Welcome to our Talents page for Hanzo. Here, we give you an overview of how strong each of Hanzo's talents is. Then, we present several viable builds, before analyzing each talent raw separately, so that you can make informed decisions.
1. Hanzo's Talent Build
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2. Hanzo's Talent Build Cheatsheet
Storm Bow BuildTalent calculator »
The Storm Bow Build has excellent poke damage, good waveclear, and very long range. This build requires accurate and successful Storm Bow hits in order to be effective. It will be more difficult to use against highly mobile Heroes, as they are likely to avoid skillshots. This build should never be used against Abathur; the slug can easily prevent you from ever completing Target Practice.
Explosive Arrows enhances your waveclear and gives you a stronger presence in lanes; you can easily hit enemies with explosions if they position themselves near their Minions. Take The Dragon Hungers at Level 7 to increase your Ability damage whenever Storm Bow hits. One of the drawbacks of Ninja Assassin in the other builds is that Natural Agility can remove you from their effective ranges. However, Ninja Assassin works very well with the long range poke provided by Target Practice.
Piercing Arrows has several synergies with the rest of the Talents in the build. When you pair Explosive Arrows with Piercing Arrows, it becomes possible to cause two explosions with each Storm Bow arrow. There must be sufficient space between Minions for this to occur, but it allows you to clear Minion waves very quickly during the late game. Piercing Arrows also enables you to hit Heroes near their Minions with Storm Bow and an explosion, effectively dealing double damage to them. Piercing Arrows also has synergy with Ninja Assassin, because you can completely reset Natural Agility's cooldown with a well placed shot.
Scatter Arrow BuildTalent calculator »
Scatter Arrow Build focuses on Talents that improve Scatter Arrow, transforming it into your primary Ability. This build works best on maps that have narrow corridors, where Scatter Arrow's ricochets are more likely to hit enemies. Of the 3 builds, this one has the worst waveclear and Hero damage during the laning phase. By Level 7, you will be able to use Scatter Arrow quite often, thanks to Never Outmatched. With Never Outmatched and Serrated Arrows, you can solo smaller Mercenary camps (like Siege Giants and Hellbats), or help your team to quickly capture a Boss.
This build really comes online at Level 16, when you get Piercing Arrows. With this Talent, Scatter Arrow can be shot into terrain through an enemy Hero. This opens up many more angles for Scatter Arrow, and makes it much harder for enemies to prevent it from colliding with terrain. Piercing Arrows also makes it much more efficient to capture larger Mercenary camps, like Knights and Goliaths. Mounted Archery will help you rotate between Mercenary camps with haste, further increasing the map pressure you can create.
At Level 10, you should usually take Dragon's Arrow. It enables you to split-capture Mercenary Camps during the late game, and still show up to team fights on time via Play of the Game. It also has a much lower cooldown than Dragonstrike. Dragonstrike can also work well with this build. The Scatter Arrow build shines at objectives located in confined spaces, and the same can be said for Dragonstrike. The Dragon Awakens makes it possible to reset Dragonstrike quickly enough to cast it more than once in a team fight.
Basic Attack BuildTalent calculator »
The Basic Attack Build takes Talents that dramatically improve Hanzo's sustained damage. As with any ranged Basic Attack strategy, you want to position yourself near maximum range while delivering Basic Attacks to enemy Heroes.
Redemption significantly increases Hanzo's otherwise sluggish attack speed. This is important for a playstyle centered around Basic Attacks, and works well with the other Talents you will be taking. Ignore All Distractions serves as the primary PvE tool for this build. Because it causes your Basic Attacks to instantly kill Minions, it will get more value when used on Minions with more Health. Remember that it increases your Basic Attack range each time you Basic Attack a Minion; use this range to harass nearby enemy Heroes. This can be very useful while pushing or defending structures. Ignore All Distractions does not help against Mercenaries; you should consider taking the Scatter Arrow build if you wish to capture camps.
Sharpened Arrowheads is an excellent way to enhance your damage, and will increase your team's damage as well. Each consecutive Basic Attack or Storm Bow arrow against an Enemy Hero will reduce their armor for several seconds. This has very strong synergy with Flawless Technique, and gives Hanzo much needed finishing power.
