Welcome to our Talents page for Rehgar. Here, we give you an overview of how strong each of Rehgar's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Rehgar's Talent Build
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Rehgar's Talent Build Cheatsheet
Earthbind Totem BuildRecommended
Rehgar's Earthbind Totem Build consists of various tools that can increase the survivability of your teammates: from more healing for allied Heroes to damage reduction effects for enemy Heroes.
Rehgar's Purge Build is not the best when it comes to healing output but it offers various utility tools to increase your survivability, provide vision in bushes, save allied Heroes from burst-damage, and even crowd control enemy Heroes.
Lightning Shield BuildSituational
Rehgar's Lighting Shield Build can be used to increase the survivability of melee Heroes (such as Illidan) by putting Lightning Shield (empowered with various Talents) on them while they are fighting enemy Heroes.
Thanks to Rising Storm at Level 16, the Hero affected by Lightning Shield will be healed more by Electric Charge at Level 4. The range provided by Stormcaller at Level 1 helps getting value from these Talents.
Ghost Wolf BuildSituational
Rehgar's Ghost Wolf Build is quite good when your team wants to play aggressively as it increases your survivability and, later on, your damage when using Ghost Wolf. All of this without giving up sustain healing.
The damage increase is provided by Hunger of the Wolf at Level 16 only, however, Feral Heart at Level 1 allows you to use Ghost Wolf aggressively more often and to deal more sutain damage as a consequence.
Level 1 Talents for Rehgar
Increase the radius of Lightning Shield by 25%.
Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 300 times.
Stormcaller is a mediocre Talent that increases the area covered by Lightning Shield. In addition to that, hitting enemy Heroes with Lightning Shield will increase Rehgar's maximum Health and Mana (not scaling) for the rest of the game, capping at 600 extra Health and 300 bonus Mana.
Reactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast.
Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.
Colossal Totem is a good Talent which increases the maximum Health, area covered, and duration of Earthbind Totem. In addition to that, once per cast, you will have 8 seconds to reposition Earthbind Totem in a new location within Rehgar's range. When doing so, it will keep the same amount of Health and duration remaining.
The extra 3-second duration provided by this Talent can be used to get more value from Grounded Totem at Level 7 and/or Wellspring at Level 13 because both their effects will last 50% longer as a consequence. On the other hand, Earthgrasp Totem at Level 16 will not work on the reactivation when repositioning Earthbind Totem.
Ghost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.
Feral Heart is a strong Talent which increases the Movement Speed provided by Ghost Wolf and gives Armor every time Rehgar transforms, increasing his survivability when trying to escape or when playing aggressively.
The bonus Armor provided by this Talent is particularly good for experienced players who know when they can afford to play Rehgar aggressively: Ghost Wolf to deal some damage to exposed enemy Heroes, immediately retreat (sometimes with the help of Earthbind Totem too) while enemy Heroes are wasting some Ability cooldowns to punish you, and repeat when appropriate. Track dangerous enemy Ability cooldowns in your head, otherwise you will be easily punished.
Going from 120% to 130% Movement Speed while using Ghost Wolf basically allows Rehgar to travel at the same Movement Speed as other Heroes when Mounted, something that may be useful on big Maps (such as Blackheart's Bay).
Level 4 Talents for Rehgar
When Chain Heal heals a Hero below 50% Health, they are healed an additional 160 (+4% per level) Health over 4 seconds.
Earthliving Enchant is a strong Talent which makes Chain Heal heal Rehgar and other allied Heroes for almost twice the normal amount when they are below 50% maximum Health, but the extra healing happens over multiple seconds.
The ability to heal more when Heroes are below a certain amount of maximum Health is great against team compositions who struggle to finish off their targets and secure kills.
The bearer of Lightning Shield Heals for 20% of the damage it deals to enemy Heroes, doubled if the bearer is Rehgar.
While Lightning Shield is damaging an enemy, its bearer gains 10% increased Movement Speed.
Electric Charge is a mediocre Talent that makes you heal whoever has Lightning Shield on them for part of the damage it deals and slightly increase their Movement Speed. Rehgar gets double healing from this Talent.
To get enough value from this Talent, you need to combine it with Rising Storm at Level 16, which increases the damage dealt by Lightning Shield and consequently the healing provided by Electric Charge.
- Cooldown: 30 seconds
Activate to place a Totem that heals allied Heroes in an area for 2% of their maximum Health every second. This Totem has 125 (+4% per level) Health and lasts for 10 seconds.
Healing Totem is a good Talent that provides percent-based healing for your teammates. Every allied Hero within its area gets healed for 2% maximum Health every second, until it expires or gets destroyed by enemies. In total, Healing Totem will heal 10 times over its duration.
