Arthas Talents
Welcome to our Talents page for Arthas. Here, we give you an overview of how strong each of Arthas's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Arthas's Talent Build
| Level | Choices |
|---|---|
| 1 |
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| 4 |
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| 7 |
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| 10 |
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| 13 |
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| 16 |
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| 20 |
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Arthas's Talent Build Cheatsheet
Frozen Tempest Build
RecommendedArthas's Frozen Tempest Build allows him to cripple the enemy team's advance or retreat
by further increasing the power and utility of
Frozen Tempest.
We find this Build particularly good against melee Heroes with
low-mobility.
Borean Winds at Level 1 gives a moderate amount of
mobility,
Biting Cold at Level 13
increases your damage output, and
Remorseless Winter at Level 16
provides another way to Root enemy Heroes.
When playing against Heroes with slow but heavy hitting Basic Attacks,
pick
Rime at Level 1. When you need more
waveclear, pick
Frost Strike
at Level 4. When you need sustain healing out of combat, pick
Immortal Coil at Level 7.
When playing against Heroes who deal a lot of damage with Abilities,
pick
Anti-Magic Shell at Level 16.
Howling Blast Build
AdvancedArthas's Howling Blast Build is designed to increase the burst
damage done by his whole team, to quickly secure kills during the
Root from
Howling Blast,
before enemy Heroes receive enough healing to survive.
Frost Presence at Level 1 makes both your
engage and your peeling reliable.
The burst damage comes from
Shattered Armor
at Level 4 and
Deathchill at Level 13.
When playing against Heroes with slow but heavy hitting Basic Attacks,
pick
Rime at Level 1. When you need more
waveclear, pick
Frost Strike
at Level 4. When you need sustain healing out of combat, pick
Immortal Coil at Level 7.
When playing against Heroes who deal a lot of damage with Abilities,
pick
Anti-Magic Shell at Level 16.
ARAM Build
ARAMArthas's ARAM Build allows him to cripple the enemy team's advance or retreat
by further increasing the power and utility of
Frozen Tempest.
We find this Build particularly good against melee Heroes with
low-mobility.
Borean Winds at Level 1 gives a moderate amount of
mobility,
Biting Cold at Level 13
increases your damage output, and
Remorseless Winter at Level 16
provides another way to Root enemy Heroes.
When playing against Heroes with slow but heavy hitting Basic Attacks,
pick
Rime at Level 1. When you need more
waveclear, pick
Frost Strike
at Level 4. When you need sustain healing out of combat, pick
Immortal Coil at Level 7.
When playing against Heroes who deal a lot of damage with Abilities,
pick
Anti-Magic Shell at Level 16.
Level 1 Talents for Arthas
Increase the area of Howling Blast by 20%.
Quest: Hit enemy Heroes with Howling Blast.
Reward: After Hitting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path.
Reward: After Hitting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds.
Frost Presence is a strong Talent that empowers
Howling Blast when hitting enemy Heroes with it.
After gaining 15 stacks,
Howling Blast has more range
and hits enemies in its path, which results in a bigger area covered.
After gaining 30 stacks,
Death Coil Slows
enemy Heroes hit, which could be used as a setup for
Howling Blast.
After completing the Quest, remember to change your playstyle from aiming
Howling Blast right on the enemy Hero
to aiming slightly beyond them when you are close enough to do so.
This way
Howling Blast will cover a bigger area
and sometimes even hit more enemies than usual.
The additional range helps you to engage from farther away, which is especially valuable against enemy Heroes who like to play from the distance. The additional area covered helps you to peel because it will be easier to hit multiple enemy Heroes who are playing aggressively.
After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed.
Passive: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second.
Borean Winds is a strong Talent that increases
Arthas's Movement Speed after using
Frozen Tempest
for a few seconds. This effect goes away when cancelling
Frozen Tempest. Furthermore, it makes
the Slow and the Attack Speed reduction
last slightly longer, and reduces its Mana cost.
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges.
Passive: Arthas heals for 24 (+4% per level) Health per second while Slowed, Rooted, or Stunned.
Rime is a situational Talent that periodically gives
Physical Armor in the form of
Block charges. In addition to that,
Arthas passively heals over time while Stunned,
Rooted, or Slowed.
