Welcome to our Talents page for Gul'dan. Here, we give you an overview of how strong each of Gul'dan's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
1. Gul'dan's Talent Build
|1||✔ ✔ ✔|
|4||✔ ✔ ?|
|7||✔ ✔ ✔|
|13||✔ ✔ ✘ ✔|
|16||✔ ✔ ✔|
|20||✔ ✘ ?|
2. Gul'dan's Talent Build Cheatsheet
Corruption BuildTalent calculator »
The Corruption Build is comprised of talents that will maximize Corruption's overall effectiveness in battle. Completion of Echoed Corruption provides Gul'dan with a massive power spike, therefore it is important for Gul'dan to land as many casts of Corruption as possible on enemy Heroes right from the start of a match. Corruption's long range makes it great for defending and sieging fortifications, as well as poking away enemies from capturing battleground specific objectives such as the Altars on Towers of Doom.
Drain Life BuildTalent calculator »
The Drain Life build focuses on the relaible damage output and incredible self-sustain of Drain Life. This build performs well against melee Heroes that need to remain close to Gul'dan in order to be effective. Gul'dan will need to keep an eye out for key enemy crowd-control abilities to make sure he does not become an easy target of focus-fire when channeling Drain Life. Gul'dan's primary combo will involve opening with Corruption (to trigger Curse of Exhaustion), Life Tap (to trigger Darkness Within), then Drain Life with multiple casts of Fel Flame while it is on cooldown.
Fel Flame BuildTalent calculator »
The Fel Flame build is an aggressive build that allows Gul'dan to put out massive amounts of sustained damage to targets within a relatively close proximity. Before team fights, Gul'dan will need to generate stacks of Rampant Hellfire to maximize his damage output. Therefore when possible, he should attempt to land casts of Fel Flame on the enemy frontline in order to be ready when either team fully commits to an initiation. The bonus size of Fel Flame upon completion of Pursuit of Flame will allow Gul'dan to feel somewhat safer as he will need to extend less to harass his opponents.
3. Level 1 Talents for Gul'dan
Quest: Hit 40 enemy Heroes with Fel Flame.
Reward: Fel Flame's radius is increased by 10%.
Increases the cast range of Drain Life by 25% and the healing provided by Regen Globes by 50%.
Quest: Gather 20 Regen Globes.
Reward: Basic Ability Mana costs are permanently reduced by 20.
Quest: Hit 40 enemy Heroes with Corruption.
Reward: After the third strike, Corruption strikes 3 times in the opposite direction.
Pursuit of Flame is only a recommended choice when utilizing the Fel Flame Build. Although there is a quest portion to the talent, it does not take too long to complete, as Gul'dan will be able to land many casts of Fel Flame against his lane opponent when trading with them during the early game. The increased size of Fel Flame from Pursuit of Flame will allow Gul'dan to fight from somewhat safer positions, deeper behind his allied frontline. The larger size will also make it much easier for Gul'dan to generate and maintain stacks of both Fel Armor and Rampant Hellfire, as well as trigger the cooldown reduction effect of Bound by Shadow.
Chaotic Energy is a must pick when playing with the Drain Life Build. First and foremost, the passive increase in range of Drain Life will not only maximize the potential of the ability itself, but the increased range will also work in unison with every Talent that will be selected to buff Drain Life later in the match. The overall increased sustain provided by Chaotic Energy will help alleviate some of the stress in managing Gul'dan's Health and Mana. Because of the unique relationship between both resources, being able to save additional Mana with Chaotic Energy is twice as beneficial for Gul'dan. Having all Mana costs lowered gives Gul'dan more freedom to cast abilities in quick succession without having to draw upon Life Tap as often. This keeps Gul'dan healthier overall, helping to prevent him from having to Life Tap himself into dangerously low Health in order to keep up his damage. The amount of Regeneration Globes required for Chaotic Energy is rather small, so Gul'dan will benefit from the Mana cost reduction to his abilities relatively early on in the match and the bonus sustain of the Regeneration Globes themselves is quite good as well.
Echoed Corruption is a great talent that provides Gul'dan with even more damage on top of his already loaded kit. The quest portion of the talent is relatively easy to complete, as each strike of Corruption that connects with an enemy Hero will count towards the objective. A single, well placed cast of Corruption should regularly gather multiple strikes that count towards the quest goal. Once the quest is completed, Corruption has the potential to do an even greater amount of burst and DoT (damage-over-time) damage to a decent sized area. This talent is incredibly strong on maps with many narrow choke-points such as Towers of Doom and Tomb of the Spider Queen. These constricted passage ways will help funnel enemies into Corruption's path. It is important to note that Echoed Corruption is mandatory when using the “Hunger for Darkness” build, as much of the following talents will be chosen to most effectively maximize Corruption's power.
