LoD Condemn Crusader Skills and Runes
On this page, we explain how to choose and use your skills when playing LoD Condemn Crusader in Diablo 3. Updated for patch 2.6.10 and Season 22.
|Slash Guard Condemn Vacuum 1 Provoke Too Scared to Run 2 Laws of Valor Unstoppable Force 3 Iron Skin Steel Skin 4 Akarat's Champion Prophet|
The LoN Condemn Crusader begins runs similarly to its set counterpart, by activating and staying in Akarat's Champion for as long as possible, hammering Condemn explosions into massive groups of enemies and sustaining the massive costs through a combination of Unstoppable Force, Provoke and Slash. When exposed to massive bursts of damage — practically inevitable with the close range fighting style of the build — you can pop Iron Skin as a last line of defense, and allow yourself a moment of respite and repositioning.
Skills and Runes
The primary damage dealer of the build is Condemn, a 15-yard circular AoE skill centered on the character, whose damage is amplified by various Crusader-specific items, and due to picking the rune Vacuum, several Holy- and displacement-synergistic legendaries as well. Vacuum edges over the other runes (including the former favorite Reciprocate) due to its monster pulling properties; the ability to create density through sheer movement through the Rift makes it the progression favorite.
Akarat's Champion is a signature Crusader steroid skill that provides a base of damage amplification and resource restoration, as well as a defensive bulwark through the rune Prophet in the form of extra armor and a cheat death proc. The potency of this skill is a major reason for your investment in Cooldown Reduction across gear, and its moments of downtime are your most vulnerable by far. When Akarat's Champion falls off, or in any moment you anticipate great spikes of damage — incoming projectiles, elemental affix bursts, etc. — you have the emergency Iron Skin cooldown, taken with the extra length of the Steel Skin rune.
The remainder of your active skill arsenal is dedicated to restoration and upkeep of your Wrath resource, which is quite demanding due to the gluttonous Condemn costs (40 per cast, due to Frydehr's Wrath, see this build's gear page for more information). The attack speed passive and active values of Laws of Valor are lost to the build, but the resource cost reduction properties of the Unstoppable Force rune are not — 50% RCR, lengthened by Long Arm of the Law. Provoke acts as a three-in-one tool for Wrath generation, keeping enemies in the Condemn range through a taunting effect, and even a sizable debuff from the Too Scared to Run rune. Last but not least, you have an Armor-increasing primary attack in the form of Slash, whose Guard rune provides an extra protective layer during GR progression.
This concludes the overview of the Active Skills, now let us look through the Passives.
Finery is another Crusader staple, adding 1.5% Strength for every socket across your gear, including weapon and jewelry. Assuming an average of 10 sockets across a well-equipped character, Finery amounts to a decent boost of both damage and toughness.
In order to maximize your damage and add sustain, Holy Cause should be added to the passive mix, since it synergizes elementally with your main damage dealer and has a healing side effect. Its base 10% damage buff is also important to a build that can make good use of any DPS not reliant on AoE situations.
Long Arm of the Law doubles the duration of the active effects of Laws and ensures constant availability of Unstoppable Force. Aided by this passive, you will have an easy time maintaining spam of Condemn during the prolonged fights of Greater Rifts. If you want to go a safer route, you cannot do wrong with Indestructible, Crusader's cheat death passive. Since Indestructible procs second in the chain of on-death skills, with Prophet taking priority, this results in a nice juggle of your survival skills, and the almost constant availability of a buffer between you and death.
- 18 Nov. 2020: Reviewed for Season 22. No changes required.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 19 Nov. 2019: Guide revised and updated for Season 19.
- 22 Aug. 2019: Reviewed for Season 18.
- 15 May 2019: Guide added.
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