Block charges are especially valuable when facing Heroes with slow but heavy-hitting Basic Attacks (such as Hanzo) and terrible when playing against Heroes with fast-hitting Basic Attacks (D.Va, Genji, Kharazim, Lúcio, Tassadar, Tracer, and Tychus). Heroes with Clones (for example Nova) can consume them faster too, however, it is generally not a problem because their AI will not always target you.
Level 4 Talents for Arthas
Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds.
Shattered Armor is a strong Talent that causes
Howling Blast to reduce the Armor
of enemy Heroes hit, amplifying the damage done by you and the rest of your team.
Since Armor reduction effects do not stack, this Talent is less impactful when another Hero in your team can already reduce the Armor of enemy Heroes, however, it can still be useful in the early game if their effect comes from a Talent that is only pickable in the late game.
While it has synergy with
Frost Presence at Level 1,
it is not a strong requirement and can therefore be picked without it as well.
Similarly, even though it does not have a direct synergy with it,
Deathchill at Level 13 can be picked together
to further increase your burst damage.
Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, up to a maximum of 60%.
Icy Talons is a good Talent that provides
a powerful Attack Speed buff when fighting against Heroes who cannot
get out of
Frozen Tempest with ease (such as Artanis).
This bonus does ramp up faster if multiple enemy Heroes are being hit
by
Frozen Tempest at the same time.
We find this Talent particularly useful when playing against melee Heroes without mobility tools to avoid Arthas and against teams without burst damage, otherwise you will not have enough targets to make in ramp up in a reasonable time and you may get killed before getting value from it.
Frostmourne Hungers deals an additional 115 (+4% per level) Spell Damage in an area and Slows enemy Heroes hit by 20% for 2 seconds.
Frost Strike is a good Talent which causes
Basic Attacks empowered by
Frostmourne Hungers
to deal area of effect damage
in the form of Spell Damage
and Slow enemy Heroes hit.
We find this Talent useful when you want to increase your
waveclear. After picking it, use Basic Attacks
empowered by
Frostmourne Hungers on the Wizard Minion
in the middle of a wave of Minions. This way you will be able to damage
all nearby Minions with it.
Level 7 Talents for Arthas
Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds.
Immortal Coil is a good Talent that empowers
Death Coil differently depending on whether
it is being used defensively or offensively. When used on enemy Heroes,
Arthas still receives healing (with travel time). When self-cast,
Arthas receives more healing (without travel time)
and
Death Coil's cooldown is reduced.
Every 3rd Basic Attack heals Arthas for 5% of his max Health.
Passive: Each stack of Frostmourne Hungers increases Arthas's maximum Health by 10.
Rune Tap is a good Talent that increases
Arthas's survivability while dueling or in prolonged team fights
by making every third Basic Attack heal him for a percentage of his maximum Health.
In addition to that, Arthas's maximum Health is passively increased based on
how many stacks of
Frostmourne Hungers you have.
The healing via Basic Attacks has synergy with
Frostmourne Hungers
that resets the cooldown of your next Basic Attack and with
Icy Talons
at Level 4 that increases your Attack Speed. The bonus maximum Health provided
can be increased by picking
Death Pact at Level 20.
- Cooldown: 35 seconds
Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds.
Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds.
Icebound Fortitude is a strong Talent with a
relatively short cooldown that can be activated to heavily increase
Arthas's survivability against most crowd control effects
and burst damage. The cooldown is reduced every time
Howling Blast hits an enemy Hero.
Arthas does not have mobility to quickly get out of danger. When threated by burst damage or healing reduction effects, you should pick this Talent to make Arthas harder to kill. While this Talent does not directly help against healing reduction effects, having more Armor is helpful against them and the alternative Talents in this Tier are all healing-based.
Level 10 Talents for Arthas
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work in detail and/or you are looking for some tips on how to use them, check them out on the Abilities and Strategy page.
- Charges: 6
- Recharge Time: 18 seconds
Consume all charges to summon an equal number of Ghouls that lose Health over 20 seconds and attack for 20 (+4% per level) damage. Reactivate to sacrifice a ghoul, healing Arthas for 240 (+4% per level) Health. Stores up to 6 charges.
