Lt. Morales Talents
Welcome to our Talents page for Lt. Morales. Here, we give you an overview of how strong each of Lt. Morales' talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Lt. Morales's Talent Build
|1||? ✔ ✔|
|4||? ? ✔|
|7||? ? ?|
|13||? ✔ ✔|
|16||✔ ✔ ✔|
|20||? ✘ ? ✔|
Lt. Morales' Talent Build Cheatsheet
Grenade BuildTalent calculator »
The Grenade Build offers you with both satisfying healing output and a decent amount of disruption provided by Displacement Grenade. Keep in mind that certain talents can still be exchanged and replaced by others. Level 7, in particular, should be a situational choice in every game depending on which Heroes the enemy team drafted. Physical Therapy, for instance, makes a lot of sense against Heroes like Jaina or Arthas, whereas Vanadium Plating should be your go-to choice if the enemy team features lots of Stuns coming from Heroes like Anub'arak, Muradin, or E.T.C.. At Level 13, System Shock can be replaced by Second Opinion to consistently displace enemies and keep Blast Shield's shields up.
Full Support BuildTalent calculator »
The Full Support Build focuses less on spamming Displacement Grenade all the time and more on keeping important allies alive. The Level 1 talent Life Support will make sure to always have a decent amount of Energy available to maintain healing on allies. Experienced players will have a huge impact on team fights by utilizing talents like Vanadium Plating, System Shock, and Extended Care to the fullest, without exposing themselves to enemy Tanks and Bruisers.
Level 1 Talents for Lt. Morales
Increases Attack Range by 1.1 and Basic Attacks against Heroes generate 4 Energy.
Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 20 Energy per use.
Quest: Hit Heroes with Displacement Grenade.
Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 9 seconds.
Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.
Clear! is a safe and solid Quest Talent to go for, because it is fairly easy to complete and has good impact on future team fights by reducing Displacement Grenade's cooldown and increasing its detonation area.
Life Support is a recommended choice due to the relatively reliable Energy gain it provides. While it takes a bit of experience and practice to cast Safeguard in the correct moment, the provided Energy allows Lt. Morales to maintain strong healing even during longer team fights.
Caduceus Feedback can be a viable talent choice if you need additional Energy gain. However, we strongly recommend maintaining a healthy distance to opposing Heroes, especially Tanks or Bruisers, since overextending just to get a few Basic Attacks in can cost you dearly.
Level 4 Talents for Lt. Morales
- Energy: 30
- Cooldown: 45 seconds
Consume 30 Energy to heal Lt. Morales for 40% of her maximum Health over 4 seconds. Caduceus Reactor is disabled while this is active.
Taking damage while below 40% Health grants 40 Armor for 3 seconds.
This effect has a 30 second cooldown.
Heroes hit by Displacement Grenade generate 2 Energy and grant Lt. Morales a Shield equal to 6% of her maximum Health, stacking up to 5 times.
Blast Shield is a fantastic talent if you chose Clear! at Level 1, especially due to the lower cooldown after completing it. The best thing about this talent is the fact that the shields persist indefinitely, providing Lt. Morales with a lot of necessary protection throughout the game.
Trauma Trigger can be a good talent to pick at Level 4, since it automatically provides Lt. Morales with a 30 Armor buff if she gets damaged below 40% of her maximum health. This 30% damage reduction really helps Lt. Morales to stay in team fights for a longer period of time, especially since good opponents will almost certainly try to take her down as quickly as possible.
Cellular Reactor's self-healing is great to keep Lt. Morales alive in dangerous situations, making it a good situational choice against high damage team compositions. The two reasons why we do not label Cellular Reactor as a standard go-to Recommended Talent are its relatively long cooldown and the fact that it consumes 30 Energy, which will severely cripple Lt. Morales' healing output for a short while.
Level 7 Talents for Lt. Morales
Safeguard removes all Slows from its target and its cooldown is reduced by 2 seconds.
Passive: Increase the duration of Safeguard by 1 second.
While an ally affected by Safeguard is Stunned or Rooted, Safeguard grants an additional 20 Armor.
Allies with Safeguard receive 50% of the healing done by Healing Beam on another ally.
