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Diablo Talents

Last updated on Jun 05, 2018 at 18:37 by Oxygen 46 comments

Table of Contents

Diablo Image

General Information

On this page, we present the viable talent choices for playing Diablo in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Diablo guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Diablo's Talent Build

Level Choices
1 Feast on Fear Devil's Due ? Soul Shield ?
4 Sacrificial Soul Souls to the Flame Life Leech
7 Eternal Flames Malevolence Diabolical Momentum
10 Apocalypse Lightning Breath ?
13 Devastating Charge Cruelty Hellfire
16 Domination Debilitating Flames ? Overpowering Nightmare
20 Dying Breath Hellstorm ? Lord of Terror ? Hellgate
Create your own build and share it with friends!

2. Diablo's Common Talent Paths

Fire Stomp Build (talent calculator link)

Level 1 Feast on Fear Icon Devil's Due Icon ? Soul Shield Icon ?
Level 4 Souls to the Flame Icon
Level 7 Eternal Flames Icon Malevolence Icon ?
Level 10 Lightning Breath Icon Apocalypse Icon ?
Level 13 Hellfire Icon
Level 16 Overpowering Nightmare Icon Debilitating Flames Icon ?
Level 20 Hellgate Icon Hellstorm Icon ? Lord of Terror Icon ?

This Fire Stomp Icon Fire Stomp Build focuses on improving Fire Stomp to increase Diablo's damage output and significantly.

Shadow Charge Build (talent calculator link)

Level 1 Feast on Fear Icon Devil's Due Icon ? Soul Shield Icon ?
Level 4 Sacrificial Soul Icon
Level 7 Eternal Flames Icon Malevolence Icon ?
Level 10 Apocalypse Icon Lightning Breath Icon ?
Level 13 Devastating Charge Icon
Level 16 Domination Icon
Level 20 Hellgate Icon

This Shadow Charge Icon Shadow Charge Build focuses on improving Shadow Charge to improve Diablo's ability to initiate, and specifically on Maps featuring a large number of walls such as Battlefield of Eternity, Cursed Hollow, Dragon Shire, Garden of Terror, Infernal Shrines, Towers of Doom, and Volskaya Foundry. Most Talents showcased here synergise well with each other to make Diablo difficult to peel or otherwise kill and very disruptive due to the amount of crowd control he has at his disposal.

3. Level 1 Talents for Diablo

Diablo Feast on Fear
Feast on Fear (Level 1) Diablo Diablo

Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 12% of his maximum Health over 3 seconds.

Diablo Devil's Due ?
Devil's Due (Level 1) Diablo Diablo

Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.

Diablo Soul Shield ?
Soul Shield (Level 1) Diablo Diablo
  • Cooldown: 45 seconds

Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.

3.1. Discussion

This Talent tier focuses on improving Diablo's survivability.

Feast on Fear Icon Feast on Fear provides direct combat self sustain. It should be noted that Feast on Fear does not stack, meaning that multiple applications will merely refresh the effect's duration. As such, it may be worth trying to use Shadow Charge Icon Shadow Charge and Overpower Icon Overpower with a few seconds of spacing, although never at the expense of setting up kills. Feast on Fear should be prioritised over Devil's Due Icon Devil's Due if your role is not to solo lane.

Devil's Due Icon Devil's Due increases your survivability and self sustain through two secondary sources of healing, Regeneration Globes and Healing Fountains. The potency of tripling the effects of such sources of healing can be difficult to evaluate at first, but things become easier to put into perspective when we consider the impact that percent-based healing has on Diablo's massive Health pool. Through this Talent, and assuming full stacks, a Regeneration Globe will provide Diablo with 36% of his maximum Health, whereas Healing Fountains will provide him with 120%. This healing can and should be used as a way of trading, as few are the Heroes who can burn through such healing. Devil's Due is particularly useful when solo laning.

