Welcome to our Talents page for Arthas. Here, we give you an overview of how strong each of Arthas's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Arthas's Talent Build
|1||? ? ✓|
|4||? ✓ ?|
|7||? ? ✓|
|13||✓ ? ✘︎|
|16||? ✓ ?|
|20||? ? ✓ ?|
Arthas's Talent Build Cheatsheet
Frozen Tempest BuildRecommended
Death Coil BuildSituational
Arthas's Death Coil Build increases his self-sustain and poke damage. When casting Death Coil on enemy Heroes after picking Immortal Coil at Level 7, Arthas can heal himself and deal damage to the targeted enemy Hero at the same time. When self-casting it, Arthas gets extra healing from the same Talent.
Level 1 Talents for Arthas
Quest: Root enemy Heroes with Howling Blast.
Reward: After Rooting 5 Heroes, Howling Blast's cooldown is reduced by 2 seconds.
Reward: After Rooting 10 Heroes, Howling Blast's range is increased by 20%.
Reward: After Rooting 20 Heroes, Howling Blast also Roots enemies in its path.
After completing the Quest, remember to change your playstyle from aiming right on the enemy Hero to aiming slightly beyond them—not because the former will not work, but because the latter will give you more value as the Ability will cover a bigger area and sometimes even hit more enemies than usual.
If you are playing as main Tank for your team, you should prefer picking this Talent over the rest because the additional range helps you to engage and the additional area covered helps you to peel, unless you really need Rime to survive.
Quest: Use Frostmourne Hungers on an enemy Hero.
Reward: Increases the Mana it restores by 4, to a maximum of 40, and its damage by 4.
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges.
Rime is a strong Talent that provides additional survivability when playing against Heroes with slow but heavy-hitting Basic Attacks (such as Leoric) and really bad when playing against Heroes with fast-hitting Basic Attacks (like D.Va).
Level 4 Talents for Arthas
Increase the range of Death Coil by 30%, reduce its cooldown by 3 seconds, and if Death Coil is used on an enemy Hero, its Mana cost is refunded.
Deathlord is a situational Talent that allows Arthas to poke enemy Heroes for free from the distance. In particular, this Talent removes the Mana cost of Death Coil when used on an enemy Hero, increases its range, and reduces its cooldown.
While it has low impact during team fights, you may want to pick this Talent to better handle a particular matchup in the offlane (for example to constantly poke Fenix so that Shield Capacitor cannot regenerate his Shield).
Frozen Tempest Mana cost reduced by 2 per second.
Quest: Damage enemy Heroes with Frozen Tempest.
Reward: After damaging enemy Heroes 150 times with Frozen Tempest, the Movement and Attack Speed Slows of Frozen Tempest last an extra 1.5 seconds against enemy Heroes.
Pick this Talent when playing against Heroes who have short range and rely on Basic Attacks, especially if they are able to get out from Frozen Tempest by using their mobility (such as Kerrigan with Ravage).
Gain 3% Attack Speed for 1.5 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%.
All that said, you should usually avoid picking this Talent because it is hard to get value from it in most scenarios, especially during team fights.
Level 7 Talents for Arthas
Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 50% bonus healing.
Every 3rd Basic Attack heals Arthas for 5% of his max Health.
- Cooldown: 35 seconds
Activate to gain 25 Armor, reducing damage taken by 25%, and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds.
Icebound Fortitude is a strong Talent that heavily increases Arthas's survivability against most crowd control effects and burst damage, something that is always a threat to Arthas during team fights.
Think twice before not taking this Talent because the lack of it will make Arthas way easier to kill for the enemy team. For this reason, you should always take it when playing as main Tank and almost always when as Offlaner.
Level 10 Talents for Arthas
In this section we discuss when and why to pick a given Heroic Ability. If you want to read how they work and/or you are looking for some tips on how to use them, check the dedicated section in the Abilities and Strategy page.
- Mana: 80
- Cooldown: 80 seconds
Summons Ghouls that last 15 seconds and atttack for 20 (+4% per level) damage. Sacrifice Ghouls to heal for 267 (+4% per level) Health.
Army of the Dead is a strong Heroic Ability that heavily increases Arthas's survivability in team fights.
Pick it in most if not all games, sometimes even against burst damage and/or healing reduction effects because it still helps before and/or after they hit you.
- Mana: 100
- Cooldown: 100 seconds
Deals 230 (+4% per level) damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters and Structures for 20 seconds.
