Welcome to our Talents page for Rehgar. Here, we give you an overview of how strong each of Rehgar's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Rehgar's Talent Build
|1||? ✓ ?|
|4||? ✘︎ ✓|
|7||? ? ✓|
|13||? ✘︎ ✓|
|16||? ✓ ?|
|20||✓ ? ? ?|
Rehgar's Talent Build Cheatsheet
Earthbind Totem BuildRecommended
Lightning Shield BuildBeginner
Ghost Wolf BuildSituational
Level 1 Talents for Rehgar
Increases the radius of Lightning Shield by 25%. Heal for 30% of the damage it deals to enemy Heroes.
Considering that it helps hitting more enemies around whoever has Lightning Shield on them, the range increase has synergy with most Lightning Shield-related Talents: Stormcaller at Level 4, and Rising Storm at Level 16.
Increases the area and range of Earthbind Totem by 50% and it can be reactivated to move an existing totem to a new location once.
If you choose Colossal Totem, which greatly increases your early game crowd control potential, we strongly suggest picking Earthgrasp Totem at Level 16 as well. Both talents combined allow Rehgar to chase retreating enemies extremely well.
Increases the Movement Speed of Ghost Wolf from 20% to 30%. If an enemy Hero is hit by Ghost Wolf's Basic Attack, reduce its cooldown by 1 second.
Wolf Run removes Ghost Wolf's biggest disadvantage, which is his slightly reduced Movement Speed compared to normal Mounts. We find this particularly important on extremely large Maps (such as Warhead Junction). It also reduces Ghost Wolf's cooldown when an enemy Hero is hit by the empowered Basic Attack.
Level 4 Talents for Rehgar
When Lightning Shield damages an enemy it restores 4 Mana, up to 100.
Getting the maximum value from this Talent by using it on multiple Minions or grouped Monsters (for example the Guardians on Infernal Shrines) will allow you to spend only 15 Mana for casting both Chain Heal and Lightning Shield. During team fights, however, you will usually get around 40 Mana back.
Pick this Talent when you want more Mana to sustain your team during the laning phase, especially if you have Electric Charge at Level 1.
Increases Rehgar's Health Regeneration by 75% while in Ghost Wolf form. Ghost Wolf attacks also restore 1% of Rehgar's maximum Mana, increased to 5% against Heroes.
Feral Heart's mana regeneration is usually not as effective as Stormcaller, which can replenish mana quickly in team fights and whenever Rehgar clears minion waves.
- Cooldown: 30 seconds
Activate to place a Totem that heals allied Heroes in an area for 2% of their maximum Health every second for 10 seconds.
Healing Totem has its uses, particularly in the early game. It can allow your team to outsustain the enemy while fighting for objectives and it is also a useful tool to keep allies, who struggle in lane, in good shape.
In order to maximise Healing Totem's efficiency, make sure to place it behind walls or areas obscured by Fog of War, since enemy AoE damage or Basic Attacks can destroy it relatively quickly.
Level 7 Talents for Rehgar
- Mana: 50
- Cooldown: 15 seconds
Increase the Health of Earthbind Totem by 100%. Enemy Heroes who are Slowed by Earthbind Totem also have their Attack Speed Slowed by 40%. .
Grounded Totem is a decent Talent that increases the Health of Earthbind Totem, making it harder to be destroyed, and reduces the Attack Speed of enemy Heroes nearby it, further increasing your defensive tools.
Consider taking this Talent against enemy Heroes who rely on Basic Attacks in order to be effective, but only if you do not need Cleanse at all, something that will be rarely the case.
Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds.
Reducing your cooldowns will make you spend more Mana, therefore you should heavily prefer going for Stormcaller at Level 4 before picking Blood and Thunder. That said, do not pick it when you need Cleanse.
- Cooldown: 60 seconds
Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself.
Cleanse is a strong talent on Rehgar, although he loses some significant cooldown reduction if he decides to neglect Blood and Thunder. However, cleansing allied Heroes who are impaired by enemy crowd control effects can sometimes prove to be more efficient than being able to cast Chain Heal more often.
If you notice that the enemy team composition relies heavily on stuns, roots, or slows, Cleanse can completely thwart their plans. Keep in mind that Cleanse can be used preemptively as well, in order to make allied targets temporarily immune to imminent crowd control effects. Simply use Cleanse shortly before abilities like Tyrael's Judgment or Malfurion's Entangling Roots are about to hit your teammates to negate the respective crowd control effect.
Level 10 Talents for Rehgar
- Mana: 80
- Cooldown: 100 seconds
After 1 second, heal an allied Hero for 1180 (+4% per level) Health.
Ancestral Healing is an extremely powerful healing ability that is able to turn the momentum of a team fight in your favour. Please refer to the the Abilities section in order to better understand this very useful Heroic Ability. Pick this Heroic Ability if the enemy team has burst damage.
- Mana: 70
- Cooldown: 90 seconds
Grant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 6 seconds.
Bloodlust is an all-in Heroic ability, as it provides significant self-healing from Basic Attacks and will also increase the Attack Speed and Movement Speed of nearby allied Heroes. Choose this Heroic Ability if your team has multiple Heroes who deal high damage with Basic Attacks and you do not need Ancestral Healing.
