Spirit Barrage Mundunugu WD Trash Killer Variation
Mundunugu's Regalia Spirit Barrage Witch Doctor Trash Killer Variation
The Mundunugu's Regalia Spirit Barrage Witch Doctor outputs high AoE damage that makes it very suitable for the Trash Killer role in high tier Greater Rifts.
The Trash Killer role demands focus from the character entirely into area of effect damage, eschewing any consideration for single target or Rift Guardian damage. Your skill and gear choices will reflect that.
Active Skills |
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Passive Skills |
Adapting Rotation
The main damage dynamic still comes from careful detonation of
Spirit Barrage
Phantasms, buffed up by
Locust Swarm and, in this
case,
Sacrifice
Provoke the Pack. Refer to the
Skills page for details on the use of
Spirit Barrage. You will achieve the optimal 5-stack
Provoke the Pack buff by:
- Calling upon the
Summon Zombie Dogs prior to positioning into a pull, taken care of by your support teammates.
- Prepare an
Oculus Ring spawn with careful, light DPSing with a combo of
Locust Swarm and a few
Phantasms on stragglers outside the main pull; aim well outside the main group, as nuking the lower health monsters early on will cost you more damage in the long run.
- At the start of the Poison
Convention of Elements cycle, reapply
Locust Swarm as necessary and place a
Phantasm in the pull.
- Buff up with a triple cast of
Sacrifice, immediately reapply
Summon Zombie Dogs, and double cast
Sacrifice for a 5 stack of the
Provoke the Pack buff.
- At the start of the Cold
Convention of Elements, you should have an
Oculus Ring spawn. Position inside it and root yourself in place to get the most damage out of the Endless Walk set buff, which accumulates in the
Phantasms.
Spirit Walk to the Oculus proc if necessary.
- At the end of the Cold CoE cycle, use a single
Phantasm for a first detonation, wait on an additional pull from supports, and then finish off the full detonation with two more
Phantasms.
- The rotation above should reset your
Summon Zombie Dogs via
Grave Injustice; recast them and either go for another
Oculus Ring spawn (if the fight is ongoing), or move to the next pull with your group.
Last but not least, always make a point to keep up and maximize your
Soul Harvest stacks.
Adapting Skills and Passives
Part of your skill selection will remain consistent with the solo GR spec;
you will maintain Soul Harvest
Languish for the toughness increase in
conjunction with
Sacred Harvester and
Lakumba's Ornament, as well
as
Spirit Walk
Jaunt for mobility and 4-piece set protection.
Locust Swarm will still be necessary to proc the effects of the
Ring of Emptiness damage buff, spread more easily via the
Pestilence rune.
As far as Spirit Barrage is concerned, while
Gazing Demise will
provide the
Phantasm rune for free and you are able to select an
additional effect, in group GR progression you might want to avoid additional
runes, due to lag considerations and stick with
Phantasm on your bar as
well. That being said, in lower tier group GR runs you can freely run an
additional utility rune, like the extra DPS from
Manitou, the life
sustain of
Phlebotomize or resource generation of
The Spirit Is Willing.
In group GRs, you will not be responsible for clumping up enemies and healing
yourself up, so Piranhas
Piranhado and
Big Bad Voodoo will be
replaced by the combination of
Summon Zombie Dogs
Life Link (minor damage
reduction benefits) and
Sacrifice
Provoke the Pack, which you will use to
bolster your damage. This potent damage buff introduces an interesting twist to
your rotation, forcing you to pop
Summon Zombie Dogs prior to an engagement,
wait on their cooldown (while supports set up a monster pull), pop it again to
reach the 5-stack maximum of
Provoke the Pack, and then do a triple
Spirit Barrage
Phantasm cast to snapshot the full additive damage buff. It
is also quite important to always be cognizant of your positioning to be able to
reset the
Summon Zombie Dogs cooldown via
Grave Injustice.