4. Level 4 Talents for Gul'dan
Drain Life's cooldown recharges 100% faster while it is channeling. If an enemy dies while under the effect of Drain Life, the cooldown is instantly refreshed.
Increase the Mana restored by Life Tap to 35%.
- Charges: 2
- Recharge Time: 30 seconds
Instantly kill an enemy Minion and heal for 365 (+4% per level) Health.
Stores up to 2 charges.
Health Funnel's primary strength lies in the cooldown reduction of Gul'dan's next Drain Life during the first cast's channel. This Talent should be seen as a must have for the Drain Life build. The instant reset of Drain Life from Health Funnel implies that when in lane, Gul'dan can endlessly siphon off Health from enemy Minions, making him incredibly difficult to poke out of lane. When in lane, make sure to only cast Drain Life on Minions who will without a doubt die while under the effect of Drain Life as to not put the ability on full cooldown. Also, keep an eye out for enemy crowd-control that can easily disrupt Drain's Life's cast channel such as Kael'thas' Gravity Lapse or Kerrigan's Impaling Blades. The reset mechanic may also prove useful in teamfights when Gul'dan finds himself taking down enemy targets repeatedly during a channel of Drain Life.
Improved Life Tap significantly improves Gul'dan's core mechanic Life Tap. A 10% increase in the Mana provided by a single Tap is huge, and should keep Gul'dan well supplied without having to over-tap to stay relevant in teamfights. The more Health Gul'dan can save when using Life Tap not only keeps him safer during the match, but also translates to more potential Mana in the long run. More Mana allows Gul'dan to keep his damage output up, especially in longer trades when poking enemy Heroes over map objectives or sieging. This talent alone will end up saving Gul'dan thousands of Health points over the course of a match that would otherwise be lost to constantly casting Life Tap.
Consume Soul is a great talent option for matches when Gul'dan will find himself in lane for longer durations or constantly nearby enemy minions. The amount of Health replenished by Consume Soul is significant, and the fact it can store two charges means Gul'dan can restore a massive amount of Health almost instantly. The 30-second cooldown of Consume Soul is also quite generous. Consume Soul combined with Drain Life provides Gul'dan with nearly unparalleled self-sustain when laning. The better Gul'dan can manage his Health, the more Health he will be able to sacrifice for Mana using Life Tap. Consume Soul is best on maps where Gul'dan will have regular access to enemy Minions such as Tomb of the Spider Queen, Dragon Shire, and Towers of Doom. Consume Soul should never be selected in place of Improved Life Tap on maps where most of the action takes place further away from lanes such as Blackheart's Bay, Cursed Hallow, and Battlefield of Eternity.
5. Level 7 Talents for Gul'dan
Each enemy Hero hit with Fel Flame reduces the cooldown of Corruption by 1 second.
Drain Life deals 50% more damage and Slows the target's Movement Speed by 35% if they are afflicted by Corruption.
Increases Spell Power by 15% but reduces healing received from allies by 25%.
Hunger for Power is a game changer for Gul'dan, as a 15% increase in all damage output is not something to take lightly. Since Gul'dan's primary role as an assassin is to deal damage, this talent will prove invaluable. Although it does come at the cost of a 25% reduction in healing received from his allies, this does not affect the many other ways Gul'dan will be going about keeping himself nice and healthy ( Drain Life, Consume Soul, Healthstone). Whether intentional or not, at the time of this writing Regen Globes and Healing Fountains ARE affected by the Hunger for Power Talent although that is not mentioned in the Talent tooltip. The increase in damage will make each cast of an ability more impactful, meaning that on paper, Gul'dan should have to cast fewer abilities to be equally as effective. Theoretically, this casting of fewer abilities should result in a need for less Mana, which causes the need to be regularly casting Life Tap to go down, which ultimately results in Gul'dan no longer requiring constant heals from his allies in the first place. Now, it is important to note that this is all somewhat irrelevant, as Gul'dan should continue to regularly blast off abilities just as often as before having talented into Hunger for Power. Because of this, we as Gul'dan players should rejoice in the fact that a 25% reduction in healing is a small price to pay for such a power spike. The reduction in healing received should not be too much to prevent allies from continuing to support Gul'dan. The increase in damage on Fel Flame will also make waveclearing a breeze, allowing Gul'dan to quickly regroup with his team for important objectives. On a quick side note; the 15% increase in Ability Power only affects the damage aspect of Drain Life, and does not increase the amount of healing Gul'dan will receive from the ability.