3. Level 1 Talents for Hanzo
Quest: Hit every enemy Hero with Storm Bow.
Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%.
Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.
Quest: Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress.
Reward: Upon hitting terrain for the first time, Scatter Arrow creates 2 additional arrows.
Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks.
Reward: At 12 Redemption, gain 50% Attack Speed.
Target Practice is a great Talent that enhances Storm Bow's range and damage. Achieving the first quest reward is extremely easy against most team compositions, and will enable you to poke from great distances. While completing this quest will usually be a simple task, certain enemy Heroes can make this quest difficult (or even impossible) to complete. If the enemy team has Abathur, this Talent is not recommended.
Simple Geometry's quest reward will cause Scatter Arrow to create additional projectiles. This makes it a key Talent to take for a Scatter Arrow build, but also makes it nearly useless for other builds. It can be difficult to complete in the early game on battlegrounds with wide lanes, as enemy Heroes will be far away from any terrain features during the laning phase.
Redemption significantly increases Hanzo's otherwise sluggish attack speed once stacked, bringing him more in line with other Heroes. This Talent is essential if you plan to build around Basic Attacks.
4. Level 4 Talents for Hanzo
Upon hitting a Minion or Monster, Storm Bow deals 75% of its damage to enemies around its target.
Scatter Arrow deals 100% more damage to Minions, Mercenaries, and Monsters.
Basic Attacks instantly kill Minions and increase Hanzo's Basic Attack range by 2 for 3 seconds.
Explosive Arrows dramatically improves Hanzo's waveclear. This Talent can cause Hero damage during confrontations that take place near Minions or Monsters, which can be very good in teamfights that take place in lanes.
Serrated Arrows may not be able to deal damage to Heroes, but it is a crucial part of a Scatter Arrow build. This Talent greatly increases the non-Heroic damage of Scatter Arrow, which will help with waveclear and Mercenary camps. Once you have Never Outmatched, you can quickly capture Siege camps. Later when you also have Piercing Arrows, you can efficiently capture most Mercenary camps by yourself. Together these Talents turn Hanzo into a late game Mercenary capturing machine, which would not be possible without Serrated Arrows.
Ignore All Distractions will help you waveclear with a Basic Attack build. It also increases your Basic Attack range for a short duration after killing a Minion, which will help you harass enemy Heroes in or around lanes.
5. Level 7 Talents for Hanzo
Hitting a Hero with Storm Bow grants 5% Spell Power for 10 seconds, stacking up to 20%.
Reduce Scatter Arrow's Mana cost from 40 to 20. Basic Attacks lower the cooldown of Scatter Arrow by 2.5 seconds.
Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 2 for 3 seconds, up to a maximum reduction of 20 Armor.
The Dragon Hungers is outperformed by Sharpened Arrowheads in single target damage potential, but you can benefit from this Talent beyond your Basic Attack's range. This makes it useful if you plan to poke with Storm Bow from great distances.
Never Outmatched is an important part of any Scatter Arrow build. This Talent reduces the cooldown of Scatter Arrow each time you Basic Attack. When paired with Serrated Arrows, Never Outmatched allows Hanzo to solo claim Mercenary Camps.
Sharpened Arrowheads applies an armor debuff to enemy Heroes each time they are hit by your Basic Attacks or Storm Bow arrows. Enemies with negative armor values will take increased damage from all sources.
6. Level 10 Talents for Hanzo
- Mana: 100
- Cooldown: 100 seconds
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 70 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
- Mana: 90
- Cooldown: 70 seconds
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 (+4% per level) damage to all nearby enemies and Stunning them for 0.5 seconds.
After traveling a medium distance, the damage is increased to 260 (+4% per level) and the Stun duration to 1.25 seconds.
After traveling a long distance, the damage is increased to 390 (+4% per level) and the Stun duration to 2 seconds.
Dragonstrike is Hanzo's iconic Ability from Overwatch, and performs as one would expect. Due to the channel time, audio cues, and slow travel speed, this Ability is easy for enemies to avoid if they are not trapped or crowd-controlled. Additionally, the center area that deals more meaningful damage is very thin. Dragonstrike does not damage non-Heroic units or structures; it can only damage enemy Heroes. This Ability is strong on maps that have objectives that spawn in tight corridors, such as the tributes on Cursed Hollow. Keep in mind the dragons do not spawn directly from Hanzo, and will not hit Heroes who are within close range of him.