Soul Shield Icon Soul Shield makes Diablo excessively difficult to burst down for team compositions that rely on Ability-based damage sources. Soul Shield should be considered if the opposing team features at least two burst-oriented mage-like Heroes, such as Azmodan, Chromie, Gul'dan, Jaina, Kael'thas, Li-Ming, Nazeebo, and Ragnaros. Make sure to remember to actually use Soul Shield before taking damage. By default, it should be mapped to the "1" key.

4. Level 4 Talents for Diablo

Diablo Sacrificial Soul
Sacrificial Soul (Level 4) Diablo Diablo

Stunning a Hero with Shadow Charge grants 5 Souls and 20 Armor for 4 seconds. While at 100 Souls, increase this Armor to 40.

Diablo Souls to the Flame
Souls to the Flame (Level 4) Diablo Diablo

Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.

Diablo Life Leech
Life Leech (Level 4) Diablo Diablo

Diablo gains 1 Soul and heals for 1.5% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3% of his maximum Health.

4.1. Discussion

This Talent tier focuses on improving Diablo's survivability based on the number of Black Soulstone Icon Black Soulstone stacks and on generating such stacks.

Sacrificial Soul Icon Sacrificial Soul provides a significant amount of Armor if there are enough opportunities to trigger Shadow Charge Icon Shadow Charge's collision-based Stun. As such, this Talent is recommended on wall-heavy Maps such as Battlefield of Eternity, Cursed Hollow, Dragon Shire, Garden of Terror, Infernal Shrines, Towers of Doom, and Volskaya Foundry. It works particularly well with Domination Icon Domination.

Souls to the Flame Icon Souls to the Flame is a reliable way of improving your self sustain. It works particularly well with Eternal Flames Icon Eternal Flames.

Life Leech Icon Life Leech provides a very modest amount of healing compared to the alternative Talents and requires many Basic Attacks to take effect, which are difficult to weave into Diablo's playstyle.

5. Level 7 Talents for Diablo

Diablo Eternal Flames
Eternal Flames (Level 7) Diablo Diablo

When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp.

Diablo Malevolence
Malevolence (Level 7) Diablo Diablo

Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 (+4% per level) Spell Damage. Stores up to 2 charges.

Diablo Diabolical Momentum
Diabolical Momentum (Level 7) Diablo Diablo

When Diablo's Basic Attacks damage enemies, reduce the cooldown of his Basic Abilities by 0.75 second.

5.1. Discussion

This Talent tier focuses on improving Diablo's damage output.

Eternal Flames Icon Eternal Flames provides a significant amount of additional damage and self sustain if there are enough opportunities to trigger Shadow Charge Icon Shadow Charge's collision-based Stun. As such, this Talent is recommended on wall-heavy Maps such as Battlefield of Eternity, Cursed Hollow, Dragon Shire, Garden of Terror, Infernal Shrines, Towers of Doom, and Volskaya Foundry. It works particularly well with Domination Icon Domination.

Malevolence Icon Malevolence is a foolproof and significant damage increase. If you feel like your survival is good enough to justify ignoring Eternal Flames Icon Eternal Flames, Malevolence is enough to make Diablo threatening to most Assassins through raw damage. It works particularly well with Hellfire Icon Hellfire.

Diabolical Momentum Icon Diabolical Momentum has the potential of providing a modest reduction to Diablo's Cooldowns, provided you are able to deliver enough Basic Attacks. In general, getting value out of Diabolical Momentum is difficult, as dealing sustained Basic Attacks are not part of Diablo's combo-oriented playstyle. The Cruelty Icon Cruelty Talent alleviates this somewhat, although the alternatives remain more reliable.

6. Level 10 Talents for Diablo

Diablo Apocalypse
Apocalypse (Level 10) Diablo Diablo
  • Mana: 100
  • Cooldown: 100 seconds

Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.

Diablo Lightning Breath ?
Lightning Breath (Level 10) Diablo Diablo
  • Mana: 80
  • Cooldown: 60 seconds

After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 (+4% per level) damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 5% for 2 seconds, up to 50%.

