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Diablo Talents

Last updated on Jun 26, 2017 at 17:07 by Oxygen 33 comments

Table of Contents

Diablo Image

General Information

On this page, we present the viable talent choices for playing Diablo in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Diablo guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Talent Build

Level Choices
1 Bulwark ? Devil's Due Life Leech
4 From the Shadows Speed Demon Demonic Strength
7 Soul Feast Soul Shield ? Diabolical Momentum
10 Apocalypse Lightning Breath
13 Devastating Charge ? Fire Devil Hellfire
16 Debilitating Flames Domination Fearful Presence ?
20 Dying Breath Hellstorm Lord of Terror ? Hellgate
Create your own build and share it with friends!

2. Common Talent Paths

Shadow Charge Build (talent calculator link)

This Shadow Charge Icon Shadow Charge Build focuses on improving Shadow Charge to improve Diablo's ability to initiate and survivability. Key Talents are Diabolical Momentum Icon Diabolical Momentum, which greatly reduces the cooldown of Shadow Charge and Overpower Icon Overpower, and Domination Icon Domination, which allows Overpower to reset the Cooldown of Shadow Charge. These Talents synergise well with each other to make Diablo difficult to peel or otherwise kill and very disruptive due to the amount of crowd control he has at his disposal.

3. Level 1 Talents

Diablo Bulwark ?
Bulwark (Level 1) Diablo Diablo

Increases the duration of Armor granted by Shadow Charge from 2 seconds to 4 seconds.

Diablo Devil's Due
Devil's Due (Level 1) Diablo Diablo

Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2% per Soul.

Diablo Life Leech
Life Leech (Level 1) Diablo Diablo

Basic Attacks against enemy Heroes deal bonus damage equal to 1% of the Hero's maximum Health and heal Diablo for the same amount.

3.1. Discussion

Bulwark Icon Bulwark provides a reliable and significant increase to Diablo's survivability. The power of Bulwark is multiplied by Diabolical Momentum Icon Diabolical Momentum and Domination Icon Domination, as more Shadow Charge Icon Shadow Charge means more uptime on Bulwark. It is useful against high burst damage team compositions.

Devil's Due Icon Devil's Due increases your survivability and self sustain through secondary sources of healing, Regeneration Globes and Healing Fountains. The potency of tripling the effects of such sources of healing can be difficult to evaluate at first, but things become easier to put into perspective when we consider the impact that percent-based healing has on Diablo's massive Health pool. Through this Talent, and assuming full stacks, a Regeneration Globe will provide Diablo with 36% of his maximum Health, whereas Healing Fountains will provide him with 120%. This healing can and should be used as a way of trading, as few are the Heroes who can burn through such healing.

Life Leech Icon Life Leech is Diablo's only option for improving his damage at Hero Level 1. Unfortunately, it does so in a mediocre fashion, requiring high uptime to be of any use, on top of providing much less survivability than the alternatives.

4. Level 4 Talents

Diablo From the Shadows
From the Shadows (Level 4) Diablo Diablo

Increases the cast range of Shadow Charge by 40%.

Diablo Speed Demon
Speed Demon (Level 4) Diablo Diablo

Being Stunned or Rooted increases Diablo's Movement Speed by 30% for 5 seconds.

Diablo Demonic Strength
Demonic Strength (Level 4) Diablo Diablo

Once Overpower's stun expires, the target is slowed by 30% for 3 seconds.

4.1. Discussion

From the Shadows Icon From the Shadows helps Diablo with what he does best: initiate with Shadow Charge Icon Shadow Charge. This Talent is deceptively effective at increasing Diablo's threat range, allowing him to outrange the Basic Attack and typical Ability Range of most Heroes.

Speed Demon Icon Speed Demon is not a bad Talent per say, but must compete with From the Shadows Icon From the Shadows, which provides you with mobility and a reliable means of engaging ranged opponents. Speed Demon might be considered in the extremely unlikely situation that the opposing team does not feature any ranged Hero.

Demonic Strength Icon Demonic Strength suffers from the same issues as Speed Demon Icon Speed Demon: it simply is not From the Shadows Icon From the Shadows.

5. Level 7 Talents

Diablo Soul Feast
Soul Feast (Level 7) Diablo Diablo

Black Soulstone increases Diablo's Health Regeneration by 0.4 per second per Soul.

Diablo Soul Shield ?
Soul Shield (Level 7) Diablo Diablo

Black Soulstone grants Diablo 0.25 Spell Armor per soul, reducing Ability Damage taken by 0.25% per Soul.

