Welcome to our Talents page for Garrosh. Here, we give you an overview of how strong each of Garrosh's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Garrosh's Talent Build
|1||✓ ? ?|
|4||✘︎ ? ✓|
|7||✘︎ ✘︎ ✓|
|13||✓ ? ?|
|16||? ✓ ?|
|20||? ? ✓ ✘︎|
Garrosh's Talent Build Cheatsheet
Garrosh's Bloodthirst Build gives him more survivability in the form of healing when hitting enemy Heroes with Bloodthirst, something that is weak to healing reduction effects.
Level 1 Talents for Garrosh
Quest: Stun Heroes with Groundbreaker.
Reward: After Stunning 5 Heroes, Groundbreaker's Stun deals an additional 165 (+4% per level) damage over 3 seconds to Heroes.
Reward: After Stunning 15 Heroes, permanently reduce Groundbreaker's cooldown by 2 seconds.
Increase Wrecking Ball's throw range by 25% and its damage by 125%.
- Cooldown: 15 seconds
Activate to deal 111 (+4% per level) damage to a target enemy and Slow them by 35% for 3 seconds. Enemy Heroes hit receive 30% reduced healing for 3 seconds.
Warbreaker is a strong Quest-based Talent that provides bonus damage and cooldown reduction to Groundbreaker, something that makes it a solid choice to empower Garrosh's survivability in combination with Defensive Measures at Level 13. Contrary to most Quests, the bonus damage is scaling with Team Level.
Unrivaled Strength is a decent Talent that slightly increases how far the target will be thrown by Wrecking Ball while also increasing the damage done to them by a solid amount, about 50% more than Warbreaker after Quest completion and about the same as Body Check.
Body Check is a situational Active-based Talent that can be used to counter high amount of burst healing in the enemy team (for example against Whitemane). Body Check also applies a Slow and deals a decent amount of damage, about 50% less than Warbreaker after Quest completion and about the same as Unrivaled Strength.
Level 4 Talents for Garrosh
Increase Bloodthirst's damage against non-Heroes by 70%. Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
- Cooldown: 40 seconds
Activate to become Unstoppable for 1.5 seconds.
In For the Kill is a moot talent, as it adds very little to Garrosh's kit. Single-target wave clear talents usually do not perform well, especially on Tanks, who are usually not responsible to deal with Minion Waves and Mercenaries in the first place.
Thirst for Battle is probably the easiest talent to most effectively use at Level 4 since it provides Garrosh passive cooldown reduction to Bloodthirst while he is attacking enemy Heroes. The reduced cooldown of Bloodthirst will not only give Garrosh a little bonus sustained damage during longer teamfights, but the more consistent 10% Heal to his missing Health will also grant him more staying power in the frontline.
Indomitable's strength as a talent option relies heavily on each individual player's mechanical skill and game knowledge in order to use the Unstoppable duration most effectively. It is especially effective against enemy teams with multiple sources of lock-down that will allow enemies to quickly isolate and pick off Garrosh or kite him while he attempts to engage or flee.
Level 7 Talents for Garrosh
Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.
Basic Attacks against Heroes reduce the target's Spell Power by 40% for 2.5 seconds.
- Cooldown: 45 seconds
Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 (+4% per level) damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds.
While in flight, allied Heroes are Unstoppable.
Intimidation, just like Oppressor , suffers from having a relatively weak reward for an incredibly high investment. Continuously attacking certain targets and potentially missing crucial opportunities for making big plays because of Into the Fray being neglected is not a good bargain in our opinion.
Oppressor is too situational to be considered a reliable talent choice. First of all, Garrosh is usually not in Basic Attack range of enemy Mages or Healers, unless they are extremely out of position. Second, even if Garrosh successfully attacks a Spell-dependent target, he neglects a potentially life-saving and playmaking tool, which is Into the Fray.
Into the Fray is a strong repositioning tool that works exactly like Wrecking Ball but with an allied target. The Talent can be used both offensively to help a strong frontline allied Hero engage, or defensively to peel a vulnerable teammate away from a threatening enemy. This Talent works best when Garrosh is teamed up with an ally who can lock-down multiple targets with reliable crowd control and will be able to survive the immediate focus they will endure after being thrown in. Great candidates for this are tank Heroes such as E.T.C., Diablo, or Arthas. Into the Fray also causes the targeted ally to become Unstoppable, potentially preventing them from falling victim to an otherwise lethal situation.
Level 10 Talents for Garrosh
- Mana: 40
- Cooldown: 50 seconds
Silence nearby Heroes and force them to attack Garrosh for 2 seconds.
- Mana: 25
- Charges: 3
- Recharge Time: 8 seconds
Deal 50 (+4% per level) damage to nearby enemies and Slow them by 40% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.
Stores up to 3 charges.
The first of Garrosh's Heroic Ability options, Warlord's Challenge is a very strong source of AoE crowd control. Once cast, all enemies caught within a small radius around Garrosh will become silenced and forced to attack Garrosh for a 2-second duration. Due to his lack of mobility or gap-closer, Garrosh will likely have to rely on a well placed Groundbreaker in order move in close enough to successfully cast Warlord's Challenge. The cooldown reset component of Death Wish can be incredibly devastating should enemies be picked off in quick succession when grouped too closely.
Decimate, Garrosh's second Heroic Ability option, focuses more on sustained AoE damage. Unfortunately, this is not what Garrosh usually needs to provide, as his strengths lie in locking enemy Heroes down and isolating them in order for his team to gain a tactical advantage. Decimate does not contribute to either of these strengths.
