Arthas Abilities and Strategy
Welcome to our Abilities page for Arthas. Here, we give you an overview of every ability in Arthas's kit. For each of them, we explain what it does, how to best use it, and how it works in combination with Arthas's other abilities. We also give you strategy tips to play Arthas efficiently.
Arthas's Tips and Tricks
Death Coil can be used on enemies to damage them or on Arthas to heal him, something that can be done faster by using the Self Cast Modifier [Alt] rather than by mouse-hovering Arthas.
Howling Blast being a slow projectile requires you to predict the movements of enemy Heroes.
Frozen Tempest reduces both Movement Speed and Attack Speed of enemy Heroes, making it particularly effective against melee Heroes who rely on Basic Attacks.
Frostmourne Hungers resets the cooldown of your Basic Attack, so try to use it immediately after a Basic Attack goes off.
Army of the Dead can heal you on cooldown if you press R to cast it, then press and hold R for its duration.
Summon Sindragosa disables enemy Structures, excluding Healing Fountains, which can make it a very potent ability to use during pushes.
Death Coil
- Mana: 40
- Cooldown: 9 seconds
Deals 164 (+4% per level) damage to target enemy.
Can be self-cast to heal for 262 (+4% per level) Health.
Death Coil is a versatile Basic Ability
that can be used to either damage an enemy Hero or to heal Arthas.
When you want to target yourself, you can use the Self Cast Modifier [Alt]
instead of mouse-hovering your Hero.
When playing as Offlaner, it is usually better to cast this Ability on yourself in order to restore lost Health. When playing as Tank, you will have more opportunities to use it offensively but you should heavily prefer to use it defensively when getting low on Health.
Howling Blast
- Mana: 50
- Cooldown: 10 seconds
Root enemies within the target area for 1.25 seconds and deals 68 (+4% per level) damage.
Howling Blast is a Basic Ability that provides
crowd control to Arthas, something that can be used
to either engage or peel.
While this effect can hit multiple Heroes, it is perfectly fine to hit
a single Hero with it.
A good Arthas should usually look for a flank rather than
a frontal engage, however, sometimes you can still try to catch enemy Heroes
with
Howling Blast from distance. Just make sure
that your teammates are ready to follow-up
(in range and with cooldowns up) before going for an aggressive play.
Frozen Tempest
- Mana: 13 per second
- Cooldown: 1 seconds
Deal 36 (+4% per level) damage per second to nearby enemies and Slow them by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed reduced by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds.
Frozen Tempest is a toggleable Basic Ability that Slows
enemies (not only Heroes) and reduces the Attack Speed of enemy Heroes within 3.5 range.
Both effects get more powerful each second a given enemy stays within range,
reaching the maximum value after 4 seconds.
Howling Blast
helps with that because it ensures that the enemy stays nearby for a few seconds.
The constant Slow is useful for chasing and—more importantly—for peeling away melee Heroes. The constant Attack Speed reduction is good against Heroes that heavily focus on Basic Attacks to deal damage. Therefore, this Ability is particularly effective against Heroes with both those characteristics: melee Heroes who focus on Basic Attacks (such as Kerrigan or Thrall).
Mana management is important because you cannot use Abilities without it.
While this Ability offers value in all scenarios, if Arthas uses it imprudently,
he will find himself low on Mana very quickly. You generally want to have
Frozen Tempest active only when damaging enemy
Heroes, multiple Mercenaries, a full wave of Minions,
and high-priority Monsters. If your Mana is getting low,
you should deactivate
Frozen Tempest so that
you can at least cast other Abilities, which are more impactful.
Being an area of effect Ability,
Frozen Tempest can also be used to hit hidden Summons on the ground
(such as
Creep Tumor by Zagara)
or to get nearby enemy Heroes out of Stealth.
Army of the Dead
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
- Heroic
- Charges: 6
- Recharge Time: 18 seconds
Consume all charges to summon an equal number of Ghouls that lose Health over 20 seconds and attack for 20 (+4% per level) damage. Reactivate to sacrifice a ghoul, healing Arthas for 240 (+4% per level) Health. Stores up to 6 charges.
Whenever a nearby enemy Minion dies, reduce the charge cooldown of this Ability by 1 second. Takedowns reduce the charge cooldown of this Ability by 6 seconds.
Army of the Dead is a defensive Heroic Ability that,
after consuming all charges available, summons up to 6 Ghouls that follow Arthas.
The number of Ghouls summoned is equal to the amount of charges available
when casting it. They will fight at his side and can be sacrificed to heal Arthas.
