Welcome to our Talents page for Anduin. Here, we give you an overview of how strong each of Anduin's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Anduin's Talent Build
|1||✔ ✘ ✔|
|4||✔ ✘ ✔|
|7||✔ ✔ ✔|
|13||✘ ✔ ✔|
|16||✘ ✘ ✔ ✔|
|20||✘ ✔ ? ✔|
Anduin's Talent Build Cheatsheet
Full Heal BuildTalent calculator »
The Full Heal Build focuses mainly on keeping allies alive with the help of consistent (AoE) healing. When picking this Build, Anduin's positioning near his allies is key, especially when it comes to saving allies with Leap of Faith. The first big decision needs to be made at Level 7, since all three talents are viable in their own way. Thus, analyzing the enemy team composition is helpful to determine which talent will net most value. If the enemy team relies on slow and sustained damage, Power Word: Shield and Binding Heal are great. If they focus more on burst damage, Blessed Recovery is a solid choice.
At Level 10, we recommend both Holy Word: Salvation, which can single-handedly turn around team fights if channeled uninterruptedly, and Lightbomb which can be a great tool on mobile melee Allies who can quickly dive into the enemy team's backline and then stun multiple targets at the same time. In the late game, Anduin possesses two major synergy combos. Enchant Boots - Lion's Speed at Level 13 and Glyph of Faith at Level 20 against heavy crowd control, and Inner Focus at Level 16 and Desperate Prayer at Level 20 for emergency healing.
MANduin Build (Offensive)Talent calculator »
The MANduin Build offers a slightly more aggressive playstyle, which features a major power spike at Level 20 thanks to the strong synergy between Inner Fire at Level 4 and Varian's Legacy at Level 20. Anduin's long range Basic Attacks can then provide himself with outstanding self-heal and bonus damage, especially when spread on multiple targets consistently. At Level 7, analyzing the enemy team composition is helpful to determine which talent will net most value. If the enemy team relies on slow and sustained damage, Power Word: Shield and Binding Heal are great. If they focus more on burst damage, Blessed Recovery is a solid choice.
This Build makes it more forgiving for Anduin to suffer from positioning mistakes, especially with Lightbomb being available, which can be cast on Anduin himself as an emergency escape mechanism.
Level 1 Talents for Anduin
Basic Attacks against Heroes empower the next Flash Heal to also heal for 130 (+4% per level) over 5 seconds.
Damaging an enemy Hero heals the lowest Health allied Hero near Anduin for 33 (+4% per level).
Anduin gains his other level 1 Talents, but Flash Heal's cooldown is increased by 2 seconds.
Bold Strategy increases the cooldown of Flash Heal by 2 seconds, which admittedly does lower Anduin's healing output a bit. However, being granted two additional healing boosts from the other talents usually makes more than up for that. Pursued by Grace's benefit that turns damage into healing can be incredibly powerful if used with Anduin's AoE damaging abilities.
Renew's bonus healing is very strong and works great with follow-up talents at Level 4 to get triggered as often as possible. We recommend this talent if your team needs quick healing on several targets, for instance, if the enemy team features lots of AoE damage.
Level 4 Talents for Anduin
Divine Star fires Basic Attacks at 2 Heroes close to its apex for 70% damage.
After hitting an enemy with Chastise, Anduin's next Basic Attack has 50% more range, 75% more damage, and heals allied Heroes near Anduin for 100 (+4% per level).
Increases Attack Speed by 20% and Basic Attack range by 15%.
Moral Compass can hit enemies with Basic Attacks, which in return activates Renew's bonus heal (this is automatically included when picking Bold Strategy at Level 1 which we recommend). Thus, Moral Compass becomes a valuable source of extra damage and healing.
Inner Fire is a bit more reliable than Holy Reach but does not provide any healing to Anduin by itself. We recommend this talent if you require safe positioning at all times, for instance, if the enemy team consists of several dangerous Bruisers that can harm Anduin. Since it enhances Anduin's Basic Attacks quite a bit, this talent is a must-pick if you plan on picking Varian's Legacy at Level 20.
Holy Reach's bonus damage and heal is too insignificant to make it a recommended choice.
Level 7 Talents for Anduin
Casting Flash Heal on an ally heals Anduin for 104 (+4% per level).
If Divine Star hits an enemy Hero, gain a Shield that absorbs 172 (+4% per level) damage for 4 seconds.
If Anduin loses more than 8% of his maximum Health at once, recover 15% Health over 3 seconds.
This effect has a 10 second cooldown.
Current Health required: 133 (+4% per level).
Power Word: Shield is a very straightforward talent. It is easy to get value from and the shield is a stable source of self protection. If you do not know which talent to pick at Level 7, pick Power Word: Shield.
Binding Heal is a decent choice if Anduin needs to sustain himself in longer drawn out team fights. If team fights are explosive and bursty, we recommend either of the other two talents.