Level 13 Talents for Garrosh
If Groundbreaker Stuns a Hero, Garrosh gains a 350 (+4% per level) Shield for 6 seconds.
When hitting a Hero, Bloodthirst heals for an additional 15% of Garrosh's maximum Health over 3 seconds.
- Cooldown: 30 seconds
Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.
Defensive Measures allows Garrosh to become an even stronger frontliner and makes him even harder to burst down after stunning an enemy Hero. Defensive Measures synergizes wonderfully with Warbreaker, as the reduced cooldown of Groundbreaker will increase the uptime potential of his bonus shield. It is important to note that the shield granted by Defensive Measures (as well as any Shield Garrosh receives from any source) is also affected by the damage mitigation provided by Armor Up, meaning that the shield will take even more damage to be removed should Garrosh receive it at lower Health.
Bloodcraze is a good Talent that tends to be outclassed by Defensive Measures as a defensive Level 13 Talent option. However, Bloodcraze is still considered situational as it may be advantageous to Garrosh against highly mobile melee targets who are difficult to knock-up with casts of Groundbreaker (such as Illidan). Rather than losing out completely on the benefits of Defensive Measures by not being able to Stun an enemy Hero with Groundbreaker, Garrosh may still receive the additional passive Healing granted by his targeted Basic Ability Bloodthirst.
Double Up is a situational Talent that increases the damage mitigation provided by Armor Up. The 100% bonus to Armor Up can come in clutch, preventing Garrosh from being taken down especially if he finds himself under heavy fire without the immediate assistance of his team. Remember that Armor cannot go above or below 75. As a consequence, this Talent will give its maximum value when Garrosh has about 30% maximum Health or less.
Level 16 Talents for Garrosh
Hitting a Hero with Groundbreaker's Stun and throwing them with Wrecking Ball within 3 seconds reduces Wrecking Ball's cooldown by 10 seconds, regardless of order.
Wrecking Ball Stuns enemies near the impact area for 0.5 seconds.
Gain 5% maximum Health, increase Groundbreaker's Slow duration by 1 second, and Bloodthirst gains an additional charge.
Mortal Combo is a decent Talent that can set up some ridiculously crippling crowd-control combos. Throwing an enemy Hero with Wrecking Ball after stunning them with Groundbreaker will result in the two abilities coming off of cooldown around the same time, meaning that should Garrosh be able to consistently land his Q + E combo, he can keep repositioning enemies all around a teamfight. This Talent does rely on Garrosh being able to regularly Stun enemy Heroes with Ground Breaker so avoid this Talent should this prove difficult during a Match.
Earthshaker is a strong Talent that will cause whatever enemy Hero Garrosh throws with Wrecking Ball to be Stunned upon their landing. You can also throw an enemy towards an enemy Hero to use this Talent as a ranged Stun, useful to interrupt enemies attempting to channel a powerful Ability (for example Holy Word: Salvation by Anduin) or to surprise enemy Heroes who are trying to flee.
Seasoned Soldier is a good Talent that passively increases Garrosh's maximum Health by 103 (increasing with level), boosts the Slow duration of Groundbreaker from 2 to 3 seconds, and provides an additional Charge of Bloodthirst. While the first and second effects are not that impactful, the third effect is a huge boost to Garrosh's survivability.
Level 20 Talents for Garrosh
Increase the duration of Warlord's Challenge by 0.5 seconds. If an enemy Hero is killed while Taunted by Warlord's Challenge, its cooldown is reduced by 45 seconds.
Heroes hit by Decimate deal 40% less damage for 3 seconds.
Wrecking Ball now throws the 2 closest enemies.
Body Check gains an additional charge and its healing reduction is increased by an additional 45%.
Deadly Calm is a good Talent that almost halves the damage done by enemy Heroes hit by Decimate for a few seconds. The fact that Decimate has multiple charges and a cooldown reduction component allows you to potentially keep the debuff active for a dozen of seconds on multiple enemy Heroes within range. Avoid using multiple Charges on the same enemy Heroes in quick succession because the second damage reduction effect will not stack with the first one, but only refresh its duration.
Titanic Might is a strong Talent that doubles the power of Wrecking Ball, especially if your team has access to burst damage to follow up on your engage. Throwing two enemy Heroes means you will easily be able to hit both of them with Warlord's Challenge.
Inner Rage is a situational Talent that drastically increases the value of Body Check by adding a second Charge and more than doubling the healing reduction component. Avoid using both Charges on the same enemy Hero in quick succession because the second healing reduction effect will not stack with the first one, but only refresh its duration. For obvious reasons, Inner Rage can only be picked if Body Check was chosen at Level 1. All that said, we do not recommend picking this Talent as it does not provide enough value compared to the advised Titanic Might, as the default duration of 3 seconds from a single Charge is enough to secure a kill that will allow you to win the team fight in most if not all scenarios.
- 24 Oct. 2020: Builds updated.
- 16 Jul. 2020: Builds and Descriptions changed according to the latest Balance Update.
- 11 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 10 Jun. 2019: Revised the Garrosh guide and fixed minor issues. The guide is, overall, up-to-date.
- 25 May 2019: Updated Garrosh's talents and builds due to a major overhaul of the guide.
- 24 Dec. 2017: Talents page updated to reflect the Dec. 20 balance patch notes, particularly the Groundbreaker Ability changes.
- 17 Oct. 2017: The increased duration of Warlord's Challenge by the Level 20 Talent Death Wish has been removed.
- 01 Sep. 2017: Full Descriptions have been added to Talent page.
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