You can easily use this extra Ability to keep allied Heroes healthy between a team fight and another. During team fights, you should prefer to place Healing Totem in a safe location within the backline of your team formation, otherwise it will get destroyed immediately and heal nothing.
Similarly to Earthbind Totem, Healing Totem can also be used as a ward, to provide vision to your team. When trying to capture a Mercenary Camp, you can place it inside a nearby bush. This trick is particularly useful when going for a Boss Camp, especially at high level of play. Considering that those Totems last 6 and 10 seconds respectively, those Abilities can give you vision for 22 seconds straight if you use Earthbind Totem first, Healing Totem next, and then Earthbind Totem last.
Level 7 Talents for Rehgar
Enemy Heroes in Earthbind Totem's area also have their Attack Speed Slowed by 25% and their Spell Power reduced by 15%.
Passive: Increase Earthbind Totem's range by 50%.
Grounded Totem is a strong Talent that increases the cast range of Earthbind Totem and drastically reduces the damage done by enemy Heroes. If they do not destroy it, they will have reduced Spell Power and Attack Speed in that area.
The extra cast range provided by this Talent is quite useful for casting Earthbind Totem from a safe position, either to peel for your team or to help teammates to engage, especially if you have the powerful Earthgrasp Totem at Level 16.
If Purge removes a Slow, Stun, Root, or Silence effect from an ally, heal them for 220 (+4% per level).
Using Purge on an enemy Hero deals up to 330 (+4% per level) damage to Shields and reduces healing received by 40% for 2 seconds.
Passive: Reduce Purge's cooldown by 15 seconds.
Purification is a good Talent which makes Purge heal when used on allied Heroes affected by most crowd control effects or deal damage to Shields and apply a moderate healing reduction debuff when used on enemy Heroes. Last but not the least, after picking this Talent, Purge will have a shorter cooldown.
You may need the extra healing and cooldown reduction provided by this Talent against team composition that rely on crowd control and burst damage to secure kills, sometimes as a buffer for Ancestral Healing.
The ability to deal damage to Shields and/or reduce healing can be useful when you are playing in a team composition that wants to get a quick kill with burst damage. The best targets for this effect are Heroes who have Shields and that will either self-heal or receive healing from others because you will get value from both effects at the same time.
Ghost Wolf attacks reduce Basic Ability cooldowns by 1.5 seconds and restore 5% of Rehgar's maximum Mana.
You can easily get value from this Talent on Maps where most of the action happens near Minions clashing in lane or where the Objective has some Monsters because you will be able to safely hit Minions and/or Monsters instead of Heroes to get cooldown reduction and Mana.
Level 10 Talents for Rehgar
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.
- Mana: 80
- Cooldown: 100 seconds
After 1 second, heal an allied Hero for 1180 (+4% per level) Health.
To ensure the targeted allied Hero survives during the brief delay, you can use healing Abilities like Chain Heal and Purification at Level 7 and/or defensive Shields like Earth Shield at Level 13 and Elemental Conduit at Level 20.
We highly recommend to pick this Heroic Ability when playing against burst compositions. That said, be careful when they have healing reduction effects (notably Biotic Grenade by Ana) as they can partially or completely deny its value.
- Mana: 70
- Cooldown: 90 seconds
Grant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 6 seconds.
Bloodlust is a good Heroic Ability which can be used to buff for 6 seconds all nearby allied Heroes and Rehgar himself with increased Attack Speed, bonus Movement Speed, and healing from part of the damage done via Basic Attacks.
Level 13 Talents for Rehgar
Reduces Chain Heal's cooldown by 1 second for each Hero healed, and reduces its Mana cost from 60 to 40.
Tidal Waves is a strong Talent that can be chosen to give Rehgar more area-of-effect sustain healing when needed as it reduces the cooldown of Chain Heal for each Hero healed, other than reducing its Mana cost.
While this Talent is already powerful on its own, you can combine it with Earthliving Enchant at Level 4 to have even better healing output when your teammates have low Health.
Lightning Shield gives Heroes a Shield that absorbs damage equal to 14% of their maximum Health for 3 seconds.
Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at the nearest allied Hero with the lowest Health. This Chain Heal heals for 35% of its normal amount.
Level 16 Talents for Rehgar
Every time a Lighting Shield damages an enemy Hero, increase its damage by 10%. Stacks up to 15 times.
Passive: Increase the duration of Lightning Shield by 3 seconds.
When Earthbind Totem is first cast, it deals 115 (+4% per level) damage and Slows nearby enemies by 90% for 1 second.
