Diablo Talents

Last updated on Oct 15, 2019 at 17:20 by Oxygen 47 comments
General Information

Welcome to our Talents page for Diablo. Here, we give you an overview of how strong each of Diablo's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.

1.

Diablo's Talent Build

Level Choices
1 Feast on Fear ? Devil's Due Soul Shield
4 Sacrificial Soul ? Souls to the Flame Life Leech
7 Eternal Flames ? Malevolence Diabolical Momentum
10 Apocalypse Lightning Breath ?
13 Devastating Charge Hellfire ? Cruelty
16 Domination Debilitating Flames ? Overpowering Nightmare ?
20 Dying Breath Hellstorm ? Lord of Terror ? Hellgate
2.

Diablo's Talent Build Cheatsheet

Standard Build

Talent calculator »
Level 1 Devil's Due Icon Feast on Fear Icon ?
Level 4 Souls to the Flame Icon
Level 7 Malevolence Icon Eternal Flames Icon ?
Level 10 Lightning Breath Icon Apocalypse Icon ?
Level 13 Devastating Charge Icon
Level 16 Domination Icon Debilitating Flames Icon ?
Level 20 Hellgate Icon

This standard build provides superior self-sustain and crowd control. Fire Stomp Icon Fire Stomp and Shadow Charge Icon Shadow Charge-related Talents allow you to aggressively initiate, reliably setup, and come out alive.

3.

Level 1 Talents for Diablo

Diablo Feast on Fear ?
Feast on Fear (Level 1) Diablo Diablo

Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 12% of his maximum Health over 3 seconds.

Diablo Devil's Due
Devil's Due (Level 1) Diablo Diablo

Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.

Diablo Soul Shield
Soul Shield (Level 1) Diablo Diablo
  • Cooldown: 45 seconds

Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.

3.1.

Discussion

This Talent tier improves Diablo's survivability.

Feast on Fear Icon Feast on Fear provides direct combat self sustain. It should be noted that Feast on Fear does not stack, meaning that multiple applications will merely refresh the effect's duration. As such, it may be worth trying to use Shadow Charge Icon Shadow Charge and Overpower Icon Overpower with a few seconds of spacing, although never at the expense of setting up kills. Feast on Fear should be prioritised over Devil's Due Icon Devil's Due if your role is not to solo lane.

Devil's Due Icon Devil's Due increases your survivability and self sustain through two secondary sources of healing, Regeneration Globes and Healing Fountains. The potency of tripling the effects of such sources of healing can be difficult to evaluate at first, but things become easier to put into perspective when we consider the impact that percent-based healing has on Diablo's massive Health pool. Through this Talent, and assuming full stacks, a Regeneration Globe will provide Diablo with 36% of his maximum Health, whereas Healing Fountains will provide him with 120%. This healing can and should be used as a way of trading, as there are only few Heroes who can burn through such healing. Devil's Due is particularly useful when solo laning.

Soul Shield Icon Soul Shield lacks the important self-sustain that its alternatives provide.

4.

Level 4 Talents for Diablo

Diablo Sacrificial Soul ?
Sacrificial Soul (Level 4) Diablo Diablo

Stunning a Hero with Shadow Charge grants 10 Souls and 25 Armor for 4 seconds. While at 100 Souls, increase this Armor to 50.

Diablo Souls to the Flame
Souls to the Flame (Level 4) Diablo Diablo

Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.

Diablo Life Leech
Life Leech (Level 4) Diablo Diablo

Diablo gains 1 Soul and heals for 1.5% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3% of his maximum Health.

4.1.

Discussion

This Talent tier improves Diablo's survivability based on the number of Black Soulstone Icon Black Soulstone stacks and on generating them.

Sacrificial Soul Icon Sacrificial Soul provides a significant amount of Armor if there are enough opportunities to trigger Shadow Charge Icon Shadow Charge's collision-based Stun. As such, this Talent is recommended on wall-heavy Maps such as Battlefield of Eternity, Cursed Hollow, Dragon Shire, Garden of Terror, Infernal Shrines, Towers of Doom, and Volskaya Foundry. It works particularly well with Domination Icon Domination.

Souls to the Flame Icon Souls to the Flame is a reliable way of improving your self sustain. It works particularly well with Eternal Flames Icon Eternal Flames. Further, it is the most effective choice for generating Black Soulstone Icon Black Soulstone stacks.

Life Leech Icon Life Leech provides a very modest amount of healing compared to the alternative Talents and requires many Basic Attacks to take effect, which are difficult to weave often into Diablo's playstyle.

5.

Level 7 Talents for Diablo

Diablo Eternal Flames ?
Eternal Flames (Level 7) Diablo Diablo

When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp and Diablo gains 35 Mana.

Diablo Malevolence
Malevolence (Level 7) Diablo Diablo

Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 (+4% per level) Spell Damage. Stores up to 2 charges.

