LoD Condemn Crusader Skills and Runes

Last updated on Aug 22, 2019 at 23:39 by Deadset 7 comments
General Information

On this page, we explain how to choose and use your skills when playing LoD Condemn Crusader in Diablo 3. Updated for patch 2.6.6 and Season 18.

Active Skills
Left Mouse Button Shield Glare Icon Shield Glare Zealous Glare Zealous Glare Right Mouse Button Condemn Icon Condemn Reciprocate Reciprocate 1 Provoke Icon Provoke Too Scared to Run Too Scared to Run 2 Laws of Valor Icon Laws of Valor Unstoppable Force Unstoppable Force 3 Iron Skin Icon Iron Skin Steel Skin Steel Skin 4 Akarat's Champion Icon Akarat's Champion Prophet Prophet
Passive Skills


The LoN Condemn Crusader begins runs similarly to its set counterpart, by activating and staying in Akarat's Champion Akarat's Champion for as long as possible, hammering Condemn Condemn explosions into massive groups of enemies and sustaining the massive costs through a combination of Unstoppable Force Unstoppable Force, Provoke Provoke and Zealous Glare Zealous Glare. When exposed to massive bursts of damage — practically inevitable with the close range fighting style of the build — you can pop Iron Skin Iron Skin as a last line of defense, and allow yourself a moment of respite and repositioning.


Skills, Runes and Passives

The primary damage dealer of the build is Condemn Condemn, a 15-yard circular AoE skill centered on the character, whose damage is amplified by various Crusader-specific items, and due to picking the rune Reciprocate Reciprocate, several Fire-synergistic legendaries as well. Note that your element of choice is primarily dictated by the item synergy (especially when resource effectiveness is concerned, due to Cindercoat Cindercoat), and not by the damage reflecting effect of the rune itself; the rune effect is based on net damage received post-mitigation and does not scale with your multipliers, rendering it effectively useless in high GRs.

Akarat's Champion Akarat's Champion is a signature Crusader steroid skill that provides a base of damage amplification and resource restoration, as well as a defensive bulwark through the rune Prophet Prophet in the form of extra armor and a cheat death proc. The potency of this skill is a major reason for your investment in Cooldown Reduction across gear, and its moments of downtime are your most vulnerable by far. When Akarat's Champion Akarat's Champion falls off, or in any moment you anticipate great spikes of damage — incoming projectiles, elemental affix bursts, etc. — you have the emergency Iron Skin Iron Skin cooldown, taken with the extra length of the Steel Skin Steel Skin rune.

The remainder of your active skill arsenal is dedicated to restoration and upkeep of your Wrath resource, which is quite demanding due to the gluttonous Condemn Condemn costs (40 per cast, due to Frydehr's Wrath Frydehr's Wrath). The attack speed passive and active values of Laws of Valor Laws of Valor are lost to the build, but the resource cost reduction properties of the Unstoppable Force Unstoppable Force rune are not — 50% RCR, lengthened by Long Arm of the Law Long Arm of the Law. Provoke Provoke acts as a three-in-one tool for Wrath generation, keeping enemies in the Condemn Condemn range through a taunting effect, and even a sizable debuff from the Too Scared to Run Too Scared to Run rune. Last but not least, you have a combination of hard crowd control and decent resource generation (especially useful in high density) through Shield Glare Shield Glare Zealous Glare Zealous Glare.

This concludes the overview of the Active Skills, now let us look through the Passives.

Heavenly Strength Heavenly Strength is a signature Crusader passive, allowing you to wield two-handed weapons in one hand, and have a shield in the other. This The Furnace The Furnace-wielding Condemn Condemn build is no exception.

Finery Finery is another Crusader staple, adding 1.5% Strength for every socket across your gear, including weapon and jewelry. Assuming an average of 10 sockets across a well-equipped character, Finery Finery amounts to a decent boost of both damage and toughness.

Long Arm of the Law Long Arm of the Law doubles the duration of the active effects of Laws, allowing you to chain Unstoppable Force Unstoppable Force activations and easing the strain on your Wrath generation from your other cooldowns.

In order to maximize your damage, Holy Cause Holy Cause is the suggested final passive — even though you lose out on the healing side effect it provides to Holy damage skills. If you prefer the safer route, you cannot go wrong with Indestructible Indestructible, Crusader's cheat death passive. Since Indestructible Indestructible procs second in the chain of on-death skills, with Prophet Prophet taking priority, it results in a nice juggle of your survival skills, and the almost constant availability of a buffer between you and death.



  • 22 Aug. 2019: Reviewed for Season 18.
  • 15 May 2019: Guide added.
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