Aegis of Valor Heaven's Fury Crusader Skills and Runes

Last updated on Nov 19, 2019 at 23:06 by Deadset 10 comments

On this page, we explain how to choose and use your skills when playing Aegis of Valor Heaven's Fury Crusader in Diablo 3. Updated for patch 2.6.7 and Season 19.

Active Skills
Left Mouse Button Heaven's Fury Icon Heaven's Fury Fires of Heaven Fires of Heaven Right Mouse Button Fist of the Heavens Icon Fist of the Heavens Fissure Fissure 1 Laws of Valor Icon Laws of Valor Unstoppable Force Unstoppable Force 2 Judgment Icon Judgment Debilitate Debilitate 3 Iron Skin Icon Iron Skin Flash Flash 4 Akarat's Champion Icon Akarat's Champion Prophet Prophet
Passive Skills
1.

Rotation

In its essence, the build deals damage in a very straightforward manner — face the monsters you want to demolish and 'shotgun' their faces off with Heaven's Fury Heaven's Fury Fires of Heaven Fires of Heaven. The Aegis of Valor set itself will nudge you towards constantly interweave Fist of the Heavens Fist of the Heavens casts in your Heaven's Fury Heaven's Fury spam, as you will need to maintain the damage amplifying triple stacks from the 2-piece bonus, and also the stacking damage reduction and Wrath restoration from the 4-piece bonus. This results in a Fissure Fissure cast roughly every few Fires of Heaven Fires of Heavens in order to maintain all the buffs. In order to maintain the Bracer of Fury Bracer of Fury damage bonus, you will also need to apply some hard crowd control on enemies, usually done via Judgment Judgment or Shield Glare Shield Glare; this will also be helpful to keep the more dangerous mobs at least temporarily disabled. The remainder of your skills you will simply apply as soon as they come off cooldown, as their bonuses are universally helpful: the survivability and damage bonuses of Akarat's Champion Akarat's Champion, Iron Skin Iron Skin and Laws of Valor Laws of Valor.

2.

Skills and Runes

The main damage dealer in the build is Heaven's Fury Heaven's Fury — a signature Crusader skill that sends a furious beam of holy fire that purges your enemies. You will gain the namesake Holy Shotgun effect from the rune Fires of Heaven Fires of Heaven. The entire build revolves around the amplification of its damage, including the set bonuses, skill selection and supporting gear.

In this Heaven's Fury Heaven's Fury-focused build, Fist of the Heavens Fist of the Heavens is taken strictly for the set mechanics with the 2- and 4-piece bonuses, (see this build's gear page for more information). With respect to that, the best rune to take is the arcing Fissure Fissure, whose constant ticks between two or more fissures will greatly assist you with Wrath management. Note the potential lag coming from overdoing Fissure Fissure casts, and try to restrict yourself to around 3 casts, placed optimally at the edges of a fight.

When it comes to Law selection for high end progression, squeezing every bit of attack speed (and damage, respectively) while not losing too much on survivability becomes a delicate balance, one you can straddle by taking the offensive Laws of Valor Laws of Valor with the Unstoppable Force Unstoppable Force rune. This will both mitigate your Heaven's Fury Heaven's Fury Wrath spending and trigger the Cpt. Crimson bonuses; this auxiliary craftable set scales your damage reduction based on your Resource Cost Reduction, and Unstoppable Force Unstoppable Force does count as sheet RCR.

While dealing a lot of damage on their own, your Heaven's Fury Heaven's Fury shots depend a great deal on the damage amplification of the Bracer of Fury Bracer of Fury. This legendary item necessitates the use of a crowd control skill in the build, and you will be hard pressed to find a wider AoE and more defensive utility than Judgment Judgment with the Debilitate Debilitate rune. If you're looking to squeeze some additional damage from this slot instead, you can use Shield Glare Shield Glare with Divine Verdict Divine Verdict in this slot. When playing in groups, the Judgment Judgment rune can be altered for the longer duration effect of Deliberation Deliberation.

The remainder of your skill selection is dedicated to protective cooldowns. First, we have Iron Skin Iron Skin — a staple damage reduction tool, cutting incoming damage in half and removing enemy collision through the Flash Flash rune. Second, you will be running Akarat's Champion Akarat's Champion, whose powerful bonuses you will strive to have permanently with the help of Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac resets. While Akarat's Champion Akarat's Champion increases your damage multiplicatively by 35% and supplies you with 5 Wrath per second as a base effect, the skill also takes on a defensive role through the tanky Prophet Prophet rune. Supplying you with 150% additional Armor and a free life, this skill will keep you safe and alive in high Greater Rifts.

This concludes the overview of the Active Skills, now let us look through the Passives.

3.

Passives

In a spec that is largely dependent on fast attacks and cooldowns, it is no wonder Fervor Fervor is taken for the outstanding 15% Attack Speed and Cooldown Reduction while wielding one-handed weapons.

Finery Finery is another Crusader staple, adding 1.5% Strength for every socket across your gear, including weapon and jewelry. Assuming an average of 10 sockets across a well-equipped character, Finery Finery amounts to a decent boost of both damage and toughness.

In order to maximize your damage and add sustain, Holy Cause Holy Cause should be added to the passive mix, since it synergizes elementally with your main damage dealer and has a healing side effect. Its base 10% damage buff is also nothing to scoff at.

Long Arm of the Law Long Arm of the Law doubles the duration of the active effects of Laws and ensures the permanent uptime of Unstoppable Force Unstoppable Force. Aided by this passive, you will have an easy time maintaining both the Fires of Heaven Fires of Heaven spam and the damage mitigation of the Cpt. Crimson set.

4.

Changelog

  • 19 Nov. 2019: Guide revised and updated for Season 19.
  • 22 Aug. 2019: Reviewed for Season 18.
  • 15 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
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