Typhon Frost Hydra Wizard Nephalem Rift Speed Farming Variation
Nephalem Rift Speed Farming and Bounties
The Typhon Hydra Wizard
can deal reasonably well with Nephalem Rift Speed Farming, mostly thanks to
overwhelming damage potential offered by Hydras that allows you to
include
Aether Walker in the build. We have solo speed GR rankings and solo speed T16 rankings if you
want to know more about which builds are best for speed farming.
Within the limited scope of regular difficulties, the necessary damage and toughness to triumph over the enemy is significantly smaller. Thus, your best course of action is to improve utility and speed.
Adapting Skills for Nephalem T16 Rifts
Active Skills |
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Passive Skills |
When you are speed farming regular rifts, parts of your playstyle will adapt to the lowered challenge and focus more on speed and utility.
The vital duality of your rotation from the GR setups — dropping
Blizzard on top of enemies to get the
Winter Flurry buff going
and summoning two
Hydras to obliterate the pull — is still the
bread and butter of the build. In T16 farm, said pulls will be assisted by two
skills;
Teleport
Wormhole to move across the map, and
Black Hole
Absolute Zero to draw enemies into a clump for the
Hydra's ease. Since you can easily overkill on defense, you will drop
the
Storm Armor and
Halo of Karini combo and
Magic Weapon
Deflection for a more tame, utility-driven combination of
Familiar
Arcanot (to make up for the loss of a generator skill, which
is too slow to use in T16s), and
Energy Armor (for a reasonable
protective layer in combination with
Ashnagarr's Blood Bracer, plus a
smattering of extra damage with the
Pinpoint Barrier rune).
In the passives, you will maintain Galvanizing Ward to safeguard
your
Squirt's Necklace bonus, and
Elemental Exposure for the
decent damage bonus to this varied elemental build. However you should swap
Audacity for its distanced counterpart
Power Hungry, and ditch
the
Arcane Dynamo buildup bonuses (too slow for T16 farm) for a safety
net against burst damage in the form of
Unstable Anomaly.
Adapting Skills for Bounties
Active Skills |
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Passive Skills |
During Bounties, your utmost priority is the ability to cross over great distances, while maintaining some safety in a group game where everyone splits to do different tasks across the map — the so-called "split bounties", which is the optimal behavior for Bounty farming.
Pre-casting Blizzard on enemies' heads to trigger
Winter Flurry damage buff and casting the two
Hydras to
demolish your enemies remains the core of the rotation. It should be noted
that in Bounties, you can viably alternate to
Lightning Hydra, trading
off the Frost's AoE for improved single target damage (arguably good for Act
Bosses during bounties). As a Wizard, a measure of defense is still required
even in T16 bounties, so
Magic Weapon
Deflection is kept from the
progression build, and
Storm Armor still makes an appearance —
although with the speed-oriented
Scramble rune. The need for speed is
also reflected in
Teleport
Wormhole, as well as the exclusion of a
primary attack in favor of the passive Arcane Power gain from
Familiar
Arcanot.
In the passives, you will maintain Galvanizing Ward to safeguard
your
Squirt's Necklace bonus, but should exchange
Audacity for
its distanced counterpart
Power Hungry.
Illusionist will
replace
Elemental Exposure to further improve your mobility.
Unstable Anomaly takes the place of
Arcane Dynamo (note the lack
of a primary skill in the setup) to offer a last line of defense in unlucky,
lethal circumstances.
Adapting Gear
You will maintain the five worn pieces of the The Typhon's Veil set, and wear your
better roll between The Magistrate and
Tasker and Theo (and
cubing the worse one, along with
Ring of Royal Grandeur in the Cube in
order to maintain the 6-piece Typhon bonus).
Jewelry will largely match the GR progression setup, with
Squirt's Necklace offering a ubiquitous damage bonus for the slot that
is too hard to ignore. In T16 Nephalem Rift farm, you should pair it with a
pure DPS combo of
Convention of Elements and a Cold damage
Stone of Jordan, while in Bounties it is better to balance defense and
offense with a
Halo of Karini and a Cold SoJ.