Whenever a nearby enemy Minion dies, reduce the charge cooldown of this Ability by 1 second. Takedowns reduce the charge cooldown of this Ability by 6 seconds.
Army of the Dead is a strong Heroic Ability that
heavily increases Arthas's survivability in team fights when activated
with many charges available and reactivated
to heal by sacrificing Ghouls.
You can use this Heroic Ability to tank enemy Structures while pushing or to spawn Ghouls in front of enemy Heroes who rely on skillshots to deal damage (notably Li-Ming). This way you will take less damage and maybe even reduce the damage taken by allied Heroes who are standing on your side or behind you.
Avoid picking this Heroic Ability when playing against Heroes
who can quickly kill all Ghouls
or when the enemy team has healing reduction effects
(for example
Mortal Wound by Xul)
because they will be able to deny the additional healing provided.
- Mana: 100
- Cooldown: 100 seconds
Deals 230 (+4% per level) damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters and Structures for 20 seconds.
Summon Sindragosa is a strong Heroic Ability that
gives some damage and crowd control. In particular,
it allows Arthas to engage from the distance, even when
enemy Heroes are too far for being hit with
Howling Blast,
and to disable enemy Structures when pushing or diving.
Pick this Heroic Ability when you do not need the additional survivability provided by
Army of the Dead and your team wants to play aggressively.
If you are playing on a Map where games rarely get to Level 20 and your team
has a solid lead, you can capitalize on it by using
Summon Sindragosa
right after winning a team fight or Objective to get an early Keep.
Level 13 Talents for Arthas
If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero.
Passive: Death Coil deals more damage the lower Arthas's current Health is, up to a maximum of 50% bonus damage.
Deathlord is a good Talent which empowers
Death Coil when used offensively, dealing
0.5% more damage for each percentage of Health missing on Arthas
(for example, at 50% Health it deals 25% more damage). When used on
an enemy Hero, it also launches a second Death Coil at a nearby enemy Hero.
When using
Death Coil on Arthas, this Talent
does nothing.
If you have
Immortal Coil at Level 7,
using
Death Coil on enemy Heroes will also heal
Arthas. This healing is doubled if there is another enemy Hero nearby.
If you are in desperate need of healing, you should still prefer to
self-cast
Death Coil because it gives almost
as much healing as hitting 2 enemy Heroes (without travel time)
and
Death Coil's cooldown reduction.
Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers.
Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% Health.
Deathchill is a good Talent which increases
the damage done by
Howling Blast and the duration
of its Root effect. The damage is increased based on
how many stacks of
Frostmourne Hungers you have
and based on how much Health enemy Heroes are missing. The duration
of its Root effect is only increased based on how much
Health enemy Heroes are missing.
When trying to burst down enemy Heroes,
the damage bonus can be made more lethal by combining this Talent
with
Shattered Armor at Level 4, although
it does not have a direct synergy with it, and can be increased
by picking
Death Pact at Level 20.
Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to a 75% bonus.
Biting Cold is a strong Talent that increases
Frozen Tempest's damage when fighting against Heroes who cannot
get out of
Frozen Tempest with ease (such as Artanis).
This bonus does NOT ramp up faster if multiple enemies are being hit
by
Frozen Tempest at the same time.
We find this Talent particularly useful when playing against melee Heroes without mobility tools to avoid Arthas and against teams without burst damage, otherwise you may get killed before getting value from it.
Level 16 Talents for Arthas
Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target.
Remorseless Winter is a strong Talent that, when enemy Heroes
stay too long inside
Frozen Tempest, heals Arthas for each
enemy Hero hit and Roots them, drastically increasing
Arthas's crowd control capabilities
against low-mobility Heroes (such as Cassia).
This effect can only occur once every 8 seconds per target.
Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers.
Frostmourne Feeds is a good Talent which reduces
the cooldown of
Frostmourne Hungers and makes
Basic Attacks empowered by it heal Arthas for a portion of the damage dealt.
Thanks to the cooldown reduction provided, this Talent has synergy with
Frost Strike at Level 4,
Rune Tap at Level 7, and
Death Pact at Level 20.
- Cooldown: 60 seconds
Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented.
