Welcome to our Talents page for Garrosh. Here, we give you an overview of how strong each of Garrosh's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Garrosh's Talent Build
|1||✔ ✘ ✘|
|4||✘ ✔ ✔|
|7||✘ ✘ ✔|
|13||✔ ? ✔|
|16||? ? ✔|
|20||✔ ✘ ✔ ✘|
Garrosh's Talent Build Cheatsheet
Main Tank BuildTalent calculator »
The Main Tank Build focuses on Garrosh's need to provide his team with a strong frontline that can effectively soak enemy damage and lock-down Heroes with reliable crowd-control. Warbreaker allows Groundbreaker to become an even more powerful tool of crowd control while Indomitable will ease the difficulties that come with being kited around or held back from assisting vulnerable allies. Into the Fray can be used to create distance between an ally and an enemy pursuing them or to help secure kills from out-of-reach targets in the enemy backline. Warlord's Challenge, empowered by Death Wish at Level 20, will give Garrosh's team great lock-down which can be easily followed up by additional crowd-control or massive amounts of damage. Should Garrosh need to use Warlord's Challenge to secure a kill on an isolated target, the cooldown reduction provided by Death Wish will ensure the ability will be available for the next, potentially imminent fight.
Level 1 Talents for Garrosh
Quest: Stun Heroes with Groundbreaker.
Reward: After Stunning 5 Heroes, Groundbreaker's Stun deals an additional 165 (+4% per level) damage over 3 seconds to Heroes.
Reward: After Stunning 15 Heroes, permanently reduce Groundbreaker's cooldown by 2 seconds.
Increase Wrecking Ball's throw range by 25% and its damage by 125%.
- Cooldown: 16 seconds
Activate to deal 111 (+4% per level) damage to a target enemy and Slow them by 35% for 2 seconds. Enemy Heroes hit receive 30% reduced healing for 3 seconds.
Warbreaker is a two-part quest that provides bonus damage and cooldown reduction to Groundbreaker. The quest is surprisingly easy to complete, and its rewards will be often awarded to Garrosh early on in a match (assuming Garrosh is able to connect his casts of Groundbreaker). Warbreaker is a solid Talent option that fares well against its Level 1 contenders.
Unrivaled Strength actually negates the beautiful synergy between Groundbreaker and Wrecking Ball, as it increases the range of the latter, making it hard to get the immediate follow-up Stun from the previous. Thus, this talent can often be more of an annoyance than a help.
Body Check offers very little during team fights and comes with no real (relevant) synergies in Garrosh's talent tree. We do not recommend picking this talent (nor any of the other Bodycheck-related talents) in Storm League.
Level 4 Talents for Garrosh
Increase Bloodthirst's damage against non-Heroes by 70%. Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
- Cooldown: 40 seconds
Activate to become Unstoppable for 1.5 seconds.
Indomitable's strength as a talent option relies heavily on each individual player's mechanical skill and game knowledge in order to use the Unstoppable duration most effectively. It is especially effective against enemy teams with multiple sources of lock-down that will allow enemies to quickly isolate and pick off Garrosh or kite him while he attempts to engage or flee.
Thirst for Battle is probably the easiest talent to most effectively use at Level 4 since it provides Garrosh passive cooldown reduction to Bloodthirst while he is attacking enemy Heroes. The reduced cooldown of Bloodthirst will not only give Garrosh a little bonus sustained damage during longer teamfights, but the more consistent 10% Heal to his missing Health will also grant him more staying power in the frontline.
In For the Kill is a moot talent, as it adds very little to Garrosh's kit. Single-target wave clear talents usually do not perform well, especially on Tanks, who are usually not responsible to deal with Minion Waves and Mercenaries in the first place.
Level 7 Talents for Garrosh
Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.
Basic Attacks against Heroes reduce the target's Spell Power by 40% for 2.5 seconds.
- Cooldown: 45 seconds
Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 (+4% per level) damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds.
While in flight, allied Heroes are Unstoppable.
Into the Fray is a strong repositioning tool that works exactly like Wrecking Ball but with an allied target. The Talent can be used both offensively to help a strong frontline allied Hero engage, or defensively to peel a vulnerable teammate away from a threatening enemy. This Talent works best when Garrosh is teamed up with an ally who can lock-down multiple targets with reliable crowd control and will be able to survive the immediate focus they will endure after being thrown in. Great candidates for this are tank Heroes such as E.T.C., Diablo, or Arthas. Into the Fray also causes the targeted ally to become Unstoppable, potentially preventing them from falling victim to an otherwise lethal situation.
Intimidation, just like Oppressor , suffers from having a relatively weak reward for an incredibly high investment. Continiously attacking certain targets and potentially missing crucial opportunities for making big plays because of Into the Fray being neglected is not a good bargain in our opinion.
Oppressor is too situational to be considered a reliable talent choice. First of all, Garrosh is usually not in Basic Attack range of enemy Mages or Healers, unless they are extremely out of position. Second, even if Garrosh successfully attacks a Spell-dependent target, he neglects a potentially life-saving and playmaking tool, which is Into the Fray.
Level 10 Talents for Garrosh
- Mana: 40
- Cooldown: 50 seconds
Silence nearby Heroes and force them to attack Garrosh for 2 seconds.
- Mana: 25
- Charges: 3
- Recharge Time: 8 seconds
Deal 50 (+4% per level) damage to nearby enemies and Slow them by 40% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.
Stores up to 3 charges.
The first of Garrosh's Heroic Ability options, Warlord's Challenge is a very strong source of AoE crowd control. Once cast, all enemies caught within a small radius around Garrosh will become silenced and forced to attack Garrosh for a 2-second duration. Due to his lack of mobility or gap-closer, Garrosh will likely have to rely on a well placed Groundbreaker in order move in close enough to successfully cast Warlord's Challenge. The cooldown reset component of Death Wish can be incredibly devastating should enemies be picked off in quick succession when grouped too closely.