Level 10 Talents for Anduin
- Mana: 70
- Cooldown: 80 seconds
After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected.
- Mana: 70
- Cooldown: 60 seconds
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds.
The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.
Holy Word: Salvation is a big playmaker if it goes through successfully. Keep in mind, however, that it does not block enemy crowd control effect. By the same token, Anduin himself will usually become the main target of interest while channeling Holy Word: Salvation, since Stuns, Silences, or Knockbacks can interrupt the ability. Thus, counting cooldowns of potential interrupts on enemy Heroes becomes crucial in order to find the right time to launch this powerful ability.
Lightbomb is a very versatile ability that can be used both offensively and defensively. If used offensively, it can be placed on an engaging Tank or Bruiser who will then damage and stun as many enemy Heroes as possible while also getting a protective shield. If used defensively, it can be used on Anduin himself or any other threatened ally to keep chasing enemies at bay.
Level 13 Talents for Anduin
While Divine Star is traveling, gain 30% Movement Speed.
Gain 5% Movement Speed. This bonus is quadrupled while Leap of Faith's cooldown is available.
Damaging an enemy Hero grants 2.5% Movement Speed for 6 seconds, up to 20%.
Enchant Boots - Lion's Speed has strong synergy with Glyph of Faith at Level 20, since it allows Anduin to cast one instance of Leap of Faith and still benefit of the talent's 20% Movement Speed. But even without Level 20, this talent is a reliable source of extra mobility.
Push Forward! is a combat-oriented talent and usually offers great in-fight mobility after landing some Basic Attacks and damage abilities onto the enemy team.
Level 16 Talents for Anduin
If Flash Heal is cast on a different target from its last, refund 50% of its cooldown.
After Anduin catches Divine Star, it explodes, healing nearby allied Heroes for 105 (+4% per level) and damaging enemies for 105 (+4% per level).
- Cooldown: 20 seconds
Activate to reset the cooldown of Flash Heal and its next cast heals for 40% more.
Damaging enemy Heroes with Divine Star reduces this cooldown by 8 seconds.
- Cooldown: 80 seconds
Summon a Lightwell that periodically heals a nearby allied Hero for 75 (+4% per level). The well only fades after healing 10 times or when recast.
This cooldown is reduced by 1 second each time Anduin heals an allied Hero.
Lightwell comes with a long cooldown that can, however, be reduced greatly by consistently healing Anduin himself or allied Heroes. If placed diligently, the Lightwell adds some outstanding bonus healing to the team.
Inner Focus possesses outstanding synergy with Desperate Prayer at Level 20, as it can override the extended cooldown on Flash Heal of the latter. But even without Desperate Prayer, Inner Focus can be a great panic button to keep allies alive that are currently being focused by the enemy team.
Holy Nova's reward is too dependent on Divine Star's cooldown and Anduin's own positioning and even if it does connect, the provided bonus healing and damage is not enough to make it superior to the recommended Level 16 talents.
Level 20 Talents for Anduin
Holy Word: Salvation healing is increased to up to 30% of maximum Health and upon ending, allied Heroes gain 40% Movement Speed for 3 seconds.
Leap of Faith gains a 2nd charge.
Basic Attacks burn enemies for 87 (+4% per level) damage over 3 seconds and Anduin heals for 50% of the damage dealt.
- Cooldown: 40 seconds
Activate to desperately heal an allied Hero for 540 (+4% per level), but kneel for 2 seconds, unable to act.
Using Desperate Prayer places Flash Heal on a 10 second cooldown.
Glyph of Faith works great with Enchant Boots - Lion's Speed at Level 13, since it allows Anduin to cast one instance of Leap of Faith and still benefit of the talent's 15% Movement Speed. Furthermore, granting two Cleanse-type effects with the ability to save an ally - or Anduin - can be game changing.
Desperate Prayer is a big last-second heal that can make the difference between losing a teammember or allowing them to keep fighting. The 2-second downtime cripples Anduin noticeably, which is why safe positioning is key before using this talent. The extended cooldown of Flash Heal can be negated by using Inner Focus at Level 16.
Varian's Legacy is the most aggressive out of all Level 20 talent and does provide surprising value in prolonged team fights and siege battles. Varian's Legacy works best if paired with Inner Fire's increased Attack Speed and Range. While we do not recommend doing this in most situations, it is worth mentioning that Anduin is capable of clearing Bosses all by himself after picking this talent.
Light of Stormwind feels like an overkill to an already very powerful Heroic Ability and, unlike the other Level 20 talents, comes with a long cooldown. Moreover, it has no real value outside of big team fights.
- 05 Jun. 2019: Checked and proof-read Anduin's guide and found no need for necessary changes.
- 23 May 2019: Updated Anduin's talents and builds in accordance with the latest Balance Update.
- 03 May 2019: Changed Moral Compass from Not Recommended to Recommended and Holy Reach from Recommended to Not Recommended.
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