Lightning Breath's direction changes with your mouse cursor position.

6.1. Discussion

Apocalypse Icon Apocalypse's lengthy Stunning effect, respectable damage, and large area of effect make it one of the game's strongest follow up crowd control Abilities. It suffers, however, from an extremely obvious graphical effect and a long triggering delay that make it simple to avoid. As such, it is typically used during team fights, when potential targets are likely to be too busy or distracted to avoid the Ability's effects, as a means of interrupting channeled Abilities that leave their casters standing still, or when your team composition features some or many of the Abilities that may be used to set up for it.

The list below contains many of the Abilities that could be used to set up for Apocalypse.

Apocalypse is also a excellent counter-engagement Ability. While making precise offensive plays, opponents do not typically have the freedom to spend much time moving about. In this optic, Apocalypse's delay almost becomes a form of crowd control in of itself, effectively zoning opponents away from your teammates or objectives.

An important maneuver to master is the use of Overpower Icon Overpower to draw opponents that may be attempting to move out of Apocalypse's area of effect back into it. The opposite effect should also be avoided, by yourself an allies alike; both Shadow Charge Icon Shadow Charge and the aforementioned Ability can push foes out of Apocalypse's mark, therefore wasting the Ability.

Lightning Breath Icon Lightning Breath is one of the most damaging Abilities in the game. Its main downside is that of disabling Diablo for the duration. As such, Lightning Breath is typically used under the same conditions as Apocalypse: against foes that are already under the effects of crowd control, or otherwise busy or so mispositioned that you may hit them for the Ability's entire duration. Always try and hit at least two targets with Lightning Breath; the large area of effect of which should make this a simple goal to achieve.

Lightning Breath's high damage, stacking Slowing effect, and impressive visuals have important implications for you and your opponents; it makes for an outstanding zoning ability, as players reflexively avoid standing within its area of effect. Lightning Breath is also an excellent way of punishing opponents for fighting in cramped areas or over static points, such as Mercenary Camps, Structures, or Map Objectives. As a last resort, it can be used as a ranged mean of finishing off escaping foes.

7. Level 13 Talents for Diablo

Diablo Devastating Charge
Devastating Charge (Level 13) Diablo Diablo

Increase Shadow Charge's terrain collision damage by 80%.

Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 20%, to a maximum of 120%.

Diablo Cruelty
Cruelty (Level 13) Diablo Diablo

Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.

Diablo Hellfire
Hellfire (Level 13) Diablo Diablo

Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.

7.1. Discussion

This Talent tier focuses on improving Diablo's damage output.

Devastating Charge Icon Devastating Charge adds a situational but very respectable amount of damage to Shadow Charge Icon Shadow Charge if there are enough opportunities to trigger its collision-based Stun. As such, this Talent is recommended on wall-heavy Maps such as Battlefield of Eternity, Cursed Hollow, Dragon Shire, Garden of Terror, Infernal Shrines, Towers of Doom, and Volskaya Foundry. It works particularly well with Domination Icon Domination.

Cruelty Icon Cruelty provides a powerful Basic Attack speed increase. However, it competes with two very strong alternative Talents.

Hellfire Icon Hellfire provides a significant amount of additional damage and self sustain, as the additional Fire Stomp Icon Fire Stomp damage translates into additional healing. It is worth noting that Hellfire works with Malevolence Icon Malevolence and Lightning Breath Icon Lightning Breath to make Diablo's damage output surprisingly threatening for a tank.

8. Level 16 Talents for Diablo

Diablo Domination
Domination (Level 16) Diablo Diablo

Casting Overpower resets the cooldown of Shadow Charge.

Diablo Debilitating Flames ?
Debilitating Flames (Level 16) Diablo Diablo

Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed by 25% or more by Debilitating Flames deal 50% less damage.

