Tal Frozen Orb Wizard Greater Rift Speed Farming Variation

Last updated on Aug 26, 2022 at 10:00 by Deadset 1 comment
1.

Greater Rift Speed Farming

The Tal Frozen Orb Wizard can deal reasonably well with Greater Rift Speed Farming, with the ability to create massive pixel-tight pulls with the power of Ranslor's Folly Ranslor's Folly. We have solo speed GR rankings and solo speed T16 rankings if you want to know more about which builds are best for speed farming.

During lower tier Greater Rift farming, the balance between defense, damage and utility can be shifted to favor the latter two aspects of character building.

Active Skills
Left Mouse Button Shock Pulse Icon Shock Pulse Piercing Orb Piercing Orb Right Mouse Button Arcane Orb Icon Arcane Orb Frozen Orb Frozen Orb 1 Energy Twister Icon Energy Twister Gale Force Gale Force 2 Magic Weapon Icon Magic Weapon Deflection Deflection 3 Teleport Icon Teleport Calamity Calamity 4 Storm Armor Icon Storm Armor Power of the Storm Power of the Storm
Passive Skills
2.

Adapting Rotation

When you are Speed Farming Greater Rifts, your playstyle should at least partially reflect the circumstances by focusing on massive pulls, generic bonuses against enemies and chaining pylon effects.

The build will maintain the vast majority of the GR progression playstyle (four stacks of Tal Rasha from four skills of different elements, stacking Triumvirate Triumvirate with Primary skills before bursting enemies down, etc.), but shifts to a faster and more aggressive mindset. You will run with two defensive background buffs, Storm Armor Storm Armor Power of the Storm Power of the Storm and Magic Weapon Magic Weapon Deflection Deflection, needed to keep you alive for a more daredevil playstyle. You will aggro monsters from far away with Shock Pulse Shock Pulse Piercing Orb Piercing Orb and position yourself with Teleport Teleport Calamity Calamity, ideally at the 40 yard distance necessary for optimal Frozen Orb Frozen Orb damage. Place Energy Twister Energy Twisters right on top of elite packs, if such are present; Ranslor's Folly Ranslor's Folly pulls only affect trash enemies, and stacking them on top of the elites will optimize the devastation of your Area Damage potential. Naturally, your damage will come from Arcane Orb Arcane Orb Frozen Orb Frozen Orb, which you need to hurl with precision to maximize their damage — highest at the point of detonation.

3.

Adapting Skills

Parts of the skill and passive selection will overlap with the base Greater Rift progression build, but others will have to change according to the task at hand. Ability to burst down enemies quicker takes precedence.

  • Your main damage dealer remains Arcane Orb Arcane Orb, taken with the highest damage potential of the Frozen Orb Frozen Orb rune. As a Cold skill, it will take care of 1/4th of the Tal Rasha requirements by itself.
  • The Lightning Tal Rasha proc will still come from a Primary Skill, as they are also needed for Triumvirate Triumvirate stacking and lightning primaries are most convenient for the task. Keep Shock Pulse Shock Pulse Piercing Orb Piercing Orb from the GR progression build.
  • The Arcane Tal Rasha proc will be taken care of by Teleport Teleport Calamity Calamity, which also doubles as a mobility tool.
  • The Fire Tal Rasha proc will come from Energy Twister Energy Twister Gale Force Gale Force. While the rune effect is lost to the build and is only taken as a Tal proc, the skill itself is still a very convenient, on-demand Crowd Control tool with the power of Ranslor's Folly Ranslor's Folly.
  • A duo of protective skills will be taken to keep you alive throughout the run. Storm Armor Storm Armor is taken largely for the massive damage reduction of Halo of Karini Halo of Karini, but you can assist your frivolous resource spending in speed GRs with the Power of the Storm Power of the Storm rune. Magic Weapon Magic Weapon Deflection Deflection will provide an additional shielding buffer, necessary to safeguard your Squirt's Necklace Squirt's Necklace buff (see Cube section below).
  • In the passives, you should keep both Power Hungry Power Hungry (distance-based damage multiplication) and Illusionist Illusionist (Teleport Teleport resets) from the GR progression spec, as they retain their usefulness. Cooldowns are a lesser concern in speedruns so you can drop Evocation Evocation, and you should avoid overkilling on damage by dropping Elemental Exposure Elemental Exposure. In their stead, use shielding passives that lend themselves well to overpowering the content in GR speeds — Galvanizing Ward Galvanizing Ward and Dominance Dominance.
4.

Adapting Gear

The Tal Rasha's Elements set remains gloriously adaptable in GR speeds, and you should largely keep the same split between pieces as you do in Greater Rift solo progression: 5 pieces of Tal's, plus utility inclusions. It is recommended that you keep wearing the 2 pieces of the craftable Cpt. Crimson set (Captain Crimson's Silk Girdle Captain Crimson's Silk Girdle and Captain Crimson's Waders Captain Crimson's Waders), as they still produce valuable damage increasing and damage reducing properties that scale off your cooldown- and resource cost reduction, respectively.

Utility slots will vary according to solo or group play, as you have to take care of certain bonuses that are usually relegated to the follower yourself when partying up. The bracer and shoulder slots that are occupied by Aughild pieces in the GR solo progression variant are better taken by Ranslor's Folly Ranslor's Folly (for supremely strong, pixel-tight pulling effect you can exert over trash mobs), and either the Act I bounty cache legendary Pauldrons of the Skeleton King Pauldrons of the Skeleton King (for the extra cheat death proc in solo play), or Homing Pads Homing Pads (for the safety during town portal when partying up). Note that you can still use Aughild's set from the progression build if you do not feel confident enough in your damage and/or survival; simply switch Energy Twister Energy Twister out for Black Hole Black Hole Blazar Blazar to maintain some form of crowd control. You will lose out on the speed and on-demand CC of Ranslor's Folly Ranslor's Folly pulls, but will gain considerable extra damage and survivability instead.

