Welcome to our Talents page for D.Va. Here, we give you an overview of how strong each of D.Va's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
D.Va's Talent Build
|1||? ✔ ✘ ✔|
|4||? ? ✔ ✔|
|7||✔ ✔ ✔ ✘|
|13||✘ ✔ ?|
|16||✔ ✔ ? ✘|
|20||✘ ✔ ✘ ✔|
D.Va's Talent Build Cheatsheet
Pilot Mode BuildTalent calculator »
The Pilot Mode Build focuses on two primary talent options; Big Shot at Level 10 and Pew! Pew! Pew! at Level 20. Big Shot will provide D.Va an alternative means to generate the charge of Call Mech more quickly while giving her some nice poke damage while in Pilot Mode. Pew! Pew! Pew! further increases the strength of Big Shot both in terms of damage and utility as it can effectively triple the cooldown reduction component of Big Shot. Torpedo Dash was also chosen at Level 16 to give D.Va some much needed mobility while poking targets down with Big Shot in Pilot Mode.
Mech Mode BuildTalent calculator »
The Mech Mode Build focuses on Talents that will provide D.Va with additional strength when in Mech Mode in order to provide her team with the most utility and damage mitigation possible through the use of Defense Matrix. Pro Moves is chosen in order to further assist D.Va in tracking with the target of her Defense Matrix. At Level 10, we recommend both Heroic Abilities. Bunny Hop is an often underrated ability that can be used to peel for your allies in need or to lock down enemies trying to flee. Make sure to still respect enemy Assassins, however, as D.Va's Mech can be taken down quickly if she dives too far using Bunny Hop. On the other hand, Big Shot is never a bad choice, as it provides D.Va with utility and damage even if her Mech got destroyed. At Level 20, MEKAfall is a flashy talent that allows D.Va's Mech to be deployed from a larger distance, potentially surprising and flanking enemies from an unexpected angle.
Level 1 Talents for D.Va
If D.Va neither takes nor deals damage during Boosters, its cooldown is lowered by 7 seconds.
Initial speed bonus of Boosters is increased to 325%, then decays to normal boost speed over 0.5 seconds. During this time, Boosters deals 50% extra damage.
Quest: Damage enemy Heroes with Boosters.
Reward: After damaging 20 Heroes, each use of Boosters lowers its cooldown by 1 second per Hero hit.
D.Va's Mech gains 2% Movement Speed for 1.5 seconds every time it takes damage, up to 30%.
Hit the Nitrous is a great talent option should D.Va not require the movement speed benefit of Rush-down during a match. The bonus damage to Boosters is definitely noticeable in teamfights and skirmishes, and provides D.Va with some additional waveclear while in lane.
Pro Moves is most effective when kiting enemies, as the damage D.Va continually takes will keep her stack count high, making it easier and easier to out-maneuver opponents. Likewise, Pro Moves also makes it easier to chase down enemies attempting to kite D.Va for the same reasoning.
Rush-down's viability depends primarily on the size of the Battleground that D.Va finds herself in. Rush-down is a good Talent option on larger maps with multiple objective locations such as Cursed Hollow, Warhead Junction, and Blackheart's bay. D.Va relies heavily on Boosters for swift map rotations, and being able to use the ability much more often while out of combat is quite strong.
Unfortunately, Crash Course is a disappointing Talent that is not only slow to take effect (due to the quest portion of the Talent), but even upon quest completion feels quite unimpactful to D.Va at all points of the match. Although the quest portion of Crash Course is fairly easy to finish, the potential cooldown reduction of Boosters is just too unreliable and underwhelming to justify the Talent's selection over its alternatives. D.Va should be rarely attempting to strike the entire enemy team with a single cast of Boosters, as doing so will often force her into either awkward positioning or distract her from more important tasks such as peeling or focusing a single target. Because of this, D.Va will most often only strike 1 to (maybe) 3 targets with a cast of Boosters, only reducing the abilities cooldown by a mere 1-3 seconds.
