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Necromancer Bones of Rathma Fresh 70 Starter Build (Patch 2.6.7 / Season 19)

Last updated on Nov 22, 2019 at 19:00 by Deadset 24 comments

This build is a starter build for fresh Level 70 Necromancers who have access to the Bones of Rathma set.

This guide is part of our Necromancer Seasonal Progress Guide, which also includes a leveling build and other early builds for fresh 70 characters.

1.

Fresh 70 Build

Active Skills
Left Mouse Button Bone Spikes Icon Bone Spikes Sudden Impact Sudden Impact Right Mouse Button Skeletal Mage Icon Skeletal Mage Singularity Singularity 1 Blood Rush Icon Blood Rush Metabolism Metabolism 2 Frailty Icon Frailty Scent of Blood Scent of Blood 3 Command Skeletons Icon Command Skeletons Dark Mending Dark Mending 4 Devour Icon Devour Cannibalize Cannibalize
Passive Skills
2.

How to Play the Build: Skills and Rotation

The starter Rathma set build is a natural continuation of the leveling and fresh 70 Necromancer build, as the set's pet theme falls perfectly in line with the summon-heavy beginner build.

Parts of the skill and passive selection will overlap with the Leveling and Fresh 70 Build, but others will have to adapt to the set you are currently equipping. Abilities that synergize with set bonuses and complementary items take precedence.

  • You will maintain Command Skeletons Command Skeletons and Skeletal Mage Skeletal Mage, as the summons will be responsible for the bulk of your damage reduction from the Rathma set 4-piece bonus, as well as the majority of your damage.
  • Skeletal Mage Skeletal Mage will also empower itself and your skeletons through the 6-piece bonus. The rune of choice is Singularity Singularity, whose unique property consumes your entire resource reserve for 3% extra damage per Essence spent. This results in 1860% extra damage per full resource dump on a reasonably equipped character — a staggering damage difference to the other Skeletal Mage Skeletal Mage runes. On the other hand, this requires you make an active use of an Essence generator; our recommendation is the hard CC-laden Bone Spikes Bone Spikes Sudden Impact Sudden Impact.
  • Since Command Skeletons Command Skeletons's role as a damage skill will diminish the further you progress the build, you can increase their utility greatly by swapping to the Dark Mending Dark Mending rune.
  • In earlier farming difficulties, you can make a judgment call of the enemies' threat level and either stay with the Potency Potency rune of Blood Rush Blood Rush, or change to the superior mobility of the Metabolism Metabolism rune.
  • You will need to make a second judgment call in the curses section; whether to stay with the all-out offense of the Frailty Frailty Scent of Blood Scent of Blood, or dramatically increase your toughness with Decrepify Decrepify Wither Wither. Curses are especially important defense-wise due to the common Necro-specific belt Dayntee's Binding Dayntee's Binding.
  • While it is not necessary to do it from the get-go, we highly recommend that you get used to a manually cast Devour Devour. With respect to endgame, rune choices like Cannibalize Cannibalize offer significant benefits over the lazier, but stripped down Devouring Aura Devouring Aura.
  • Passives can remain the same as your leveling build: an extension of summons duration from Extended Servitude Extended Servitude and your Essence pool from Overwhelming Essence Overwhelming Essence, as well as an increase of damage based on the number of cursed characters from Spreading Malediction Spreading Malediction. If you opt for an early Reaper's Wraps Reaper's Wraps craft (recommended), you can experiment with Life from Death Life from Death instead of Fueled by Death Fueled by Death to enjoy a great boost to your resource management.
3.

Gear

The build above is specifically created not to require any additional sets or legendary items. In order to transition to a late game-oriented spec using the same set, we have listed the top three priority items to obtain when starting out with this set.

  • Reaper's Wraps Reaper's Wraps — this is a craftable legendary bracer which offers massive resource restoration through the consumption of health globes, assisted by Life from Death Life from Death passive. The recipe for its creation drops off the Act V final boss, Malthael.
  • Circle of Nailuj's Evol Circle of Nailuj's Evol — this legendary ring doubles the number and extends the duration of your Skeletal Mage Skeletal Mage summons, making it an inseparable part of any Rathma build.
  • Dayntee's Binding Dayntee's Binding — the solitary Necromancer-specific belt compensates its lack of flashy offensive powers with a mighty defensive bulwark — 50% extra damage reduction as long as there is an enemy afflicted by your curses.
4.

End-Game Bones of Rathma Builds

The mini-guide above is simply meant to acquaint you with the set and how a build with just the Haedrig's Gift (or a newly found set), and no supporting legendaries would play out. We have the following endgame-oriented builds that use the set, and encourage you to explore these much stronger playstyles!

5.

Changelog

  • 22 Nov. 2019: Page added.
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