Welcome to our Talents page for Anub'arak. Here, we give you an overview of how strong each of Anub'arak's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Anub'arak's Talent Build
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Anub'arak's Talent Build Cheatsheet
Hardened Carapace BuildRecommended
Anub'arak's Hardened Carapace Build increases his mobility, survivability, and damage during prolonged team fights.
We recommend this Build because it gives you the highest amount of survivability thanks to Nerubian Armor at Level 1 combined with Chitinous Plating at Level 7, especially against Spell Damage, and allows you to get away from danger with the help of Shed Exoskeleton at Level 4.
Burrow Charge BuildSituational
Scarab Host BuildBeginner
Anub'arak's Scarab Host Build increases his damage output and survivability during prolonged team fights.
The increased damage comes from Burning Beetles at Level 13 while the survivability comes from Leeching Scarabs at Level 7, both empowered by Legion of Beetles at Level 1 and Beetle, Juiced at Level 16.
Level 1 Talents for Anub'arak
Increase Hardened Carapace's Spell Armor by 20.
Beetles have 30 Spell Armor. Automatically spawn a Beetle every 12 seconds. Can be toggled on and off.
Legion of Beetles is a good Talent that improves your ability to intercept enemy skillshot directed towards you or allied Heroes. You also get an additional Beetle, slightly increasing your damage output.
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30.
Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
Regeneration Master is a decent Talent that increases your Health Regeneration and, later in the game, your maximum Health.
Level 4 Talents for Anub'arak
Create a bed of spikes along Impale's path that slows enemies by 25% and deals 21 (+4% per level) damage per second. Spikes persist for 3.5 seconds.
Bed of Barbs improves Impale by adding a respectable area of effect movement speed reduction effect to it. The value of this Talent becomes particularly noticeable after picking up Acid Drenched Mandibles, which will trigger repeatedly against any foe caught by Bed of Barbs.
The Talent also helps with early-game waveclear, should you need to. Keep in mind that Impale should never be wasted to damage Minions if there are enemy Heroes around, as it is a key Ability for Anub'arak.
Harden Carapace grants 30% increased Movement Speed for 3 seconds.
Shed Exoskeleton provides Anub'arak with a strong and reliable Movement Speed increase effect that makes up for the lack of mobility right after using Burrow Charge. Being based on Harden Carapace, this Talent has synergy with Chitinous Plating at Level 7 which provides cooldown reduction for it.
Increases Burrow Charge range by 20% and damage by 100%.
The damage bonus is always welcome, especially if your team wants to burst down enemy Heroes as fast as possible.
Level 7 Talents for Anub'arak
While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 second, up to 3 seconds.
Chitinous Plating has the potential of nearly halving the cooldown of Harden Carapace. This translates into more survivability, more Beetles, and, later on, more damage, through Urticating Spines at Level 13.
Burrow Charge also grants a 345 (+4% per level) point Shield for 5 seconds.
Subterranean Shield provides Anub'arak with a substantial survivability increase that is conveniently located on his main initiation tool. Subterranean Shield becomes particularly potent when combined with Epicenter at Level 16.
Beetles gain 30% bonus attack damage and they heal Anub'arak for 50% of their damage with each attack if he is nearby.
Level 10 Talents for Anub'arak
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.
- Mana: 75
- Cooldown: 100 seconds
Deal 68 (+4% per level) damage per second to nearby enemies. Each enemy damaged restores 24 (+4% per level) Health. Lasts 6 seconds.
Locust Swarm is a situational Heroic Ability that makes Anub'arak extremely difficult to take out for its duration, on top of making him impossible to ignore due to the Ability's sheer area of effect damage output.
You should pick this Heroic Ability only if you expect to not get any value from Cocoon, so when the enemy team has multiple tools to blow it up immediately and you cannot block them in the way explained below.
- Mana: 70
- Cooldown: 70 seconds
Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 7 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
Cocoon is a strong Heroic Ability that can be used to get numerical advantage for a few seconds, usually enough to secure a kill.
Use Cocoon on Heroes who possess tools to destroy it in less than 2-3 seconds. Alternatively, engage them so that they cannot break it immediately due to being unable to act. If those tips cannot be applied to the game you are playing, then consider picking Locust Swarm instead.
