Lt. Morales Talents
Welcome to our Talents page for Lt. Morales. Here, we give you an overview of how strong each of Lt. Morales's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Lt. Morales's Talent Build
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Lt. Morales's Talent Build Cheatsheet
Healing Beam BuildRecommended
Lt. Morales's Healing Beam Build is designed to get as much value as possible from the Hero by increasing her Energy and decreasing the damage done by enemy Heroes in a way or another. Talents like Caduceus Feedback or alternatively Life Support at Level 1 contribute to this plan well because the additional Energy provided makes you able to cast Healing Beam for more time than usual and lets you pay the activation of Cellular Reactor at Level 4. To further increase her defensive capabilities, we choose the damage reduction provided by System Shock at Level 13.
Level 1 Talents for Lt. Morales
Increases Attack Range by 1.1 and Basic Attacks against Heroes generate 4 Energy.
Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 20 Energy per use.
Quest: Hit Heroes with Displacement Grenade.
Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 9 seconds.
Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.
Caduceus Feedback is a strong Talent that increases your Attack Range and, more importantly, makes your Basic Attacks generate Energy. Pick this Talent if you can use Basic Attacks without risking death.
Life Support is a good Talent that allows you to generate Energy with Safeguard based on how many instances of damage it gets affected by. Pick this Talent if the enemy team has at least one source of damage that hits multiple times in a few seconds (for example Psionic Storm by Tassadar).
Clear! is a weak Talent that empowers Displacement Grenade by reducing its cooldown and increasing its detonation area. We do not recommend this Talent because it does not give enough value even if combined with Talents that empower the same Ability.
Level 4 Talents for Lt. Morales
- Energy: 30
- Cooldown: 45 seconds
Consume 30 Energy to heal Lt. Morales for 40% of her maximum Health over 4 seconds. Caduceus Reactor is disabled while this is active.
Taking damage while below 40% Health grants 40 Armor for 3 seconds.
This effect has a 20 second cooldown.
Heroes hit by Displacement Grenade generate 2 Energy and grant Lt. Morales a Shield equal to 6% of her maximum Health, stacking up to 5 times.
Cellular Reactor is a strong Talent for keeping Lt. Morales alive in dangerous situations because she cannot get the healing from Healing Beam by targeting herself. Activate it only when you really need to, else you will consume more Energy than usual and waste an important cooldown for no reason.
Trauma Trigger is a situational Talent that automatically provides a solid amount of Armor to Lt. Morales if she gets damaged when below 40% of her maximum Health, something that is only useful when the enemy team wants to take you down using crowd control that will not allow you to cast Safeguard on yourself and/or activate Cellular Reactor before it is too late.
Blast Shield is a weak Talent that allows Lt. Morales to Shield herself and generate a bit of Energy each time she hits an enemy Hero with Displacement Grenade. While the Energy will always be provided, the Shield will stack 5 times only. If we compare the full-stacked Shield with Cellular Reactor, it provides less survivability. Even if your plan is to go for Second Opinion at Level 13 and we assume you can make it trigger on cooldown, the Energy provided by this combination of Talents will give you 50% less value than Caduceus Feedback or Life Support at Level 1, making this Talent a bad choice for Energy generation purposes; however, the Shield has no Energy cost compared to Cellular Reactor. All that said, we do not recommend this Talent because it does not perform well even in its best case scenario.
Level 7 Talents for Lt. Morales
Safeguard removes all Slows from its target and its cooldown is reduced by 3 seconds.
Passive: Increase the duration of Safeguard by 1 second.
While an ally affected by Safeguard is Stunned or Rooted, Safeguard grants an additional 20 Armor.
Allies with Safeguard receive 75% of the healing done by Healing Beam on another ally.
Vanadium Plating is a strong Talent that slightly increases the duration of the Armor provided by Safeguard and, if you are diligent and fast enough to cast it before the same allied Hero gets hit by a Stun or Root effect, then they will get additional Armor from it. Pick this Talent when the enemy team has at least a Stun (for example Powerslide by E.T.C.) or Root (such as Entangling Roots by Malfurion) to get Armor value from.
