LoD Condemn Crusader Skills and Runes
On this page, we explain how to choose and use your skills when playing LoD Condemn Crusader in Diablo 3. Updated for patch 2.6.6 and Season 18.
|Shield Glare Zealous Glare Condemn Reciprocate 1 Provoke Too Scared to Run 2 Laws of Valor Unstoppable Force 3 Iron Skin Steel Skin 4 Akarat's Champion Prophet|
The LoN Condemn Crusader begins runs similarly to its set counterpart, by activating and staying in Akarat's Champion for as long as possible, hammering Condemn explosions into massive groups of enemies and sustaining the massive costs through a combination of Unstoppable Force, Provoke and Zealous Glare. When exposed to massive bursts of damage — practically inevitable with the close range fighting style of the build — you can pop Iron Skin as a last line of defense, and allow yourself a moment of respite and repositioning.
Skills, Runes and Passives
The primary damage dealer of the build is Condemn, a 15-yard circular AoE skill centered on the character, whose damage is amplified by various Crusader-specific items, and due to picking the rune Reciprocate, several Fire-synergistic legendaries as well. Note that your element of choice is primarily dictated by the item synergy (especially when resource effectiveness is concerned, due to Cindercoat), and not by the damage reflecting effect of the rune itself; the rune effect is based on net damage received post-mitigation and does not scale with your multipliers, rendering it effectively useless in high GRs.
Akarat's Champion is a signature Crusader steroid skill that provides a base of damage amplification and resource restoration, as well as a defensive bulwark through the rune Prophet in the form of extra armor and a cheat death proc. The potency of this skill is a major reason for your investment in Cooldown Reduction across gear, and its moments of downtime are your most vulnerable by far. When Akarat's Champion falls off, or in any moment you anticipate great spikes of damage — incoming projectiles, elemental affix bursts, etc. — you have the emergency Iron Skin cooldown, taken with the extra length of the Steel Skin rune.
The remainder of your active skill arsenal is dedicated to restoration and upkeep of your Wrath resource, which is quite demanding due to the gluttonous Condemn costs (40 per cast, due to Frydehr's Wrath). The attack speed passive and active values of Laws of Valor are lost to the build, but the resource cost reduction properties of the Unstoppable Force rune are not — 50% RCR, lengthened by Long Arm of the Law. Provoke acts as a three-in-one tool for Wrath generation, keeping enemies in the Condemn range through a taunting effect, and even a sizable debuff from the Too Scared to Run rune. Last but not least, you have a combination of hard crowd control and decent resource generation (especially useful in high density) through Shield Glare Zealous Glare.
This concludes the overview of the Active Skills, now let us look through the Passives.
Finery is another Crusader staple, adding 1.5% Strength for every socket across your gear, including weapon and jewelry. Assuming an average of 10 sockets across a well-equipped character, Finery amounts to a decent boost of both damage and toughness.
Long Arm of the Law doubles the duration of the active effects of Laws, allowing you to chain Unstoppable Force activations and easing the strain on your Wrath generation from your other cooldowns.
In order to maximize your damage, Holy Cause is the suggested final passive — even though you lose out on the healing side effect it provides to Holy damage skills. If you prefer the safer route, you cannot go wrong with Indestructible, Crusader's cheat death passive. Since Indestructible procs second in the chain of on-death skills, with Prophet taking priority, it results in a nice juggle of your survival skills, and the almost constant availability of a buffer between you and death.
- 22 Aug. 2019: Reviewed for Season 18.
- 15 May 2019: Guide added.
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