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Garrosh Abilities and Strategy

Last updated on Aug 08, 2017 at 08:00 by Micekrispies 7 comments

Table of Contents

Garrosh Image

General Information

Below, we give you an overview of the abilities that Garrosh has access to. We also explain how to best your these abilities.

The other pages of our Garrosh guide can be accessed from the table of contents on the right.

About the Author

Micekrispies is a Grand Master Hero League player who has a passion for the MOBA scene and its community. Having over 6 years of experience in the upper divisions of League of Legends, Micekrispies saw Heroes of the Storm as an exciting new endeavor. His priority is to share his knowledge of the MOBA genre with any and all who desire to learn more. Feel free to drop off a comment in the comments section or check out him out on Twitch where he will gladly answer any of your questions.

1. Tips on Ability Usage

  • Armor Up Icon Armor Up gives Garrosh an impressive amount of damage mitigation while at low Health, allowing him to stay in combat longer than most other Heroes.
  • Groundbreaker Icon Groundbreaker can be used to pull an enemy Hero out of position towards Garrosh before throwing them into his allies with Wrecking Ball Icon Wrecking Ball.
  • Bloodthirst Icon Bloodthirst's self-sustain is most effective after Garrosh has suffered damage as it heals for a percentage of his missing Health.
  • Remember that Wrecking Ball Icon Wrecking Ball is not a targeted ability and will always throw the enemy closest to Garrosh when cast (including Minions and Mercenaries).
  • Due to the small radius of Warlord's Challenge Icon Warlord's Challenge, it will sometimes be difficult to strike multiple Heroes with the ability. It will often times be worth using Warlord's Challenge on a single Hero should it help secure a kill and ensure a numbers advantage for Garrosh's team.
  • The low cooldown of Decimate Icon Decimate allows Garrosh to use the ability quite often, especially when needing to waveclear a pushed in Minion wave.

2. Armor Up (Trait)

Garrosh Armor Up
Armor Up (D) World of Warcraft Garrosh
  • Cooldown: 40 seconds

Garrosh gains 1 Armor for every 2% of maximum Health missing.

Armor Up Icon Armor Up is Garrosh's foremost source of damage mitigation and one of the primary factors behind his role as a main tank. The mechanic is simple, the more Health Garrosh is missing, the more Armor he is granted. It is important to note that this Armor reduces the damage Garrosh receives from all sources, including both Basic Attacks and Abilities. Garrosh will be granted 1 Armor for every 2% of Health he is missing, meaning that Garrosh will mitigate almost half of the Damage he receives when at very low Health. Although Armor Up is strongest when Garrosh is near death, that does not mean he should be reckless with his positioning during fights and skirmishes. Heavy focus-fire from the enemy team will still bring down Garrosh very quickly despite his durability. Garrosh's Armor can be always easily viewed by looking at the number under the shield directly to the right of his Health Bar. This number is important to track as many of his Abilities and Talents will be dependent on his current Armor value.

3. Groundbreaker

Garrosh Groundbreaker
Groundbreaker (Q) World of Warcraft Garrosh
  • Mana: 30
  • Cooldown: 8 seconds

Deal 81 (+4% per level) damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.

Groundbreaker Icon Groundbreaker provides Garrosh reliable crowd-control in the form of position displacement on a relatively short cooldown. The skillshot can be difficult to land, as it requires enemy Heroes to be caught along the outer edge of the cast range in order for them to be pulled toward Garrosh. Groundbreaker also has a short delay from when it is cast to when the ability strikes, therefore Garrosh will have to somewhat anticipate the movements of his enemies to catch them within its area-of-effect. The pull effect of Groundbreaker is considered to be a form of hard crowd-control similar to that of a stun as it will break certain enemies channeled abilities such as Kael'thas's Pyroblast Icon Pyroblast or Gul'dan's Rain of Destruction Icon Rain of Destruction. Although many times Groundbreaker will be used to pull an enemy Hero out of position towards Garrosh's allies, it may also be used defensively to peel away an enemy Hero attempting to take down a more vulnerable ally.

4. Bloodthirst

Garrosh Bloodthirst
Bloodthirst (W) World of Warcraft Garrosh
  • Mana: 55
  • Cooldown: 12 seconds

Deal 156 (+4% per level) damage to an enemy and heal for 10% of Garrosh's missing Health. Healing is increased by 100% against Heroes.

Bloodthirst Icon Bloodthirst is an incredibly important tool Garrosh will utilize for self-sustain and staying power throughout all phases of a match. It is crucial to note that the amount Garrosh will heal from Bloodthirst is based off of his missing Health when the ability is cast. This means that the less Health Garrosh has, the more value he will receive from Bloodthirst. Also, the healing received from Bloodthirst is doubled when the ability used against an enemy Hero. Due to the rather long cooldown of Bloodthirst (12 seconds), it is vital Garrosh uses this ability wisely. It may sometimes be advantageous for Garrosh to wait until he has taken a significant amount of damage to cast Bloodthirst as this will grant him significantly more Health than if he had used it right at the beginning of a trade.

