Welcome to our Talents page for Arthas. Here, we give you an overview of how strong each of Arthas' talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Arthas's Talent Build
|1||? ✔ ✔|
|4||✔ ? ?|
|7||? ? ✔|
|13||✔ ✘ ✔|
|16||✔ ? ✔|
|20||✔ ? ✔ ?|
Arthas' Talent Build Cheatsheet
Tank BuildTalent calculator »
The Tank Build relies heavily upon Arthas survivability during team fights to soak up as much damage as possible while heavily crippling the enemy team's advance. The strong synergy between Frost Presence at Level 1 and Shattered Armor at Level 13 can be crucial at taking down enemy Heroes. If the enemy Team features several strong Basic Attackers, Rime can be a valid alternative choice. Without the focus on Arthas' W ability, we can then also recommend picking Biting Cold at Level 13. While Remorseless Winter can be great to keep enemies in your vicinity, we usually recommend picking Embrace Death at Level 16, as this talent provides a strong self-heal, which allows Arthas to withstand heavy burst damage. At Level 20, Legion of Northrend usually performs best, however, Death's Advance can sometimes be crucial to secure kills or escape an enemy onslaught.
Bruiser BuildTalent calculator »
Arthas' Bruiser Build focuses on aggressive talents like Eternal Hunger and Frostmourne Feeds, which allow him to deal significant damage against single targets. However, it is important to highlight that we do not recommend picking this Build if there is no other dedicated Tank in your team. Against teams with low amounts of crowd control (Stuns, Slows, and Roots in particular), the mix of Icy Talons at Level 4 and Rune Tap at Level 7 can unlock astounding amounts of extra damage and self-heal.
Level 1 Talents for Arthas
Quest: Use Frostmourne Hungers on an enemy Hero.
Reward: Increases the Mana it restores by 4, to a maximum of 40, and its damage by 4.
Quest: Root enemy Heroes with Howling Blast.
Reward: After Rooting 5 Heroes, Howling Blast's cooldown is reduced by 2 seconds.
Reward: After Rooting 10 Heroes, Howling Blast's range is increased by 30%.
Reward: After Rooting 20 Heroes, Howling Blast also Roots enemies in its path.
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges.
Frost Presence is one of the most versatile talents available to Arthas. It offers great rewards and should be completed relatively quickly, which is why we recommend picking it unless you are facing multiple Basic Attack dependent Heroes, such as Illidan or Valla. In that case, Rime is a worthy replacement.
Rime is a very efficient defensive talent against enemy team compositions that rely heavily on dealing damage with Basic Attacks. Rime makes Arthas considerably more durable if he is forced to stay in lane against strong Assassins like Thrall or Greymane.
Eternal Hunger introduces an offensive quest talent without cap limit for Arthas. Increasing the amount of Mana Arthas restores with his Frostmourne Hungers trait allows him to use his other Basic Abilities, notably Howling Blast and Frozen Tempest, more frequently in order to deal more damage overall. We recommend picking up Eternal Hunger at Level 1 if you want to play Arthas as a pseudo Bruiser.
Level 4 Talents for Arthas
Frozen Tempest Mana cost reduced by 2 per second.
Quest: Damage enemy Heroes with Frozen Tempest.
Reward: After damaging enemy Heroes 150 times with Frozen Tempest, the Movement and Attack Speed Slows of Frozen Tempest last an extra 1.5 seconds against enemy Heroes.
Gain 3% Attack Speed for 1.5 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%.
Reduces Death Coil's cooldown by 3 seconds and increase its range by 30%.
Frozen Wastes requires you to hit enemy Heroes 150 times with Frozen Tempest in order to complete it, which usually should not be very difficult to achieve. The additional duration of Frozen Tempest's Movement and Attack Speed slow can have a tremendous impact on team fights, especially if Arthas' original target escapes Frozen Tempest. We recommend this talent on smaller maps like Tomb of the Spider Queen, that involve early team fighting to stack up Frozen Wastes as quickly as possible.
Level 7 Talents for Arthas
Every 3rd Basic Attack heals Arthas for 4% of his max Health.
Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 50% bonus healing.
- Cooldown: 35 seconds
Activate to gain 25 Armor, reducing damage taken by 25%, and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds.
Icebound Fortitude is a viable alternative talent choice if the enemy team features multiple Heroes that excel at crowd control or if you do not trust in the abilities of your Support. Otherwise, both Rune Tap and Immortal Coil provide more consistent self-sustain than Icebound Fortitude.
Immortal Coil adds strong self-sustain to Arthas' kit, which allows him to hold his own as a frontliner. It also possesses incredible synergy with Embrace Death at Level 16. The lower you are on health, the more you will heal yourself using Death Coil, which makes Immortal Coil tremendously powerful in the late game.
Rune Tap does offer strong self-sustain during team fights if combined with Icy Talons at Level 4. As a positive side effect, picking Rune Tap allows Arthas to clear Mercenary Camps all by himself fairly easily.
Level 10 Talents for Arthas
- Mana: 80
- Cooldown: 80 seconds
Summons Ghouls that last 15 seconds. Sacrifice Ghouls to heal for 267 (+4% per level) Health.
- Mana: 100
- Cooldown: 100 seconds
Deals 230 (+4% per level) damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters and Structures for 20 seconds.
At this level, Heroic Abilities become available. Both Heroic Abilities have already been described in the Abilities section.
