D.Va

Pilot Mode: Increase Big Shot's damage by 75% and reduce its cooldown by 2 seconds.

Headshot! Icon Headshot! is a good Talent that almost doubles the damage done by each cast of Big Shot Icon Big Shot and literally doubles it if you picked Pew! Pew! Pew! Icon Pew! Pew! Pew! at Level 13; furthermore, it reduces its cooldown from 6 to 4 seconds.

D.Va Ablative Armor ?
Ablative Armor (Level 20) D.Va

45% of Spell damage dealt to D.Va's Mech is returned as healing over 4 seconds.

Ablative Armor Icon Ablative Armor is a good Talent that drastically increases the survivability of D.Va's Mech against Spell Damage by converting 45% of it into healing over time, however, it does not help that much if you lose your Mech too quickly due to your Healer not being able to mitigate the incoming burst damage while your own healing over time keeps going.

10.

Changelog

  • 21 Nov. 2020: Builds and Talents updated.
  • 05 Nov. 2020: Guide reviewed for the latest Balance Update.
  • 12 Oct. 2020: Guide reviewed for the latest Balance Update.
  • 04 Oct. 2020: Builds updated.
  • 16 Sep. 2020: Minor fixes.
  • 14 Sep. 2020: Talents page updated.
    • Hero Rework applied.
    • New layout.
  • 11 Apr. 2020: Talent Build partially revised to match new standards.
    • Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
    • Talent Descriptions modified to better describe when to pick them.
  • 07 Oct. 2019: Updated D.Va's Talents and Talent Builds.
  • 17 Oct. 2017: Level 1 Talent Pro Moves duration has been increased to 1.5 seconds from 1.25 seconds.
  • 08 Aug. 2017: Level 4 Talent Diverting Power now slows D.Va by an additional 50% rather than self-rooting her for the duration of the cast.
  • 07 Jun. 2017: Corrected error in the description of the way stacks are lost for the Level 1 Talent Pro Moves.
  • 01 Jun. 2017: Level 1 Talent Pro Moves duration has been increased to 1.25 seconds from 1 second.
  • 31 May 2017: Talent Build Page updated with full descriptions and discussion.
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