Welcome to our Talents page for Garrosh. Here, we give you an overview of how strong each of Garrosh's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Garrosh's Talent Build
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Garrosh's Talent Build Cheatsheet
Garrosh's Hybrid Build provides various improvements which allow him to shine in most situations: additional damage, more survivability, and utility to help teammates. Just keep in mind that, due to going Decimate, you will not have any tool to deal with high-mobility Heroes (for example Zeratul) who will try to dive.
The extra damage comes from Decimate and the utility is given by its upgrade, Deadly Calm. With it, you can debuff multiple enemy Heroes in order to Slow them and, after upgrading it in the late game, reduce their damage.
Wrecking Ball BuildAdvanced
Garrosh's Wrecking Ball Build gives him more crowd control at the cost of survivability, allowing for powerful plays to enable his teammates and giving him the ability to deal with high-mobility Heroes.
Warlord's Challenge is great for locking enemy Heroes in place for your team to damage them, a strategy that is extremely powerful when your team features a Mage who can follow up with burst damage.
Garrosh's Bloodthirst Build gives him more survivability while also reducing the damage and healing done by enemy Heroes, allowing him to easily out-trade the enemy team.
The survivability comes in the form of healing when hitting enemy Heroes with Bloodthirst empowered with multiple Talents, including Seasoned Soldier at Level 16 that increases your maximum Health as well.
The damage reduction, which will help your whole team to survive for longer, comes from Oppressor at Level 7 and Deadly Calm at Level 20.
The healing reduction comes from Body Check at Level 1 when you hit the target of healing (i.e., who is going to be healed or self-healed) and from Oppressor at Level 7 when you hit the healing source (who is going to heal or self-heal).
Level 1 Talents for Garrosh
Quest: Stun Heroes with Groundbreaker.
Reward: After Stunning 5 Heroes, Groundbreaker's Stun deals an additional 165 (+4% per level) damage over 3 seconds to Heroes.
Reward: After Stunning 15 Heroes, permanently reduce Groundbreaker's cooldown by 2 seconds.
Warbreaker is a strong Quest-based Talent that provides bonus damage and cooldown reduction to Groundbreaker, something that makes it a solid choice to empower Garrosh's survivability in combination with Defensive Measures at Level 13. Contrary to most Quests, the bonus damage is scaling with Team Level.
Increase Wrecking Ball's throw range by 25% and its damage by 125%.
Unrivaled Strength is a good Talent that slightly increases how far the target can be thrown by using Wrecking Ball while also increasing the damage done to them by a solid amount, about 50% more than Warbreaker after Quest completion and about the same as Body Check.
You can combine this Talent with Mortal Combo at Level 16 and Titanic Might at Level 20 to boost your damage in the late game.
- Cooldown: 15 seconds
Activate to deal 111 (+4% per level) damage to a target enemy and Slow them by 35% for 3 seconds. Enemy Heroes hit receive 30% reduced healing for 3 seconds.
Body Check is a situational Active-based Talent that can be used to counter high amount of burst healing in the enemy team (for example against Whitemane). Body Check also applies a Slow and deals a decent amount of damage, about 50% less than Warbreaker after Quest completion and about the same as Unrivaled Strength.
Level 4 Talents for Garrosh
Increase Bloodthirst's damage against non-Heroes by 70%. Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
In For the Kill is a decent Talent that empowers Garrosh's ability to clear enemies who have low maximum Health (like Minions or Skeletal Defenders on Infernal Shrines).
You should not take this Talent when playing Garrosh as Tank, as you are not supposed to be busy clearing Minions for multiple seconds, however, it may be useful while playing Garrosh as Offlaner.
Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
Thirst for Battle is a good Talent that reduces the cooldown of Bloodthirst when hitting enemy Heroes with Basic Attacks.
The reduced cooldown of Bloodthirst will slightly increase your damage output and survivability, especially if combined with Bloodcraze at Level 13 and Seasoned Soldier at Level 16.
- Cooldown: 40 seconds
Activate to become Unstoppable for 1.5 seconds.
Indomitable is a strong Talent that gives yourself Unstoppable for 1.5 seconds on a relatively short cooldown, something that is extremely good for playing around kite when you want to engage.
Active it when you expect a Stun or Silence to hit you because you cannot self-remove them with it or use it when you are already affected by a Root or Slow because they do not stop you from casting Abilities.
