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Tracer Talents

Last updated on Oct 18, 2017 at 06:12 by Straften 11 comments

Table of Contents

Tracer Image

General Information

On this page, we present the viable talent choices for playing Tracer in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Tracer guide can be accessed from the table of contents on the right.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Talent Build

Level Choices
1 Pulse Strike Slipstream Tracer Rounds ?
4 Parting Gift Is That a Health Pack?! ? Untouchable ?
7 Jumper Bullet Time ? Spatial Echo ?
10 Sticky Bomb ? Quantum Spike Pulse Rounds ?
13 Bullet Spray Ricochet Leeching Rounds
16 Sleight of Hand Focus Fire ? Locked and Loaded ?
20 Get Stuffed! ? Total Recall Composition B ?
Create your own build and share it with friends!

2. Common Talent Paths

2.1. Burst Damage Build (talent calculator link)

The Burst Damage build focuses on killing out of position enemies as fast as possible. Numbers advantages usually decide map control in Heroes of the Storm; this build will give you the tools you need to delete most enemy Heroes who stray too far from safety.

2.2. Basic Attack Build (talent calculator link)

The Basic Attack build is good against team compositions that lack Abilities that target Tracer directly. Because this build deals sustained damage, its effectiveness will scale with the amount of time that you can safely remain within Basic Attack range.

3. Level 1 Talents

Tracer Pulse Strike
Pulse Strike (Level 1) Tracer

Increases Melee's Pulse Bomb charge from 10% to 20% against Heroes.

Tracer Slipstream
Slipstream (Level 1) Tracer

Increases the amount of time Recalled by 1 second.

Tracer Tracer Rounds ?
Tracer Rounds (Level 1) Tracer

Basic Attacks reveal enemies for 4 seconds.

3.1. Discussion

Pulse Strike Icon Pulse Strike increases the number of times you can use Pulse Bomb, which will increase the frequency with which you have kill potential. Consider Pulse Strike when you are facing enemy Heroes who you can Melee Icon Melee safely without using Recall Icon Recall. Pulse Strike is also useful for decreasing the charge time of Pulse Bomb Icon Pulse Bomb when going with Quantum Spike Icon Quantum Spike or Sticky Bomb Icon Sticky Bomb at Level 10.

Slipstream Icon Slipstream allows you to stop and brawl for 1 second, while still having Recall deliver you to a safe place upon activation. Tracer Rounds Icon Tracer Rounds currently has better overall synergy with Basic Attacks than Slipstream does. For this reason, Slipstream is not recommended at this time.

Tracer Rounds Icon Tracer Rounds can be useful when chasing enemies into Bushes or Vents, or around corners. When you would normally lose vision of your target and be unable to continue attacking, this Talent allows you to continue your assault. It will also prevent enemy Heroes from entering Stealth while they are revealed. In addition, you will maintain vision of recently attacked enemy Heroes for a short time after Recalling away.

4. Level 4 Talents

Tracer Parting Gift
Parting Gift (Level 4) Tracer

Recall leaves behind 3 bombs that deal 240 (+4% per level) damage each to different targets.

Tracer Is That a Health Pack?! ?
Is That a Health Pack?! (Level 4) Tracer

Increases Regeneration Globe and Healing Fountain healing by 100%.

Tracer Untouchable ?
Untouchable (Level 4) Tracer

Quest: Takedowns increase Tracer's Basic Attack damage by 2%, up to 30%. These bonuses are lost on death..

4.1. Discussion

Parting Gift Icon Parting Gift adds damage to Recall Icon Recall, which otherwise deals no damage. The drawback is that you can only use this Talent once every 26 seconds, and will often have longer periods between uses. The benefit is that you can use it to deal lethal damage, and instantly retreat to safety.

Is That a Health Pack?! Icon Is That a Health Pack?! can help you sustain if you are taking a lot of poke damage. Consider this Talent if you often find yourself low on Health by level 4.

Untouchable Icon Untouchable can add a lot of damage to your Basic Attacks, but you will lose that damage if you die. Untouchable will add a lot of damage over the corse of the game, provided that you play carefully.

5. Level 7 Talents

Tracer Jumper
Jumper (Level 7) Tracer

Increases Blink's charges by 1.

Tracer Bullet Time ?
Bullet Time (Level 7) Tracer

Basic Attacks lower the cooldown of Blink by 0.1 seconds.

Tracer Spatial Echo ?
Spatial Echo (Level 7) Tracer

Hero Takedowns grant 2 charges of Blink.

5.1. Discussion

Jumper Icon Jumper allows you to make a much wider range of plays. You can use 2 charges of Blink Icon Blink offensively, and still have 2 to use after Recalling away. It also allows you to chase down kills that would be otherwise impossible to secure.

Bullet Time Icon Bullet Time allows you to Blink Icon Blink more often in situations where you are able to Basic Attack constantly. Take Bullet Time when the enemy team composition has a lot of skillshots to dodge, and a lack of targeted damage to stop you with.

Spatial Echo Icon Spatial Echo allows you to chase down fleeing enemy teams and potentially secure multiple kills, by resetting Blink on each kill. This is less reliable than Jumper, but can be a lot of fun if you find the enemy team escaping with low Health quite often.

6. Level 10 Talents

Tracer Sticky Bomb ?
Sticky Bomb (Level 10) Tracer

Increases Pulse Bomb's radius by 50% and enemies hit are slowed by 70% for 3 seconds.