Diablo Diabolical Momentum
Diabolical Momentum (Level 7) Diablo Diablo

Basic Attacks reduce the cooldown of Overpower and Shadow Charge by 1.5 seconds.

5.1. Discussion

Soul Feast Icon Soul Feast provides an amount of Health Regeneration that is on-par with Hero Level 1 Talents for other Heroes, and thus unfit for the Lord of Terror himself. This Regeneration is also dependent upon having Souls, something that is not always possible.

Soul Shield Icon Soul Shield makes Diablo excessively difficult to take down for team compositions that rely on Ability-based damage sources. Soul Shield should be considered if the opposing team features at least two mage-like Heroes, such as Azmodan, Chromie, Gul'dan, Jaina, Kael'thas, Li-Ming, Nazeebo, or Ragnaros.

Diabolical Momentum Icon Diabolical Momentum gives Diablo an excellent reason to be using Basic Attacks. The cooldown reduction provided by this Talent is significant, and will ensure second rounds of Shadow Charge Icon Shadow Charge and Overpower Icon Overpower throughout any given engagement. It also indirectly improves Diablo's survivability, thanks to Bulwark Icon Bulwark.

6. Level 10 Talents

Diablo Apocalypse
Apocalypse (Level 10) Diablo Diablo
  • Mana: 100
  • Cooldown: 100 seconds

Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning them for 1.75 seconds.

Diablo Lightning Breath
Lightning Breath (Level 10) Diablo Diablo
  • Mana: 80
  • Cooldown: 60 seconds

Become Unstoppable while channeling lightning that deals 800 (+4% per level) damage over 4 seconds. The direction of the Lightning changes with your mouse cursor position.

6.1. Discussion

Apocalypse Icon Apocalypse's lenghty Stunning effect, respectable damage, and large area of effect make it one of the game's strongest follow up crowd control Ability. It suffers, however, from an extremely obvious graphical effect and a long triggering delay that make it simple to avoid. As such, it is typically used during team fights, when potential targets are likely to be too busy or distracted to avoid the Ability's effects, as a means of interrupting channeled Abilities that leave their casters standing still, or when your team composition features some or many of the Abilities that may be used to set up for it.

The list below contains many of the Abilities that could be used to set up for Apocalypse.

Apocalypse is also a excellent counter-engagement Ability. While making precise offensive plays, opponents do not typically have the freedom to spend much time moving about. In this optic, Apocalypse's delay almost becomes a form of crowd control in of itself, effectively zoning opponents away from your teammates or objectives.

An important maneuver to master is the use of Overpower Icon Overpower to draw opponents that may be attempting to move out of Apocalypse's area of effect back into it. The opposite effect should also be avoided, by yourself an allies alike; both Shadow Charge Icon Shadow Charge and the aforementioned Ability can push foes out of Apocalypse's mark, therefore wasting the Ability.

Lightning Breath Icon Lightning Breath is one of the most damaging Abilities in the game. Its main downside is that of disabling Diablo for the duration. As such, Lightning Breath is typically used under the same conditions as Apocalypse: against foes that are already under the effects of crowd control, or otherwise busy or so mispositioned that you may hit them for the Ability's entire duration. Always try and hit at least two targets with Lightning Breath; the large area of effect of which should make this a simple goal to achieve.

Lightning Breath's high damage and impressive visuals have important implications for you and your opponents; it makes for an outstanding zoning ability, as players reflexively avoid standing within its area of effect. Lightning Breath is also an excellent way of punishing opponents for fighting in cramped areas or over static points, such as Mercenary Camps, Structures, or Map Objectives. As a last resort, it can be used as a ranged mean of finishing off escaping foes.

7. Level 13 Talents

Diablo Devastating Charge ?
Devastating Charge (Level 13) Diablo Diablo

Shadow Charge's terrain collision against Heroes deals an additional 5% of the target's maximum life.

Quest: Each time an enemy Hero takes terrain collision damage, increase the maximum life damage by 2%, to a maximum of 10% bonus.

Diablo Fire Devil
Fire Devil (Level 13) Diablo Diablo

Fire Stomp increases Diablo's Basic Attack damage by 20% and surrounds Diablo in flames that deal 20 (+4% per level) damage every second. Lasts 6 seconds.

Diablo Hellfire
Hellfire (Level 13) Diablo Diablo

Each enemy Hero hit by Fire Stomp increases the damage of the next Fire Stomp by 12%, up to 120%.