Level 4 Talents for D.Va
The area of Defense Matrix is 100% wider and 25% longer, but D.Va's Movement Speed is reduced by 30% for the duration.
Increase the duration of Defense Matrix by 3 seconds.
Every time an enemy Hero deals damage while inside Defense Matrix, D.Va's Self-Destruct Charge increases by 1%.
Max of 15% Charge gained per use.
Self-Destruct's Charge amount gained from losing Mech Health is increased by 30%.
Fusion Generator is a relatively straightforward Talent that will allow D.Va to generate charges of Self-Destruct much faster, assuming she is able to regularly keep enemies within the range of her Defense Matrix. Fusion Generator will most often be the "go-to" Talent for this tier, especially since utilizing this Talent effectively does not require players to change the way D.Va is utilized in her role. Fusion Generator also works well in particular with Aggression Matrix at Level 7. Aggression Matrix significantly increases the potential up-time of Defense Matrix, which in turn increases the charge percentage of Self Destruct D.Va can generate with Fusion Generator.
The benefit of Bring It On is completely passive and not tied to any specific Ability, therefore making it the easiest talent to use effectively. Because the strength of Bring It On is directly correlated to the amount of Health that D.Va will lose over the course of a match, it is best utilized when D.Va is paired with a Healer Hero who will be able to steadily replenish her lost Health.
Diverting Power can be a good Talent that will greatly increase the impact of Defense Matrix at the cost of D.Va's mobility. The increased size of Defense Matrix provided by Diverting Power is rather impressive, and can allow D.Va to more easily mitigate the damage of multiple enemy Heroes with a single cast. Diverting Power even causes Defense Matrix to be seen as an even more effective movement-displacement tool as enemy Heroes are effectively zoned out of the AoE if they desire to deal any effective damage.
Level 7 Talents for D.Va
Knockback distance of Boosters is increased by 100%.
Enemy Heroes affected by Defense Matrix are Slowed by 20%.
Basic Attacks in Mech Mode against Heroes lower the cooldown of Defense Matrix by 0.25 seconds.
Increase Self Destruct's detonation timer by 3 seconds. Detonation damage increased by 70%.
A new Mech can still be called after 4 seconds.
Coming Through further strengthens the knockback effect of Boosters. The Ability should be used both offensively and defensively throughout the match since D.Va is able to peel for those in need by pushing away aggressive enemy Heroes, as well as follow up an ally's' teamfight initiation by flanking and forcing a vulnerable enemy closer towards her teammates.
Dazer Zone gives Defense Matrix a respectable slowing effect which may work well to shut down more aggressive enemy Heroes attempting to dive her or her allies. Basic Attack-focused Melee Assassins or Bruisers such as Illidan, Thrall, or Sonya will suffer heavily if unable to reach their intended target. Dazer Zone may also be used to prevent high priority targets from fleeing an unfavorable situation for the enemy team.
Aggression Matrix is arguably one of the stronger Talents options for D.Va at Level 7 as it can significantly reduce the cooldown of D.Va's Defense Matrix. Keep in mind that this Talent only works against enemy Heroes and will not proc with Basic Attacks made against enemy fortifications, Minions, Mercenaries, or Battleground objective units.
Nuclear Option's time to detonate takes too long and allows enemies to escape it with ease. As a result, it also keeps D.Va in Pilot Form longer, making her more vulnerable in general.
Level 10 Talents for D.Va
- Cooldown: 100 seconds
D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 60 (+4% per level) damage and Slowing enemies by 40%. Lasts 4 seconds.
Requires Mech Mode.
- Cooldown: 4 seconds
Deal 250 (+4% per level) damage to all enemies in a line. The cooldown of Call Mech is reduced by 8 seconds for each enemy Hero hit.
Requires Pilot Mode.
