Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Fenix Talents

Last updated on Apr 13, 2018 at 07:33 by Straften 17 comments

Table of Contents

Fenix Image

General Information

On this page, we present the viable talent choices for playing Fenix in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Fenix guide can be accessed from the table of contents on the right.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Fenix's Talent Build

Level Choices
1 Advanced Targeting Arsenal Synergy Mobile Offense ?
4 Target Acquired Inhibiting Energy ? Warp Conduit ? Emergency Protocol
7 Combat Advantage Warp Warfare Divert Power: Weapons ?
10 Purification Salvo Planet Cracker ?
13 Adanium Shell ? Dampening Field ? Rapid Recharge Auxiliary Shields
16 Offensive Cadence ? Photonic Weaponry Arsenal Overcharge
20 Secondary Fire ? Singularity Charge ? Unconquered Spirit ?
Create your own build and share it with friends!

2. Fenix's Common Talent Paths

2.1. Plasma Cutter Build (talent calculator link)

Level 1 Advanced Targeting Icon
Level 4 Emergency Protocol Icon Warp Conduit Icon ?
Level 7 Combat Advantage Icon
Level 10 Purification Salvo Icon
Level 13 Auxiliary Shields Icon
Level 16 Arsenal Overcharge Icon Photonic Weaponry Icon ?
Level 20 Secondary Fire Icon Singularity Charge Icon ? Unconquered Spirit Icon ?

The Plasma Cutter Build focuses on Talents that improve the damage and utility of Plasma Cutter. Advanced Targeting Icon Advanced Targeting increases the damage potential of Plasma Cutter by making each cast circle an additional time. Combat Advantage Icon Combat Advantage can only deal bonus damage to slowed targets, so the extra sweep of Plasma Cutter makes it possible to get two sweeps of bonus damage on enemies without outside assistance. Auxiliary Shields Icon Auxiliary Shields works well, because you should be delivering Basic Attacks whenever possible. Additionally, your Basic Attack damage will be permanently increased by Advanced Targeting Icon Advanced Targeting each time you hit an enemy Hero with Plasma Cutter. Arsenal Overcharge Icon Arsenal Overcharge will allow you to cast Plasma Cutter more often. Alternatively, Photonic Weaponry Icon Photonic Weaponry offers an almost permanent damage buff because of Auxiliary Shields. Secondary Fire Icon Secondary Fire is the perfect damage enhancement for a Plasma Cutter oriented build. However, the other two Storm Talents are also very useful. Singularity Charge Icon Singularity Charge has great synergy with both Level 16 options, and can give you some extra range when you need it. Unconquered Spirit Icon Unconquered Spirit is good if you are worried about being killed during the late game.

2.2. Basic Attack Build (talent calculator link)

Level 1 Mobile Offense Icon
Level 4 Emergency Protocol Icon
Level 7 Divert Power: Weapons Icon
Level 10 Planet Cracker Icon
Level 13 Auxiliary Shields Icon
Level 16 Photonic Weaponry Icon Offensive Cadence Icon ?
Level 20 Singularity Charge Icon Unconquered Spirit Icon ?

The Basic Attack Build stacks several Talents that increase Basic Attack damage. Divert Power: Weapons should usually be activated to increase clear speeds while participating in PvE activities. It can be used against enemy Heroes and Structures, but only from very safe positions. Auxiliary Shields is ideal for this build, because it allows you to quickly regain shields that are sacrificed for extra damage. Photonic Weaponry is a safe pick that will almost always add damage, but Offensive Cadence can be very strong against Warriors if they are unable to retaliate.

3. Level 1 Talents for Fenix

Fenix Advanced Targeting
Advanced Targeting (Level 1) Starcraft Fenix

Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 0.5, up to 60.

Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.

Fenix Arsenal Synergy
Arsenal Synergy (Level 1) Starcraft Fenix

After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 175% more damage and splashes in a 50% larger area.

Fenix Mobile Offense ?
Mobile Offense (Level 1) Starcraft Fenix

After moving unmounted, Fenix's next Basic Attack deals 30% more damage to Heroes.

3.1. Discussion

Advanced Targeting Icon Advanced Targeting increases Plasma Cutter Icon Plasma Cutter's damage and utility by allowing it to circle Fenix an additional time. It also passively increases Fenix's Basic Attack damage as it gets stacks. Because it increases the damage of both Basic Attacks and Plasma Cutter, it is the recommended Talent here.