Medi-Drone is a situational Talent that makes Safeguard heal for 75% of the healing done via Healing Beam while the Armor effect is up. Pick this Talent when you want to mitigate Lt. Morales's weakness to area of effect damage and dive because it basically lets you heal 2 Heroes at the same time and can even be used to redirect the healing to your own Hero while, Caduceus Reactor keeps healing you as well.
Level 10 Talents for Lt. Morales
- Cooldown: 90 seconds
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
- Cooldown: 60 seconds
Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
Level 13 Talents for Lt. Morales
Displacement Grenade deals an additional 96 (+4% per level) damage over 2 seconds, and up to 400 (+4% per level) bonus damage to Shields.
Heroes hit by Displacement Grenade deal 30% less damage for 4 seconds.
Hitting 2 or more Heroes with Displacement Grenade reduces its cooldown to 2 seconds.
EMP Grenade is a situational Talent that deals damage against enemy Shields (such as Shield Overload on Artanis). Do not automatically pick this Talent if the enemy team has Shields, but think if you do not need the other options in the same Tier first.
Second Opinion is a weak Talent that almost resets the cooldown of Displacement Grenade when hitting 2 enemy Heroes with it, something that gives some value only if paired with other Talents that rely on the same Ability, but we do not recommend it even in that case because you do not want to give up good Talents for that.
Level 16 Talents for Lt. Morales
Increase the range of Healing Beam by 30%.
While above 60 Energy, Healing Beam's healing is increased by 25%.
Safeguard gains a second charge.
First Responder is a strong Talent that basically gives burst healing when having high Energy, something that can make a significant difference in keeping focused allies Heroes alive against enemy burst damage. In case you picked Medi-Drone at Level 7, the additional healing provided by this Talent increases its healing as well.
Level 20 Talents for Lt. Morales
Reduce the cooldown of Stim Drone from 90 seconds to 45 seconds, and increase the Movement Speed bonus from 25% to 50%.
After exiting the Medivac, allies are Protected from all damage for 2 seconds.
- Cooldown: 30 seconds
Activate to call down a Medivac Dropship at your Hall of Storms for your allies. After 10 seconds, or when the Ability is activated again, the Medivac will travel to the original cast location to unload its passengers. Cooldown is shared with Medivac Dropship.
Passive: Reduce the cooldown of Medivac Dropship from 60 to 30 seconds.
Does not require the Medivac Dropship Talent.
Increase the healing provided by Caduceus Reactor from 2% to 6% of Lt. Morales's maximum Health per second.
Safe Zone is a situational Talent that may be useful when using Medivac Dropship for a backdoor or to force an engage, strategies that only work if playing with a coordinated team. To get value from this Talent, land near Structures so that you can start damaging them when the Protected effect is still up.
Reinforcements is a situational Talent that allows Lt. Morales to summon a Medivac that will travel from the allied Hall of Storms to the casting location, something that indirectly acts like a Death Timer reduction because your team will lack a Hero for way less time.
Caduceus Reactor 2.0 is a strong Talent that triples the self-healing provided by Cellular Reactor, basically healing Lt. Morales for about 50% of the healing of Healing Beam. While the number does not look that high, it easily adds up during a team fight and—more importantly—it is the only survivability increase available in this Tier anyways.
- 17 Jul. 2020: Guide reviewed for the latest Balance Update.
- 05 Jun. 2020: Builds and Descriptions changed according to the latest Balance Update.
- 28 Apr. 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 23 Mar. 2020: Outdated and misleading information corrected.
- 16 Oct. 2019: Added the Medi-Drone talent at Level 7 and applied it to Lt. Morales' builds in accordance with the latest Balance Update.
- 17 Jun. 2019: Updated Lt. Morales' talents in accordance with the latest state of the game.
- 13 Oct. 2018: Updated Lt. Morales' Talent Builds in accordance with the recent Balance Update.
- 15 Jan. 2017: Changed Cellular Reactor from Not Recommended to Situational.
- 22 Dec. 2017: Changed First Responder from Not Recommended to Recommended.
- 12 Sep. 2017: Changed Life Support from Not Recommended to Recommended.
- 08 Sep. 2017: Updated Lt. Morales' talents page in accordance with the Kel'thuzad patch.
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