Anti-Magic Shell is a situational Talent that allows
Arthas to survive burst damage in the form of both
Spell Damage and percent-based damage.
Activating this Talent allows to mitigate the huge amount of damage that notable Arthas's counter picks (for example Jaina) can deal to him, although its effectiveness can be partially reduced by healing reduction effects.
Level 20 Talents for Arthas
Reduce Army of the Dead's charge cooldown by 5 seconds.
Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed.
Legion of Northrend is a decent Talent that
increases Arthas's survivability by reducing the charge
cooldown of
Army of the Dead and his damage and utility
by spawning an additional Ghoul per charge. Ghouls spawned this way do not
follow Arthas but attack nearby enemies. You will NOT get more healing
from this Talent because the additional Ghouls cannot be sacrificed.
Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds.
Absolute Zero is a strong Talent
that greatly increases the strength of
Summon Sindragosa
by adding a relatively long Root before the already powerful
Slow effect, allowing you to engage
from farther away and/or to keep enemy Heroes locked in place for longer.
Considering that
Summon Sindragosa already has a high range,
the additional distance covered is not indispensable. That said,
sometimes it may help you disable enemy Structures from the distance
and/or catch enemy Heroes that want to avoid a team fight at all costs.
Avoid picking this Talent against
Heroes who have a way to free up multiple Heroes from a Root effect
(for example
Nature's Cure by Malfurion).
Note that cleansing the Root
will also prevent the Slow from being applied.
Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions.
Passive: Takedowns grant 2 stacks of Frostmourne Hungers.
Death Pact is a good Talent which instantly double
your stacks of
Frostmourne Hungers, prevents you
from gaining stacks by killing Minions or hitting Heroes with it,
but allows you to gain stacks by killing Heroes.
We recommend picking this Talent when you want to increase your damage output
and you have at least 40 stacks of
Frostmourne Hungers,
otherwise you will not get enough value out of it.
Since it increases your stacks of
Frostmourne Hungers,
this Talent has synergy with
Rune Tap at Level 7
and
Deathchill at Level 13.
- Cooldown: 60 seconds
Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this Mount. Lasts up to 5 seconds.
When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 (+4% per level) damage.
Path of Frost is a strong Talent which can be
activated to instantly summon your Mount with increased Movement Speed
for up to 5 seconds. Damage taken during this effect doesn't dismount
Arthas. When the effect expires or Arthas dismounts, nearby enemies
are Slowed and take damage.
Changelog
- 25 Apr. 2026: Guide reviewed.
- 23 Apr. 2026: Guide updated for the latest Hero Rework.
- 18 Apr. 2025: Guide reviewed.
- 13 Dec. 2024: Guide reviewed for the latest Balance Update.
- 18 Aug. 2024: Guide reviewed.
- 20 Sep. 2023: ARAM Build added.
- 26 Nov. 2022: Guide reviewed.
- 02 May 2022: Builds added.
- 07 Dec. 2021: Guide reviewed for the latest Major Patch.
- 09 Mar. 2021: Builds and Talents updated.
- 21 Aug. 2020: Talent Build page updated.
- Balance Update revision.
- Minor fixes.
- New layout.
- 03 May 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 23 Jan. 2020: Updated Arthas's Tank Build.
- 25 Nov. 2019: Changed Deathlord from Situational to Not Recommended.
- 05 Jun. 2019: Completely overhauled and updated Arthas's talents and builds to make the guide more up-to-date with the current state of the game.
- 04 May 2017: Updated Frost Presence's talent description.
- 16 Apr. 2017: Changed the Howling Blast build to use Icebound Fortitude instead of Mortal Coil and improved the description of the Bruiser build.
- 15 Mar. 2017: Removed Self-Heal Build and updated the other two builds.
- 14 Mar. 2017: Overhauled talent recommendations following Arthas's rework in Probius's patch.
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Elitesparkle has been hooked on Heroes of the Storm since day one in 2015. Over the years, he has consistently competed at Master level across multiple Seasons and has even climbed into Grand Master a couple of times. Known for his logical mindset and love for theorycrafting, he thrives on breaking down the game's mechanics and engaging in high-level strategy discussions with the community.
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