Army of the Dead adds a lot survivability to Arthas. Being able to gradually replenish his health pool by consuming ghouls allows Arthas to march towards enemies, potentially slowing and rooting them with Frozen Tempest and Howling Blast.
While Army of the Dead is active, consuming ghouls by activating the ability again should be your main priority, especially if you find yourself focused by several enemies at the same time. This Heroic Ability works extremely well with other defensive talents like Icebound Fortitude at Level 7, which turn Arthas into a stalwart Tank capable of staying in the frontline for an extended period of time.
Summon Sindragosa is the offensive alternative choice to Army of the Dead. By choosing this Heroic Ability, Arthas sacrifices durability in favour of damage and crowd control. Due to the 60% movement speed reduction Summon Sindragosa casts on each enemy hit, it is a great initiating ability that allows Arthas' team to collapse on their opponents. Another big advantage of Summon Sindragosa is its long casting range which allows you to surprise the enemy team from a great distance.
Keep in mind that you will have to play a lot more carefully during team fights when picking Summon Sindragosa, as you lose a lot of your survivability without Army of the Dead.
Level 13 Talents for Arthas
Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds.
Reduces Frostmourne Hungers' cooldown by 2 seconds. Frostmourne Hungers also Slows the enemy by 50% for 1.5 seconds.
Each second an enemy is damaged by Frozen Tempest, it deals 12.5% bonus damage, up to a 50% bonus.
Shattered Armor provides excellent damage amplification against one or several enemy targets, depending on how many opponents got hit by Howling Blast. Shattered Armor possesses outstanding synergy with Frost Presence at Level 1, as its completed Quest reward makes it much easier to land Howling Blast..
Biting Cold causes Frozen Tempest to deal significantly more damage over time, which is especially useful against targets that lack any form of escape mechanism. Biting Cold is a solid talent if you plan on using other Frozen Tempest related talents like Frozen Wastes, Icy Talons, or Remorseless Winter.
Level 16 Talents for Arthas
Enemy Heroes that remain within Frozen Tempest for 3 seconds are Rooted for 1.25 seconds. This effect can only happen once every 10 seconds.
Increases the amount of Basic Attacks empowered by Frostmourne Hungers to 2.
Death Coil deals more damage and heals more the lower Arthas's current Health is, to a maximum of 100% bonus damage and healing.
Embrace Death has very strong synergy with Deathlord at Level 4 and especially Immortal Coil at Level 7. Being able to cast Death Coil more frequently, while benefiting from an increased self-heal and dealing increased damage the lower Arthas' health pool is, causes him to perform very well during the late game.
Remorseless Winter provides an additional root to Arthas' kit, which turns him into a crowd control powerhouse. Landing Howling Blast successfully on an enemy Hero keeps them frozen in place for 1.25 seconds, which makes it a lot easier for Arthas to trigger Remorseless Winter's second root. Also, keep in mind that this talent benefits greatly from Summon Sindragosa's massive movement speed slow.
Frostmourne Feeds gains a lot of value if you decided to pick Eternal Hunger at Level 1. Being able to use two empowered Basic Attacks in a row adds a lot of Mana while also dealing a significant amount of single target damage.
Level 20 Talents for Arthas
3 additional Ghouls are created. Ghouls heal for an additional 50% and last 5 seconds longer.
Sindragosa flies twice as far. Enemy Heroes are Rooted for 2 seconds, and then Slowed by 60% for 3.5 seconds.
- Cooldown: 50 seconds
Activate to increase Movement Speed by 30% for 3 seconds.
Passive: Increases Movement Speed by 10%.
- Cooldown: 60 seconds
Activate to make Arthas immune to Spell Damage for 3 seconds and heal Arthas for 25% of the damage prevented.
Legion of Northrend improves Arthas' self-sustain by increasing the number of ghouls from Army of the Dead. Since many Assassins and Specialists receive a significant damage boost after reaching Level 20, this talent does have its use, especially if the enemy team does not rely on ability damage, which makes Anti-Magic Shell unnecessary.
Death's Advance's additional mobility complements one of Arthas' weaknesses, which is his relatively low mobility. Being able to out-run most other Heroes also allows him to slow and root his desired target, which then allows his teammates to finish the job.
Absolute Zero can only be picked if you went for Summon Sindragosa at Level 10. Absolute Zero greatly improves the impact Summon Sindrogasa has on a team fight by rooting enemy Heroes caught in the blast for 2 seconds. Furthermore, it also increases the already long casting range of Summon Sindragosa which allows Arthas to cast this ability from a large distance to catch the enemy team off guard and to dismount fleeing enemies. We recommend picking this talent if you get the feeling that you do not need additional defensive talents to keep you alive during the later stages of the game.
Anti-Magic Shell turns Arthas into one of the strongest Warriors against ability-heavy teams that feature Heroes like Kael'thas or Li-Ming. While it does not make him immune to crowd control effects, it provides him with great protection and self-sustain against enemy burst ability damage. The only downside to this talent is its rather long cooldown of 60 seconds, which requires you to time it very wisely.
- 05 Jun. 2019: Completely overhauled and updated Arthas' talents and builds to make the guide more up-to-date with the current state of the game.
- 04 May 2017: Updated Frost Presence's talent description.
- 16 Apr. 2017: Changed the Howling Blast build to use Icebound Fortitude instead of Mortal Coil and improved the description of the Bruiser build.
- 15 Mar. 2017: Removed Self-Heal Build and updated the other two builds.
- 14 Mar. 2017: Overhauled talent recommendations following Arthas' rework in Probius' patch.
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