Uther Talents
Welcome to our Talents page for Uther. Here, we give you an overview of how strong each of Uther's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Uther's Talent Build
Level | Choices |
---|---|
1 | ✓ ? ? |
4 | ? ✓ ? |
7 | ? ✓ ? |
10 | ✓ ? |
13 | ✓ ? ✘︎ |
16 | ✓ ? ? |
20 | ? ? ? ✓ |
Uther's Talent Build Cheatsheet
Hammer of Justice Build
RecommendedUther's Hammer of Justice Build increases your crowd control by a considerable amount, allowing you to peel for your team during team fights.
Hammer of the Lightbringer at Level 1 and Well Met at Level 13 are great together as they empower each other: the Slow provided by the latter makes you Basic Attack more while the cooldown reduction given by the former makes you Stun more.
Hybrid Build
SituationalUther's Hybrid Build features various offensive and utility Talents that can be used to damage and crowd control opponents.
The combination of Holy Shock at Level 4 and Silver Touch at Level 1 is useful for dismounting enemy Heroes, especially Tanks that are trying to engage.
Holy Light Build
SituationalUther's Holy Light Build gives a considerable boost to your healing power and survivability in the late game in the form of sustain healing for your teammates and burst healing for yourself.
The synergy between Beacon of Light at Level 16 and Blessed Champion at Level 13 allows you to go from low to high Health with a single Holy Light cast and few Basic Attacks. Basic Attacks will also heal nearby allied Heroes.
ARAM Build
ARAMUther's ARAM Build gives a considerable boost to your healing power and survivability in the late game in the form of sustain healing for your teammates and burst healing for yourself.
The synergy between Beacon of Light at Level 16 and Blessed Champion at Level 13 allows you to go from low to high Health with a single Holy Light cast and few Basic Attacks. Basic Attacks will also heal nearby allied Heroes.
Level 1 Talents for Uther
Quest: Reduce damage from Heroic sources with Devotion.
Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 80 to 60.
Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 40, and its range is increased by 50%.
Silver Touch is a good Talent that provides additional range for your healing via Holy Light while also reducing their Mana cost. Pick this Talent when you feel like you will not get enough value from Hammer of the Lightbringer because the enemy team has too much crowd control to safely hit them with your Basic Attacks.
Quest: Damage or heal Heroes 60 times with Holy Radiance.
Reward: Increase the duration of Devotion by 0.5 seconds.
Passive: Damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.75 seconds.
Wave of Light is a decent Quest-based Talent that improves Holy Radiance by reducing its cooldown and Mana cost. The duration increase to Devotion's Armor-increasing effect furthermore contributes to Uther's ability to help with survivability, especially if your team has another Healer.
Quest: Basic Attack enemies 75 times.
Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds.
Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.
Hammer of the Lightbringer is a strong Quest-based Talent that can punish melee Heroes. Under ideal circumstances, Hammer of the Lightbringer will provide more Mana than its two alternative Talents, on top of a hefty cooldown reduction to Hammer of Justice, particularly valuable when combined with some of the other Talents that improve Hammer of Justice.
When you have Divine Storm as Heroic Ability, you can chain your Stuns almost perfectly:
- start with Hammer of Justice;
- use Divine Storm when the previous Stun is almost over;
- Basic Attack during the whole time to have a second Hammer of Justice available right after the Stun from Divine Storm ends.
Level 4 Talents for Uther
Holy Light can be used on an enemy to do 40% of its healing amount as damage. When used this way, Uther receives its self-healing benefits, its cooldown is reduced by 6 seconds, and it refunds 45 Mana.
Holy Shock opens up the possibility for Uther to deal a passable amount of burst damage at the cost of putting Holy Light on a short cooldown. This can be useful when your team's strategy involves bursting down one specific target.
An added benefit of this Talent is that it can trigger Devotion's effect on Uther himself at a relatively low Mana cost. The downside of the Talent, however, is that it is less than useful when you must use Holy Light to keep yourself or allies alive. In short, Holy Shock is a good choice when your team is the aggressor.
Hammer of Justice increases Uther's Movement Speed by 25% for 3 seconds.
Pursuit of Justice provides Uther with a reliable Movement Speed increase, which helps make up for his otherwise inexistent mobility.
Deal 13 (+4% per level) damage per second to nearby enemies. Basic Attacks against enemy Heroes increase this damage by 20% for 3 seconds. This can stack up to 3 times.
