Welcome to our Talents page for Mephisto. Here, we give you an overview of how strong each of Mephisto's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Mephisto's Talent Build
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Mephisto's Talent Build Cheatsheet
Skull Missile BuildTalent calculator »
The Skull Missile build focuses on Talents that will transform Skull Missile into your primary damage dealing tool. Unyielding Power is a quest that increases Skull Missile damage and decreases its cooldown when completed. After the reduced cooldown component of Unyielding Power is unlocked, Mephisto can cast Skull Missile much more often. If Skull Missile hits more than one enemy Hero, the cooldown will be completely reset. Hateful Mending adds healing to Skull Missile based on the damage it deals. This self-healing can be quite powerful when Skull Missile hits more than one enemy Hero. All of the options at Level 20 can work, but Mimic opens up additional options for Lightning Reaction explosion positioning.
Consume Souls BuildTalent calculator »
This Build is designed to maximise Mephisto's Spell Power in preparation for his most reliable Heroic Ability, Consume Souls. The idea here is to hit an enemy Hero with Skull Missile, triggering the effect of Abhorred Skull. Immediately cast Shade of Mephisto in order to gain even more Spell Power from Malicious Intent, and to reach a position which you can complete Consume Soul's channel without being interrupted. Enemy Heroes who are unable to avoid the blast will be hit by a much more powerful Consume Souls. If you plan to use Consume Souls as a follow-up rather than a team fight opener, you can take Hysteria instead of Abhorred Skull. This will slightly reduce the power of Consume Souls, but make it easier to use and available more often. Remember that Spell Power also increases the damage of your Basic Abilities; Malicious Intent and Abhorred Skull can greatly increase Lightning Nova's damage. Because of this, Static Barrier and Static Field fit into this build well.
Lightning Nova BuildTalent calculator »
Lightning Nova focuses on Talents that improve Mephisto's most reliable Basic Ability. Furious Spark significantly increases Lightning Nova's damage, while Static Barrier provides a shield based on damage dealt via Lightning Nova. Trickery makes it much easier to keep Lightning Nova applied to enemies for maximum damage, but any of the Level 7 options can be very useful depending on the team compositions. At Level 13, Abhorred Skull can increase Mephisto's Spell Power, which increases damage dealt by all of his Abilities. By contrast, Hysteria will make your Heroic available much more often. Static Field greatly enhances the damage and effective area of Lightning Nova. Once Mephisto has Mimic, it becomes possible for him to completely reset the cooldowns of Lightning Nova and Shade of Mephisto. At this point, his Health and Mana are the only things limiting his ability to keep two Lightning Novas active throughout a team fight.
Level 1 Talents for Mephisto
Quest: Hit Heroes with Skull Missile.
Reward: After hitting 20 Heroes, increase Skull Missile's damage by 100.
Reward: After hitting 40 Heroes, Skull Missile's cooldown is permanently reduced to 5 seconds.
Every 5th hit from Lightning Nova against the same target deals 95 (+4% per level) bonus damage.
Shade of Mephisto grants 20% Spell Power while active and for 2.5 seconds after ending.
Unyielding Power is a quest that enhances Skull Missile upon completion of its components. It singnificantly increases Skull Missile's damage and lowers its cooldown. This Talent is recommended as a foundation for Skull Missile builds.
Furious Spark is a great way to increase the damage of Lightning Nova. It is very easy to trigger the bonus damage against most Heroes. This is especially true against lumbering frontline Warriors. This Talent has strong synergy with Static Barrier, because it increases the shield amount.
Malicious Intent is an interesting option here. While it will not increase Lightning Nova's damage as much as Furious Spark, the spell power it provides can increase the damage of your Heroic Abilities. Malicious Intent is very strong when combined with the spell power from Abhorred Skull at Level 13. These spell power bonuses can be stacked right before casting Consume Souls.
Level 4 Talents for Mephisto
Skull Missile heals Mephisto for 60% of the damage it deals to Heroes.
At the end of its duration, Lightning Nova grants Mephisto a Shield equal to 40% of the damage it dealt to Heroes. Lasts 5 seconds.
Increase Regeneration Globe healing duration by 125%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 0.75 seconds.
Hateful Mending is a healing option that is tied to Skull Missile. It can provide a lot of healing when it is part of a Skull Missile oriented build.
Static Barrier is very strong, as it will give you a shield when you need it most. You will often be trading damage with enemy Heroes when Lightning Nova is used. With this Talent you will be able to stay on the offensive, when you would otherwise need to relent. Static Barrier provides Mephisto with self-sustain during combat, and is recommended for this reason.
As a side note, Static Barrier's duration will be refreshed if a second Static Barrier is received before the shield expires. This means that in theory, it is possible to keep the shield active as long as enemy Heroes are nearby. In real games this will be difficult to execute, but you should experiment with it in Try Mode to better understand the intricacies of Static Barrier. Shard of Hate makes it possible to reset the cooldown of Lightning Nova fast enough for this experiment to work.
Spite is a great way to increase the healing you receive from Regeneration Globes, and to reduce your cooldowns even more through Lord Of Hatred. This is also Mephisto's only Talent which can help to restore his Mana. While it does not provide as much self-sustain as Static Barrier during combat, it makes Regeneration Globes significantly more powerful for you. Consider taking this Talent on maps that feature many Regeneration Globes.
Level 7 Talents for Mephisto
Shade of Mephisto grants 20 Armor while active and for 2.5 seconds after it ends.