Diablo Diabolical Momentum
Diabolical Momentum (Level 7) Diablo Diablo

When Diablo's Basic Attacks damage enemies, reduce the cooldown of his Basic Abilities by 1.25 seconds.

5.1.

Discussion

This Talent tier improves Diablo's damage.

Eternal Flames Icon Eternal Flames provides a significant amount of additional damage and self sustain if there are enough opportunities to trigger Shadow Charge Icon Shadow Charge's collision-based Stun. As such, this Talent is recommended on wall-heavy Maps such as Battlefield of Eternity, Cursed Hollow, Dragon Shire, Garden of Terror, Infernal Shrines, Towers of Doom, and Volskaya Foundry. It works particularly well with Domination Icon Domination.

Malevolence Icon Malevolence is a foolproof and significant damage increase. If you feel like your survival is good enough to justify ignoring Eternal Flames Icon Eternal Flames, Malevolence is enough to make Diablo threatening to most Assassins through raw damage. It works particularly well with Hellfire Icon Hellfire. Be sure to try and use at least one Basic Attack between each Ability cast to benefit from this Malevolence.

Diabolical Momentum Icon Diabolical Momentum has the potential of providing a modest reduction to Diablo's Cooldowns, provided you are able to deliver enough Basic Attacks. In general, getting value out of Diabolical Momentum is difficult, as dealing sustained Basic Attacks are not part of Diablo's combo-oriented playstyle. The Cruelty Icon Cruelty Talent alleviates this somewhat, although the alternatives remain more reliable.

6.

Level 10 Talents for Diablo

Diablo Apocalypse
Apocalypse (Level 10) Diablo Diablo
  • Mana: 50
  • Cooldown: 90 seconds

Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.

Diablo Lightning Breath ?
Lightning Breath (Level 10) Diablo Diablo
  • Mana: 80
  • Cooldown: 90 seconds

After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 (+4% per level) damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.

Lightning Breath's direction changes with your mouse cursor position.

6.1.

Discussion

Apocalypse Icon Apocalypse's lengthy Stunning effect, respectable damage, and large area of effect make it one of the game's strongest follow up crowd control Abilities. It suffers, however, from an extremely obvious graphical effect and a long triggering delay that make it simple to avoid. As such, it is typically used during team fights, when potential targets are likely to be too busy or distracted to avoid the Ability's effects, as a means of interrupting channeled Abilities that leave their casters standing still, or when your team composition features some or many of the Abilities that may be used to set up for it.

The list below contains many of the Abilities that could be used to set up for Apocalypse.

Apocalypse is also a excellent counter-engagement Ability. While making precise offensive plays, opponents do not typically have the freedom to spend much time moving about. In this optic, Apocalypse's delay almost becomes a form of crowd control in of itself, effectively zoning opponents away from your teammates or objectives.

An important maneuver to master is the use of Overpower Icon Overpower to draw opponents that may be attempting to move out of Apocalypse's area of effect back into it. The opposite effect should also be avoided, by yourself an allies alike; both Shadow Charge Icon Shadow Charge and the aforementioned Ability can push foes out of Apocalypse's mark, therefore wasting the Ability.

Lightning Breath Icon Lightning Breath is one of the most damaging Abilities in the game. Its main downside is that of disabling Diablo for the duration. As such, Lightning Breath is typically used under the same conditions as Apocalypse: against foes that are already under the effects of crowd control, or otherwise busy or so mispositioned that you may hit them for the Ability's entire duration. Always try and hit at least two targets with Lightning Breath; the large area of effect of which should make this a simple goal to achieve.

Lightning Breath's high damage, stacking Slowing effect, and impressive visuals have important implications for you and your opponents; it makes for an outstanding zoning ability, as players reflexively avoid standing within its area of effect. Lightning Breath is also an excellent way of punishing opponents for fighting in cramped areas or over static points, such as Mercenary Camps, Structures, or Map Objectives. As a last resort, it can be used as a ranged mean of finishing off escaping foes.

7.

Level 13 Talents for Diablo

Diablo Devastating Charge
Devastating Charge (Level 13) Diablo Diablo

Increase Shadow Charge's terrain collision damage by 50%.

Quest: Hit an enemy Hero against terrain 5 times.

Reward: Hitting enemy Heroes against terrain reduces their Armor by 15 for 4 seconds.

Diablo Hellfire ?
Hellfire (Level 13) Diablo Diablo

Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%. While at maximum stacks, Diablo deals 15 (+4% per level) damage per second to nearby enemies.

Diablo Cruelty
Cruelty (Level 13) Diablo Diablo

Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.

7.1.

Discussion

This Talent tier improves Diablo's damage.

Devastating Charge Icon Devastating Charge adds a situational but heavy amount of damage to Shadow Charge Icon Shadow Charge. As such, this Talent is specifically recommended on wall-heavy Maps such as Battlefield of Eternity, Cursed Hollow, Dragon Shire, Garden of Terror, Infernal Shrines, Towers of Doom, and Volskaya Foundry, although it remains powerful on other Maps. It works particularly well with Domination Icon Domination.