Holy Fire somewhat improves Uther's abysmal waveclear on top of providing him with a decent incentive to use Basic Attacks against Heroes.
One interesting aspect of the Talent is its ability to reveal Stealthed Heroes, turning them into valid targets for Hammer of Justice without the need of casting Holy Radiance.
Level 7 Talents for Uther
Being Stunned, Rooted, or Silenced grants Uther 90 Mana and causes Holy Light's cooldown to recharge 200% faster for 6 seconds. This effect has a 20 second cooldown.
Armor of Faith is a good Talent that punishes opponents for Stunning Uther himself by drastically reducing the cooldown of Holy Light. Unlike the alternative options available on this Tier, Armor of Faith cannot be used to help allied Heroes affected by enemy crowd control, reducing Uther's general utility but increasing his survivability.
Healing a Hero with a Basic Ability that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds.
Guardian of Ancient Kings is a good Talent that grants allied Heroes a very significant amount of Armor if you manage to heal them with Holy Light or Holy Radiance when they are affected by enemy crowd control. Remember that it only works with Stun, Root, and Silence.
- Cooldown: 90 seconds
Activate to make target ally Unstoppable for 1 second. Cannot be cast on Uther. Basic Attacks reduce Hand of Protection's cooldown by 5 seconds.
Hand of Protection is a strong Talent that can be used to make any allied Hero other than Uther himself Unstoppable for 1 second, freeing them from any crowd control effect and allowing them to channel any Ability without risking to be interrupted.
While it has 30 seconds more cooldown than most cleanse effects (such as Intercession by Whitemane), you can reduce it by 30 seconds by using Basic Attacks for 6 seconds.
Level 10 Talents for Uther
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
- Mana: 80
- Cooldown: 90 seconds
Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.
Divine Shield is a strong but relatively-hard-to-use Heroic Ability that provides Movement Speed to an allied Hero and also make them Invulnerable for a few seconds, a buff that will basically make them Protected and Unstoppable at the same time.
Pick it when you want to help an allied Hero to make an aggressive play without the risk of being stopped and/or when you need a tool to save allied Heroes from certain death.
- Mana: 80
- Cooldown: 80 seconds
Deal 170 (+4% per level) damage and Stun nearby enemies for 1.75 seconds.
Divine Storm is a good and relatively-easy-to-use Heroic Ability that allows you to Stun for almost 2 seconds all enemies in a small area around you. Do not hesitate to use it on isolated enemy Heroes!
Choose it when you need to counter-engage and/or peel for your team, regardless of the Role you are covering in your team composition.
Level 13 Talents for Uther
For the next 5 seconds after using Holy Light, Uther's Basic Attacks heal him and nearby allied Heroes for 15% of the total amount healed by Holy Light.
Blessed Champion has the potential of providing some incredible area of effect healing. This potential, however, hinges upon being able to reliably deliver Basic Attacks, which may be not always possible.
Pick this Talent when your team needs sustain healing, when the enemy team lacks burst damage to quickly get a kill.
When used against Heroes, Hammer of Justice reduces the target's Movement Speed and damage dealt by 25% for 3 seconds.
Well Met provides a modest but reliable debuff that stacks with the Armor provided by Devotion in terms of damage reduction. The Slow is also useful as well when used with Hammer of the Lightbringer and Pursuit of Justice as they allow you to consistently maintain the debuff on your chosen target.
Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.
Can be toggled to allow or prevent this talent from triggering automatically.
Spell Shield is a good Talent that provides Spell Armor for a few seconds when you take damage. You can toggle it on or off.
If you do not want to waste its cooldown when being hit by cheap damage, keep it off and only toggle it on when you expect to take burst damage. Since you cannot do this while under crowd control effects, you should also toggle it on right before becoming unable to act because of them because you will likely be hit by burst damage in that time window.
Even though it is a good Talent on its own, it is not advised to pick it because, by surviving longer thanks to the Spell Armor provided, Uther takes more time to die and thus to get value from Devotion.
Level 16 Talents for Uther
Uther receives 125% bonus self-healing when targeting others with Holy Light. This bonus is increased to 250% while he is below 50% Health.
Beacon of Light provides half value when Uther has high Health and full value when he is low on Health by respectively more than doubling and tripling the self healing coming from Holy Light, drastically increasing his survivability in prolonged team fights.
