Akkhan Blessed Shield Crusader Skills and Runes

Last updated on Nov 18, 2020 at 09:00 by Deadset 5 comments

On this page, we explain how to choose and use your skills when playing Akkhan Blessed Shield Crusader in Diablo 3. Updated for Patch 2.6.10 and Season 22.

Active Skills
Left Mouse Button Blessed Shield Icon Blessed Shield Combust Combust Right Mouse Button Iron Skin Icon Iron Skin Steel Skin Steel Skin 1 Laws of Valor Icon Laws of Valor Critical Critical 2 Steed Charge Icon Steed Charge Draw and Quarter Draw and Quarter 3 Consecration Icon Consecration Bathed in Light Bathed in Light 4 Akarat's Champion Icon Akarat's Champion Prophet Prophet
Passive Skills


As usual with Akkhan set builds, you will activate Akarat's Champion Akarat's Champion as soon as you enter a run and reapply it on cooldown, ideally overlapping with the previous one to maintain the valuable toughness and damage buffs. Seek out good fights (areas dense with enemies and ample room to maneuver) with your long distance movement tool, Steed Charge Steed Charge. Once you decide on an engagement, try to root yourself in place as best you can — this will allow you to stack up the Endless Walk damage bonus, and make the most of dropping a Consecration Consecration under your feet to sustain health. Pop Laws of Valor Laws of Valor Critical Critical to boost your damage and begin the Blessed Shield Blessed Shield assault; once enemies are cleared, move to the next fight and drag any priority stragglers (i.e. a leftover elite) to the next fight with Draw and Quarter Draw and Quarter.


Skills and Runes

Your primary damage dealer is found in Blessed Shield Blessed Shield — a far range, ricocheting projectile that only needs aiming for its initial target. For high endgame progression, you will be taking the strongest rune, Combust Combust, for its one-in-three chance to inflict a significant amount of extra AoE on hit. In lower GR content, where you can afford to lose some of the damage, you can fall back to the Shattering Throw Shattering Throw rune to tie into the healing of the Holy Cause Holy Cause passive and have an easier time.

Your stalwart source of protection is found in the signature Crusader steroid Akarat's Champion Akarat's Champion. Once you reach the comfortable 56% CDR threshold, you can maintain Akarat's Champion Akarat's Champion form indefinitely. While it increases your damage multiplicatively by 35% and supplies you with 5 Wrath per second as a base effect, the skill also takes on a defensive role through the tanky Prophet Prophet rune. Supplying you with 150% additional Armor and a free life, this skill can juggle nicely with the Indestructible Indestructible passive to keep you safe and alive in high Greater Rifts.

In Greater Rifts, sometimes even Prophet Prophet is not enough; you will frequently position yourself in mid-to-close range danger in order to get in range for the Bane of the Trapped Bane of the Trapped buff to kick in (see this build's gear page for more information), and will generally focus on monster density that is just as threatening to you as you are to it. To counterbalance that, you should use Iron Skin Iron Skin to cut incoming damage in half, an effect further lengthened by the Steel Skin Steel Skin rune.

The use of laws, party-wide constant buffs with a powerful activation effect, is a signature of the Crusader class. When pushing Greater Rifts, your law of choice should be the damage staple Laws of Valor Laws of Valor Critical Critical; not only does its attack speed passive bonus fit right at home in this cast speed-oriented build, but its Critical Damage bonuses are a welcome addition to a shield-wearing build that naturally hungers for the stat.

In order to add some helpful health sustain to the build, especially early on when perfect Life on Hit weaponry is highly unlikely, you should add Consecration Consecration to the build. The skill fits nicely with the static fighting nature of the build, and you should strengthen its healing properties even further with the Bathed in Light Bathed in Light rune.

Often times, you will stumble into one of the following scenarios: a monster pack that is too small to be worth your time; or you have leftover enemies from a bigger fight; or an isolated elite pack that will be disadvantageous to fight alone. In these cases, you have two options: efficiently seeking the next big fight with the Endurance Endurance rune of Steed Charge Steed Charge, or employing the pull of Draw and Quarter Draw and Quarter in the hopes of dragging the enemy into better density. Keep in mind that crowd control gets less effective over time, and previously pulled enemies will be far less susceptible to dragging, in certain situations negating the benefits of the Draw and Quarter Draw and Quarter rune.

This concludes the overview of the Active Skills, now let us look through the Passives.



Going against the two-hander traditions of the class, the Blessed Shield Blessed Shield Crusader demands the use of Gyrfalcon's Foote Gyrfalcon's Foote — and consequently, adopts Fervor Fervor as a foundation passive. Reforging the classic two-handed Crusader image into one of an attack speed and cooldown reduction specialist, this passive will ensure you get the most of your long timers and the Life per Hit on gear.

Finery Finery is another Crusader staple, adding 1.5% Strength for every socket across your gear, including weapon and jewelry. Assuming an average of 10 sockets across a well-equipped character, Finery Finery amounts to a decent boost of both damage and toughness.

Towering Shield Towering Shield is a passive tailored for Blessed Shield Blessed Shield Crusaders, providing a sizable additive damage bonus to your main damage dealer.

Holy Cause Holy Cause is the suggested final passive; while seemingly small, its basic 10% damage buff is valuable to a build that cherishes any DPS not reliant on multi-target combat. If you want the safer route, you cannot go wrong with Indestructible Indestructible, Crusader's cheat death passive. Since Indestructible Indestructible procs second in the chain of on-death skills, with Prophet Prophet taking priority, this results in a nice juggle of your survival skills, and the almost constant availability of a buffer between you and death.



  • 18 Nov. 2020: Page reviewed for Season 22; no changes were needed.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 19 Nov. 2019: Reviewed for Season 19.
  • 22 Aug. 2019: Reviewed for Season 18.
  • 15 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
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