Hellfire Icon Hellfire provides a significant amount of additional damage and self sustain, as the additional Fire Stomp Icon Fire Stomp damage translates into additional healing. It is worth noting that Hellfire works with Malevolence Icon Malevolence and Lightning Breath Icon Lightning Breath to make Diablo's damage output surprisingly threatening for a tank. Pick if you need more survivability.

Cruelty Icon Cruelty provides a powerful Basic Attack speed increase. However, it competes with two very strong alternative Talents.

8.

Level 16 Talents for Diablo

Diablo Domination
Domination (Level 16) Diablo Diablo

Casting Overpower resets the cooldown of Shadow Charge.

Diablo Debilitating Flames ?
Debilitating Flames (Level 16) Diablo Diablo

Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed by 25% or more by Debilitating Flames deal 50% less damage.

Diablo Overpowering Nightmare ?
Overpowering Nightmare (Level 16) Diablo Diablo

Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.

8.1.

Discussion

This Talent tier improves Diablo's crowd control.

Domination Icon Domination is a game-changing Talent for Diablo. The ability to completely reset the Cooldown of Shadow Charge Icon Shadow Charge allows you to follow any Overpower Icon Overpower cast with another Shadow Charge. This is particularly potent when used to drag opponents right back to your teammates or to drive them into a wall for a Stun after using Shadow Charge to close the distance. It works particularly well with Sacrificial Soul Icon Sacrificial Soul and Devastating Charge Icon Devastating Charge.

Debilitating Flames Icon Debilitating Flames provides Diablo with some team-wide defensive utility by allowing you to significantly cripple the damage output and mobility of Heroes who lack ways of reliably avoiding Fire Stomp Icon Fire Stomp. Debilitating Flames is recommended against team compositions that feature three or more melee Heroes, as they tend to be much easier to hit with Fire Stomp. It works particularly well with Souls to the Flame Icon Souls to the Flame and Eternal Flames Icon Eternal Flames.

Overpowering Nightmare Icon Overpowering Nightmare provides Diablo with a disruptive and reliable way to peel and stick to any given target. Out of the three Talents at this tier, it is the most situational, although when combined with Eternal Flames Icon Eternal Flames or Malevolence Icon Malevolence, it brings Diablo's damage output to its highest; if your team is lacking in killing power, Overpowering Nightmare is worth considering.

9.

Level 20 Talents for Diablo

Diablo Dying Breath
Dying Breath (Level 20) Diablo Diablo

Apocalypse's cooldown is reduced by 25 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.

Diablo Hellstorm ?
Hellstorm (Level 20) Diablo Diablo

Lightning Breath lasts 200% longer.

Diablo Lord of Terror ?
Lord of Terror (Level 20) Diablo Diablo
  • Cooldown: 60 seconds

Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.

Diablo Hellgate
Hellgate (Level 20) Diablo Diablo
  • Cooldown: 100 seconds

Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds.

9.1.

Discussion

This Talent tier provides powerful offensive utility.

Dying Breath Icon Dying Breath provides a respectable Cooldown reduction to Apocalypse Icon Apocalypse, as well as a nasty surprise upon dying. The Talent is, however, overshadowed by other options.

Hellstorm Icon Hellstorm allows Diablo to output an extreme amount of damage over a large area. One added benefit of this Talent is that the duration increase — equal to an impressive 8 seconds — it provides is also applied to Lightning Breath Icon Lightning Breath's crowd control immunity clause, making it excellent against team compositions that feature a good amount of it. Hellstorm allows you to punish team compositions that lack mobility. For this reason, Hellstorm is an outstanding tool for contesting Bosses.

Lord of Terror Icon Lord of Terror is an excellent defensive choice against team compositions that feature at least two tanks or otherwise high-Health Heroes, given the nature of percentage-based damage and healing. Lord of Terror is also useful for finishing off opponents that are on the brink of death in a pinch, as it is often unexpected.

Hellgate Icon Hellgate turns Diablo's ability to initiate and peel up to eleven. Whereas having instant long-range mobility is useful at all times, Hellgate can be used in conjunction with Shadow Charge Icon Shadow Charge to drag an opponent into your team, with Overpower Icon Overpower for a lengthy Stun, or to setup for your own Apocalypse Icon Apocalypse or Lightning Breath Icon Lightning Breath. Since Hellgate's effect has a short delay, it is recommended that you practice its use in Try Mode so as to get a good feel for it, and especially along with Diablo's other Abilities.

10.

Changelog

  • 15 Oct. 2019: Talent builds and recommendations reviewed and updated.
  • 05 Jun. 2017: Talents updated to better reflect metagame state.
  • 22 May 2018: Talents updated to account for the Diablo rework patch.
  • 14 Jan. 2018: Updated Heroic talent assessments. Updated Shadow build.
  • 26 Jun. 2017: Updated the Shadow Charge build.
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