Table of Contents
- +Abilities and Strategy
- ×Talent Build
On this page, we present the viable talent choices for playing Murky in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.
The other pages of our Murky guide can be accessed from the table of contents on the right.
About the Author
Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.
1. Talent Build
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2. Common Talent Paths
Balanced Build (talent calculator link)
The Balanced build seeks to find a healthy middle point between offensive reliability and survival. Key Talents include Black Lagoon and Fish Oil, which allows Murky to easily hit multiple Heroes with Slime. Note that March of the Murlocs can also be picked instead of Octo-Grab for area of effect combo-oriented team compositions.
3. Level 1 Talents
Egg's Health is increased by 100%, its sight radius is increased by 300% and it can see Stealthed enemies.
Passive: Spawning from his Egg increases Murky's mount speed to 45% for 5 seconds.
- Cooldown: 3 seconds
Activate to place a fake Egg. If the fake Egg dies, it casts an untalented Slime. Maximum 3 fake Eggs.
Passive: Spawning from his Egg grants Murky Stealth for 5 seconds.
- Cooldown: 0 seconds
Killing a Minion with Pufferfish grants a stack of Bribe. Use 8 stacks to bribe a Mercenary, instantly defeating them. Does not work on Bosses.
Maximum of 32 stacks of Bribe.
Fish Eye promotes aggressively using Spawn Egg by significantly increasing its Health pool and sight range. This Health increase is generally enough to re-cast Spawn Egg should a Hero find and attack your Egg, granted you react quickly enough. The real power of this Talent, however, lies in its ability to detect Cloaked Heroes. Using your Egg anywhere where a team fight might erupt can absolutely frustrate opposing flanking attempts, and particularly by Heroes such as Nova, Samuro, Valeera, or Zeratul. The movement speed provided by the Talent is also useful for quickly returning to any ongoing fight.
Egg Hunt is the default choice on this Talent tier. Although the additional Eggs are unlikely to actually trick anyone, they are useful as scouting devices that apply Slime to anyone foolish enough to stand near them as they are destroyed. By stacking several Eggs in a given Bush, it is possible to deal a significant amount of damage should all the Eggs be destroyed at once. This tactic is particularly useful when laning, as you could trap a nearby Bush to use for cover. Otherwise, the Cloaking effects, although short in duration, is useful for for making it more difficult for opponents to guess where your real Egg might be hidden.
Additional Eggs can also be used to "tank" hits from Mercenary Camps and to apply an initial stack of Slime on them before initiating.
A Fishy Deal turns Murky into one of the most effective Mercenary Camp claimer. With proper preparation and setup, as little as two Minion waves can set you up for capturing basic Mercenary Camps. This is, however, reliant on how effective your opponents are at killing Pufferfish. Furthermore, the Talent is less than effective on Maps where Camps are not plentiful. The task can also be made even more difficult by allied Heroes preventing you from killing Minions. As such, you should let them know of your intention.
The key to using A Fishy Deal is learning just how much you need to weaken Minions for Pufferfish to be able to kill them. For your typical Minion wave, Melee Minions are generally at the right level of Health due to the fighting. Ranged Minions, however, must be set up with Slime and at least two Basic Attacks each. As you grow stronger, less Basic Attacks will be necessary. Try Mode is particularly helpful for learning how to gauge just how much damage you need to deal at any particular Hero Level.
A Fishy Deal is recommended on the following Maps: Blackheart's Bay, Cursed Hollow, Dragon Shire, Garden of Terror, and Sky Temple.
4. Level 4 Talents
Quest: Slime enemy Heroes that are already Slimed.
Reward: After Sliming 15 Heroes, increase Slime's bonus damage by 125.
Reward: After Sliming 30 Heroes, increase Slime's slow amount to 30%.
Pufferfish gains 50 Spell Armor and deals 50% more damage to Slimed targets.
Quest: Every 15 seconds Murky is alive, he gains 5% Spell Power, up to 15%. This bonus is reset upon his death.
Slime Time significantly boosts the effectiveness of Slime. However, the Quest can be quite difficult to complete, especially against ranged Heroes. As such, it is only recommendable against team compositions that feature at least two melee Heroes, and particularly, Samuro. To get this Quest done at an opportune time, you will have to be very aggressive with using Slime against opponents that have already been Slimed. It should be noted that the Black Lagoon, Toxic Buildup, and Fish Oil Talents can make this Quest much easier to complete, although the latter two come online rather late.
Tufferfish makes Pufferfish a bit more difficult to destroy, although not by much, and especially not versus Heroes with strong Basic Attacks. The damage increase is also rather negligible when compared to the two other Talents available at this tier, and even more so should the Pufferfish be destroyed. This Talent's saving grace is its ability to improve your Octo-Grab combo, although Slime Time and Living the Dream will both provide more overall sustained damage.
Living the Dream generally competes with Slime Time in terms of raw added damage output. Its main upside is that you get to benefit from the Talent almost as soon as you pick it up, unlike Slime Time. Living the Dream also increases the damage output of all your Abilities (including March of the Murlocs) and some Talents ( Time to Krill), making it generally more versatile. Slime Time, however, is not lost on death, on top of providing additional movement speed reduction, meaning that Living the Dream makes dying twice as punishing, although this risk can be mitigated by later Talents. When playing against Heroes with limited burst damage, making it easier for you to survive, Living the Dream surpasses Slime Time, albeit very slightly.
5. Level 7 Talents
Increase Slime's radius by 30%.
Gain 50% Movement Speed and move through units while in Safety Bubble. Additionally, Safety Bubble's cooldown is reduced by 2 seconds.