Diablo Overpowering Nightmare
Overpowering Nightmare (Level 16) Diablo Diablo

Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.

8.1. Discussion

This Talent tier focuses on improving Diablo's crowd control.

Debilitating Flames Icon Debilitating Flames provides Diablo with some team-wide defensive utility by allowing you to significantly cripple the damage output and mobility of Heroes who lack ways of reliably avoiding Fire Stomp Icon Fire Stomp. Debilitating Flames is recommended against team compositions that feature three or more melee Heroes, as they tend to be much easier to hit with Fire Stomp. It works particularly well with Souls to the Flame Icon Souls to the Flame and Eternal Flames Icon Eternal Flames.

Domination Icon Domination is a game-changing Talent for Diablo. The ability to completely reset the Cooldown of Shadow Charge Icon Shadow Charge allows you to follow any Overpower Icon Overpower cast with another Shadow Charge. This is particularly potent when used to drag opponents right back to your teammates or to drive them into a wall for a Stun after using Shadow Charge to close the distance. It works particularly well with Sacrificial Soul Icon Sacrificial Soul and Devastating Charge Icon Devastating Charge.

Overpowering Nightmare Icon Overpowering Nightmare provides Diablo with a disruptive and reliable way to peel and stick to any given target. Out of the three Talents at this tier, it is the most situational, although when combined with Eternal Flames Icon Eternal Flames or Malevolence Icon Malevolence, it brings Diablo's damage output to its highest; if your team is lacking killing power, Overpowering Nightmare is worth considering.

9. Level 20 Talents for Diablo

Diablo Dying Breath
Dying Breath (Level 20) Diablo Diablo

Apocalypse's cooldown is reduced by 20 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.

Diablo Hellstorm ?
Hellstorm (Level 20) Diablo Diablo

Lightning Breath lasts 200% longer.

Diablo Lord of Terror ?
Lord of Terror (Level 20) Diablo Diablo
  • Cooldown: 60 seconds

Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.

Diablo Hellgate
Hellgate (Level 20) Diablo Diablo
  • Cooldown: 100 seconds

Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds.

9.1. Discussion

Dying Breath Icon Dying Breath provides a respectable Cooldown reduction to Apocalypse Icon Apocalypse, as well as a nasty surprise upon dying. The Talent is, however, overshadowed by other options.

Hellstorm Icon Hellstorm allows Diablo to output an extreme amount of damage over a large area. One added benefit of this Talent is that the duration increase — equal to an impressive 8 seconds — it provides is also applied to Lightning Breath Icon Lightning Breath's crowd control immunity clause, making it excellent against team compositions that feature a good amount of it. Hellstorm allows you to punish team compositions that lack mobility. For this reason, Hellstorm is an outstanding tool for contesting Bosses.

Lord of Terror Icon Lord of Terror is an excellent defensive choice against team compositions that feature at least two tanks or otherwise high-Health Heroes, given the nature of percentage-based damage and healing. Lord of Terror is also useful for finishing off opponents that are on the brink of death in a pinch, as it is often unexpected.

Hellgate Icon Hellgate turns Diablo's ability to initiate and peel up to eleven. Whereas having instant long-range mobility is useful at all times, Hellgate can be used in conjunction with Shadow Charge Icon Shadow Charge to drag an opponent into your team, with Overpower Icon Overpower for a lengthy Stun, or to setup for your own Apocalypse Icon Apocalypse or Lightning Breath Icon Lightning Breath. Since Hellgate's effect has a short delay, it is recommended that you practice its use in Try Mode so as to get a good feel for it, and especially along with Diablo's other Abilities.

10. ChangeLog

  • 05 Jun. 2017: Talents updated to better reflect metagame state.
  • 22 May 2018: Talents updated to account for the Diablo rework patch.
  • 14 Jan. 2018: Updated Heroic talent assessments. Updated Shadow build.
  • 26 Jun. 2017: Updated the Shadow Charge build.
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