Welcome to our Talents page for Rehgar. Here, we give you an overview of how strong each of Rehgar's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Rehgar's Talent Build
|1||✔ ? ✔|
|4||✔ ✘ ?|
|7||? ✔ ?|
|13||✔ ✘ ✔|
|16||✔ ✔ ✘|
|20||✘ ? ? ✔|
Rehgar's Talent Build Cheatsheet
Lightning Shield BuildTalent calculator »
The Lightning Shield build offers great map control and team fight damage. This build helps Rehgar and his team win trades by constantly applying a damage aura to his frontline. While skirmishing or team fighting, Lightning Shield is best cast on allied Heroes who will remain in melee range for several seconds.
It is easy to hit an entire minion wave with Lightning Shield's radius increase from Electric Charge, which replenishes a lot of mana thanks to Stormcaller. Blood and Thunder is absolutely essential for this build to work, because it is the only way to reduce the cooldown of Lightning Shield. Everytime you cast Lightning Shield, you want to lunge at something with Ghost Wolf to proc the cooldown reduction. It is not necessary to lunge at enemy Heroes in order to trigger this effect. Ancestral Healing gives you the burst healing necessary to keep an ally alive when Chain Heal just isn't enough. At 13, Earth Shield is a solid option that allows you to preemtively protect allies from damage; something healing cannot accomplish. However, if you do need more healing, Tidal Waves is a very strong choice to pair with Blood and Thunder.
AoE Heal BuildTalent calculator »
Level 1 Talents for Rehgar
Increases the radius of Lightning Shield by 25%. Heal for 30% of the damage it deals to enemy Heroes.
Increases the area and range of Earthbind Totem by 50% and it can be reactivated to move an existing totem to a new location once.
Increases the Movement Speed of Ghost Wolf from 20% to 30%. If an enemy Hero is hit by Ghost Wolf's Basic Attack, reduce its cooldown by 1 second.
Electric Charge is a solid choice if you plan on choosing Stormcaller at Level 4. With the increased radius, it is easy to hit an entire minion wave with Lightning Shield, which replenishes a lot of mana when these Talents are taken together.
If you choose Colossal Totem, which greatly increases your early game crowd control potential, we strongly suggest picking Earthgrasp Totem at Level 16 as well. Both talents combined allow Rehgar to chase retreating enemies extremely well.
Wolf Run removes Ghost Wolf's biggest disadvantages, which is his slightly reduced movement speed compared to normal mounts. We find this particularly important on extremely large maps, such as Warhead Junction or Garden of Terror. It also reduces Ghostwolf's cooldown when an enemy Hero is hit by the lunge attack.
Level 4 Talents for Rehgar
When Lightning Shield damages an enemy it restores 4 Mana, up to 100.
Increases Rehgar's Health Regeneration by 75% while in Ghost Wolf form. Ghost Wolf attacks also restore 1% of Rehgar's maximum Mana, increased to 5% against Heroes.
- Cooldown: 30 seconds
Activate to place a Totem that heals allied Heroes in an area for 2% of their maximum Health every second for 10 seconds.
Stormcaller has infinite Mana sustain potential when paired with Electric Charge at Level 1. These Talents form a solid base for a Lightning Shield Build, but we do not recommend picking them individually.
Feral Heart's mana regeneration is usually not as effective as Stormcaller, which can replenish mana quickly in team fights and whenever Rehgar clears minion waves.
Healing Totem has its uses, particularly in the early game. It can allow your team to outsustain the enemy while fighting for objectives and it is also a useful tool to keep allies, who struggle in lane, in good shape. In order to maximise Healing Totem's efficiency, make sure to place it behind walls or areas obscured by Fog of War, since enemy AoE damage or Basic Attacks can destroy it relatively quickly.
Level 7 Talents for Rehgar
- Mana: 50
- Cooldown: 15 seconds
Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%. .
Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds.
- Cooldown: 60 seconds
Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself.
Grounded Totem can be a good option to take against enemy Heroes who rely on Basic Attacks in order to be effective.
Blood and Thunder increases Rehgar's supportive capabilities tremendously. Not only does it lower the cooldown on his most important healing ability, Chain Heal, it also allows him to cast Lightning Shield more frequently, which is particularly strong on offensive Lightning Shield builds and/or if Earth Shield is picked at Level 13. Blood and Thunder is highly recommended with a Lightning Shield build, even when the enemy team has a lot of crowd-control.
Cleanse is a strong talent on Rehgar, although he loses some significant cooldown reduction if he decides to neglect Blood and Thunder. However, cleansing allied Heroes who are impaired by enemy crowd control effects can sometimes prove to be more efficient than being able to cast Chain Heal more often. If you notice that the enemy team composition relies heavily on stuns, roots, or slows, Cleanse can completely thwart their plans. Keep in mind that Cleanse can be used preemptively as well, in order to make allied targets temporarily immune to imminent crowd control effects. Simply use Cleanse shortly before abilities like Tyrael's Judgment or Malfurion's Entangling Roots are about to hit your teammates to negate the respective crowd control effect.
Level 10 Talents for Rehgar
- Mana: 80
- Cooldown: 100 seconds
After 1 second, heal an allied Hero for 1180 (+4% per level) Health.