Curse of Exhaustion is one of the very few ways Gul'dan can implement crowd-control into his kit, and is a go-to when focusing on a Drain Life build. The Slow from Corruption will help prevent threatening enemies from reaching Gul'dan and fleeing enemies from leaving Drain Life's range. The bonus damage of Drain Life when an enemy is affected by Corruption is also a great tool for clearing camps and burning down PvE targets such as a Boss.
Bound by Shadow is the definition of a situational talent, as it will only be beneficial to Gul'dan when utilizing the Echoed Affliction build which centers around the range and AoE damage of Corruption. The build places heavy emphasis on zoning and poking enemies with Corruption, so being able to reduce its cooldown dramatically by landing casts of Fel Flame can be useful. When playing with a burst composition, Hunger for Power remains a stronger pick. Bound by Shadow will integrate smoothly into poke compositions built around stalling teamfights in order to zone enemies or siege fortifications.
6. Level 10 Talents for Gul'dan
- Mana: 90
- Cooldown: 80 seconds
After 0.5 seconds, deal 120 (+4% per level) damage to enemy Heroes in an area and Fear them for 2 seconds. While Feared, Heroes are Silenced and are forced to run away from Horrify's center.
- Mana: 90
- Cooldown: 100 seconds
Channel to summon a rain of meteors in an area over 7 seconds. Each meteor deals 165 (+4% per level) damage in a small area.
Horrify is a phenomenal ability that furnishes Gul'dan with much needed utility and some bonus burst damage. Horrify has a plethora of applications that range from saving allies to isolating and destroying enemies. Check out the Abilities Section of the guide to get the full low down on what Horrify is capable and some tips on its many applications!
Rain of Destruction cannot hold a candle to the strength of Horrify in any regard. I find this a personal bummer, as a monumental apocalypse of an ability seems to fit seamlessly into the playstyle of the Darkness Incarnate himself. Although the size of Rain of Destruction is truly massive, its impact is far from such. Not only does the ability force Gul'dan into 7 seconds of channeling (making himself incredibly vulnerable to enemy focus), its damage is also completely random and cannot be targeted to a specific location.
7. Level 13 Talents for Gul'dan
Hitting an enemy Hero with Fel Flame grants 40 Spell Armor for 2.5 seconds, reducing Ability Damage taken by 40%.
Drain Life heals for 75% more Health when used on Heroes.
Gul'dan's maximum Health is permanently increased by 30% but his respawn time is increased by 15 seconds.
- Cooldown: 60 seconds
Activate to heal for 25% of Gul'dan's maximum Health.
Fel Armor is a great source of damage mitigation for Gul'dan as long as he will be able to get off a consistent amount of Fel Flame casts. A 40% reduction in damage taken from abilities is outstanding and the 2.5-second duration per Fel Flame strike is very generous. Because Fel Flame has a cooldown of 1.5 seconds, as long as he can connect the ability, Gul'dan should be able to keep up Fel Armor for the entire duration of every brawl. The reduction in damage taken also affords Gul'dan a little more freedom to draw Mana via Life Tap without running the risk of ending up with dangerously low Health.
Harvest Life is a great Talent option for the Drain Life build as it will help keep Gul'dan nice and healthy when consistently channeling Drain Life. If not running a Drain Life build, the unreliability of Drain Life is what causes Harvest Life to be not recommended when compared to Healthstone and Fel Armor. If an enemy happens to somehow break free from the Drain Life channel early, Gul'dan will be stuck for 10 seconds without any means of damage mitigation. Also, Harvest Life can be wasted via overhealing if Gul'dan happens to cast Drain Life on a target when he is already near full Health.
The permanent Health increase of Dark Bargain is extraordinary, however the cost of its strength is too unforgiving to be justified. Being taken out of the match for an additional 15 seconds after death is detrimental to your allies and will often lead to enemies capitalizing on their huge numbers advantage when contesting objectives or sieging fortifications. Although Gul'dan's entire kit is based around his Health management, Dark Bargain is way too risky of a gamble to bet on.
Having reliable access to an immediate 25% Health heal on a 60-second cooldown makes Healthstone a very strong talent option. Especially when combined with Consume Soul, Gul'dan is able to rise up from life-threatening low amounts of health almost instantly. Even when Gul'dan is winning trades and only taking diminutive amounts of damage, Healthstone can be activated immediately after replenishing his Mana with Life Tap to stay topped off and ready for imminent skirmishes or teamfights. If timed wisely, Healthstone should be available for every major altercation, particularly those surrounding important map objectives. The on-demand nature of Healthstone also allows it to be used to prevent Gul'dan from being immediately blown up if caught out or the target of the enemies focus fire.