Dragon's Arrow is a linear skillshot that travels globally across the map, dealing damage and stunning in an area of effect upon impact. The damage and stun duration increase as Dragon's Arrow travels past distance intervals, which are demarcated while aiming the Ability. At maximum distance Dragon's Arrow will be at its strongest, but you will not be in range to follow up with your other Abilities (unless you have Play of the Game). Dragon's Arrow is usually going to be the correct Heroic to take. It is easier to hit enemies with it, does not need to be channeled, and does not share the distance limitations (close or far) of Dragonstrike.
7. Level 13 Talents for Hanzo
Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.
Hitting Heroes with Storm Bow lowers Natural Agility's cooldown by 10 seconds. Additionally, Hero Takedowns reset Natural Agility's cooldown.
Upon mounting, gain 20% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.
Ninja Assassin allows you to greatly reduce the cooldown on your escape, Natural Agility. It is a good option if you are against enemy Heroes who will dive you, because it will increase the likelihood that Natural Agility is available when you need it.
Mounted Archery immediately mounts Hanzo once Natural Agility concludes, and grants bonus mounted movement speed for a short duration. This Talent greatly improves Hanzo's rotation speed across all battlefields, and is always an acceptable choice.
8. Level 16 Talents for Hanzo
Hitting Heroes with Storm Bow increases the damage of Hanzo's next Basic Attack within 5 seconds by 25%. Basic Attacks against Heroes increase the damage of Hanzo's next Storm Bow within 5 seconds by 25%.
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
Enemy Heroes hit by Scatter Arrow and Basic Attacks take a bonus 1.5% of their maximum Health as damage.
Flawless Technique greatly increases Hanzo's single target damage potential. Fleet of Foot works very well with Flawless Technique, because the increased Move Speed will help you deliver Basic Attacks after each hit from Storm Bow. This Talent has great synergy with Sharpened Arrowheads, because they both promote the delivery of Basic Attacks between Storm Bow casts.
Piercing Arrows allows you to hit enemy Heroes with optimal splits of Scatter Arrow much more easily, as the initial Scatter Arrow projectile will pass through the first enemy Hero it comes in contact with. This Talent also affects the arrows caused by Scatter Arrow's split, meaning that the split will continue to ricochet after raking your initial target.
Giant Slayer is a nice addition to a Basic Attack build, because it increases Basic Attack damage dealt to enemy Heroes based on their maximum Health. It is a good substitute for Flawless Technique in situations where Storm Bow arrows may be blocked by summoned units. It also increases Scatter Arrow's damage, which threatens enemy Heroes who are near terrain features. Giant Slayer is not very good in a Scatter Arrow build, because it competes with Piercing Arrows.
9. Level 20 Talents for Hanzo
Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attacks reduces the cooldown of Dragonstrike by 5 seconds.
While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 132 (+4% per level) damage to each target hit by the impact.
Hanzo is Unstoppable during Play of the Game.
Increase Sonic Arrow's speed and center radius by 100%. Additionally, Heroes hit by Sonic Arrow's center are Stunned for 1 second.
Natural Agility gains a 2nd charge and its cooldown is reduced by 10 seconds.
Play of the Game allows Hanzo to travel to any point on the map, by teleporting to Dragon's Arrow's location. This should usually be used to join a team fight, as teleporting to the arrow after it impacts will cause you to fire additional arrows when you arrive. Using Play of the Game this way also allows Hanzo to split off from the main group until he is needed.
Bullseye is a situationally good Level 20 Talent, because with it you can interrupt channeled Heroic Abilities without wasting Dragon's Arrow. Bullseye can also be used to follow-up Dragon's Arrow in order to chain-stun enemies.
Perfect Agility is very useful if you need additional escape during the late game.
- 10 Jan. 2018: Talent choices and descriptions updated to reflect Blaze patch changes.
- 04 Jan. 2018: Updated Talents to reflect meta changes.
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