Explosive Blast Farming Wizard BiS Gear, Gems, and Paragon Points
Table of Contents
- +Skills and Runes
- ×Gear, Gems, and Paragon Points
- +Greater Rifting Variation
Below, we detail the items and gems that you should use for your Explosive Blast Farming Wizard in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.1 and Season 13.
The other pages of our Explosive Blast Farming Wizard guide can be accessed from the table of contents on the right.
1. Best in Slot Gear and Alternatives
The build fulfills the role of a Death's Breath farmer the best, so by default we will be focusing on this gearing variation. You will be taking 5 of the 7 available Tal Rasha pieces, end equipping 2 of the 3 pieces of the Sage's Journey set (whose power increases Death's Breath drops by 1). As a non-conflicting piece with Tal's set, you will be using Sage's Passage as your boots, plus one more piece of your choosing — either Sage's Apogee or Sage's Purchase. To use this variation, you will need to use Ring of Royal Grandeur.
This build in general lack a necessary shoulder piece, so you can use any well-rolled legendary shoulder. For example, you can use the Act I cache item Pauldrons of the Skeleton King for its infrequent cheat death, or Death Watch Mantle for its minor damage proc.
Rolls-wise, this spammy, AoE-oriented build will benefit greatly from Skill Damage and Cooldown Reduction affixes, with a recommended CDR baseline of 50%. High Crit Chance and Crit Damage are needed on the gloves, alongside Intelligence and Vitality. Explosive Blast % damage can roll on chest and shoulders, so obtain it on both; the latter should also include a Cooldown Reduction roll. The pants and belt should remain pure Toughness slots. Fire damage, double Crit stats and an open Socket are BiS on the amulet. Finally, seek high Damage range, Intelligence, Crit Chance and Cooldown Reduction on your source.
In the jewelry, you have to judge your character's growth and your farming goals when choosing your rings. When trying to maximize damage (early in character progression for example), you should implement a powerful offensive combo in the jewelry: the Bastions of Will set, Focus and Restraint. These rings provide an unrivaled 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks, which you fulfill with regular casts of Electrocute along with your Explosive Blast spam. With perfected gear (full ancients, augmented with more mainstat) and high Paragons (1200+) you can substitute these rings in regular Rift runs for even more utility, adding Avarice Band and and a fire damage Stone of Jordan. The SoJ is taken as a consistent, rotation-independent damage increase. Avarice Band is an Act III cache legendary ring, whose unique property extends your pickup radius up to 30 yards for a generous 10-second period. Triggered, maximized and constantly refreshed from the endless stream of Boon of the Hoarder gold, the ring and the gem will keep you sped up and protected throughout the rift.
One of the signature Wizard weapons finally takes the spotlight in this build: Wand of Woh is a dedicated Explosive Blast legendary wand that not only increases the skill's damage greatly, but has a unique property that adds 3 additional explosions per cast. Along with Chain Reaction, this produces the build's near-infinite detonations, which are perfect for speed clears. The ideal rolls include high Damage range, Intelligence and Cooldown Reduction. As a tip to circumvent the rarity of the item, it is recommended that you collect and/or craft rare level 70 Wands (Sovereign Diabolic Wand) in bulk at the Blacksmith, and then using the Upgrade Rare recipe in Kanai's Cube. The Hope of Cain recipe (1 rare item, 25 Death's Breaths, 50 of white, blue and yellow crafting materials) will only produce wands, cutting out all other one handers from the RNG pool that you would have to deal with through regular gambling at Kadala.
Your offhand will vary slightly depending on the content you are clearing. In most cases, you should use Orb of Infinite Depth for the multiplicative damage increase and (more importantly) the substantial Damage Reduction at the maximum 4 stacks.
Since the cubed Goldwrap is all the protection you will need in regular Rifts, emphasize on utility in the wrist slot with Nemesis Bracers — they will speed up your clears through more frequent elites.
1.1. Adapting to Bounties
Many bounty objectives will have too few elites to justify In-geom in the weapon Cube slot. It is best replaced by an Aether Walker, which turns Teleport into a spender and allows near infinite mobility. To accommodate the AP spending of Teleport, you can also swap Elemental Exposure from the standard setup for Astral Presence's passive AP regen.
Since mobility is paramount in bounties, you can equip the craftable Cosmic Strand in the place of Orb of Infinite Depth. Cosmic Strand gives you the Wormhole rune for free and eases your AP spending from Aether Walker Teleports, allowing you to cover greater distances more quickly.
You can also cube Warzechian Armguards over Goldwrap in the armor Cube slot. Its movement speed bonus will be among the easiest to keep up — environment destruction is rife in bounties, and can be further trivialized by gemming Wreath of Lightning in the place of Boon of the Hoarder, as it targets destructibles on its own when procced.
2. Paragon Points
Bane of the Trapped is the staple gem of the build; a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem procs itself with its level 25 property, making it an inseparable part of this melee-range setup.
Bane of the Powerful is a speed farming-appropriate gem that provides 20% multiplicative damage increase after killing an elite pack, as well as baseline 15% damage increase against, and damage reduction from, elite enemies. The bonus duration upgrades at a steady pace with gem levels, and is usually a good indication of your power — if it falls off, you are past the limits of your current setup.
Boon of the Hoarder is a high utility gem for pure Torment clears; firstly, it feeds you practically infinite gold — at its maximum level 50, it nets you an average of 20-30 million gold per run, with no particular focus on Gold Find stats. Secondly, it gives you a massive short-term speed boost while picking up gold; and you will not even need to focus on that task due to the Avarice Band and its massive Pickup Radius bonuses.
|Torso and Pants||
4. Kanai's Cube
In-geom shaves 10 seconds off the cooldown of all of your skills after you kill an elite pack. This effect has a generous 15-second duration, during which you are almost guaranteed to find a new elite pack and refresh its bonuses. Because of that, in all but the worst rifting circumstances, you will have permanent uptime of all your important cooldowns.
When farming normal rifts, the preferable item for the armor Cube slot is Goldwrap. Synergizing with Boon of the Hoarder and Avarice Band, Goldwrap will render you practically invulnerable and allow you to focus on killing and looting without regards for your safety.
To tie the Tal Rasha and Sage sets together when farming Death's Breath, you will have to slot the Ring of Royal Grandeur — a cache legendary ring from Act I bounties that reduces the number of items required for set bonus completion by one.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
About the Author
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
- 27 Oct. 2017: Some wording updates to reflect the buffs to Wand of Woh and Orb of Infinite Depth in Patch 2.6.1.
- +Skills and Runes
- ×Gear, Gems, and Paragon Points
- +Greater Rifting Variation
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