Garrosh Talents
Welcome to our Talents page for Garrosh. Here, we give you an overview of how strong each of Garrosh's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Garrosh's Talent Build
Level | Choices |
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1 |
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4 |
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7 |
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10 |
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13 |
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16 |
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20 |
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Garrosh's Talent Build Cheatsheet
Groundbreaker Build
RecommendedGarrosh's Groundbreaker Build gives him more survivability in the form of Shields
when hitting enemy Heroes with Groundbreaker,
something that will not work against high-mobility Heroes.
In particular, Garrosh becomes more durable thanks to the synergy
between the cooldown reduction on Groundbreaker
by
Warbreaker at Level 1 and the Shield generation
by
Defensive Measures at Level 16.
Earthshaker further increases
Garrosh's already good crowd control
by giving him another tool to interrupt enemy Heroes.
Bloodthirst Build
SituationalGarrosh's Bloodthirst Build gives him more survivability in the form of healing
when hitting enemy Heroes with Bloodthirst,
something that is weak to healing reduction effects.
In particular, Garrosh can heal himself more than usual thanks to the synergy
between Seasoned Soldier at Level 16
and
Bloodcraze at Level 13.
Level 1 Talents for Garrosh


Quest: Stun Heroes with Groundbreaker.
Reward: After Stunning 5 Heroes, Groundbreaker's Stun deals an additional 165 (+4% per level) damage over 3 seconds to Heroes.
Reward: After Stunning 15 Heroes, permanently reduce Groundbreaker's cooldown by 2 seconds.


Increase Wrecking Ball's throw range by 25% and its damage by 125%.


- Cooldown: 15 seconds
Activate to deal 111 (+4% per level) damage to a target enemy and Slow them by 35% for 3 seconds. Enemy Heroes hit receive 30% reduced healing for 3 seconds.
Discussion
Warbreaker is a strong Quest-based Talent that provides bonus damage andÂ
cooldown reduction to
Groundbreaker, something that makes
it a solid choice to empower Garrosh's survivability in combination with
Defensive Measures at Level 13.
Contrary to most Quests, the bonus damage is scaling with Team Level.
Unrivaled Strength is a decent Talent that slightly increases how far the
target will be thrown by
Wrecking Ball while also
increasing the damage done to them by a solid amount, about 50% more than
Warbreaker after Quest completion and about the same
as
Body Check.
Body Check is a situational Active-based Talent
that can be used to counter high amount of burst healing
in the enemy team (for example against Whitemane).
Body Check also applies a Slow and deals a decent amount of damage, about 50% less than
Warbreaker after Quest completion and about the same
as
Unrivaled Strength.
Level 4 Talents for Garrosh


Increase Bloodthirst's damage against non-Heroes by 70%. Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.


Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.


- Cooldown: 40 seconds
Activate to become Unstoppable for 1.5 seconds.
Discussion
In For the Kill is a moot talent, as it adds very
little to Garrosh's kit. Single-target wave clear talents usually do not perform well,
especially on Tanks, who are usually not responsible to deal with Minion Waves and Mercenaries
in the first place.
Thirst for Battle is probably the easiest talent to most
effectively use at Level 4 since it provides Garrosh passive cooldown reduction to
Bloodthirst while he is attacking enemy Heroes. The
reduced cooldown of Bloodthirst will not only give Garrosh a little bonus
sustained damage during longer teamfights, but the more consistent 10% Heal to
his missing Health will also grant him more staying power in the frontline.
Indomitable's strength as a talent option relies
heavily on each individual player's mechanical skill and game knowledge in order
to use the Unstoppable duration most effectively.
It is especially
effective against enemy teams with multiple sources of lock-down that will allow
enemies to quickly isolate and pick off Garrosh or kite
him while he attempts to engage or flee.
Level 7 Talents for Garrosh


Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.


Basic Attacks against Heroes reduce the target's Spell Power by 40% for 2.5 seconds.


