Welcome to our Talents page for Anub'arak. Here, we give you an overview of how strong each of Anub'arak's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Anub'arak's Talent Build
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Anub'arak's Talent Build Cheatsheet
Hardened Carapace BuildRecommended
Anub'arak's Hardened Carapace Build increases his mobility, survivability, and damage during prolonged team fights.
Burrow Charge BuildSituational
Scarab Host BuildBeginner
Anub'arak's Scarab Host Build increases his damage output and survivability during prolonged team fights.
The increased damage comes from Burning Beetles at Level 13 while the survivability comes form Leeching Scarabs at Level 7, both empowered by Legion of Beetles at Level 1 and Beetle, Juiced at Level 16.
Level 1 Talents for Anub'arak
Increase Hardened Carapace's Spell Armor by 20.
Beetles have 30 Spell Armor. Automatically spawn a Beetle every 12 seconds. Can be toggled on and off.
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30.
Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
Nerubian Armor is a strong Talent that increases the Spell Armor coming from Harden Carapace, making Anub'arak extremely hard to kill with Abilities. Even against Heroes that do not rely on Abilities as their main damage source, Nerubian Armor will still give a good amount of value.
Legion of Beetles is a decent Talent that improves your ability to intercept enemy skillshot directed towards you or allied Heroes. You also get an additional Beetle, slightly increasing your damage output.
Regeneration Master is a decent Talent that increases your Health Regeneration and, later in the game, maximum Health. While it works against any type of damage, it gives no value during the early game and low value during the mid game because its main Reward comes in the late game.
Level 4 Talents for Anub'arak
Create a bed of spikes along Impale's path that slows enemies by 25% and deals 21 (+4% per level) damage per second. Spikes persist for 3.5 seconds.
Harden Carapace grants 30% increased Movement Speed for 3 seconds.
Increases Burrow Charge range by 20% and damage by 100%.
Bed of Barbs improves Impale by adding a respectable area of effect movement speed reduction effect to it. The value of this Talent becomes particularly noticeable after picking up Acid Drenched Mandibles, which will trigger repeatedly against any foe caught by Bed of Barbs. The Talent also helps with early-game waveclear, should you need to. Keep in mind that Impale should never be wasted to damage Minions if there are enemy Heroes around, as it is a key Ability for Anub'arak.
Shed Exoskeleton provides Anub'arak with a strong and reliable Movement Speed increase effect that makes up for the lack of mobility right after using Burrow Charge. Being based on Harden Carapace, this Talent has synergy with Chitinous Plating at Level 7 which provides cooldown reduction for it.
Underking increases both range and damage of Burrow Charge. The range increase is great when you want to dive the enemy backline or when you want to escape. The damage bonus is always welcome, especially if your team wants to burst down enemy Heroes as fast as possible.
Level 7 Talents for Anub'arak
While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 second, up to 3 seconds.
Burrow Charge also grants a 345 (+4% per level) point Shield for 5 seconds.
Beetles gain 30% bonus attack damage and they heal Anub'arak for 50% of their damage with each attack if he is nearby.
Chitinous Plating has the potential of nearly halving the cooldown of Harden Carapace. This translates into more survivability, more Beetles, and, later on, more damage, through Urticating Spines. This Talent is a versatile alternative to Subterranean Shield, when combined with Urticating Spines, if the opposing team relies on Abilities to inflict their damage, and would prevent you from landing Basic Attacks to benefit from Acid Drenched Mandibles.
Subterranean Shield provides Anub'arak with a substantial survivability increase that is conveniently located on his main initiation tool. Subterranean Shield becomes particularly potent when combined with Epicenter.
Leeching Scarabs offers a mediocre amount of self-sustain while out of player combat. In combat, however, Beetles often die quickly to incidental area of effect damage, making the Talent less than effective then. Burst survivability is generally more valuable to Anub'arak, whose playstyle revolves around quick, decisive attacks as opposed to prolonged combat.
Level 10 Talents for Anub'arak
- Mana: 75
- Cooldown: 100 seconds
Deal 68 (+4% per level) damage per second to nearby enemies. Each enemy damaged restores 24 (+4% per level) Health. Lasts 6 seconds.
- Mana: 70
- Cooldown: 70 seconds
Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 7 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
At this Level, Heroic Abilities become available. Both Heroic Abilities have already been described in the abilities section; refer to it for more information.
Locust Swarm makes Anub'arak extremely difficult to take out for its duration, on top of making him impossible to ignore due to the Ability's sheer area of effect damage output. Locust Swarm's only downside is a lengthy Cooldown that reflects its power and versatility. Pick if you do not have an important target to use Cocoon against, which means almost never.
As of the current metagame state, many teams elect to pick a single, powerful single-target Healer such as Malfurion or Rehgar. Cocoon can make it difficult for such team compositions to survive, as instantly disabling these Heroes can essentially negate the usefulness of their defensive Heroic Abilities. Avoid picking Cocoon against Tracer and Valla, however, as they possess means of very quickly destroying the Cocoon.