Level 13 Talents for Rehgar
Reduces Chain Heal's cooldown by .75 seconds for each Hero healed, and reduces its Mana cost from 55 to 40.
Tidal Waves is a good Talent that can be chosen to give Rehgar more area-of-effect sustain healing when needed as it slightly reduces the cooldown of Chain Heal for each Hero healed, other than reducing its Mana cost.
When Chain Heal heals a Hero below 50% Health, they are healed an additional 225 (+4% per level) Health over 5 seconds.
Earthliving Enchant does not offer enough enough value in most cases, as it only triggers its bonus healing when the respective ally is below 50% of their maximum Health.
Lightning Shield gives Heroes a Shield that absorbs damage equal to 12% of their maximum Health for 3 seconds.
At Level 13, Earth Shield offers significant single target protection based on the target Hero's maximum Health. After picking this Talent, you can use Lightning Shield offensively on frontline allied Heroes or defensively to protect whoever is being focused by the enemy team.
Level 16 Talents for Rehgar
Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lighting Shield damages an enemy Hero, increase the damage of both Lightning Shields by 10%. Stacks up to 15 times.
Rising Storm offers a significant damage and waveclear increase. If there is no friendly Hero nearby to cast Lightning Shield on, simply use Earthbind Totem and choose it as a target. This works particularly well while clearing Minion Waves and Mercenary Camps or while dueling enemy Heroes.
When Earthbind Totem is first cast, it Slows nearby enemies by 90% for 1 second.
Earthgrasp Totem does have strong synergy with Colossal Totem at Level 1. The initial 90% movement speed reduction can single-handedly turn the outcome of a team fight, since it allows you to either chase retreating enemies or prevent engaging opponents from reaching your back line.
Ghost Wolf attacks against Heroes deal an additional 5% of the target's maximum Health and heal Rehgar for 5% of his maximum Health.
Since Rehgar should never be played like a full-fledged melee Assassin, Hunger of the Wolf is a weak choice most of the time, unless you can safely focus an enemy Hero and your team needs more damage. Hunger of the Wolf does not add any crowd control to help control team fights and its bonus damage is a lot lower than that provided by Rising Storm.
Level 20 Talents for Rehgar
After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590 (+4% per level).
Farseer's Blessing is a strong Talent that makes Ancestral Healing heal again after 1.5 seconds (rather than after 1 second as the first burst of healing) and also heal every ally nearby the primary target for 50% of its amount (also with the first burst of healing).
Increase the duration and range of Bloodlust by 100%.
Gladiator's War Shout is a strong Talent that increases the duration of Bloodlust from 6 to 12 seconds, effectively reducing the chances that the enemy team will be able to disengage when you cast it and increasing its value during the team fight as well.
- Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
- Cooldown: 45 seconds
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
When used on Heroes who have high maximum Health (usually Tanks), the single-target protection that it provides is about the same as Rewind combined with Earth Shield at Level 13, but this is not the case for Heroes having average or low maximum Health.
- 21 Apr. 2021: Builds updated.
- 22 Mar. 2021: Builds updated.
- 25 Feb. 2021: New layout.
- 10 Nov. 2020: Builds updated.
- 25 Oct. 2020: Builds and Descriptions updated.
- 23 Jul. 2020: Builds modified to reflect the current metagame.
- 17 Jul. 2020: Guide reviewed for the latest Balance Update.
- 05 Jun. 2020: Builds and Descriptions changed according to the latest Balance Update.
- 04 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 28 Nov. 2019: Updated talents to reflect balance patch.
- 30 Aug. 2019: Updated talents to reflect balance patch; Updated recommended talents and builds to reflect current meta.
- 12 Jul. 2019: Updated talents to reflect balance patch; Updated recommended talents and builds to reflect current meta.
- 18 Apr. 2019: Updated Rehgar's Level 16 talents and talent builds in accordance with the latest Balance Update. Rising Storm is now Recommended.
- 12 Feb. 2019: Updated Rehgar's talents and builds in accordance with the latest patch.
- 30 Nov. 2017: Changed Wolf Run from Situational to Recommended.
- 28 Nov. 2017: Removed Lightning Bond from Rehgar's talents following the latest balance patch.
- 15 Dec. 2016: Updated a number of tooltips and explanations following Ragnaros patch, but no changes were made to the talent recommendations.
- Enthusiast Gaming Acquires Icy Veins
- Activision Blizzard Q1 2021 Earnings Call
- Masters Clash Championship Schedule: May 1-2
- Masters Clash Championship Schedule: April 24-25
- New Leadership for Overwatch After Jeff Kaplan Leaves Blizzard
- Masters Clash Championship Recap: April 17-18
- Masters Clash Championship Schedule: April 17-18
- David Kim Leaves Blizzard (WoW Principal Designer and Former Diablo 4 Lead Systems Designer)
- Heroes of the Storm Malthael
- Returning to Heroes of the Storm as a healer and finding peace
- Heroes of the Storm Tier List
- How do I get out of Bronze/Silver?
- Heroes of the Storm Tyrael
- Heroes of the Storm ARAM Tier List
- Heroes of the Storm Malfurion
- Heroes of the Storm Falstad