Mal'Ganis Abilities and Strategy
Welcome to our Abilities page for Mal'Ganis. Here, we give you an overview of every ability in Mal'Ganis' kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Mal'Ganis' other abilities. We also give you strategy tips to play Mal'Ganis efficiently.
Mal'Ganis' Tips and Tricks
- Charges of a single Fel Claws cast can be spaced out to maximize mobility and counter-play opportunities.
- Use the Bonus Armor of Necrotic Embrace to mitigate incoming damage upon engaging in a teamfight or skirmish.
- Night Rush can be used offensively to track down and set up kills or defensively to peel away aggressive enemy Heroes from Mal'Ganis or a vulnerable ally.
- A well-timed Carrion Swarm can prevent Mal'Ganis from being taken down by otherwise lethal enemy focus-fire.
- Dark Conversion can be used at low Health to immediately cripple seemingly impenetrable enemy frontline.
Vampiric Touch (Trait)
Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.
Vampiric Touch is Mal'Ganis' primary source of survivability and the main reason for his success in the off-lane and during duels. The amount of self-healing provided by this ability is something no opponent should overlook, as Mal'Ganis will oftentimes start a trade with less Health than his target and still come out ahead. Although the self-healing of Vampiric Touch is greater when damaging enemy Heroes, Mal'Ganis should always attempt to stay topped-off before entering an engagement by whittling down nearby enemy Minions (unless planning to strategically use Mal'Ganis' low Health to deal additional damage with Frenzied Assault or Dark Conversion.
- Mana: 45
- Cooldown: 8 seconds
Violently slash in the chosen direction, dealing 69 (+4% per level) damage to enemies.
Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
Fel Claws is Mal'Ganis' primary tool for mobility and dealing damage during encounters. Fel Claws is an AoE swipe of damage that affects all enemies caught within the path. Once the first charge of Fel Claws is cast, the ability's cooldown will begin although the second and third charge can still be used during the 8 second window. The third and final charge of Fel Claws will also mini-stun all enemies hit. Although Fel Claws provides great damage to all enemies struck, Mal'Ganis should never risk ignoring his allies' target of focus-fire in an attempt to strike two or more other grouped targets.
- Mana: 35
- Cooldown: 8 seconds
Desecrate the air, dealing 110 (+4% per level) damage to nearby enemies and gaining 25 Armor for 3 seconds.
Necrotic Embrace brings some nice additional AoE damage to Mal'Ganis' kit and is a phenomenal source of damage mitigation in the form of Armor. This Armor will significantly help keep Mal'Ganis alive after diving into the enemy team with Fel Claws. The Armor provided by Necrotic Embrace lasts for almost half of the ability's 8-second Cooldown, allowing Mal'Ganis to have Armor active for a rather impressive amount of time during an encounter.
- Mana: 70
- Cooldown: 16 seconds
After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
Night Rush grants Mal'Ganis a nice boost in Movement Speed after a short delay. Any enemy Heroes that Mal'Ganis passes through during Night Rush will be put to sleep for 2.5 Seconds. This ability helps prevent Mal'Ganis from being body-blocked while attempting to reposition during teamfights. Night Rush has a multitude of uses depending on the scenario Mal'Ganis finds himself in. The sleep portion of Night Rush can be used to set up nice crowd-control combos, while the movement speed increase can be used to hunt down vulnerable enemies attempting to flee or disengage from a poorly executed engagement.
- Mana: 70
- Cooldown: 80 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 126 (+4% per level) damage per second to enemies.
Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Carrion Swarm can deal moderate damage to several enemy Heroes, while healing up Mal'Ganis a sizable amount. Carrion Swarm can be used as a great source of survivability and escape, especially after getting quickly burst down upon engagement. Keep in mind that this ability does require a 1-second cast time, and can be easily interrupted by an opponent. Should Carrion Swarm be canceled, Mal'Ganis will have a very difficult time recovering from the lack of self-healing and downtime in damage out-put.
- Mana: 70
- Cooldown: 80 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Dark Conversion is an incredibly unique Heroic ability that requires quite a bit of finesse to effectively pull off. This ability causes Mal'Ganis to swap Health percentages with the target after a short delay, regardless of the Health of Mal'Ganis or the target. Mal'Ganis may sometimes find himself actually healing the desired target instead of dealing damage to them, all the while reducing his own Health pool. Because of the percent Health competent of this ability, Dark Conversion works incredibly well against high-Health Tanks or Bruisers that would otherwise be able to mitigate large portions of damage very easily. Much like Carrion Swarm, Dark Conversion can be interrupted upon channel, leaving Mal'Ganis vulnerable to quick burst. Because of this, Dark Conversion pairs very well with abilities that grant Mal'Ganis Invulnerability without healing him, such as Uther's Divine Shield or Medivh's Force of Will.
- 19 Jun. 2019: Updated Mal'Ganis' abilities page to better reflect the current state of the game.
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