Arsenal Synergy Icon Arsenal Synergy looks good on paper. It has the potential to periodically increase the damage and AoE of Weapon Mode: Phase Bomb Icon Weapon Mode: Phase Bomb. However, it requires Weapon Mode: Repeater Cannon Icon Weapon Mode: Repeater Cannon to be used against enemy Heroes in order to trigger its effect. This Talent will constantly encourage aggressive mid-range play on Fenix, even when it would be better to stay at maximum Phase Bomb range. While this Talent is not bad, the other two are more consistent.

Mobile Offense Icon Mobile Offense is a great way to increase your Basic Attack damage against Heroes, and it encourages the user to stutter-step. While it is a good Talent in its own right, it is slightly overshadowed by Advanced Targeting Icon Advanced Targeting for reasons outlined above. Take this Talent if you need to practice stutter-stepping; the critical damage indicator may help reinforced this behavior.

4. Level 4 Talents for Fenix

Fenix Target Acquired
Target Acquired (Level 4) Starcraft Fenix

Basic Attacks against Slowed Heroes with Repeater Cannon active grants 10% Movement Speed for 4 seconds, up to 40%.

Fenix Inhibiting Energy ?
Inhibiting Energy (Level 4) Starcraft Fenix

While Phase Bomb is active, Basic Attacks against Heroes Slowed by Plasma Cutter Slow all enemies in the area by 35% for 4 seconds.

Fenix Warp Conduit ?
Warp Conduit (Level 4) Starcraft Fenix

Hero Takedowns reset Warp's cooldown.

Fenix Emergency Protocol
Emergency Protocol (Level 4) Starcraft Fenix

When Shield Capacitor's Shield becomes depleted, gain 25% Movement Speed for 5 seconds.

4.1. Discussion

Target Acquired Icon Target Acquired is similar to Emergency Protocol Icon Emergency Protocol in that they both increase Movement Speed. The key difference is that Target Acquired requires its user to deliver Repeater Cannon Basic Attacks to enemy Heroes who are slowed by Plasma Cutter. This means that for Target Acquired to get value, Plasma Cutter must be available and Fenix must be able to safely use Repeater Cannon. Emergency Protocol Icon Emergency Protocol is triggered any time Fenix's shields are depleted, regardless of the status of his other Abilities. Because of these differences, Emergency Protocol is slightly more consistent.

Inhibiting Energy Icon Inhibiting Energy is an interesting option that essentially increases and extends the slow provided by Plasma Cutter Icon Plasma Cutter. While there is nothing wrong with this Talent, it is not usually recommended over Emergency Protocol. Inhibiting Energy's prolonged slow can be dangerous for Heroes who lack an escape, especially if they are isolated.

Warp Conduit Icon Warp Conduit allows its users to Warp aggressively, and still have an escape available if a takedown is secured. One may also Warp away after scanning with Purification Salvo Icon Purification Salvo; if a takedown occurs, Fenix can quickly rejoin the fight with Warp's reset. Warp Conduit can yield fantastic results if takedowns occur at opportune moments, but Emergency Protocol Icon Emergency Protocol is more consistent in most match-ups.

Emergency Protocol Icon Emergency Protocol works very consistently, because it triggers every time Fenix's shields are depleted. This makes it very good with Auxiliary Shields, which allows it to trigger many times during prolonged damage trades. There is also strong synergy between this Talent and Divert Power: Weapons Icon Divert Power: Weapons, because Fenix will gain Movement Speed as soon as power is diverted. With the Move Speed bonus, you should be able to apply several Weapon Mode: Phase Bomb Icon Weapon Mode: Phase Bomb Basic Attacks before Warping away. The bonus damage from Divert Power Weapons does increase the amount of shields replenished by Auxiliary Shields Icon Auxiliary Shields. Emergency Protocol is recommended because it will always trigger when you need it most, and can be used defensively or offensively.

5. Level 7 Talents for Fenix

Fenix Combat Advantage
Combat Advantage (Level 7) Starcraft Fenix

Plasma Cutter deals 40% more damage to Slowed targets.

Fenix Warp Warfare
Warp Warfare (Level 7) Starcraft Fenix

After arriving with Warp, gain 125% Attack Speed for 4 seconds while in Repeater Cannon mode.