Summon Sindragosa is a situational Heroic Ability that gives some damage and crowd control, something that allows Arthas to engage from the distance and eventually combo with other Heroic Abilities (for example Purification Salvo by Fenix).
Pick when you do not need the additional survivability provided by Army of the Dead and your team wants to play aggressively, especially if your team has a solid lead when reaching Level 10 and you can capitalize on it by getting an early Keep with the combination of a powerful Objective and the enemy Structures being disabled for enough time to take them down or get some kills and then push uncontested.
Level 13 Talents for Arthas
Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds.
Shattered Armor is a strong Talent that, by reducing the Armor of enemies Heroes hit by Howling Blast, indirectly increases the damage output of your team, especially if there is a Mage involved (for example Kael'thas).
While it has synergy with Frost Presence at Level 1, it is not a strong requirement and can therefore be picked without it as well.
Each second an enemy is damaged by Frozen Tempest, it deals 12.5% bonus damage, up to a 50% bonus.
Reduces Frostmourne Hungers' cooldown by 2 seconds. Frostmourne Hungers also Slows the enemy by 50% for 1.5 seconds.
We do not recommend this Talent because, while the Slow provided may help you hold enemy Heroes within Frozen Tempest enough time to let it ramp up, you already have the Root from Howling Blast for doing so.
Level 16 Talents for Arthas
Death Coil deals more damage and heals more the lower Arthas's current Health is, to a maximum of 100% bonus damage and healing.
Enemy Heroes that remain within Frozen Tempest for 3 seconds are Rooted for 1.25 seconds. This effect can only happen once every 10 seconds.
Remorseless Winter is a strong Talent that allows Arthas to Root enemy Heroes that stay too long inside Frozen Tempest, drastically increasing his crowd control capabilities against low-mobility Heroes (such as Cassia).
Increases the amount of Basic Attacks empowered by Frostmourne Hungers to 2.
If you have a good amount of stacks on Eternal Hunger at Level 1 and you do not need the extra crowd control from Remorseless Winter or the extra healing from Embrace Death, then you may consider going for this Talent to basically double them.
When going for this Talent, it is important to use both charges of Frostmourne Hungers as soon as possible, otherwise it will not start cooling down. For doing so, you can use Basic Attacks on any enemy target, not only enemy Heroes.
Level 20 Talents for Arthas
3 additional Ghouls are created. Ghouls deal 50% more damage, heal for an additional 50%, and last 5 seconds longer.
Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds.
Considering that Summon Sindragosa already has a high range, the additional distance covered is not that useful. That said, sometimes it may help you disable enemy Structures from the distance and/or catch enemy Heroes that want to avoid a team fight at all costs.
Increases Movement Speed by 10%. Frozen Tempest's maximum Movement Speed Slow and Attack Speed Slow increased from 40% to 60%.
Death's Advance is a strong Talent that slightly increases Arthas's Movement Speed, making up for his lack of mobility, and empowers both effects provided by Frozen Tempest, further reducing the Movement Speed and Attack Speed of enemy Heroes hit.
- Cooldown: 60 seconds
Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented.
Activating this Talent allows to mitigate the huge amount of damage that notable Arthas's counter picks (for example Jaina) can deal to him.
- 20 Sep. 2023: ARAM Build added.
- 26 Nov. 2022: Guide reviewed.
- 02 May 2022: Builds added.
- 07 Dec. 2021: Guide reviewed for the latest Major Patch.
- 09 Mar. 2021: Builds and Talents updated.
- 21 Aug. 2020: Talent Build page updated.
- Balance Update revision.
- Minor fixes.
- New layout.
- 03 May 2020: Talent Build fully revised to match new standards.
- Talent Build and Talent Build Cheatsheet modified to reflect the current metagame.
- Talent Descriptions modified to better describe when to pick them.
- 23 Jan. 2020: Updated Arthas's Tank Build.
- 25 Nov. 2019: Changed Deathlord from Situational to Not Recommended.
- 05 Jun. 2019: Completely overhauled and updated Arthas's talents and builds to make the guide more up-to-date with the current state of the game.
- 04 May 2017: Updated Frost Presence's talent description.
- 16 Apr. 2017: Changed the Howling Blast build to use Icebound Fortitude instead of Mortal Coil and improved the description of the Bruiser build.
- 15 Mar. 2017: Removed Self-Heal Build and updated the other two builds.
- 14 Mar. 2017: Overhauled talent recommendations following Arthas's rework in Probius's patch.
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