- Mana: 70
- Cooldown: 90 seconds
Grant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 40% of the Basic Attack damage to their primary target. Lasts for 8 seconds.
Ancestral Healing is an extremely powerful healing ability that is able to turn the momentum of a team fight in your favour. Please refer to the the Abilities section in order to better understand this very useful Heroic Ability.
Bloodlust is an all-in Heroic ability, as it provides significant self-healing from Basic Attacks and will also increase the Attack Speed and Movement Speed of nearby allies. However, there is one thing to be considered: Bloodlust can be countered relatively easily if the enemy team simply disengages from a team fight (which most teams will do once they spot you casting Bloodlust). All in all, we want to highlight that Bloodlust, in most cases, remains a very risky pick, since it forces your allies into a certain playstyle that they might now necessarily feel comfortable on. Thus, unless you play in a premade team composition specifically designed around Bloodlust, we still recommend Ancestral Healing.
Level 13 Talents for Rehgar
Reduces Chain Heal's cooldown by 0.75 seconds for each Hero healed, and reduces its Mana cost from 55 to 40.
When Chain Heal heals a Hero below 50% Health, they are healed an additional 225 (+4% per level) Health over 5 seconds.
Lightning Shield gives Heroes a Shield that absorbs damage equal to 12% of their maximum Health for 3 seconds.
Tidal Waves provides Rehgar with powerful and Mana-efficient AoE healing. This Talent has excellent synergy with Blood and Thunder; together these Talents can greatly reduce the cooldown of Chain Heal.
Earthliving Enchant does not offer enough enough value in most cases, as it only triggers its bonus healing when the respective ally is below 50% of their maximum health.
At Level 13, Earth Shield offers significant single target protection. It becomes especially beneficial to Heroes with a high health pool, notably Warriors and melee Assassins, who usually dive deep into the enemy lines. Simply put, Earth Shield provides great value, while not having any particular downsides. It can be used offensively on one of your initiating melee Assassins or Warriors, or defensively to protect teammates who are being focused by the enemy.
Level 16 Talents for Rehgar
Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lighting Shield damages an enemy Hero, increase the damage of both Lightning Shields by 10%. Stacks up to 15 times.
When Earthbind Totem is first cast, it Slows nearby enemies by 90% for 1 second.
Ghost Wolf attacks against Heroes deal an additional 5% of the target's maximum Health and heal Rehgar for 5% of his maximum Health.
Rising Storm offers a significant damage and waveclear increase. If there is no friendly Hero nearby to cast Lightning Shield on, simply use Earthbind Totem and choose it as a target. This works particularly well while clearing Minion Waves and Mercenary Camps or while dueling enemy Heroes.
Earthgrasp Totem does have strong synergy with Colossal Totem at Level 1. The initial 90% movement speed reduction can single-handedly turn the outcome of a team fight, since it allows you to either chase retreating enemies or prevent engaging opponents from reaching your back line.
Since Rehgar should never be played like a full-fledged melee Assassin, Hunger of the Wolf becomes an invalid choice, especially when compared to the other talents at Level 16. Hunger of the Wolf does not add any crowd control to help control team fights and its bonus damage is a lot lower than that provided by Rising Storm.
Level 20 Talents for Rehgar
Increases healing amount by 75%. Allies near the target are healed for 75% of the amount of Health regained.
Increase the duration and range of Bloodlust by 100%.
- Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
- Cooldown: 45 seconds
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
Farseer's Blessing is inferior to Storm Shield because it is less versatile. Storm Shield does not require your allies to position themselves close to the ally that received your Ancestral Healing. Allies must also be missing health to benefit from Farseer's Blessing, whereas Stormshield can be used preemptively. All in all, the total amount of health points preserved by Storm Shield will almost always be greater than the amount of health points restored by Farseer's Blessing, which is why you should not choose this Talent.
Gladiator's War Shout works very well on ranged and melee Heroes with fast Basic Attack speed, such as Valla, Illidan, or Raynor and provides them with a lot of self-sustain. But it also works quite well on Rehgar himself, especially his Ghost Wolf attacks benefit greatly from the additional healing.
Storm Shield is one of the most powerful defensive activatable Talents in the game. It can be put to great use on Rehgar as well, especially if you get the feeling that your team needs additional and immediate protection. Storm Shield will allow you to sustain ongoing pushes and sieges, and is a great tool to stop enemy AoE damage.
- 28 Nov. 2019: Updated talents to reflect balance patch.
- 30 Aug. 2019: Updated talents to reflect balance patch; Updated recommended talents and builds to reflect current meta.
- 12 Jul. 2019: Updated talents to reflect balance patch; Updated recommended talents and builds to reflect current meta.
- 18 Apr. 2019: Updated Rehgar's Level 16 talents and talent builds in accordance with the latest Balance Update. Rising Storm is now Recommended.
- 12 Feb. 2019: Updated Rehgar's talents and builds in accordance with the latest patch.
- 30 Nov. 2017: Changed Wolf Run from Situational to Recommended.
- 28 Nov. 2017: Removed Lightning Bond from Rehgar's talents following the latest balance patch.
- 15 Dec. 2016: Updated a number of tooltips and explanations following Ragnaros patch, but no changes were made to the talent recommendations.
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