Most of your passive lineup will remain the same from the Solo GR progression
setup — as you will Grave Injustice for the Cooldown Reduction,
and
Confidence Ritual for the extra damage. In group play, you should
consider dropping the cheat death failsafe of
Spirit Vessel for the
massive damage increase of
Gruesome Feast, as you will be fueled with
Health Globes by your support teammates.
Swampland Attunement could also
replace
Blood Ritual, as toughness will be harder to manage than resources
in this setup.
Adapting Gear
Unlike the solo progression build, you will be wearing the full 6-piece
Mundunugu set. This frees up your belt and jewelry slots entirely for damage
multiplication items. You will be wearing the Endless Walk set,
The Traveler's Pledge and
The Compass Rose, as well as your better
rolled ring between
Ring of Emptiness and
Convention of Elements
(cubing the weaker one), for the biggest possible damage amplification. The
glass cannon-y
The Witching Hour will bring valuable Attack Speed and Crit
Damage bonuses.
The remainder of your gear remains consistent with the solo progression spec.
Your weapon is still your better roll between The Barber and
Sacred Harvester, and you store the weaker rolled one's power in the Cube
(with the option to equip
Voo's Juicer and Cube
The Barber at
higher Paragons).
Gazing Demise remains the mandatory offhand.
Lakumba's Ornament is required for the massive damage reduction
bonuses.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
|
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Legs |
|
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Feet |
|
|
Amulet |
|
|
Ring #1 |
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|
Ring #2 |
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Weapon |
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Off-hand |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Adapting Gems
You will keep Bane of the Trapped from the soloing setup as a universally
desired damage amplification gem. You can add another separate damage multiplier
to the build in the form of
Zei's Stone of Vengeance; while it is
range-dependent and encourages you to keep your distance from the enemy to
strengthen its bonus, it will always grant its base bonus even at point blank
range, so do not hesitate to position as necessary. If you are not confident in
handling the build or are too low Paragon, consider swapping Zei for
Esoteric Alteration.
In group play, Pain Enhancer will take the place of
Bane of the Stricken as you will not be responsible for taking down the
Rift Guardian. In turn, it will provide a significant damage increase due to the
Attack Speed scaling from the level 25 bonus, which factors into the
Phantasms damage calculation as a separate damage multiplier. Of course,
due to the necessity of
Pain Enhancer getting stacked in massive pulls,
in lower tier GR speedruns you can alter this slot to
Bane of the Powerful.
Slot | Gems |
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Jewelry | |
Helm | |
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
As previously noted, the weapon slot is interchangeable between The Barber
and
Sacred Harvester; you will wear your better roll, and cube the other.
We generally recommend having
The Barber here due to its variable
legendary power. If you choose to run
Voo's Juicer, equip it in your hand
(the skill bonus roll cannot be extracted), and run
The Barber in the
Cube.
To bolster your damage, use the Frostburn power in the armor Cube
slot (our general recommendation); to bolster defenses, you can swap to
Aquila Cuirass.
As previously mentioned, you will store the power of either
Convention of Elements or
Ring of Emptiness in the jewelry slot of
the Cube, depending on your item rolls. Wear your better rolled ring and extract
the other in the Cube.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Legendary Potion
Your recommended potion is Bottomless Potion of the Tower, whose
Armor-increasing properties complement the naturally high All Resistances stat
of Witch Doctors (due to Intelligence scaling Resistances) for optimal
survivability.
Changelog
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Enriched the guide and added Season 25 Soul Shard recommendations.
- 22 Jul. 2021: Added S24 Ethereal recommendation.
- 01 Apr. 2021: No changes required for Season 23.
- 19 Nov. 2020: Revised skill, item and Cube recommendations for Season 22.
- 01 Jul. 2020: Guide revised to reflect the changes in pet damage calculation.
- 10 Mar. 2020: Guide added.
More Witch Doctor Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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