8. Level 16 Talents for Gul'dan
Fel Flame's damage is increased by 10% for 5 seconds when hitting an enemy Hero. This can stack up to 5 times.
Corruption deals an additional 78 (+4% per level) damage on impact. If the enemy is hit by all three strikes, the third strike deals 233 (+4% per level) damage.
After using Life Tap, the damage and healing of Gul'dan's next Ability is increased by 25%.
Rampant Hellfire is a great talent that will greatly improve the damage output of Gul'dan and is best selected for when utilizing the Fel Flame Build. The increased size of Fel Flame from completing the Pursuit of Flame quest will make striking targets to generate and maintain stacks of Rampant Hellfire much easier. Keep in mind that Rampant Hellfire will stack up to 5 times, and generates a stack for EVERY enemy Hero struck, theoretically allowing it to be fully stacked with one cast of Fel Flame should it somehow manage to hit the entire enemy team. Although Rampant Hellfire lacks the initial burst effect of Darkness Within, its long term damage will greatly surpass it should Gul'dan be able to maintain his stacks. It should be noted that it is never a good idea to put Gul'dan in a vulnerable position just to stack or maintain stacks or Rampant Hellfire. Although he may get a few quick stacks, there is not much he can do with them if he is immediately targeted and taken down by his opponents.
Ruinous Affliction is a core talent in the Corruption Build. When well placed, a cast of Corruption empowered with Ruinous Affliction will do insane amounts of AoE damage to any target caught in its wake. Echoed Corruption helps to ease the burden of trying to land 3 strikes of Corruption on a single target, as the additional strikes will count toward the damage bonus of Ruinous Affliction. Bound by Shadow also keeps the cooldown time of Corruption realistically low, allowing Gul'dan to systematically poke down enemy Heroes as they attempt to contest objectives.
Darkness Within is essentially an activatable talent that greatly increases the damage output of Gul'dan. Unlike Rampant Hellfire, the damage bonus is instant and not dependent on any predetermined stipulations (such as landing a series of skillshots). Darkness within is the only talent option for Level 16 that allows Gul'dan to effectively choose what ability will have an increase in damage and when. When having talented into Darkness within, try to remember to cast a least one other ability between casts of Life Tap in order to maximize its effectiveness. If Life Tap is cast in quick succession, the Ability Power benefit of Darkness Within will go to waste.
9. Level 20 Talents for Gul'dan
Increases the duration of Horrify by 1 second, and while Feared, enemies lose 20 Armor, causing them to take 20% increased damage.
Rain of Destruction slows enemies Movement Speed by 90% for 0.5 seconds.
- Cooldown: 1 seconds
Summon a Demonic Circle at Gul'dan's location. Activate to teleport Gul'dan to the Demonic Circle.
Haunt adds a huge amount of utility to the already impressive Horrify. An additional second of duration on a large AoE crowd-control ability is absolutely huge. The additional vulnerability debuff to EVERY hero struck with Horrify is just insane, as Gul'dan and his allies will be able to do immense amounts of teamwide damage to their helpless victims.
Demonic Circle is a great source of re-positioning or escape for Gul'dan players who happen to find themselves being repeatably dove on by more aggressive opponents. Although Horrify can be used to peel away immediate threats, manipulating the direction of opponents can be quite tricky. Demonic Circle is an overall more reliable source of escape and should be always placed nearby the location of an impending teamfight. Try to position the Circle close to where the backline of Gul'dans team will be in order to receive assistance from allies after having escaped, but make sure it is far enough away to avoid being immediately focused again. Demonic Circle is a viable talent option particularly when facing threats such as Illidan, Greymane, or Tyrael.
Deep Impact is a talent that ultimately provides too little utility to Rain of Destruction to make it a reasonable pick over Horrify at any point in a match. Rain of Destruction will remain to have its list of set backs, and the slow provided by Deep Impact is just as unpredictable as the damage. Although at a glance the 90% slow effect looks huge, the .5 second duration renders it basically useless.
- 10 May 2018: Updated the page for the rework of the hero.
- 14 Jul. 2017: Added a note to the Talents section regarding the Level 7 Talent Hunger for Power affecting the healing received from Health Globes and Healing Fountains.
- Heroes of the Storm Nazeebo
- Heroes of the Storm Leoric
- Heroes of the Storm Junkrat
- Heroes of the Storm Imperius
- Did you stop playing after the e-sports cancellation?
- Heroes of the Storm Tyrande
- Heroes of the Storm Alarak
- Heroes of the Storm Lúcio