Bunny Hop is D.Va's Mech Mode oriented Heroic Talent that deals nice AoE damage and provides a significant slow to those caught within its radius. The ability is straightforward to use although knowing when to use it is going to be the greatest challenge in maximizing its effectiveness. The Unstoppable component to Bunny Hop is where most of the ability's strength lies. D.Va can use Bunny Hop to slow down enemies attempting to flee or to peel away aggressive enemy Heroes from her defenseless allies. The fact that it makes her Unstoppable will help ensure that D.Va can track her desired target(s) and even allows her to try to cut-off and body-block an enemy from their desired direction of movement. D.Va should not hesitate to use Bunny Hop defensively should she be caught in a chain of crowd-control or found in a compromising position that would otherwise lead to the destruction of her Mech followed by her death.
Big Shot is the Pilot Mode counterpart to Bunny Hop and can only be used once D.Va finds herself stranded without a Mech. The cooldown of Big Shot is surprisingly short which allows her to cast it more liberally in an attempt to deal consistent poke damage and further reduce the cooldown of Call Mech. Unless the damage would otherwise result in the immediate death of an enemy Hero, D.Va should try to line up Big Shot to strike multiple targets in order to most efficiently benefit from the cooldown reduction component of the ability. If taking the time to line up a shot on multiple Heroes is going to be longer than 4 seconds, D.Va should not hesitate to strike whatever target is available to her once the ability is available. Although not incredibly significant, it should be noted that talenting into Big Shot does provide D.Va some much welcome waveclear in Pilot Mode when waiting around for Call Mech to become available.
Level 13 Talents for D.Va
Increase Mech Health by 20%, but also increase the cooldown of Call Mech by 15 seconds.
This does not decrease the amount of Self-Destruct Charge gained.
When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 209 (+4% per level) damage over 6 seconds.
This effect has a 15 second cooldown.
Damage against D.Va's Mech that would deal 4% or less of its maximum Health is reduced by 50%.
This does not decrease the amount of Self-Destruct Charge gained.
Emergency Shielding is a good Talent should D.Va consistently find herself being picked-off first in teamfights or when she is without a reliable support to help prevent her Health from being steadily poked down. This is also a good choice should D.Va be completely talented into Mech Mode oriented Talents that would not provide her an alternative means of lowering the cooldown of Call Mech aside from Basic Attacks.
Ablative Armor is a solid Talent that depends on the composition of the enemy team. Should D.Va find herself against Heroes who deal a large amount of more lightly hitting strikes, Ablative Armor may be worth considered as a viable option. Depending on how they are talented, Heroes such as Tracer, Gazlowe, Nazeebo, and Zagara could fall into this category.
Expensive Plating's Mech health increase is good, however, the additional health rarely makes a big difference in late-game team fights. Furthermore, the downside of having an additional 15 seconds without Mech after its destruction is too big of a risk to make this talent a recommended one.
Level 16 Talents for D.Va
- Cooldown: 12 seconds
D.Va gains the Torpedo Dash ability, allowing her to dash forward and pass through enemies.
Requires Pilot Mode.
Increase Pilot Mode Basic Attack damage by 50%. Participating in a Takedown while in Pilot Mode instantly refreshes the cooldown of Call Mech.
For 4 seconds after ejecting from her Mech, D.Va gains 50 Armor and her Basic Attacks grant 50% more cooldown reduction towards Call Mech.
Pilot Mode Basic Attacks have 20% increased range and Slow enemy Movement Speed by 20% for 2.5 seconds.
Torpedo Dash is a Talented Basic Ability that is D.Va's only source of mobility in Pilot Mode. This Basic Ability provides her a reliable gap-closer to reposition or escape from enemies once being forced out of her Mech. Torpedo Dash passes through units so D.Va should not be afraid to position herself in situations were she would normally be body-blocked, as she can simply dash through the imposing units when most threatened.