- Cooldown: 45 seconds
Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 (+4% per level) damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds.
While in flight, allied Heroes are Unstoppable.
Discussion
Intimidation, just like
Oppressor ,
suffers from having a relatively weak reward for an incredibly high investment.
Continuously attacking certain
targets and potentially missing crucial opportunities
for making big plays because of
Into the Fray being
neglected is not a good bargain in our opinion.
Oppressor is too situational to be considered a
reliable talent choice. First of all, Garrosh is usually not in Basic Attack range of enemy
Mages or Healers, unless they are extremely out of position. Second, even if Garrosh
successfully attacks a Spell-dependent target, he neglects a potentially life-saving
and playmaking tool, which is
Into the Fray.
Into the Fray is a strong repositioning tool
that works exactly like
Wrecking Ball but with
an allied target. The Talent can be used both offensively to help a strong
frontline allied Hero engage, or defensively to peel
a vulnerable teammate away from a threatening enemy. This Talent works best
when Garrosh is teamed up with an ally who can lock-down multiple targets with
reliable crowd control and will be able to survive
the immediate focus they will endure after being thrown in. Great candidates
for this are tank Heroes such as
E.T.C.,
Diablo, or
Arthas. Into the Fray
also causes the targeted ally to become Unstoppable, potentially preventing
them from falling victim to an otherwise lethal situation.
Level 10 Talents for Garrosh


- Mana: 40
- Cooldown: 50 seconds
Silence nearby Heroes and force them to attack Garrosh for 2 seconds.


- Mana: 25
- Charges: 3
- Recharge Time: 8 seconds
Deal 50 (+4% per level) damage to nearby enemies and Slow them by 40% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.
Stores up to 3 charges.
Discussion
The first of Garrosh's Heroic Ability options, Warlord's Challenge
is a very strong source of AoE
crowd control. Once cast, all enemies caught within
a small radius around Garrosh will become silenced and forced to attack Garrosh
for a 2-second duration. Due to his lack of mobility or
gap-closer, Garrosh will likely have to rely on a well
placed
Groundbreaker in order move in close
enough to successfully cast Warlord's Challenge. The cooldown reset component of
Death Wish can be incredibly devastating should enemies
be picked off in quick succession when grouped too closely.
Decimate, Garrosh's second Heroic Ability option,
focuses more on sustained AoE damage. Unfortunately,
this is not what Garrosh usually needs to provide, as his strengths lie in locking enemy
Heroes down and isolating them in order for his team to gain a tactical advantage. Decimate
does not contribute to either of these strengths.
Level 13 Talents for Garrosh


If Groundbreaker Stuns a Hero, Garrosh gains a 350 (+4% per level) Shield for 6 seconds.


When hitting a Hero, Bloodthirst heals for an additional 15% of Garrosh's maximum Health over 3 seconds.


- Cooldown: 30 seconds
Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.
Discussion
Defensive Measures allows Garrosh to become an
even stronger frontliner and makes him even harder
to burst down after stunning an enemy Hero. Defensive Measures synergizes
wonderfully with
Warbreaker, as the reduced cooldown
of
Groundbreaker will increase the uptime potential
of his bonus shield. It is important to note that the shield granted by
Defensive Measures (as well as any Shield Garrosh receives from any source)
is also affected by the damage mitigation provided by
Armor Up,
meaning that the shield will take even more damage to be removed should
Garrosh receive it at lower Health.
Bloodcraze is a good Talent that tends to be outclassed by
Defensive Measures as a defensive Level 13 Talent option.
However, Bloodcraze is still considered situational as it may be advantageous
to Garrosh against highly mobile melee targets who are difficult to knock-up
with casts of
Groundbreaker (such as Illidan).
Rather than losing
out completely on the benefits of Defensive Measures by not being able to Stun
an enemy Hero with Groundbreaker, Garrosh may still receive the additional
passive Healing granted by his targeted Basic Ability
Bloodthirst.
Double Up is a situational Talent that increases the
damage mitigation provided by
Armor Up. The 100%
bonus to Armor Up can come in clutch, preventing Garrosh from being taken
down especially if he finds himself under heavy fire without the immediate
assistance of his team. Remember that Armor cannot go above or below 75.
As a consequence, this Talent will give its maximum value when Garrosh has about 30% maximum Health or less.
Level 16 Talents for Garrosh


Hitting a Hero with Groundbreaker's Stun and throwing them with Wrecking Ball within 3 seconds reduces Wrecking Ball's cooldown by 10 seconds, regardless of order.