Increase the damage and healing of Holy Radiance by 10%. Basic Attacks against enemy Heroes cause Uther's next cast of Holy Radiance to have its damage and healing increased by an additional 10%, stacking up to 7 times.
Tyr's Deliverance increases the damage and healing coming from Holy Radiance by 10% as flat value and by additional 10% for each Basic Attack done on enemy Heroes before casting it, stacking up to additional 70% healing when allowed to freely use Basic Attack.
We do not recommended this Talent as we find it too hard to get value from during most if not all games, especially if you consider that Benediction and Beacon of Light will give you similar value in short and long team fights respectively.
- Cooldown: 60 seconds
Activate to reduce the Mana cost of Uther's next Basic Ability by 50 and its cooldown by 10 seconds.
Benediction acts as a minor version of Rewind, allowing you to cast the same Ability twice in a row, on top of reducing this Ability's Mana Cost by 50.
Benediction is notable for allowing you to cast Hammer of Justice twice and therefore keep an enemy Hero Stunned for 2 seconds, value that can be made as high as 3.75 seconds by using Divine Storm together.
When used with Holy Light, Benediction allows you to bypass a large portion of the Ability's cooldown for a significant amount of single-target healing.
Benediction is particularly powerful when used with Holy Radiance and when the Divine Protection Talent has been learned to grant a massive amount of Armor to several Heroes, including yourself.
Level 20 Talents for Uther
Divine Shield is also applied to all nearby allied Heroes and lasts 1 second longer.
Bulwark of Light is a situational Talent that can be used for protecting several Heroes at once, something that is extremely strong as a defensive tool when playing against team compositions featuring a wombo combo.
Divine Storm's radius is increased by 50% and its cooldown is reduced by 40 seconds.
Divine Hurricane simply increases the reliability of Divine Storm by allowing it to hit more targets. This increases Uther's effective threat range, and can be particularly surprising to unexpecting opponents. This Talent works well with combo-heavy teams that rely on quickly wrestling kills to gain an advantage.
After Eternal Vanguard ends, Uther revives at the spirit's location with 50% of his maximum Health.
This effect has a 180 second cooldown.
Redemption is one of the best Talents in the game. The utility of being able to die, expending your opponent's time and resources, to then be able to use Eternal Vanguard's outstanding healing potential, to then revive near your team with a full Mana bar and a reasonable amount of Health simply cannot be overstated.
Remember to move your spirit to a safe location before Eternal Vanguard ends because clever opponents will quickly switch their attention to you if you happen to respawn near them. This effect has a cooldown of 3 minutes, so avoid wasting it and be careful not to die when it is not available.
Increase Devotion Armor to 50 and its duration by 0.5 seconds.
Divine Protection is a subtle yet extremely impactful Talent that helps Uther with that which he is best at: mitigating burst damage. Being able gain and give 50 Amor on demand and for a longer duration simply cannot be overstated, especially when playing with another Healer in team.
Changelog
- 21 Sep. 2023: ARAM Build added.
- 22 May 2022: Guide improved.
- 17 May 2021: Guide reviewed for the latest Patch.
- 29 Mar. 2021: Builds updated.
- 25 Feb. 2021: New layout.
- 21 Feb. 2021: Builds updated.
- 14 Dec. 2020: Builds updated.
- 13 Dec. 2020: Talent Descriptions fixed.
- 29 Oct. 2020: Builds updated.
- 26 Oct. 2020: Builds updated.
- 09 Oct. 2020: Guide reviewed for the latest Balance Update.
- 19 Sep. 2020: Builds updated.
- 22 Jun. 2020: Talent descriptions updated.
- 05 Apr. 2020: Talent descriptions and recommendations updated.
- 15 Feb. 2020: Talents reviewed following February 12 patch changes.
- 11 Oct. 2019: Talent builds and recommendations reviewed and updated.
- 14 Jan. 2018: Updated Radiance build.
- 28 Jun. 2017: Reviewed assessments of Level 4 and Level 13 Talents.
- 29 Apr. 2017: Well Met is now situational (was not recommended before).
- 27 Apr. 2017: Updated page to include Talent discussions.
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Elitesparkle is a multiple times Master player in Europe who plays Heroes of the Storm since its release. He is an active member of the community who likes to teach new and veteran players all he knows about his favorite game.
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