Level 13 Talents for Anub'arak
Casting Harden Carapace will also deal 80 (+4% per level) damage to nearby enemies. Deals double damage against Heroes.
Deal 21 (+4% per level) damage per second to nearby enemies. Beetles deal 6 (+4% per level) damage per second to nearby enemies.
Attacking a Hero that is slowed, rooted, or stunned increases Anub'arak's Basic Attack damage by 70% for 3 seconds.
Burning Beetles is a decent Talent that provides a lot of sustain damage when combined with some Scarab Host-related Talents: Legion of Beetles at Level 1 and Beetle, Juiced at Level 16. The damage done via this Talent counts as Spell Damage.
Acid Drenched Mandibles is a good Talent that provides a good amount of sustained damage on enemy Heroes recently affected by specific crowd control effects. The damage done via this Talent counts as Physical Damage.
Level 16 Talents for Anub'arak
Increases Burrow Charge impact area by 60% and lowers the cooldown by 1 second for each Hero hit.
Enemy Heroes hit by Burrow Charge or Impale have their Spell Power reduced by 50% for 4 seconds.
Passive: Beetles gain 30% increased health.
Every 4th Basic Attack spawns a Beetle.
Debilitation is a situational Talent that reduces the spell power of enemy Heroes recently hit with Impale or Burrow Charge, halving all the damage and healing they deal with their Abilities (for example Whitemane's kit).
Beetle, Juiced is a decent Talent that increases the survivability of your Beetles and makes Scarab Host spawn a Beetle once every 4 Basic Attacks. As you can imagine, this Talent has synergy with any Scarab Host-related Talent: Legion of Beetles at Level 1, Leeching Scarabs at Level 7, and Burning Beetles at Level 13.
Level 20 Talents for Anub'arak
Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 165 (+4% per level) damage and returns to heal Anub'arak for 80 (+4% per level) health.
Staying near the Cocoon allows Anub'arak to extend the duration by up to 6 seconds per Cocoon. Upon exiting the Cocoon, enemies take 50 (+4% per level) damage over 4 seconds. This damage is increased by 100% for each second that they were inside.
- Cooldown: 60 seconds
Gain 10% bonus maximum Health and 20 Spell Armor.
Activate to gain 75 Armor for 4 seconds.
- Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
Although Hive Master is a good Talent that gives you a permanent Vampire Locust which deals damage to a single nearby enemy once every 3 seconds and heals Anub'arak for about half of that amount. The sustain damage and healing provided by this Talent are particularly good for long team fights. All that said, we do not recommend this Talent because Rewind offers more playmaking potential together with additional survivability and more damage.
Cryptweave is a good Talent that can extend the duration of Cocoon, but only if Anub'arak stays within 4.5 range. In addition to that, the targeted Hero will take damage based on how long it lasted. We do not recommend this Talent because Rewind offers more playmaking potential while also allowing you to deal more damage.
The Traitor King is a good Talent that passively gives Anub'arak 10% additional maximum Health and 20 Spell Armor, and it can also be activated once every 60 seconds to gain 75 Armor for a few seconds. The huge amount of survivability provided by this Talent makes Anub'arak way harder to kill with burst damage. All that said, we do not recommend this Talent because Rewind offers more playmaking potential while also giving you some additional survivability, even if not as much as The Traitor King.
Rewind is a strong Talent that allows Anub'arak to instantly reset the cooldown of all his Basic Abilities once every 60 seconds. The effect provided is outstanding and versatile, allowing you to double your burst damage, survivability, and crowd control on demand. Being able to cast Impale and Burrow Charge twice in a row can lead to some of the game's longest crowd control chains. Thanks to Scarab Host, you will be also summoning 3 additional Beetles to assist you, effectively increasing your damage output. Make sure that you have used most if not all your Basic Abilities before using Rewind, else you will waste part or all of its effect.
- 15 Dec. 2020: Builds fixed.
- 04 Nov. 2020: Guide reviewed for the latest Balance Update.
- 28 Oct. 2020: Builds fixed.
- 10 Oct. 2020: Guide reviewed for the latest Balance Update.
- 19 Aug. 2020: Burning Beetles added.
- 19 Jul. 2020: Talents reviewed and updated.
- 20 Jun. 2020: Talents reviewed following June 3 balance patch. No changes to Talent recommendations.
- 05 Apr. 2020: Description reviewed for Bed of Barbs.
- 27 Jan. 2020: Guide reviewed following January 22 balance patch. No changes to Talent recommendations.
- 26 Jun. 2019: Guide reviewed and updated.
- 05 Feb. 2019: Talents and recommendations updated following Legion of Beetles rework.
- 20 Jan. 2019: Build recommendations updated.
- 30 Jun. 2018: Updated for the latest Balance update.
- 14 Jan. 2018: Updated Balance build.
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