Level 13 Talents for Anub'arak
Casting Harden Carapace will also deal 80 (+4% per level) damage to nearby enemies. Deals double damage against Heroes.
Deal 21 (+4% per level) damage per second to nearby enemies. Beetles deal 6 (+4% per level) damage per second to nearby enemies.
Burning Beetles is a good Talent that provides a lot of sustain damage when combined with some Scarab Host-related Talents: Legion of Beetles at Level 1 and Beetle, Juiced at Level 16. The damage done via this Talent counts as Spell Damage.
Attacking a Hero that is slowed, rooted, or stunned increases Anub'arak's Basic Attack damage by 70% for 3 seconds.
Acid Drenched Mandibles is a good Talent that provides a good amount of sustained damage on enemy Heroes recently affected by specific crowd control effects. The damage done via this Talent counts as Physical Damage.
Level 16 Talents for Anub'arak
Increases Burrow Charge impact area by 60% and lowers the cooldown by 1 second for each Hero hit.
Enemy Heroes hit by Burrow Charge or Impale have their Spell Power reduced by 50% for 4 seconds.
Debilitation is a good Talent that reduces the spell power of enemy Heroes recently hit with Impale or Burrow Charge, halving all the damage and healing they deal with their Abilities (for example Whitemane's kit).
Passive: Beetles gain 30% increased health.
Every 4th Basic Attack spawns a Beetle.
Level 20 Talents for Anub'arak
Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 165 (+4% per level) damage and returns to heal Anub'arak for 80 (+4% per level) health.
Although Hive Master is a weak Talent that gives you a permanent Vampire Locust which deals damage to a single nearby enemy once every 3 seconds and heals Anub'arak for about half of that amount.
The sustain damage and healing provided by this Talent are particularly good for long team fights. All that said, we do not recommend this Talent because Rewind offers more playmaking potential together with additional survivability and more damage.
Staying near the Cocoon allows Anub'arak to extend the duration by up to 6 seconds per Cocoon. Upon exiting the Cocoon, enemies take 50 (+4% per level) damage over 4 seconds. This damage is increased by 100% for each second that they were inside.
We do not recommend this Talent because Rewind offers more playmaking potential while also allowing you to deal more damage.
- Cooldown: 60 seconds
Gain 10% bonus maximum Health and 20 Spell Armor.
Activate to gain 75 Armor for 4 seconds.
The Traitor King is a situational Talent that passively gives Anub'arak 10% additional maximum Health and 20 Spell Armor, and it can also be activated once every 60 seconds to gain 75 Armor for a few seconds.
- Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
Rewind is a strong Talent that allows Anub'arak to instantly reset the cooldown of all his Basic Abilities once every 60 seconds.
Thanks to Scarab Host, you will be also summoning 3 additional Beetles to assist you, effectively increasing your damage output.
Make sure that you have used most if not all your Basic Abilities before using Rewind, else you will waste part or all of its effect.
- 20 May 2021: Builds updated.
- 22 Mar. 2021: Builds updated.
- 09 Mar. 2021: Builds and Talents updated.
- 25 Feb. 2021: New layout.
- 15 Dec. 2020: Builds fixed.
- 04 Nov. 2020: Guide reviewed for the latest Balance Update.
- 28 Oct. 2020: Builds fixed.
- 10 Oct. 2020: Guide reviewed for the latest Balance Update.
- 19 Aug. 2020: Burning Beetles added.
- 19 Jul. 2020: Talents reviewed and updated.
- 20 Jun. 2020: Talents reviewed following June 3 balance patch. No changes to Talent recommendations.
- 05 Apr. 2020: Description reviewed for Bed of Barbs.
- 27 Jan. 2020: Guide reviewed following January 22 balance patch. No changes to Talent recommendations.
- 26 Jun. 2019: Guide reviewed and updated.
- 05 Feb. 2019: Talents and recommendations updated following Legion of Beetles rework.
- 20 Jan. 2019: Build recommendations updated.
- 30 Jun. 2018: Updated for the latest Balance update.
- 14 Jan. 2018: Updated Balance build.
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