Earthgrasp Totem is a strong Talent which damages and heavily Slows enemies near Earthbind Totem for 1 second when it gets placed on the ground. The effect is so strong that for enemy players it will feel almost like being Rooted.
The powerful crowd control effect provided by this Talent is extremely powerful, to the point that it can single-handedly turn the outcome of a team fight. When used at the right moment, it allows your team to either chase retreating enemies or prevent engaging opponents from reaching your backline.
Ghost Wolf attacks against Heroes deal an additional 6% of the target's maximum Health and heal Rehgar for 6% of his maximum Health.
Hunger of the Wolf is a decent Talent which gives you a mix of damage output and survivability. Once picked, Basic Attacks via Ghost Wolf against enemy Heroes deal Percent Damage and heal you back for a percentage of your maximum Health.
Level 20 Talents for Rehgar
After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590 (+4% per level).
Farseer's Blessing is a strong Talent that makes Ancestral Healing heal allies around the main target for 50% of its amount and heal again after 1.5-second delay (rather than 1-second delay as the first heal).
Increase the duration and range of Bloodlust by 100%.
Gladiator's War Shout is a good Talent that increases the duration of Bloodlust from 6 to 12 seconds, increasing its value during prolonged team fights and effectively reducing the chances that the enemy team will be able to disengage when you cast it.
- Cooldown: 70 seconds
Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield equal to 10% of their maximum Health for 5 seconds.
For up to 5 seconds after activating, hitting an enemy Hero with this effects' Lightning Shield gives nearby allies a Shield equal to 1.5% of their maximum Health for 5 seconds.
Elemental Conduit is a situational Talent that can be activated to apply a special and talented Lightning Shield on yourself and a big defensive Shield to allied Heroes nearby, based on their maximum Health. The uniqueness of the Lightning Shield given by this Talent is that it will give a small defensive Shield to allied Heroes nearby, also based on their maximum Health but for a lower amount.
The small defensive Shield goes up every time the extra Lightning Shield deals damage, which is once every 0.5 seconds per every enemy Hero within range. As a consequence, a single target will give you a Shield equal to 15% of your maximum Health.
Gain 10% increased Attack Damage and 3 Spell Power. Each nearby ally Hero grants an additional stack of this effect, up to 5 stacks.
While at 2 or more stacks, Purge's cooldown refreshes 50% faster.
Pit Fighter is a good Talent that passively gives a stacking buff to Rehgar: 10% Attack Damage and 3% Spell Power. Rehgar has only 1 stack when alone, but can get up to 5 stacks based on the number of allied Heroes nearby. When having at least 2 stacks, you will be able to cast Purge more often.
We find this Talent particularly useful when you need more sustain healing. During team fights you will easily have a high amount of stacks, often resulting in 15% Spell Power for all your Abilities and Talents. Healing Totem at Level 4 and Wellspring at Level 13 benefit from Spell Power too.
- 30 Mar. 2022: Guide reviewed for the latest Balance Update.
- 03 Feb. 2022: Guide reviewed for the latest Balance Update.
- 28 Jan. 2022: Builds updated.
- 09 Dec. 2021: Builds updated.
- 07 Dec. 2021: Guide reviewed for the latest Major Patch.
- 21 Apr. 2021: Builds updated.
- 22 Mar. 2021: Builds updated.
- 25 Feb. 2021: New layout.
- 10 Nov. 2020: Builds updated.
- 25 Oct. 2020: Builds and Descriptions updated.
- 23 Jul. 2020: Builds modified to reflect the current metagame.
- 17 Jul. 2020: Guide reviewed for the latest Balance Update.
- 05 Jun. 2020: Builds and Descriptions changed according to the latest Balance Update.
- 04 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 28 Nov. 2019: Updated talents to reflect balance patch.
- 30 Aug. 2019: Updated talents to reflect balance patch; Updated recommended talents and builds to reflect current meta.
- 12 Jul. 2019: Updated talents to reflect balance patch; Updated recommended talents and builds to reflect current meta.
- 18 Apr. 2019: Updated Rehgar's Level 16 talents and talent builds in accordance with the latest Balance Update. Rising Storm is now Recommended.
- 12 Feb. 2019: Updated Rehgar's talents and builds in accordance with the latest patch.
- 30 Nov. 2017: Changed Wolf Run from Situational to Recommended.
- 28 Nov. 2017: Removed Lightning Bond from Rehgar's talents following the latest balance patch.
- 15 Dec. 2016: Updated a number of tooltips and explanations following Ragnaros patch, but no changes were made to the talent recommendations.
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