Arthas Abilities and Strategy
Welcome to our Abilities page for Arthas. Here, we give you an overview of every ability in Arthas' kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Arthas' other abilities. We also give you strategy tips to play Arthas efficiently.
Arthas' Tips and Tricks
- Arthas can slow down the Attack Speed of enemies caught in his Frozen Tempest, which makes him a great pick against Heroes like Illidan, Greymane, or other Basic Attack dependent Heroes.
- Pressing ALT + Q causes Arthas to quickly cast Death Coil on himself, healing him for a considerable amount.
- When using Howling Blast, it is sometimes better to cast it slightly ahead of the enemy target's movement path, as its projectile travels rather slowly.
- Summon Sindragosa disables enemy Structures, which can make it a very potent ability to use during pushes.
- Frozen Tempest is a very useful tool to get rid of Zagara's Creep Tumor.
- Mana: 50
- Cooldown: 9 seconds
Deals 164 (+4% per level) damage to target enemy.
Can be self-cast to heal for 262 (+4% per level) Health.
Death Coil provides Arthas with a medium-range ability that is very easy to hit. Arthas can use Death Coil in two different ways: it can damage nearby enemies for a decent amount of damage, or it can restore lost health if cast on himself. If combined with the burst damage Frostmourne Hungers provides and the damage-over-time of Frozen Tempest, Arthas becomes a dangerous duelist in lane who can bear down most Heroes before Level 10.
Death Coil is also a solid self-heal ability that is extremely useful if Arthas finds himself targeted by one or several enemy Heroes. During the laning phase, it is usually better to cast this ability on yourself in order to restore lost health than to use the Healing Fountain too early.
- Mana: 60
- Cooldown: 10 seconds
Root enemies within the target area for 1.25 seconds and deals 68 (+4% per level) damage.
Howling Blast is a powerful ability that adds some great crowd control to Arthas' kit. It works very well with Frozen Tempest and makes it extremely difficult for enemies to escape Arthas. However, Howling Blast needs to be aimed very diligently due to its slow moving projectile and thus requires Arthas players to correctly guess the movement of their chosen target.
- Mana: 13 per second
- Cooldown: 1 seconds
Deal 40 (+4% per level) damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds.
Frozen Tempest has a very low cooldown of only 1 second and can thus be used very frequently. It is an outstanding chasing tool that allows Arthas to pursue fleeing targets persistently. By the same token, it can be used to zone enemy Warriors and melee Assassins in order to protect your own team's backline.
Frozen Tempest also provides Arthas with decent waveclear that allows him to stop large numbers of enemy minions, and also enables him to clear Mercenary Camps very quickly. However, one of the biggest disadvantages of Frozen Tempest is its tremendous Mana consumption. If Arthas uses this ability imprudently, he will find himself low on Mana very quickly.
Army of the Dead
- Mana: 80
- Cooldown: 80 seconds
Summons Ghouls that last 15 seconds. Sacrifice Ghouls to heal for 267 (+4% per level) Health.
Army of the Dead lets Arthas summon several ghouls that will fight at his side. This Heroic Ability is purely defensive and allows Arthas to become an extremely durable frontliner. If your team composition consists of only one Warrior or lacks overall support, Army of the Dead is your go-to Heroic Ability.
There are several talents in Arthas' talent tree that synergise very well with Army of the Dead, as they will further boost his survivability. Frost Presence fits into Arthas' role as a ganker, Immortal Coil provides extra damage and self-sustain, and Anti-Magic Shell protects him against incoming burst damage from abilities.
- Mana: 100
- Cooldown: 100 seconds
Deals 230 (+4% per level) damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters and Structures for 20 seconds.
Summon Sindragosa is one of the most powerful crowd control abilities in the game. If timed correctly, it can single-handedly impact the outcome of a team fight. However, similarly to Howling Blast, Summon Sindragosa requires some experience until you can get the most value out of it. The first thing an Arthas player has to take into account is its activation time of 1 second, which requires you to think ahead before actually casting the ability. This means you have to watch the enemy team's movement very closely in order to slow as many opponents as possible. Summon Sindragosa's very long cooldown makes it a very unforgiving ability if used inefficiently.
Another way to use Summon Sindragosa is to disable enemy Structures while your team pushes, especially while having objectives like the Punisher, the Immortal, or Webweavers active on the map.
- Cooldown: 10 seconds
Activate to make Arthas's next Basic Attack strike immediately and deal 99 (+4% per level) increased damage. Dealing damage restores 30 Mana.
Frostmourne Hungers, Arthas' activatable trait, balances out one of his biggest weaknesses, which is his extensive Mana consumption. As previously mentioned, having Frozen Tempest active for too long can exhaust his Mana pool very quickly. The same applies if he uses Death Coil too frequently, which is why we suggest using Frostmourne Hungers whenever it is available in order to maintain a healthy amount of Mana.
There are several talents in Arthas' talent tree that synergise with Frostmourne Hungers, however only Eternal Hunger at Level 1 and Frostmourne Feeds at Level 16 are considered to be a worthwhile investment.
- 05 Jun. 2019: Slight updates to some of the ability descriptions.
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