Your utility slots offer the greater variance, with some ability to mix and
match according to your needs. In general, for T16 we advise that you stay on
the craftable Guardian set, which provides the universally useful doubling of
primary stats. You can, however, optimize further for T16 rifts and wear a
Goldwrap, which synergizes nicely with a socketed
Boon of the Hoarder legendary gem and an
Avarice Band worn by your
follower to extend your pickup radius; a combo that can render you practically
invulnerable and offers a steady stream of gold. For Bounties, you should
consider
Krelm's Buff Belt to further improve your run speed.
If you opted to use Goldwrap or
Krelm's Buff Belt, you will
need to adjust your bracer as well. This is where the old favorite,
Ashnagarr's Blood Bracer, shines — as it offers synergy with
Galvanizing Ward and your shield spells. If you are confident with your
power and handling the build however, you can alter this slot to the speed
buff of
Warzechian Armguards, or to
Nemesis Bracers in groups.
In a supremely optimized setup, you can consider dropping
Winter Flurry for the craftable
Cosmic Strand. This allows you
to alter
Teleport to the
Calamity rune, and drop
Blizzard for
Black Hole
Absolute Zero. This alteration will be
extremely mobile and flashy, but will be greatly taxing on your Arcane Power
resource management, and will require that you have a separate gear set for
farming with maxed out Resource Cost Reduction across the board.
Slot | Pieces | Stat Priority |
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Head |
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Shoulders |
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Torso |
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Wrists |
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Hands |
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Waist |
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Legs |
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Feet |
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Amulet |
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Ring #1 |
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Ring #2 |
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Weapon |
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Off-hand |
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To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Altar of Rites
The former Season 28 theme, the Altar of Rites, has been revised and re-added to Diablo 3 as a permanent character progression mechanic. — For virtually all builds and players of all skill levels — from casual to advanced — we recommend progressing through the Altar tree using the path outlined below. The suggested path is geared towards maximum quality of life first, then amplifying damage, and then mopping up the tree with defensive and edge case utility nodes.
Note that while they require reaching them with a Seal, Legendary Potion Powers are not part of the Seal cost system; Potions unlock with a separate resource called Primordial Ashes, obtained from salvaging Legendary or Set items of Primal (red bordered) quality. Upgrade them as soon as possible, and in the order shown below (courtesy of Caleko's Altar of Rites planner).

You can read more on the Altar of Rites, Seals and Legendary Potion Powers in our dedicated Altar of Rites Mechanics guide.
Adapting Gems
Both Enforcer and
Bane of the Trapped still bring
excellent damage multiplication value to the build in T16 and Bounties. Within
the limited challenges of T16 and Bounties however,
Bane of the Stricken
should be replaced by either
Zei's Stone of Vengeance (stronger damage
increase, but positioning and range dependent) or
Bane of the Powerful (a
well-rounded damage increase and damage mitigation bonus with a timed
element).
Slot | Gems |
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Jewelry | |
Helm |
|
Torso and Pants |
|
Weapon |
For more information about gems, please refer to our guide on gems.
Adapting Kanai's Cube
Depending on how confident you are with the rest of your gear, you can
stick to the GR progression staple Fragment of Destiny and maneuver
considerably slower through T16 rifts, or insert
Aether Walker in the
weapon Cube slot for unlimited
Teleport potential. Note that this
alteration should be made sooner than later, especially if you plan on doing
Bounties with the build.
The remainder of your Cube choices should mimic the GR progression setup,
with your weaker item between Tasker and Theo and
The Magistrate
in the armor slot, and a
Ring of Royal Grandeur in the jewelry slot.
Follower
The recommended follower for this build during T16 and Bounties is the
Enchantress, due to her cooldown reduction bonus (cutting down
Teleport downtime) and increased attack speed bonus (helping your
Hydras reach attack speed breakpoints easier).
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potions for this build are Bottomless Potion of Kulle-Aid
(allowing you to break down Waller affixes that impede
Hydra DPS),
Bottomless Potion of the Unfettered (giving you a brief window of CC
immunity to counter your lack of CC-breaking or immunity skills), or
Bottomless Potion of the Tower (whose Armor-increasing properties
complement the naturally high All Resistances stat of Wizards). Pick whichever
you feel helps you out the most.
Season 35 Theme — Eternal Conflict
This Season revives the Pandemonium Kill Streak buff from Season 19. Each stack grants a bonus to movement speed and damage, capping at +50% movement speed and +100% damage at 1000 kills. Hitting specific kill thresholds unleashes powerful effects. Read more in our dedicated Season of the Eternal Conflict Mechanics Guide!