This defensive effect turns Arthas into an extremely durable
frontline Hero, unless the enemy team
has healing reduction effects and/or brust damage to drastically
reduce its effectiveness.
When active, Arthas will gain access to Sacrifice. Using it will sacrifice the Ghoul
with the lowest amount of Health and heal Arthas by a considerable amount
(similarly to when self-casting
Death Coil). Sacrifice
starts on a 1.5-second cooldown and has 2-second cooldown between uses. Even though it
cannot be used when having full Health, you should still avoid using it when
almost full Health to avoid overhealing.
Summon Sindragosa
In this section we discuss how this Heroic Ability works and give some tips on how to use it. If you are looking for a detailed explanation on when and why you should pick it, check out the dedicated section in the Talent Build page.
- Heroic
- Mana: 100
- Cooldown: 100 seconds
Deals 230 (+4% per level) damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters and Structures for 20 seconds.
Summon Sindragosa is an offensive Heroic Ability that,
if aimed and timed correctly, can single-handedly decide the outcome of a team
fight by Slowing multiple enemy Heroes and allow your team
to easily engage them without being scared of enemy Structures nearby.
Minions, Mercenaries, and Monsters caught in the way will be Stunned.
The first thing an Arthas player has to take into account is its cast time of 0.6 seconds, which requires you to think ahead before actually casting the Ability in order to increase your chance to hit enemy Heroes and/or to avoid being interrupted by them.
When you want to play aggressively in enemy territory, do not be scared of enemy Structures because they will be disabled for 20 seconds, a powerful effect to further increase the advantage after winning a single-lane Objective (such as the Immortal on Battlefield of Eternity) because disabled Structures cannot deal any damage. Due to being Invulnerable, Healing Fountains cannot be disabled by this kind of effects.
Frostmourne Hungers
- Cooldown: 12 seconds
Activate to make Arthas's next Basic Attack strike immediately and deal 71 (+4% per level) bonus damage. Dealing damage restores 40 Mana.
Quest: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas's Basic Attack damage by 1.
Frostmourne Hungers is a Trait that can be activated
to deal bonus damage and restore Mana upon hit. Once activated, it stays on hold
until you Basic Attack someone, then it goes on cooldown.
When the chances to have a team fight in the next 8-12 seconds is low, activate it and attack a random enemy in a safe position (usually a Minion) just to get some Mana. During a team fight, use it on the focused enemy Hero as additional burst damage, so that it will be easier for your team to get a kill.
Remember that activating
Frostmourne Hungers
will reset the cooldown of your Basic Attacks. Because of this, the best way
to use this Ability is to immediately activate it after a Basic Attack.
This trick will result in you landing 3 Basic Attacks in the time window of
2 Basic Attacks, increasing your burst damage.
Baseline Quest
Arthas has a Baseline Quest which requires to last-hit enemy Minions or hit enemy
Heroes with Basic Attacks empowered by
Frostmourne Hungers.
Each time you do one of these things, you will increase Arthas's Basic Attack damage
and
Frostmourne Hungers's bonus damage by 1. There is no cap.
If you can safely hit enemy Heroes to get stacks, you should do so.
When that is not possible, you should lower the Health of an enemy Minion,
activate
Frostmourne Hungers, and then last-hit them.
This way you will get at least 2 stacks per minute when sitting in a lane
or 4 stacks per minute when rotating from lane to another.
Changelog
- 25 Apr. 2026: Guide reviewed.
- 23 Apr. 2026: Guide updated for the latest Hero Rework.
- 18 Apr. 2025: Guide reviewed.
- 13 Dec. 2024: Guide reviewed for the latest Balance Update.
- 18 Aug. 2024: Guide reviewed.
- 26 Nov. 2022: Guide reviewed.
- 07 Dec. 2021: Guide reviewed for the latest Major Patch.
- 21 Aug. 2020: Abilities and Strategy page updated.
- Minor fixes.
- New layout.
- 03 May 2020: Ability and Strategy fully revised to match new standards.
- Tips and Tricks modified to add important tips that were missing and to remove obvious ones that were not worth mentioning.
- Ability Descriptions modified to better explain how to use Abilities effectively.
- 05 Jun. 2019: Slight updates to some of the ability descriptions.
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Elitesparkle has been hooked on Heroes of the Storm since day one in 2015. Over the years, he has consistently competed at Master level across multiple Seasons and has even climbed into Grand Master a couple of times. Known for his logical mindset and love for theorycrafting, he thrives on breaking down the game's mechanics and engaging in high-level strategy discussions with the community.
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