Basic Attacks against Heroes deal an additional 7 (+4% per level) damage a second and slow the target by 7% for 4 seconds. This effect can stack up to 5 times.
Black Lagoon is a subtle yet very powerful Talent that nearly doubles the area of effect of Slime. On top of simply allowing Murky to more reliably hit multiple Heroes, this increased area of effect also provides him with a pseudo-ranged Ability that allows to kite melee Heroes and easily keep up with ranged Heroes trying to escape, granted they have already been affected by Slime.
Slippery When Wet is a strange Talent that provides Murky with some combat mobility. The main advantage of this Talent is that it allows you to unconditionally waltz right up to your intended Octo-Grab target. The main issue, however is that the movement speed increase is tied to your only defensive Ability, which is generally used quite reactively. Additionally, the Slippery When Wet prevents you from performing body blocks for the duration, which is an indirect loss of power.
Time to Krill is the highest potential single-target damage increase choice for this Talent tier. This damage increase, however, is directly reliant on how much you are able to deliver Basic Attacks. Against two or more melee Heroes, Time to Krill can definitely shine. Otherwise, stick to Black Lagoon.
6. Level 10 Talents
- Cooldown: 110 seconds
After 0.75 seconds, Murky commands a legion of Murlocs to march in a target direction, each one leaping onto the first enemy Hero or Structure they find. Each Murloc deals 125 (+4% per level) damage and slows its target by 15% for 5 seconds. Murlocs deal 50% damage to Structures.
- Cooldown: 50 seconds
Murky summons an octopus to stun target enemy Hero for 3 seconds while he hits them for 1 damage a second.
March of the Murlocs has the potential of dealing an immense amount of damage. This is, however, reliant on using the Ability in conjunction with some form of area of effect crowd control, or during a fight from which your opponents can not (or should not) avoid.
Octo-Grab is the longest targeted stun in the game. It is almost always used in conjunction with Pufferfish to guarantee a large amount of damage. The only reliable way of preventing Octo-Grab from being used as a way of locking down kill targets is to use Cleanse, as well as a few other select Heroic Abilities and Talents. If the opposing team has a particularly important target to focus down, this is the choice for you.
7. Level 13 Talents
Safety Bubble restores 40% of Murky's maximum Health.
Basic Attacks against Heroes grant Murky 75 Physical Armor against Heroes for 3 seconds.
Spawning from his Egg grants Murky a Shield equal to 100% of his maximum Health. The shield lasts indefinitely.
Rejuvenating Bubble greatly increases Murky's survivability by essentially allowing him to near-fully heal during Safety Bubble when combined with his very high base Health Regeneration. Rejuvenating Bubble becomes particularly effective when combined with Big Tuna Kahuna. Just make sure to use Safety Bubble when you have actually taken damage.
Fish Tank provides an immense amount of survivability against Basic Attack-reliant Heroes. It is dependent, however, upon landing Basic Attack yourself. Fish Tank is only recommendable against team compositions that feature at least 3 strong Basic Attackers, such as Greymane, Raynor, and Zeratul.
Egg Shell is a trap Talent. Although it initially provides more raw survivability than Rejuvenating Bubble, it is uncontrollable, in that the Shields provided by the Talent are liable to get poked, willingly or not, by Heroes, Minions, and everything in between. Since the Shields do not benefit from Murky's high base Health Regeneration, this "mitigation" ends up being wasted by superfluous damage in many cases.
8. Level 16 Talents
Every 3rd consecutive Basic Attack against an enemy Hero causes a free Slime to be cast upon them.
The Pufferfish casts Slime at its location upon landing.
Heroes hit by Pufferfish take additional damage equal to 15% of their maximum Health over 5 seconds.
Toxic Buildup turns Murky's Basic Attacks into something to be feared by all Heroes. This Talent single-handedly allows Murky to take on the majority of Heroes in a head-on fight. This high damage output, however, is dependent on your ability to deliver said Basic Attacks. As such, Toxic Buildup is generally recommendable against team compositions that feature at least 3 non-Assassins or Specialists.
Wrath of Cod, although potentially very hard hitting, suffers from the same issues as Pufferfish does as a baseline Ability: if it dies, it does nothing. Unlike Fish Oil, it also does not affect Minions and Mercenaries, on top of not triggering an initial Slime cast, making it generally less versatile.
9. Level 20 Talents
March of the Murlocs can be channeled, sending little Murlocs indefinitely.
Increase the damage of Octo-Grab by 13700%.
Murky's maximum Health and Egg respawn time are doubled.
Reduces the Cooldown of Slime from 4 seconds to 2 seconds.
Never-Ending Murlocs turns March of the Murlocs into a win condition. If your opponents are unable to interrupt the Ability, they are essentially forced off any Map Objective or away from Structures they may be trying to defend or assault. Keep track of important interrupting effects to get the most out of this Talent.
... And a Shark Too! adds a measly amount of damage to an Ability that is generally used as a combo piece for your allies to follow up upon for near-unconditional kills. You will get more mileage out of other Talent choices.
Big Tuna Kahuna makes Murky twice as big, and twice as frustrating to deal with. Since Murky's damage output is tuned around being relatively easy to dispatch, Big Tuna Kahuna flips expectations upside-down with Murky becoming about as resilient as your typical Assassin. You do, however, need to be careful about actually dying, as this Talent comes with an important downside.
Making Inky provides Murky with yet another large damage increase option. Since the Talent competes with Big Tuna Kahuna, however, you should see to use it only when you feel like your survivability has not been an issue. Against Heroes such as Li-Ming, however, go for the alternative.
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