You should keep Halo of Karini Halo of Karini for the ubiquitous damage reduction it provides, but you can safely drop the timing-based excess damage of Convention of Elements Convention of Elements. In its stead, equip a Ring of Royal Grandeur Ring of Royal Grandeur in order to maintain the full Tal Rasha and Cpt. Crimson set bonuses; this frees up a jewelry slot in the Cube for Squirt's Necklace Squirt's Necklace.

Similarly to the Greater Rift solo progression setup, your weapon and offhand need to stay on the Arcane Orb Arcane Orb-dedicated legendaries Unstable Scepter Unstable Scepter and Triumvirate Triumvirate.

Slot Pieces Stat Priority
Head
  1. Intelligence
  2. Socket
  3. Critical Hit Chance
  4. Arcane Orb % Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Intelligence
  2. Area Damage
  3. Cooldown Reduction
  4. Vitality
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Intelligence
  2. 3 Sockets
  3. Vitality
  4. Elite Damage Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Intelligence
  2. Critical Hit Chance
  3. Cold % Damage
  4. Vitality
  5. Reduced Damage Melee Attacks (Secondary stat)
Hands
  1. Intelligence (or Area Damage at high Paragon)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
Waist
  1. Intelligence
  2. Vitality
  3. Armor
  4. Life %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Intelligence
  2. 2 Sockets
  3. Vitality
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Feet
  1. Intelligence
  2. Arcane Orb % Damage
  3. Vitality
  4. Armor
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Cold % Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Weapon
  1. High Weapon Damage
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Intelligence (or % Damage at high Paragons)
  4. Area Damage
  5. Increased Attack Speed
Off-hand
  1. High Damage Range
  2. Intelligence
  3. Critical Hit Chance
  4. Arcane Orb % Damage
  5. Area Damage
  6. Arcane Power on Crit

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

4.1.

Angelic Crucible Sanctification

Season 27 comes with the theme of Angelic Crucibles — consumable items that empower Legendary items with perfected Ancient-level stats, as well as infuse them with one of three unique, powerful, class-specific abilities at random. For this build, we recommend aiming for the Arcane Orb Arcane Orb Sanctification, which adds the following power to your build:

  • Arcane Orb Sanctification: Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.

Use Angelic Crucibles on an item that crosses over most (if not all) variants of a build, and is also an item that is relatively harder to perfect than other slots (since sanctifying an item maximizes its stats). In the case of this build, good candidates for Sanctification are your weapon (Unstable Scepter Unstable Scepter) and your off-hand (Triumvirate Triumvirate).

You can read more on Angelic Crucibles and the sanctification process in our dedicated Angelic Crucible Mechanics guide.

5.

Adapting Gems

Both Zei's Stone of Vengeance Zei's Stone of Vengeance and Bane of the Trapped Bane of the Trapped still bring excellent damage multiplication value to the build in speed farming. Within the limited challenges of Speed Greater Rifts, Bane of the Stricken Bane of the Stricken should be replaced by either Bane of the Powerful Bane of the Powerful (a well-rounded damage increase and damage mitigation bonus with a timed element), or Esoteric Alteration Esoteric Alteration (pure damage mitigation).

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

6.

Adapting Kanai's Cube

Considering its massive damage multiplication and skill proc bonuses, Wizardspike Wizardspike is still a mandatory inclusion in Greater Rift speed farming as well.

The quicker, spammier nature of GR speeds demands more resources, and you can mitigate that bottleneck with the Arcane Power generation engine of The Shame of Delsere The Shame of Delsere. Alternatively, you can use Electrocute Electrocute Surge of Power Surge of Power as your lightning Primary skill, and get additional safety in this Cube slot from Ashnagarr's Blood Bracer Ashnagarr's Blood Bracer, which further enhances your shields.

Due to the neck slot occupation of the Tal Rasha amulet, you are forced to slot Squirt's Necklace Squirt's Necklace in the Cube and equip the Ring of Royal Grandeur Ring of Royal Grandeur. Despite the tradeoff, this necklace more than makes up for it with a massive doubling of your damage; you will offset its "damage taken increased" drawback with a plethora of shields in your skill and passive selection.

7.

Follower

The recommended follower for this build during GR speed farming is the Enchantress, due to her cooldown reduction bonus (cutting down Teleport Teleport downtime) and elemental damage increase. Note that this requires that you run Hand of the Prophet Hand of the Prophet and optimize her survivability, as per our guide.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

8.

Legendary Potion

The preferred potions for this build are Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid (allowing you to break down Waller affixes that impede Frozen Orb Frozen Orb DPS), Bottomless Potion of the Unfettered Bottomless Potion of the Unfettered (giving you a brief window of CC immunity to counter your lack of CC-breaking or immunity skills), or Bottomless Potion of the Tower Bottomless Potion of the Tower (whose Armor-increasing properties complement the naturally high All Resistances stat of Wizards). Pick whichever you feel helps you out the most.

9.

Changelog

  • 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
  • 14 Apr. 2022: Guide reviewed for Season 26.
  • 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
  • 30 Oct. 2021: Guide added.
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