Medi-Drone adds the possibility of healing several targets at the same time. This greatly helps Lt. Morales to spread her protective measures more efficiently.
Level 10 Talents for Lt. Morales
- Cooldown: 90 seconds
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
- Cooldown: 60 seconds
Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
Stim Drone's incredible offensive potential boosts the combat performance of Assassins like Illidan, Raynor, or Valla, who rely heavily on their Basic Attacks, drastically. The increase of both attack and movement speed also provides them with more mobility, which adds a defensive component to Stim Drone. Keep in mind, however, that Stim Drone has a short channeling animation. If Lt. Morales gets stunned, silenced, or knocked out of range from her allied target during the channeling process, Stim Drone will be placed on a 10-second cooldown.
Medivac Dropship can have a huge impact on the course of a match, in a positive or negative way. If communication with your teammates is on point, Medivac transport can allow your team to execute deadly ambushes or sneaky Objective captures. While this works particularly well in a 5v5 environment, the same cannot be said in most Quick Match or Hero League games.
Level 13 Talents for Lt. Morales
Displacement Grenade deals an additional 96 (+4% per level) damage over 2 seconds, and up to 400 (+4% per level) bonus damage to Shields.
Heroes hit by Displacement Grenade deal 30% less damage for 4 seconds.
Hitting 2 or more Heroes with Displacement Grenade reduces its cooldown to 2 seconds.
System Shock is a fantastic talent against high damage team compositions that rely on bursting down targets very quickly.
Level 16 Talents for Lt. Morales
Increase the range of Healing Beam by 30%.
While above 70 Energy, Healing Beam's healing is increased by 25%.
Safeguard gains a second charge.
First Responder comes with a major drawback compared to Extended Care: it requires you to be above 70% Energy. However, if you picked talents that restore Energy like Life Support at Level 1 or Blast Shield at Level 4, the extra healing provided by First Responder can make a signifcant difference in keeping focused allies alive against enemy burst damage.
Shield Sequencer can be a talent that wins team fights if used diligently. It has decent synergy with other Safeguard talents, especially Vanadium Plating, if the enemy has an abundance of Stuns at their disposal.
Level 20 Talents for Lt. Morales
Reduce the cooldown of Stim Drone from 90 seconds to 45 seconds, and increase the Movement Speed bonus from 25% to 50%.
After exiting the Medivac, allies are Protected from all damage for 2 seconds.
- Cooldown: 30 seconds
Activate to call down a Medivac Dropship at your Hall of Storms for your allies. After 10 seconds, or when the Ability is activated again, the Medivac will travel to the original cast location to unload its passengers. Cooldown is shared with Medivac Dropship.
Passive: Reduce the cooldown of Medivac Dropship from 60 to 30 seconds.
Does not require the Medivac Dropship Talent.
Increase the healing provided by Caduceus Reactor from 2% to 6% of Lt. Morales's maximum Health per second.
Caduceus Reactor 2.0 marks a significant late game power spike for Lt. Morales. Adding a tremendous boost to Lt. Morales' self healing capabilities balances one of her greatest weaknesses, which is her own survivability.
Reinforcements is capable of bringing back previously fallen allies into battle very quickly by dropping a Medivac near the Altar. While this makes it a spectacular talent, we only recommend it for premade teams because it does require good communication and coordination.
Safe Zone becomes an irrelevant talent choice at Level 20, since the Protected status when exiting the Medivac is too inconsistent of a buff to get reliable value from.
- 16 Oct. 2019: Added the Medi-Drone talent at Level 7 and applied it to Lt. Morales' builds in accordance with the latest Balance Update.
- 17 Jun. 2019: Updated Lt. Morales' talents in accordance with the latest state of the game.
- 13 Oct. 2018: Updated Lt. Morales' Talent Builds in accordance with the recent Balance Update.
- 15 Jan. 2017: Changed Cellular Reactor from Not Recommended to Situational.
- 22 Dec. 2017: Changed First Responder from Not Recommended to Recommended.
- 12 Sep. 2017: Changed Life Support from Not Recommended to Recommended.
- 08 Sep. 2017: Updated Lt. Morales' talents page in accordance with the Kel'thuzad patch.
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