7.1. Discussion

Devastating Charge Icon Devastating Charge adds a situational but very respectable amount of damage to Shadow Charge Icon Shadow Charge. Given the nature of percentage-based damage, this Talent is most effective against tanks or otherwise high-Health Heroes. Consider this Talent if the opposing team features at least two such Heroes, and on Maps with plenty of natural walls for Shadow Charge to slam Heroes against, such as Cursed Hollow, Garden of Terror, Haunted Mines, Infernal Shrines, Towers of Doom, or Warhead Junction.

Fire Devil Icon Fire Devil improves Diablo's sustained damage by a respectable 20%, on top of improving his otherwise lackluster waveclear.

Hellfire Icon Hellfire serves a purpose that is similar to Fire Devil Icon Fire Devil. It is, however, less reliable by nature, and does not contribute to Diablo's waveclear, unlike the former.

8. Level 16 Talents

Diablo Debilitating Flames
Debilitating Flames (Level 16) Diablo Diablo

Enemy Heroes hit by Fire Stomp are slowed by 15% for 2 seconds, up to 30%.

Diablo Domination
Domination (Level 16) Diablo Diablo

Casting Overpower resets the cooldown of Shadow Charge.

Diablo Fearful Presence ?
Fearful Presence (Level 16) Diablo Diablo
  • Cooldown: 30 seconds

Activate to reduce the damage dealt by nearby enemy Heroes by 30% for 3 seconds.

Passive: Heroes and Summons that attack Diablo have their Attack Speed slowed by 20% for 2.5 seconds.

8.1. Discussion

Debilitating Flames Icon Debilitating Flames's Movement Speed reduction effect is lacklustre and unreliable.

Domination Icon Domination is a game-changing Talent for Diablo. The ability to completely reset the Cooldown of Shadow Charge Icon Shadow Charge allows you to follow any Overpower cast by another Shadow Charge. This is particularly potent when used to drag opponents right back to your teammates or to drive them into a wall for a Stun after using Shadow Charge to close the distance.

Fearful Presence Icon Fearful Presence provides Diablo with a signficant amount of survivability, particularly against Basic Attack-reliant Heroes. If you find yourself — or your teammates — dying too often, consider this Talent. Do not forget to activate Fearful Presence, as it is a Talent-based Ability, after using Shadow Charge Icon Shadow Charge to initiate so as to reduce the damage output of as many Heroes as possible.

9. Level 20 Talents

Diablo Dying Breath
Dying Breath (Level 20) Diablo Diablo

Apocalypse's cooldown is reduced by 20 seconds and is cast for free when Diablo dies.

Diablo Hellstorm
Hellstorm (Level 20) Diablo Diablo

Lightning Breath lasts and reaches 50% longer.

Diablo Lord of Terror ?
Lord of Terror (Level 20) Diablo Diablo
  • Cooldown: 60 seconds

Activate to steal 10% of the maximum Health of nearby enemy Heroes.

Diablo Hellgate
Hellgate (Level 20) Diablo Diablo
  • Cooldown: 100 seconds

Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds.

9.1. Discussion

Dying Breath Icon Dying Breath provides a respectable cooldown reduction to Apocalypse Icon Apocalypse, as well as a nasty surprise upon dying. The Talent is, however, overshadowed by other options.

Hellstorm Icon Hellstorm allows Diablo to output an extreme amount of damage over a large area. One added benefit of this Talent is that the duration increase it provides is also applied to Lightning Breath Icon Lightning Breath's crowd control immunity clause, making it excellent against team compositions that feature a good amount of it.

Lord of Terror Icon Lord of Terror is an excellent defensive choice against team compositions that feature at least two tanks or otherwise high-Health Heroes, given the nature of percentage-based damage and healing. Lord of Terror is also useful for finishing off opponents that are on the brink of death in a pinch, as it is often unexpected.

Hellgate Icon Hellgate turns Diablo's ability to initiate and peel up to eleven. Whereas having instant long-range mobility is useful at all times, Hellgate can be used in conjunction with Shadow Charge Icon Shadow Charge to drag an opponent into your team, with Overpower Icon Overpower for a lengthy Stun, or to setup for your own Apocalypse Icon Apocalypse or Lightning Breath Icon Lightning Breath. Since Hellgate's effect has a short delay, it is recommended that you practice its use in Try Mode so as to get a good feel for it, and especially along with Diablo's other Abilities.

10. ChangeLog

+ show all entries - show only 10 entries
  • 26 Jun. 2017: Updated the Shadow Charge build.
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