Welcome to our Talents page for Anduin. Here, we give you an overview of how strong each of Anduin's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Anduin's Talent Build
|1||✘ ✘ ✔|
|4||✔ ✘ ?|
|7||? ? ✔|
|13||✔ ? ?|
|16||✘ ? ✔ ?|
|20||? ✔ ? ?|
Anduin's Talent Build Cheatsheet
Divine Star BuildRecommended
Basic Attacks BuildSituational
Level 1 Talents for Anduin
Basic Attacks against Heroes empower the next Flash Heal to also heal for 130 (+4% per level) over 5 seconds.
Damaging an enemy Hero heals the lowest Health allied Hero near Anduin for 35 (+4% per level).
Anduin gains his other level 1 Talents, but Flash Heal's cooldown is increased by 2 seconds.
Pursued by Grace gives Anduin the ability to heal himself and nearby Heroes while using Basic Attacks on enemy Heroes. We do not recommend this Talent because Bold Strategy gives you this Talent plus Renew with a little drawback.
Level 4 Talents for Anduin
Divine Star fires Basic Attacks at 2 Heroes close to its apex for 70% damage.
Increase the Root duration of Chastise from 1.25 to 1.5 seconds. After hitting an enemy with Chastise, Anduin's next Basic Attack deals 75% more damage and heals allied Heroes near him for 100 (+4% per level).
Increases Attack Speed by 20% and Basic Attack range by 15%.
Holy Reach gives more damage and healing after hitting an enemy Hero with Chastise while also making its Root last slightly longer. The value provided by this Talent is good on paper but the fact that it is tied to an Ability that is hard to hit makes it less interesting when you cannot count on a Tank setting up an enemy Hero for you to follow up with Chastise.
Inner Fire lets you play from a safer position without losing value from Talents like Push Forward! at Level 13 and Varian's Legacy at Level 20 that require you to use Basic Attacks; furthermore, your damage will contribute to the team fight as well.
Level 7 Talents for Anduin
Casting Flash Heal on an ally heals Anduin for 115 (+4% per level).
If Divine Star hits an enemy Hero, gain a Shield that absorbs 185 (+4% per level) damage for 4 seconds.
If Anduin loses more than 8% of his maximum Health at once, recover 15% Health over 3 seconds.
This effect has a 10 second cooldown.
Current Health required: 133 (+4% per level).
Binding Heal is a decent choice if Anduin needs to sustain himself in longer drawn out team fights. If team fights are explosive and bursty, we recommend either of the other two Talents.
Level 10 Talents for Anduin
- Mana: 70
- Cooldown: 80 seconds
After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.
- Mana: 70
- Cooldown: 60 seconds
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds.
The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.
Holy Word: Salvation is a big playmaker if it goes through successfully. Keep in mind, however, that it does not block enemy crowd control effect. By the same token, Anduin himself will usually become the main target of interest while channeling Holy Word: Salvation, since Stuns, Silences, or Knockbacks can interrupt the ability. Thus, counting cooldowns of potential interrupts on enemy Heroes becomes crucial in order to find the right time to launch this powerful ability.
Lightbomb is a very versatile ability that can be used both offensively and defensively. If used offensively, it can be placed on an engaging Tank or Bruiser who will then damage and stun as many enemy Heroes as possible while also getting a protective shield. If used defensively, it can be used on Anduin himself or any other threatened ally to keep chasing enemies at bay.
Level 13 Talents for Anduin
While Divine Star is traveling, gain 30% Movement Speed. Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second.
Damaging an enemy Hero grants 2.5% Movement Speed for 6 seconds, up to 20%. While gaining 20% Movement Speed, Chastise's cooldown recharges 25% faster.
Gain 5% Movement Speed. This bonus is quadrupled while Leap of Faith's cooldown is available. Allies pulled by Leap of Faith are healed for 280 (+4% per level) over 4 seconds.
Push Forward! is a combat-oriented Talent that offers good mobility after landing some Basic Attacks and damage Abilities on enemy Heroes. When you have the maximum amout of Movement Speed from this Talent, you can cast Chastise more often thanks to its cooldown recharging slightly faster than normal.
Enchant Boots - Lion's Speed gives you a constant 20% Movement Speed when Leap of Faith is available and a constant 5% Movement Speed when it is not; furhtermore, pulling a Hero with your Trait will also heal him for a good amout over a few seconds.
Level 16 Talents for Anduin
If Flash Heal is cast on a different target from its last, increase its healing by 20% and refund 50% of its cooldown.
After Anduin catches Divine Star, it explodes, healing nearby allied Heroes for 105 (+4% per level) and damaging enemies for 105 (+4% per level).
- Cooldown: 20 seconds
Activate to reset the cooldown of Flash Heal and its next cast heals for 40% more.
Damaging enemy Heroes with Divine Star reduces this cooldown by 8 seconds.
- Cooldown: 80 seconds
Summon a Lightwell that periodically heals a nearby allied Hero for 75 (+4% per level). The well only fades after healing 10 times or when recast.
This cooldown is reduced by 1 second each time Anduin heals an allied Hero.
Inner Focus can be a great panic button to keep allies alive that are currently being focused by the enemy team or can be used to spread your healing between two different Heroes.
Lightwell comes with a long cooldown that can, however, be reduced greatly by consistently healing Anduin himself or allied Heroes. If placed diligently, the Lightwell adds some outstanding bonus healing to the team.
Level 20 Talents for Anduin
Holy Word: Salvation grants allied Heroes Invulnerability instead of Protected. This does not affect Anduin.
Leap of Faith gains a 2nd charge.
Basic Attacks burn enemies for 87 (+4% per level) damage over 3 seconds and Anduin heals for 50% of the damage dealt.
- Cooldown: 40 seconds
Activate to desperately heal an allied Hero for 540 (+4% per level), but kneel for 2 seconds, unable to act.
Light of Stormwind is a powerful upgrade to Holy Word: Salvation that makes every nearby Hero Invulnerable instead of Protected. Anduin is not affected by this Talent for balance reasons, else the enemy team will not be able to interrupt this Stationary Channeled Ability anymore because being Invulnerable makes the affected unit Unstoppable as well.
Glyph of Faith adds a second charge of Leap of Faith, something that can be game changing. If you use only one charge of your Trait, you still keep the 20% Movement Speed bonus provided by Enchant Boots - Lion's Speed at Level 13.
Desperate Prayer is a big last-second heal that can make the difference between losing a teammember or allowing them to keep fighting. The 2-second downtime cripples Anduin noticeably, which is why safe positioning is key before using this talent.
- 11 Oct. 2020: Guide reviewed for the latest Balance Update.
- 15 Sep. 2020: Builds updated.
- 25 Jul. 2020: Builds modified to reflect the current metagame.
- 07 May 2020: Builds and Descriptions changed according to the latest Balance Update.
- 09 Apr. 2020: Talent Build partially revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 05 Jun. 2019: Checked and proof-read Anduin's guide and found no need for necessary changes.
- 23 May 2019: Updated Anduin's talents and builds in accordance with the latest Balance Update.
- 03 May 2019: Changed Moral Compass from Not Recommended to Recommended and Holy Reach from Recommended to Not Recommended.
- 28 Apr. 2019: Guide added.
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