Fenix Divert Power: Weapons ?
Divert Power: Weapons (Level 7) Starcraft Fenix

Activate to instantly drain Shield Capacitor's Shield, but increase Basic Attack damage for 5 seconds proportionate to the amount of Shields drained, up to an 80% increase.

5.1. Discussion

Combat Advantage Icon Combat Advantage is an excellent Talent that increases the damage of successive Plasma Cutter hits against anything that can be slowed. It is best when combined with Advanced Targeting Icon Advanced Targeting from Level 1, as the extra sweep of Plasma Cutter gives more opportunities for bonus damage. With both of these Talents, Fenix can quickly solo capture all types of non-boss Mercenary Camps, and can waveclear much faster.

Warp Warfare Icon Warp Warfare is primarily useful in situations where single target damage is extremely important, like when teams race for objective damage on Battlefield of Eternity. However, Divert Power: Weapons Icon Divert Power: Weapons yields similar single target damage results without putting Fenix's escape on cooldown. Impressive damage can be achieved by combining this with Offensive Cadence Icon Offensive Cadence. This is not generally recommended, because using Warp to move into Repeater Cannon range of the enemy team's Warrior can be very dangerous.

Divert Power: Weapons Icon Divert Power: Weapons allows Fenix to sacrifice all of his remaining shields in order to increase his Basic Attack damage for several seconds. This Talent can be useful while racing for objective damage on Battlefield of Eternity, and does not require the use of Warp to trigger its effect. It has powerful synergy with Emergency Protocol Icon Emergency Protocol and Auxiliary Shields Icon Auxiliary Shields. The obvious drawback of this Talent is that it drains all of Fenix's shields upon activation, making him more vulnerable for a short time.

6. Level 10 Talents for Fenix

Fenix Purification Salvo
Purification Salvo (Level 10) Starcraft Fenix
  • Cooldown: 75 seconds

Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.

Fenix Planet Cracker ?
Planet Cracker (Level 10) Starcraft Fenix
  • Cooldown: 100 seconds

After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 108 (+4% per level) damage every 0.25 seconds to non-Structure enemies hit.

6.1. Discussion

Purification Salvo Icon Purification Salvo is a fantastic Heroic for Fenix, because it gives him a tool to secure kills with. Fenix has a great kit for poking enemies at a distance, but his Basic Abilities lack reliable burst damage. Purification Salvo fills this void in his kit, making him an Assassin capable of securing kills on his own. Fenix can walk or Warp away once enemies have been locked, and Purification Salvo will still fire. Casting Warp during Purification Salvo's firing sequence will not interrupt it; the salvo will finish firing during and after Warp.

Planet Cracker Icon Planet Cracker is a channeled beam that covers unlimited distance in the direction it is cast. It is quite amazing to see, and fun to use. However, enemies must simply walk to the side of it to avoid most of its damage. It does not often deliver meaningful results without setup from allies. For this reason, you should default to Purification Salvo Icon Purification Salvo. Planet Cracker can be good in combination with crowd-control from your team, but it is best to make sure your allies want to play this way before selecting this Heroic.

7. Level 13 Talents for Fenix

Fenix Adanium Shell ?
Adanium Shell (Level 13) Starcraft Fenix

After arriving with Warp, gain 40 Armor for 4 seconds.

Fenix Dampening Field ?
Dampening Field (Level 13) Starcraft Fenix

Fenix gains 20 Spell Armor while he has a Shield from Shield Capacitor.

Fenix Rapid Recharge
Rapid Recharge (Level 13) Starcraft Fenix

Whenever Fenix is healed, Shield Capacitor's Shield recharges for 40% of the healing received.

Fenix Auxiliary Shields
Auxiliary Shields (Level 13) Starcraft Fenix

Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 15% of the damage dealt.

7.1. Discussion

Adanium Shell Icon Adanium Shell grants a massive amount of Armor for several seconds after Warp is completed. This has some synergy with Warp Conduit Icon Warp Conduit, as the Armor will make it safer to Warp after kills. The drawback of Adanium Shell is that it does not increase your self-sustain, only your survivability.

Dampening Field Icon Dampening Field gives a small amount of Spell Armor while Fenix has shields from Shield Capacitor. The best case for this Talent is if you are up against burst damage mages, as it will help you absorb a little more of that damage into your shields before they break.