GG, WP's damage increase to D.Va's Basic Attacks is already impressive, and the instant refresh of Call Mech should D.Va participate in a Takedown while in Pilot Mode can be game changing. This Talent gives D.Va an incredible amount of sustain and staying power in teamfights as she will be able to more reliably re-enter Mech Mode should any member of the enemy team end up falling.
Nanoweave Suit may be a good option for D.Va if she (for whatever reason) finds herself either being killed very quickly in teamfights or without a proper main-Tank to provide her allies a reliable frontline.
Suppressing Fire is not recommended, as it adds no emergency defenses to D.Va after losing her Mech, which can be life saving at times.
Level 20 Talents for D.Va
Bunny Hop deals 200% more damage if D.Va isn't moving at the moment of impact.
Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 50% damage.
- Cooldown: 7 seconds
D.Va gains the Concussive Pulse ability, allowing her to deal 141 (+4% per level) damage to enemies in a cone and knock them back.
Requires Pilot Mode.
Call Mech is instant and can target a location. Upon landing, the Mech deals 202 (+4% per level) damage to enemies in the impact area.
Pew! Pew! Pew! will most often be the Talent of choice for D.Va when she is talented into a more Pilot Mode oriented build and has already chosen Big Shot at Level 10. Although Pew! Pew! Pew! casts a self-root on D.Va for the 0.5 second duration, it will most often go unnoticed and the damage that D.Va is able to deal with a single cast of Big Shot is well worth it. Just like before, Big Shot will strike all targets caught within its path, allowing D.Va to deal significant amounts of AoE damage to the enemy team during what may be a match-deciding battle. Each shot of Pew! Pew! Pew! from Big Shot will also reduce the cooldown of Call Mech by 5 seconds.
MEKAfall is a great Level 20 Talent that brings a plethora of benefits to D.Va in the late-game. The utility of MEKAfall brought to D.Va in terms of mobility and repositioning is very strong and allows her to immediately engage or disengage toward different positions within a teamfight. The bonus damage of Call Mech is also very beneficial as it will many times help secure an otherwise unattainable Takedown for D.Va and her allies. The fact that Call Mech becomes an instant cast should also not be overlooked either.
Stop and Pop is a Talent that brings nothing more than additional Heroic damage to D.Va in the late game. Furthermore, it requires D.Va to stand still in order to benefit of it, which is a luxury that often cannot be afforded.
Concussive Pulse rivals Talents at the Level 20 Tier that are too important to pass up. Torpedo Dash is an equally effective survival tool that may be taken earlier in the game by D.Va should staying alive in Pilot Mode be an absolute priority without having to pass up on the strength of an alternative Level 20 Talent.
- 07 Oct. 2019: Updated D.Va's Talents and Talent Builds.
- 17 Oct. 2017: Level 1 Talent Pro Moves duration has been increased to 1.5 seconds from 1.25 seconds.
- 08 Aug. 2017: Level 4 Talent Diverting Power now slows D.Va by an additional 50% rather than self-rooting her for the duration of the cast.
- 07 Jun. 2017: Corrected error in the description of the way stacks are lost for the Level 1 Talent Pro Moves.
- 01 Jun. 2017: Level 1 Talent Pro Moves duration has been increased to 1.25 seconds from 1 second.
- 31 May 2017: Talent Build Page updated with full descriptions and discussion.
- Heroic Deals: December 3rd
- Weekly Brawl - Industrial District: December 6th
- BlizzCon Winning Cosplays Interview
- 2019 Ranked Season 3: No Mount Rewards
- Deathwing Patch Launch Delayed in EU
- Heroes of the Storm Patch Notes: December 3rd
- Upcoming Heroes of the Storm AMA: December 5th
- Heroes of the Storm Cinematic Upscaled to 8K
- Heroes of the Storm Maiev
- Heroes of the Storm Brightwing
- Trivia: Maxium Multi-kill Icon
- Heroes of the Storm Thrall
- looking for ranked team
- Heroes of the Storm Arthas