5. Wrecking Ball

Garrosh Wrecking Ball
Wrecking Ball (E) World of Warcraft Garrosh
  • Mana: 60
  • Cooldown: 16 seconds

Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 (+4% per level) damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.

Similar to Groundbreaker Icon Groundbreaker, Wrecking Ball Icon Wrecking Ball is a powerful movement displacement ability Garrosh can use both offensive and defensively. Wrecking Ball can be used just after pulling a target with Groundbreaker to even further the distance between an isolated enemy Hero and their allies. Wrecking Ball may also be required to peel away an enemy Hero from a teammate under distress. Regardless of however Garrosh chooses to use Wrecking Ball, keep in mind that the target Garrosh will throw when casting the ability is determined solely by the proximity of the target to Garrosh. Garrosh will always throw the closest enemy target to him, wether they be a Minion, Mercenary, or Hero and this target will be marked with a red "Horde" symbol when within range of Wrecking Ball. Garrosh is able to determine the location his target will be thrown allowing him to easily reposition an enemy to a specific location.

6. Warlord's Challenge

Garrosh Warlord's Challenge
Warlord's Challenge (R) World of Warcraft Garrosh
  • Heroic
  • Mana: 40
  • Cooldown: 50 seconds

Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.

The first of Garrosh's Heroic Ability options, Warlord's Challenge Icon Warlord's Challenge is a very strong source of AoE crowd-control. Once cast, all enemies caught within a small radius around Garrosh will become silenced and forced to attack Garrosh for a 1.5-second duration. Due to his lack of mobility or gap-closer, Garrosh will likely have to rely on a well placed Groundbreaker Icon Groundbreaker in order to draw enemies in close enough to successfully cast Warlord's Challenge. At Level 20 Warlord's Challenge can be upgraded via Death Wish Icon Death Wish to significantly increase its duration. The cooldown reset component of Death Wish can be incredibly devastating should enemies be picked off in quick succession when grouped too closely.

Warlord's Challenge can be used to set up cataclysmic ability combos, especially when Garrosh is teamed up with ranged assassins who can deal large amounts of AoE burst damage. Some notable abilities that synergize well with Warlord's Challenge are the following:

Although Warlord's Challenge can Taunt all enemy Heroes found within its radius, Garrosh should not be afraid to cast the ability on a single target should it help secure a kill for his team. In Heroes of the Storm, being able to gain a numbers advantage (especially in the late game) will often times lead directly to strong map and objective control. This advantage will almost always be worth placing Warlord's Challenge on cooldown, especially since at only 50 seconds it is much shorter than that of similarly powerful Heroic Abilities.

7. Decimate

Garrosh Decimate
Decimate (R) World of Warcraft Garrosh
  • Heroic
  • Mana: 30
  • Charges: 3
  • Recharge Time: 8 seconds

Deal 50 (+4% per level) damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.

Stores up to 3 charges.

Decimate Icon Decimate, Garrosh's second Heroic Ability option, focuses more on sustained AoE damage and crowd-control in the form of a slow than the immediate lockdown that Warlord's Challenge Icon Warlord's Challenge offers. The ability holds up to 3 charges and each charge will take 8 seconds to regenerate. Decimate deals double damage to enemy Heroes and each Hero struck will reduce the cooldown of Decimate by 1 second. Assuming Garrosh is able to strike the entire enemy team with a single cast of Decimate, the remaining cooldown of the next charge of Decimate will be brought down to 3 seconds.

Assuming Garrosh's primary concern during a fight is to maintain the slow effect of Decimate on enemy Heroes, Garrosh should wait 0.5 seconds longer than the cast cooldown of 1-second between each cast of Decimate. This is because the slow effect of Decimate will last 1.5 seconds per strike, therefore can be applied for a total of 4.5 seconds assuming Garrosh waits the full duration of each slow before casting the next charge of Decimate. This mechanic is relatively easy to track as an enemy under the effect of Decimate will have a subtle purple bar under their Health that will gradually diminish as the time of the effect wears down. The utility provided by Decimate can be further bolstered by the Level 20 Talent Deadly Calm Icon Deadly Calm. Deadly Calm provides a significant reduction to the damage an enemy team will be able to dish out assuming Garrosh is able to consistently maintain applications of Decimate to them. Choosing Decimate as Garrosh's Heroic Ability also does provide a nice bonus to his relatively low damage output. This damage will also prove beneficial when Garrosh finds himself needing to more quickly waveclear, although the concern of waveclear is best left to non-tank Heroes.

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