Wrecking Ball Stuns enemies near the impact area for 0.5 seconds.


Gain 5% maximum Health, increase Groundbreaker's Slow duration by 1 second, and Bloodthirst gains an additional charge.
Discussion
Mortal Combo is a decent Talent that can set up
some ridiculously crippling crowd-control
combos. Throwing an enemy Hero with
Wrecking Ball
after stunning them with
Groundbreaker will
result in the two abilities coming off of cooldown around the same time,
meaning that should Garrosh be able to consistently land his Q + E combo,
he can keep repositioning enemies all around a teamfight. This Talent does
rely on Garrosh being able to regularly Stun enemy Heroes with Ground
Breaker so avoid this Talent should this prove difficult during a Match.
Earthshaker is a strong Talent that
will cause whatever enemy Hero Garrosh throws with
Wrecking Ball to be Stunned upon their landing.
You can also throw an enemy towards an enemy Hero to use this Talent as a ranged Stun,
useful to interrupt enemies attempting
to channel a powerful Ability (for example
Holy Word: Salvation by Anduin) or to surprise
enemy Heroes who are trying to flee.
Seasoned Soldier is a good Talent that passively
increases Garrosh's maximum Health by 103 (increasing with level), boosts the Slow duration
of
Groundbreaker from 2 to 3 seconds, and provides an
additional Charge of
Bloodthirst.
While the first and second effects are not that impactful, the third effect is a huge
boost to Garrosh's survivability.
Level 20 Talents for Garrosh


Increase the duration of Warlord's Challenge by 0.5 seconds. If an enemy Hero is killed while Taunted by Warlord's Challenge, its cooldown is reduced by 45 seconds.


Heroes hit by Decimate deal 40% less damage for 3 seconds.


Wrecking Ball now throws the 2 closest enemies.


Body Check gains an additional charge and its healing reduction is increased by an additional 45%.
Discussion
Death Wish is a good Talent that allows Garrosh to
reset the cooldown of
Warlord's Challenge after taking
down an enemy Hero while also increasing the Taunt duration
from 2 to 2.5 seconds.
Deadly Calm is a good Talent that almost halves the damage
done by enemy Heroes hit by
Decimate for a few seconds.
The fact that Decimate has multiple charges and a cooldown reduction component
allows you to potentially keep the debuff active
for a dozen of seconds on multiple enemy Heroes within range. Avoid using multiple Charges on the same
enemy Heroes in quick succession because the second damage reduction effect will not stack
with the first one, but only refresh its duration.
Titanic Might is a strong Talent that doubles the power
of
Wrecking Ball, especially if your team has access to
burst damage to follow up on your
engage. Throwing two enemy Heroes means you will easily
be able to hit both of them with
Warlord's Challenge.
Inner Rage is a situational Talent that drastically increases
the value of
Body Check by adding a second Charge
and more than doubling the healing reduction component. Avoid using both Charges on the same
enemy Hero in quick succession because the second healing reduction effect will not stack
with the first one, but only refresh its duration. For obvious reasons, Inner Rage
can only be picked if
Body Check was chosen at Level 1.
All that said, we do not recommend picking this Talent as it does not provide
enough value compared to the advised
Titanic Might,
as the default duration of 3 seconds from a single Charge is enough to secure
a kill that will allow you to win the team fight in most if not all scenarios.
Changelog
- 24 Oct. 2020: Builds updated.
- 16 Jul. 2020: Builds and Descriptions changed according to the latest Balance Update.
- 11 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 10 Jun. 2019: Revised the Garrosh guide and fixed minor issues. The guide is, overall, up-to-date.
- 25 May 2019: Updated Garrosh's talents and builds due to a major overhaul of the guide.
- 24 Dec. 2017: Talents page updated to reflect the Dec. 20 balance patch notes, particularly the Groundbreaker Ability changes.
- 17 Oct. 2017: The increased duration of Warlord's Challenge by the Level 20 Talent Death Wish has been removed.
- 01 Sep. 2017: Full Descriptions have been added to Talent page.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community — especially on Reddit — who likes to teach new and veteran players all he knows about his favorite game.
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