Welcome to our Talents page for Anub'arak. Here, we give you an overview of how strong each of Anub'arak's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Anub'arak's Talent Build
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|4||✔ ✘ ✔|
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|13||? ? ✔|
|16||✔ ? ✘|
|20||✘ ✘ ✘ ✔|
Anub'arak's Talent Build Cheatsheet
Balanced BuildTalent calculator »
This Balanced Build seeks to provide Anub'arak with a healthy mix of offense, defense, and crowd control. Key defensive aspects of the build lie in the synergistic interaction between Subterranean Shield and Epicenter to readily generate powerful Shields. Offensively, the build exploits the movement speed reduction and stunning effects provided by Impale, Bed of Barbs or Underking, and Burrow Charge to reliably trigger Acid Drenched Mandibles. For crowd control purposes, most of the aforementioned Talents come into play, with Epicenter making team-wide hits with Burrow Charge particularly debilitating. At Hero Level 20, Rewind more or less allows you to double any of the above tricks for one of the game's most powerful power spikes.
Level 1 Talents for Anub'arak
Increase Hardened Carapace's Spell Armor by 20.
Beetles have 30 Spell Armor. Automatically spawn a Beetle every 12 seconds. Can be toggled on and off.
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30.
Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
Legion of Beetles indirectly improves Anub'arak's survivability and damage output by passively creating more fodder Beetles to absorb skillshots and distract Minions and Structures. As such, it is particularly effective against Heroes who rely on skillshots, such as Li-Ming. Legion of Beetles is never a bad choice, though the alternatives may provide more niche utility under the right circumstances. Legion of Beetles can be picked in most matches.
Nerubian Armor stacks up with Anub'arak's 40-point Spell Armor from Harden Carapace to make him unnaturally difficult to take down for Ability-reliant Heroes. Even against Heroes that do not rely on Abilities as their main damage source, Nerubian Armor will find a way to passively improve your survivability. Pick against two or more casters.
Regeneration Master is the alternative to Nerubian Armor. Although it is more versatile, in that its Health Regeneration and later Health bonus "mitigate" more damage types, it needs to be built over time, whereas Nerubian Armor pays off right away. Pick Regeneration Master if the opposing team features absolutely no Ability-reliant Heroes.
Level 4 Talents for Anub'arak
Create a bed of spikes along Impale's path that slows enemies by 25% and deals 21 (+4% per level) damage per second. Spikes persist for 3.5 seconds.
Harden Carapace grants 30% increased Movement Speed for 3 seconds.
Increases Burrow Charge range by 20% and damage by 100%.
Bed of Barbs greatly improves Impale by adding a respectable area of effect movement speed reduction effect to it. The value of this Talent becomes particularly noticeable after picking up Acid Drenched Mandibles, which will trigger repeatedly against any foe caught by Bed of Barbs. The Talent also helps with early-game waveclear; simply aim right down a Minion wave with Impale.
Shed Exoskeleton provides Anub'arak with a strong and reliable movement speed increase effect. It does, however, compete with Bed of Barbs, which, for the reasons described above, is an outstanding Talent.
Level 7 Talents for Anub'arak
While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 second, up to 3 seconds.
Burrow Charge also grants a 345 (+4% per level) point Shield for 5 seconds.
Beetles gain 20% bonus attack damage and they heal Anub'arak for 50% of their damage with each attack if he is nearby.
Chitinous Plating has the potential of nearly halving the Cooldown of Harden Carapace. This translates into more survivability, more Beetles, and, later on, more damage, through Urticating Spines. This Talent is a versatile alternative to Subterranean Shield, when combined with Urticating Spines, if the opposing team relies on Abilities to inflict their damage, and would prevent you from landing Basic Attacks to benefit from Acid Drenched Mandibles.
Subterranean Shield provides Anub'arak with a substantial survivability increase that is conveniently located on his main initiation tool. Subterranean Shield becomes particularly potent when combined with Epicenter.
Leeching Scarabs offers a mediocre amount of self-sustain while out of Player combat. In combat, however, Beetles often die quickly to incidental area of effect damage, making the Talent less than effective then. Burst survivability is generally more valuable to Anub'arak, whose playstyle revolves around quick, decisive attacks as opposed to prolonged combat.