While speedfarming sees limited use from this theme, Greater Rift
pushing benefits significantly. Effects like Geysers (150),
Meteors (400), and Angels (500) can clear elites and Rift
Guardians instantly. Players may reset streaks after 150 kills to repeatedly
trigger Geysers or push for 500+ kills near boss fights, often using
Nemesis Bracers to spawn extra enemies.
Because the most potent effects (Geysers, Meteors, Angels) can obliterate Rift Guardians instantly up to GR150, players can retool builds for efficiency and comfort. Here’s how:
Legendary Gem Considerations
Since you can rely on killstreak procs to clear the Rift Guardian,
Bane of the Stricken can be safely omitted in favor of:
- Another generic damage-scaling legendary gem (
Bane of the Trapped for builds with any form of crowd control and/or melee range,
Zei's Stone of Vengeance for far ranged builds,
Taeguk for channeling builds,
Simplicity's Strength for primary attack-focused builds,
Enforcer for pet-oriented builds, etc.)
- A survivability-oriented legendary gem (
Esoteric Alteration,
Molten Wildebeest's Gizzard), or additional utility (
Gogok of Swiftness for CDR-reliant builds,
Pain Enhancer for attack speed-heavy builds, or
Wreath of Lightning for extra movement speed).
Equipment and Skill Flexibility
Adjust your equipment to items that favor durability, health sustain, and ease of movement. Consider adjusting non-essential skills for the build to ones that pull, reposition, or otherwise displace enemies to facilitate large pulls of enemy packs. In more concrete terms, this means:
- For class-specific items, Wizards should consider
Halo of Karini if it's absent from the build; this is a powerful damage reduction item that incentivizes you to use
Storm Armor and maintain a pull for procs at all times, synergizing well with the killstreak theme. Another strong option is
Ashnagarr's Blood Bracer to significantly boost the strength of your shielding abilities. These help shore up Wizard fragility, especially in high-tier content.
- For additional options that balance between defense and offense, the
class-specific offhand
Orb of Infinite Depth offers a balanced boost of damage and defense for the reasonable requirement of
Explosive Blast inclusion. Helpful cross-class jewelry includes
Unity (combined with the same ring on the follower plus a follower immortality token), and the Endless Walk set (
The Traveler's Pledge and
The Compass Rose).
- Situational items that can bolster your defenses include
Stone Gauntlets, the drawbacks of which are negated via CC-immunity effects like
Ice Climbers, or the Altar of Rites CC-immunity node.A good number of Wizard builds can also afford the inclusion of an
Aquila Cuirass (for low AP-spenders) or a
Mantle of Channeling (for channelers).
- Utility items like
Nemesis Bracers are essential as more elites mean more killstreak maintenance and faster progression. When soloing, they should be equipped by your follower; in groups, at least one party member should commit to wearing them. Edge cases will see the inclusion of
Strongarm Bracers (extra damage vs. displaced enemies),
Warzechian Armguards or
Krelm's Buff Belt (more speed for easier scouting and pulls), and an
Aether Walker if you can spare the weapon slot for ultimate mobility. To facilitate large pulls, consider using a Follower equipped with
The Ess of Johan, a proc-based analogue to an enemy-pulling skill (albeit outside your control).
- Skill-wise, make sure to include at least one movement skill tool like
Teleport and an enemy-pulling tool like
Black Hole. Take a look if you can include passives like
Illusionist (for easy mobility resets) or
Unstable Anomaly (for a cheat-death).
Changelog
- 03 Jun. 2025: Added Season 35 Eternal Conflict killstreak recommendations.
- 20 Jan. 2025: Added Season 34 Angelic Crucible recommendations.
- 23 Oct. 2024: Added Season 33 advice for 4th Kanai slot.
- 10 Jul. 2024: Added Season 32 advice for ethereal weapons.
- 10 Apr. 2024: Guide reviewed for Season 31.
- 10 Jan. 2024: Revised guide for the permanent addition of the Altar of Rites, and added Season-specific Soul Shard recommendations.
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 14 Apr. 2022: Guide reviewed for Season 26.
- 06 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 22 Oct. 2021: Variation added.
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