Level 7 Talents for Garrosh
Groundbreaker reduces the Attack Speed of Heroes hit by 30% for 4 seconds.
Intimidation is a good Talent that allows you to reduce the Attack Speed of enemy Heroes hit with either the inner or outer area of Groundbreaker, so it does not matter if you do not Stun them in the process.
Basic Attacks and Bloodthirst against Heroes reduce the target's Spell Power by 30% for 2.5 seconds.
Oppressor is a strong Talent that makes your Basic Attacks and Bloodthirst apply a debuff to enemy Heroes which reduces their damage and healing done with Abilities.
Increase Into the Fray's Armor by 20. Hitting enemy Heroes with Into the Fray reduces its cooldown by 12 seconds.
Lok-tar ogar! is an extremely situational Talent that increases the Armor provided by Into the Fray and reduces its cooldown by a dozen of seconds for each enemy Hero hit with the displaced ally.
The cooldown reduction only gives value when Into the Fray is being used aggressively, which is rarely the correct choice. That said, you may occasionally need this Talent to save allied Heroes from burst damage (such as Pyroblast by Kael'thas) or from dive (for example Zeratul) with the extra Armor it provides.
Level 10 Talents for Garrosh
- Mana: 40
- Cooldown: 50 seconds
Silence nearby Heroes and force them to attack Garrosh for 2 seconds.
Warlord's Challenge is a good Heroic Ability which provides a powerful area of effect crowd control. Once cast, all enemy Heroes caught within a small radius around Garrosh will be Taunted for a short while.
- Mana: 25
- Charges: 3
- Recharge Time: 8 seconds
Deal 50 (+4% per level) damage to nearby enemies and Slow them by 40% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.
Stores up to 3 charges.
Decimate is a strong Heroic Ability which provides area of effect sustain damage.
Unfortunately, this is not what Garrosh usually needs to provide, as his strengths lie in locking enemy Heroes down and isolating them in order for his team to gain a tactical advantage, and Decimate does not contribute to either of these strengths. That said, Decimate can be useful when playing Garrosh as Bruiser, so when your team has another Tank.
Level 13 Talents for Garrosh
If Groundbreaker Stuns a Hero, Garrosh gains a 350 (+4% per level) Shield for 6 seconds.
Defensive Measures is a strong Talent that protects Garrosh with a Shield when hitting enemy Heroes with the outer area of Groundbreaker, so you need to Stun them to make it work.
The bonus Shield provided allows Garrosh to become an even stronger frontline Hero and makes him even harder to burst down.
Defensive Measures synergizes with Warbreaker at Level 1 because the small cooldown reduction it provides to Groundbreaker increases the uptime potential of the bonus Shield.
Shields are amplified by the damage mitigation provided by Armor Up, meaning that Defensive Measures will be more effective while Garrosh has low Health.
When hitting a Hero, Bloodthirst heals for an additional 15% of Garrosh's maximum Health over 3 seconds.
Bloodcraze is a good Talent that tends to be outclassed by Defensive Measures as a defensive Level 13 Talent. However, Bloodcraze is still considered situational as it may be advantageous to Garrosh against highly mobile melee targets who are difficult to hit with casts of Groundbreaker (such as Illidan). Rather than losing out completely on the benefits of Defensive Measures by not being able to Stun an enemy Hero with Groundbreaker, Garrosh may still receive the additional passive Healing granted by his targeted Basic Ability Bloodthirst.
- Cooldown: 30 seconds
Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.
Double Up is a situational Talent that increases the damage mitigation provided by Armor Up.
The 100% bonus Armor can come in clutch, preventing Garrosh from being taken down especially if he finds himself under heavy fire without the immediate assistance of his team. Remember that Armor cannot go above or below 75. As a consequence, this Talent will give its maximum value when Garrosh has about 30% maximum Health or less.
Level 16 Talents for Garrosh
Hitting a Hero with Groundbreaker's Stun and throwing them with Wrecking Ball within 3 seconds reduces Wrecking Ball's cooldown by 10 seconds, regardless of order.
Mortal Combo is a good Talent that can set up some ridiculously crippling crowd-control combos.
Throwing an enemy Hero with Wrecking Ball after Stunning them with Groundbreaker will result in the two Abilities being ready to use again at around the same time, allowing you to reposition enemy Heroes every 8 seconds—6 seconds with Warbreaker at Level 1—while fighting.