Rapid Recharge Icon Rapid Recharge is a paradoxical sustain option, where your shields will regenerate when your Health is healed. The problem with this is that Fenix has very few Health points to heal. If you are in a low Health situation, you have most likely already retreated with Warp. Your shields will regenerate naturally at this point. Your Support should be focused on healing targets who are still in combat.

Auxiliary Shields Icon Auxiliary Shields should be your default choice in this Talent tier. This trade of health for shields is beneficial because your shields regenerate, while your health does not. Additionally, your shields replenish by a percentage of all damage dealt by your Basic Attacks. This includes splash damage dealt with Weapon Mode: Phase Bomb Icon Weapon Mode: Phase Bomb. This regeneration will occur in combat, making Auxiliary Shields excellent in almost any scenario.

8. Level 16 Talents for Fenix

Fenix Offensive Cadence ?
Offensive Cadence (Level 16) Starcraft Fenix

Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.

Fenix Photonic Weaponry
Photonic Weaponry (Level 16) Starcraft Fenix

Fenix deals 15% more damage while he has a Shield from Shield Capacitor.

Fenix Arsenal Overcharge
Arsenal Overcharge (Level 16) Starcraft Fenix

Fenix's Basic Attacks reduce his Ability cooldowns by 0.5 seconds.

8.1. Discussion

Offensive Cadence Icon Offensive Cadence deals a percentage of a Heroes maximum health in damage every third Basic Attack while in Weapon Mode: Repeater Cannon Icon Weapon Mode: Repeater Cannon. The Talent is a good choice when you find yourself against an enemy team composition that cannot reliably punish you for delivering consecutive Repeater Cannon Basic Attacks to their frontline.

Photonic Weaponry Icon Photonic Weaponry passively increases all damage that Fenix deals, as long as he has any amount of shields from Shield Capacitor. If you take Auxiliary Shields Icon Auxiliary Shields at Level 13, you will benefit from this Talent almost constantly.

Arsenal Overcharge Icon Arsenal Overcharge can greatly reduce the cooldown of any of your Abilities, including your Heroic. This will increase your damage output from Abilities, and will also help you reset your escape. You benefit from this Talent any time you deliver a Basic Attack, regardless of the target. This allows you to use all of your Abilities much more liberally, because you can Basic Attack anything in order to decrease Ability cooldowns. When your Basic Attack target is not a Hero, Weapon Mode: Repeater Cannon Icon Weapon Mode: Repeater Cannon may safely be used to decrease cooldowns at a faster rate.

9. Level 20 Talents for Fenix

Fenix Secondary Fire ?
Secondary Fire (Level 20) Starcraft Fenix

Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 86 (+4% per level) damage. Deals 50% increased damage to Slowed targets.

Fenix Singularity Charge ?
Singularity Charge (Level 20) Starcraft Fenix

Repeater Cannon grants 100% more Attack Speed, and Phase Bomb grants 1 more range.

Fenix Unconquered Spirit ?
Unconquered Spirit (Level 20) Starcraft Fenix

Upon taking fatal damage, Shield Capacitor regains 800 (+4.25% per level) Shields. This effect has a 120 second cooldown.

9.1. Discussion

Secondary Fire Icon Secondary Fire is a great option if you are able to hit enemy Heroes with Plasma Cutter Icon Plasma Cutter reliably. This Storm Talent works very well with Advanced Targeting Icon Advanced Targeting because Plasma Cutter will circle an additional time. It also has strong synergy with Arsenal Overcharge Icon Arsenal Overcharge, which will allow you to cast Plasma Cutter more often.

Singularity Charge Icon Singularity Charge increases the benefits you receive from both Weapon Modes. This means you can poke from a greater distance with Phase Bomb, and increase your Attack Speed even more while using Repeater Cannon.

Unconquered Spirit Icon Unconquered Spirit makes you much harder to kill. Fenix already requires a lot of coordination to kill, thanks to Warp. This Storm Talent makes you that much harder to kill, and can trick enemy Heroes into overextending for what looks like a takedown. Take this if you need more survivability.

10. ChangeLog

  • 13 Apr. 2018: Talent choices updated to reflect April 12 balance patch.
  • 04 Apr. 2018: Talent section updated to reflect meta's development.
+ show all entries - show only 10 entries
Force desktop version
Force mobile version