Tracer Quantum Spike
Quantum Spike (Level 10) Tracer

Pulse Bomb deals an additional 10% of the primary target's maximum Health.

Tracer Pulse Rounds ?
Pulse Rounds (Level 10) Tracer

Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.

6.1. Discussion

Sticky Bomb Icon Sticky Bomb transforms Pulse Bomb into a better follow-up Ability. Sticky Bomb is strong on maps with many choke-points, and with combo oriented team compositions.

Quantum Spike Icon Quantum Spike deals increased damage to targets based on their maximum Health. This allows Tracer to deal more damage with each Pulse Bomb Icon Pulse Bomb. While it has a greater effect on Heroes with large Health pools, the extra percent Health damage adds burst damage to all takedown attempts. This Heroic will usually help you secure takedowns faster than the others, and is recommended for this reason.

Pulse Rounds Icon Pulse Rounds greatly increases the range and charge rate of Pulse Bomb Icon Pulse Bomb. This, in turn, increases the frequency with which Pulse Bomb may be cast, and the number of positions from which you can stick it to enemy Heroes. The increased range also makes Pulse Rounds the safest version to apply.

7. Level 13 Talents

Tracer Bullet Spray
Bullet Spray (Level 13) Tracer

Increases Melee's radius by 30%, and causes it to damage all enemies in range.

Tracer Ricochet
Ricochet (Level 13) Tracer

Tracer's Basic Attacks have a 50% chance to hit another nearby enemy, prioritizing Heroes.

Tracer Leeching Rounds
Leeching Rounds (Level 13) Tracer

Basic Attacks against Heroes heal Tracer for 20% of their damage dealt.

7.1. Discussion

Bullet Spray Icon Bullet Spray increases Tracer's damage in team fights, and gives her much needed waveclear. Take this if you have a reliable healer and need more AoE damage.

Ricochet Icon Ricochet does not reliably increase your useful damage. Ricochet can be used to poke Heroes who are behind Minions or Mercenaries, because the bouncing Basic Attacks prioritise Heroes. It is not reliable in team fights because the bonus damage will be spread between all Heroes in range. Also, Ricochet procs do not apply Tracer Rounds Icon Tracer Rounds's reveal effect.

Leeching Rounds Icon Leeching Rounds makes damage trading much more efficient. It will allow you to deal more damage by keeping you in the fight where you would otherwise need to retreat. It does not help with waveclear at all; do not take this if you require additional waveclear on your team.

8. Level 16 Talents

Tracer Sleight of Hand
Sleight of Hand (Level 16) Tracer

Reduces Reload time by 50%. This equals 20% more damage per second.

Tracer Focus Fire ?
Focus Fire (Level 16) Tracer

If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 94 (+4% per level) bonus damage. This is equal to 35% of the total magazine.

Tracer Locked and Loaded ?
Locked and Loaded (Level 16) Tracer

Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.

8.1. Discussion

Sleight of Hand Icon Sleight of Hand increases your damage per second unconditionally. It does not require planning or good timing, it just works. It is a great Talent to take if you are just learning Tracer, or if you are a seasoned Tracer player facing a difficult matchup.

Focus Fire Icon Focus Fire is a good option if you will be able to reliably Basic Attack single targets with entire magazines. Focus Fire is strong on Maps that have frequent PvE battles involving high Health enemies, like the Immortals on Battlefield of Eternity. Consider taking it in these situations if you are having difficulty acclimating to Locked and Loaded Icon Locked and Loaded.

Locked and Loaded Icon Locked and Loaded is the hardest Talent to use effectively in this tier, but has the highest potential damage bonus. This Talent further increases her mechanical difficulty, while increasing your damage if you can reliably land the timed Reload. Bonus damage from Locked and Loaded increases healing of Leeching Rounds Icon Leeching Rounds. Take this Talent if you are up to the challenge. While adjusting to this Talent, try "priming" it on Minons and holding the bonus damage for an enemy Hero. This will allow you to practice the Reload timing, and will guarantee the 40% bonus damage for the first magazine used against a Hero.

9. Level 20 Talents

Tracer Get Stuffed! ?
Get Stuffed! (Level 20) Tracer

Reduces Melee's cooldown by 3 seconds. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knocks the target away.

Tracer Total Recall
Total Recall (Level 20) Tracer

Recall's cooldown is increased by 8 seconds, but it heals Tracer equal to the amount of Health she lost during that time.

Tracer Composition B ?
Composition B (Level 20) Tracer

Successfully sticking a Pulse Bomb to an enemy Hero also drops another one at their feet that deals 50% damage and explodes slightly earlier.

9.1. Discussion

Get Stuffed! Icon Get Stuffed!'s displacement effect can be used to hit enemies out of position, and has strong synergy with Sticky Bomb Icon Sticky Bomb. It can be difficult to use this Talent correctly; however when properly executed, it is similar to Muradin's Haymaker Icon Haymaker. Take this Talent if you want the ability to displace enemies.

Total Recall Icon Total Recall returns all recently lost Health when Recall is activated, effectively making it a burst heal. Because Tracer normally struggles with self-sustain, this Talent is very strong. The added 8 second cooldown to Recall is inconvenient; however, you will seldom Recall more than once during late-game team fights anyway.

Composition B Icon Composition B is very strong on combo oriented teams, especially when you pair it with Sticky Bomb Icon Sticky Bomb.

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