Combine it with Titanic Might at Level 20 and, when catching two Heroes with Wrecking Ball and hitting them with Groundbreaker right after, you will be able to throw them on the spot two more times. Unrivaled Strength at Level 1 increases the damage done this way.
Wrecking Ball Stuns enemies near the impact area for 0.5 seconds.
Earthshaker is a situational Talent that will cause whatever enemy Hero you throw with Wrecking Ball to be Stunned upon their landing and Stun all enemies who are in that area.
You can also throw an enemy towards an enemy Hero to use this Talent as a ranged Stun. This move can be useful to interrupt enemies attempting to channel a powerful Ability (for example Holy Word: Salvation by Anduin) and/or to group two or more enemy Heroes for Warlord's Challenge.
Gain 5% maximum Health, increase Groundbreaker's Slow duration by 1 second, and Bloodthirst gains an additional charge.
Seasoned Soldier is a strong Talent that passively increases Garrosh's maximum Health by 103 (+4% per level), boosts the Slow duration of Groundbreaker from 2 to 3 seconds, and provides an additional charge of Bloodthirst.
While the first and second effects are not that impactful, the third effect is a huge boost to Garrosh's survivability. You can empower this Talent by combining it with Thirst for Battle at Level 4 and/or Bloodcraze at Level 13.
Level 20 Talents for Garrosh
Increase the duration of Warlord's Challenge by 0.5 seconds. If an enemy Hero is killed while Taunted by Warlord's Challenge, its cooldown is reduced by 45 seconds.
Death Wish is a good Talent that allows Garrosh to reset the cooldown of Warlord's Challenge after taking down an enemy Hero while also increasing the Taunt duration from 2 to 2.5 seconds.
Heroes hit by Decimate deal 40% less damage for 3 seconds.
Deadly Calm is a strong Talent that almost halves the damage done by enemy Heroes hit by Decimate for a few seconds.
The fact that Decimate has multiple charges and a cooldown reduction component allows you to potentially keep the debuff active for a dozen of seconds on multiple enemy Heroes within range.
Avoid using multiple charges on the same enemy Heroes in quick succession because the second damage reduction effect will not stack with the first one, but only refresh its duration.
Wrecking Ball now throws the 2 closest enemies.
Titanic Might is a strong Talent that doubles the power of Wrecking Ball, especially if your team has access to burst damage to follow up on your engage. Throwing 2 enemy Heroes means you will easily be able to hit both of them with Warlord's Challenge.
Body Check gains an additional charge and its healing reduction is increased by an additional 45%.
Inner Rage is a situational Talent that increases the value of Body Check by adding a second charge and empowering the healing reduction component. For obvious reasons, this Talent can only be picked if Body Check was chosen at Level 1.
Avoid using both charges on the same enemy Hero in quick succession because, even though healing reduction effects can stack up to 100% healing reduction, in this case the second application will not stack with the first one but only refresh its duration.
Pick this Talent when you need healing reduction effects to get kills, so when the enemy team has enough burst healing (for example Phase Shift by Brightwing) to save whoever is being focused by your team.
- 07 Jul. 2022: Builds updated.
- 06 May 2022: Builds updated.
- 16 Jun. 2021: Guide reviewed for the latest Balance Update.
- 05 May 2021: Bloodthirst Build's Description improved.
- 24 Apr. 2021: Builds updated.
- 27 Feb. 2021: Build Tags updated.
- 25 Feb. 2021: New layout.
- 16 Feb. 2021: Builds updated.
- 24 Oct. 2020: Builds updated.
- 16 Jul. 2020: Builds and Descriptions changed according to the latest Balance Update.
- 11 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 10 Jun. 2019: Revised the Garrosh guide and fixed minor issues. The guide is, overall, up-to-date.
- 25 May 2019: Updated Garrosh's talents and builds due to a major overhaul of the guide.
- 24 Dec. 2017: Talents page updated to reflect the Dec. 20 balance patch notes, particularly the Groundbreaker Ability changes.
- 17 Oct. 2017: The increased duration of Warlord's Challenge by the Level 20 Talent Death Wish has been removed.
- 01 Sep. 2017: Full Descriptions have been added to Talent page.
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