Level 10 Talents for Anub'arak
- Mana: 75
- Cooldown: 100 seconds
Deal 62 (+4% per level) damage per second to nearby enemies. Each enemy damaged restores 21 (+4% per level) Health. Lasts 6 seconds.
- Mana: 70
- Cooldown: 70 seconds
Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 7 seconds. Allies of the Hero can attack the cocoon to break it and free them early.
At this level, Heroic Abilities become available. Both Heroic Abilities have already been described in the abilities section; refer to it for more information.
Locust Swarm makes Anub'arak extremely difficult to take out for its duration, on top of making him impossible to ignore due to the Ability's sheer area of effect damage output. Locust Swarm's only downside is a lengthy Cooldown that reflects its power and versatility. Pick if you do not have an important target to use Cocoon against, which means almost never.
As of the current metagame state, many teams elect to pick a single, powerful single-target healer such as Malfurion or Rehgar. Cocoon can make it difficult for such team compositions to survive, as instantly disabling these Heroes can essentially negate the usefulness of their defensive Heroic Abilities. Avoid picking Cocoon against Tracer and Valla, however, as they possess means of very quickly destroying the Cocoon.
Level 13 Talents for Anub'arak
Deal 23 damage per second to nearby enemies.
Casting Harden Carapace will also deal 80 (+4% per level) damage to nearby enemies. Deals double damage against Heroes.
Attacking a Hero that is slowed, rooted, or stunned increases Anub'arak's Basic Attack damage by 70% for 3 seconds.
Acid Drenched Mandibles provides Anub'arak with some of the single-target damage potential he so sorely lacks. You need to use as many Basic Attacks as possible against enemies that are affected by crowd control whenever you can to really make the best of this Talent.
Level 16 Talents for Anub'arak
Increases Burrow Charge impact area by 60% and lowers the cooldown by 1 second for each Hero hit.
Enemy Heroes hit by Burrow Charge have their Spell Power reduced by 50% for 4 seconds.
Every 3rd Basic Attack against enemy Heroes spawns a Beetle.
The potency of the Cooldown reduction provided by Epicenter cannot be understated, as Burrow Charge and its other related Talents are key to Anub'arak. The increased area of effect is also extremely helpful in reliably hitting more targets, making the Talent synergise with itself.
Debilitation has niche usefulness against team compositions that feature two or more Ability-damage reliant Heroes, such as Alarak, Cho'gall, Gul'dan, Jaina, Kael'thas, Li-Ming, Nazeebo, or Ragnaros. Otherwise, you are likely to get more out of Epicenter.
Level 20 Talents for Anub'arak
Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 153 (+4% per level) damage and returns to heal Anub'arak for 37 (+4% per level) health.
Staying near the Cocoon allows Anub'arak to extend the duration by up to 4 seconds per Cocoon.
- Cooldown: 60 seconds
Activate to gain 75 Armor for 4 seconds, taking 75% less damage.
- Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
Although Hive Master adds a significant amount of damage and self-healing, making Anub'arak one of the strongest duelists, the Talent typically comes into play so late that team fight-oriented Talents should be prefered. Still, if you feel that your team sorely lacks damage, Hive Master may be the way to go.
Cryptweave requires Anub'arak to remain relatively close to Cocoon's target for to see any value. However, the Ability is often used specifically against Healers, whom tend to remain away from combat. The only exception to this would be Kharazim, against whom the Talent may be viable as a counter to Divine Palm.
Hardened Shield does not fit Anub'arak's game plan particularly well. To develop on this further, Anub'arak is meant to be played aggressively, using crowd control to setup for kills. After using his important Cooldowns, Anub'arak essentially becomes a mild annoyance. Surviving for a few more seconds through Hardened Shield at the cost of the outstanding Rewind alternative is simply not worth it.
Rewind is outstanding and versatile, allowing you to double your short term damage, survivability, and crowd control on demand. Double-casting Impale and Burrow Charge can lead to some of the game's longest crowd control chains, and the possibility of quickly summoning six Beetles to assist you is significant. Simply make sure that you have used all of your Basic Abilities before using Rewind, so as to not waste its effect entirely.
- 26 Jun. 2019: Guide reviewed and updated.
- 05 Feb. 2019: Talents and recommendations updated following Legion of Beetles rework.
- 20 Jan. 2019: Build recommendations updated.
- 30 Jun. 2018: Updated for the latest Balance update.
- 14 Jan. 2018: Updated Balance build.
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