Enemies near Shade of Mephisto are Slowed by 50% for 2 seconds. Hitting enemies with Skull Missile while Shade of Mephisto is active increases its Slow to 50%.
Shade of Mephisto grants 20% Movement Speed while active and for 2.5 seconds after it ends. After Shade of Mephisto expires, all Slows and Roots are removed from Mephisto.
Ghastly Armor will help you trade damage more effectively by reducing the damage you take while (and shortly after) Shade is active. This is the most reliable Level 7 Talent, because it simply adds Armor to Shade of Mephisto.
Frost Storm will allow you to greatly reduce the movement speed of enemy Heroes hit by Skull Missile. It also slows enemies near the Shade itself. This Talent can translate into increased survivability when paired with Static Barrier, because it is easy to apply Lightning Nova to the Slowed enemy Heroes. It is similar to Trickery in this way, but Trickery does not require you to successfully apply a Slow.
Trickery is the most offensive option here, because the increased Movement Speed makes it much easier to apply Lightning Nova to enemy Heroes. When using the Lightning Nova build, this translates into greater self-sustain. This Talent is also very helpful when the enemy team composition has several Roots or powerful Slows; it will help you mitigate these risks somewhat.
Level 10 Talents for Mephisto
- Mana: 80
- Cooldown: 120 seconds
Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 (+4% per level) damage and are Slowed by 25% for 2.5 seconds.
- Mana: 50
- Cooldown: 50 seconds
After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2.5 seconds and deal 250 (+4% per level) damage to them over the same duration.
Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.
Consume Souls is a fantastic Heroic Ability that will damage, Slow, and reveal all enemy Heroes. This can only be avoided by Heroes that can prevent damage with shields, enter Stasis, or temporarily exit the Battleground. It is an extremely reliable effect, and works well with most Heroic ability chains.
Durance of Hate is far less reliable than Consume Souls, but can be very powerful when deployed successfully.
Level 13 Talents for Mephisto
Hitting a Hero with Skull Missile grants 20% Spell Power for 6 seconds.
Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.
Basic Attacks hit enemies near the primary target and activate Lord of Hatred against enemy Heroes, reducing Basic Ability cooldowns by 1 second per Hero hit.
Abhorred Skull grants spell power whenever an enemy Hero is hit by Skull Missile. Most Skull Missile Talents only work well as part of a Skull Missile build, but this Talent can be very strong in other builds as well. Whenever a Skull Missile does hit an Enemy Hero, Mephisto will be able to deal increased damage with all of his other Abilities. Take this Talent if you want your Heroic Ability to deal more damage.
Hysteria allows you to reduce your Heroic cooldown with Lord of Hatred. Take this Talent if you want to be able to use your Heroic more often.
Shard of Hate causes your Basic Attacks to trigger Lord of Hatred and splash to enemy Heroes nearby the initial target.
Level 16 Talents for Mephisto
Skull Missile explodes on contact with Lightning Nova, dealing 138 (+4% per level) damage to nearby enemies.
When Lightning Nova's damage bonus reaches 30%, enemy Heroes within its radius take damage equal to 10% of their maximum Health.
- Cooldown: 15 seconds
Activate to extend the duration of Lightning Nova by 2.5 seconds.
Passive: Basic Attacks while Lightning Nova is active cause an immediate pulse of Lightning Nova damage.
Lightning Reaction is quite strong when it works. The issue with it is the difficulty of getting it to work when (and where) you need it to. Skull Missile is a slow moving projectile that is launched from the casting location after a relatively long delay. A lot can change from the time you cast it, to the time it arrives were you wanted it to go. It may be helpful to practice with this Talent in Try Mode, where you can disable cooldowns and get a feel for it more quickly.
Static Field can generate huge bursts of damage, especially when multiple enemy Heroes are hit by its effect. Static Field will damage all enemy Heroes within Lightning Nova's radius, not just the enemies hit by Lightning Nova.
Animosity is an interesting way to increase Lightning Nova's damage. Animosity falls just short of Static Field, primarily because it does not damage enemies inside of Lightning Nova.
Level 20 Talents for Mephisto
Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls initial cast kills a Hero it will cast 1 additional time.
Durance of Hate Silences enemies for 3 seconds after its Root expires.
While both Shade of Mephisto and Lightning Nova are active, Lightning Nova also casts from the Shade's location.
- Cooldown: 40 seconds
Activate to swap locations with Shade of Mephisto and refresh its duration.
Passive: Shade of Mephisto benefits from all of Mephisto's level 7 Talents.
Unspeakable Horror is an extremely powerful upgrade for Durance of Hate, but this value can be lost if Durance of Hate does not hit an enemy Hero.
Mimic makes it possible to cast two Lightning Novas at the same time. Thanks to Lord Of Hatred, this will often reset all of your Basic Abilities. Mimic is very powerful when combined with Static Barrier and Static Field.
Shade Lord is the best survivability Talent for Mephisto, as it turns Shade of Mephisto into a proper escape. In addition, it opens up many plays that are not otherwise possible. If you are being killed a lot when returning to your Shade of Mephisto cast location, definitely take this Talent.
- 12 Jul. 2019: Removed reference to Talent "Anger" which was removed in balance patch. Updated text on rebalanced Talents.
- 26 Nov. 2018: Updated Talent discussion to reflect meta developments.
- 12 Sep. 2018: Updated Talent discussion to reflect meta developments.
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