Decimate, Garrosh's second Heroic Ability option, focuses more on sustained AoE damage. Unfortunately, this is not what Garrosh usually needs to provide, as his strengths lie in locking enemy Heroes down and isolating them in order for his team to gain a tactical advantage. Decimate does not contribute to either of these strengths.
Level 13 Talents for Garrosh
If Groundbreaker Stuns a Hero, Garrosh gains a 350 (+4% per level) Shield for 6 seconds.
When hitting a Hero, Bloodthirst heals for an additional 15% of Garrosh's maximum Health over 3 seconds.
- Cooldown: 30 seconds
Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.
Defensive Measures allows Garrosh to become an even stronger frontliner and makes him even harder to burst down after stunning an enemy Hero. Defensive Measures synergizes wonderfully with Warbreaker, as the reduced cooldown of Groundbreaker will increase the uptime potential of his bonus shield. It is important to note that the shield granted by Defensive Measures (as well as any Shield Garrosh receives from any source) is also affected by the damage mitigation provided by Armor Up, meaning that the shield will take even more damage to be removed should Garrosh receive it at lower Health.
Double Up is a nice immediate source of bonus damage mitigation provided by Armor Up. The 100% bonus to Armor Up can come in clutch, preventing Garrosh from being taken down especially if he finds himself under heavy fire without the immediate assistance of his ally team.
Bloodcraze tends to be outclassed by Defensive Measures as a defensive Level 13 Talent option. However, Bloodcraze is still considered situational as it may be advantageous to Garrosh against highly mobile melee targets who are difficult to knock-up with casts of Groundbreaker such as Sonya or Illidan. Rather than losing out completely on the benefits of Defensive Measures by not being able to Stun an enemy Hero with Groundbreaker, Garrosh may still receive the additional passive Healing granted by his targeted Basic Ability Bloodthirst.
Level 16 Talents for Garrosh
Increase Groundbreaker's Slow amount by 10% and duration by 1 second.
Hitting a Hero with Groundbreaker's Stun and throwing them with Wrecking Ball within 3 seconds reduces Wrecking Ball's cooldown by 10 seconds, regardless of order.
Wrecking Ball Stuns enemies near the impact area for 0.5 seconds.
Earthshaker is a phenomenal talent that is incredibly easy to use with a relatively high skill ceiling. At worst, Earthshaker will cause whatever enemy Hero Garrosh throws with Wrecking Ball to be stunned upon their landing (most often within the midst of his allied team). This Talent also provides Garrosh with a ranged stun that can be used to interrupt enemies attempting to channel a potentially devastating ability or who are trying to flee. Remember that Garrosh can throw any enemy target including Minions and Mercenaries. This interaction can be used to stun somewhat distant enemies and catch them completely off-guard when Garrosh is nearby any enemy target.
Rough Landing is a strong source of crowd-control in the form of an impressive 50% slow for 3 seconds. This Talent works well with the other Groundbreaker focused Talents, Warbreaker in particular. The slow granted by Rough Landing will also make it easier to set up multi-target casts of Warlord's Challenge.
Mortal Combo is a fun talent that can set up some ridiculously crippling crowd-control combos. Throwing an enemy Hero with Wrecking Ball after stunning them with Groundbreaker will result in the two abilities coming off of cooldown around the same time, meaning that should Garrosh be able to consistently land his Q + E combo, he can keep repositioning enemies all around a teamfight. This Talent does rely on Garrosh being able to regularly stun enemy Heroes with Ground Breaker so avoid this Talent should this prove difficult during a Match.
Level 20 Talents for Garrosh
If an enemy Hero is killed while Taunted by Warlord's Challenge, its cooldown is reduced by 45 seconds.
Heroes hit by Decimate deal 25% less damage for 3 seconds.
Wrecking Ball now throws the 2 closest enemies.
Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up's bonus is at or above 25.
Death Wish is a fantastic Talent that should be considered mandatory when Warlord's Challenge had been selected at Level 10. The near-reset mechanic can create a sensational chain of take-downs. Death Wish should make it even easier to justify using Warlord's Challenge on a single target as the cooldown of the ability will effectively be reset should that enemy Hero die under its effect.
Titanic Might can have phenomenal potential and often makes for incredible plays by throwing two enemy Heroes into a precarious spot. However, sometimes throwing the wrong target (a Tank with lots of crowd control, for instance) can backfire against your team. Choose this talent with caution.
- 10 Jun. 2019: Revised the Garrosh guide and fixed minor issues. The guide is, overall, up-to-date.
- 25 May 2019: Updated Garrosh's talents and builds due to a major overhaul of the guide.
- 24 Dec. 2017: Talents page updated to reflect the Dec. 20 balance patch notes, particularly the Groundbreaker Ability changes.
- 17 Oct. 2017: The increased duration of Warlord's Challenge by the Level 20 Talent Death Wish has been removed.
- 01 Sep. 2017: Full Descriptions have been added to Talent page.
- BlizzCon Winning Cosplays Interview
- 2019 Ranked Season 3: No Mount Rewards
- Deathwing Patch Launch Delayed in EU
- Heroes of the Storm Patch Notes: December 3rd
- Upcoming Heroes of the Storm AMA: December 5th
- Heroes of the Storm Cinematic Upscaled to 8K
- Free-to-Play Hero Rotation: December 3rd
- Deathwing Build Guide
- Heroes of the Storm Maiev
- Heroes of the Storm Brightwing
- Trivia: Maxium Multi-kill Icon
- Heroes of the Storm Thrall
- looking for ranked team
- Heroes of the Storm Arthas
- Heroes of the Storm Malthael