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Raynor Talents

Last updated on Jul 13, 2018 at 08:20 by Kendric 40 comments

Table of Contents

Raynor Image

General Information

On this page, we present the viable talent choices for playing Raynor in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Raynor guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Raynor's Talent Build

Level Choices
1 Veteran Marksman Ace In The Hole Exterminator
4 Fight or Flight Sustaining Rounds Behemoth Armor
7 Fuel The Rush Unstable Compound Heavy Slugs
10 Hyperion Raynor's Raider
13 Debilitating Rounds Rallying Cry Giddy-Up
16 Paint Them Red Give Me More! Bounty Hunter
20 Indomitable Resolve Dusk Wing Weak Spot Acquired Execute
Create your own build and share it with friends!

2. Raynor's Common Talent Paths

2.1. Standard Auto Attack Build (talent calculator link)

Level 1 Ace In The Hole Icon Veteran Marksman Icon ?
Level 4 Behemoth Armor Icon
Level 7 Unstable Compound Icon
Level 10 Raynor's Raider Icon Hyperion Icon ?
Level 13 Giddy-Up Icon
Level 16 Bounty Hunter Icon Paint Them Red Icon ?
Level 20 Execute Icon

The Standard Auto Attack Build is designed to amplify Raynor's damage on Slowed and Rooted targets thanks to Ace In The Hole Icon Ace In The Hole and thus becomes particularly powerful with other crowd control heavy Warriors and Assassins, such as Diablo or Jaina. If your team happens to lack any form of crowd control, it can be replaced by Veteran Marksman Icon Veteran Marksman. At Level 10, both Heroic Abilities are viable, however, we prefer Raynor's Raider Icon Raynor's Raider against teams that rely a lot on squishy backliners, as it will provide additional pressure against them. If team fighting and pushing is prefered for your team, Hyperion Icon Hyperion is still a rewarding choice.

2.2. Self Heal Build (talent calculator link)

Level 1 Ace In The Hole Icon Veteran Marksman Icon ?
Level 4 Fight or Flight Icon
Level 7 Unstable Compound Icon
Level 10 Raynor's Raider Icon Hyperion Icon ?
Level 13 Rallying Cry Icon Giddy-Up Icon ?
Level 16 Paint Them Red Icon
Level 20 Dusk Wing Icon Execute Icon ?

Increasing Raynor's survivability on the battlefield is the main goal using the Self Heal Build. Consequently, talents like Fight or Flight Icon Fight or Flight at Level 4 or Paint Them Red Icon Paint Them Red at Level 16 are crucial. We would recommend picking this defensive Talent Build if the enemy features a lot of burst damage and dangerous Warriors who can pressure you.

3. Level 1 Talents for Raynor

Raynor Veteran Marksman
Veteran Marksman (Level 1) Starcraft Raynor

Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.

Raynor Ace In The Hole
Ace In The Hole (Level 1) Starcraft Raynor

Deal 30% more damage to Stunned or Slowed Heroes.

Raynor Exterminator
Exterminator (Level 1) Starcraft Raynor

Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.

3.1. Discussion

Ace In The Hole Icon Ace In The Hole is a very powerful talent on Raynor, especially if your team composition features an abundance of Slows and Stuns. It is worth mentioning that this talent increases all of Raynor's damage, not just his Basic Attacks.

Veteran Marksman Icon Veteran Marksman is a decent talent if your team does not feature several reliable sources of crowd control, which would render Ace In The Hole Icon Ace In The Hole much weaker. The talent also shines on larger battlegrounds like Volskaya Foundry or Infernal Shrines, which usually provide longer matches for Raynor to collect Veteran Marksman stacks on.

Exterminator Icon Exterminator has little value during when fighting other Heroes, as it only boosts Raynor's damage against PvE targets. Compared to the value the other Level 1 talents offer, especially during team fights, Exterminator feels underwhelming.

4. Level 4 Talents for Raynor

Raynor Fight or Flight
Fight or Flight (Level 4) Starcraft Raynor

Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.

Raynor Sustaining Rounds
Sustaining Rounds (Level 4) Starcraft Raynor

Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.

Raynor Behemoth Armor
Behemoth Armor (Level 4) Starcraft Raynor

Gain 250 bonus maximum Health.

Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.

4.1. Discussion

Behemoth Armor Icon Behemoth Armor provides Raynor with a useful amount of bonus health. Moreover, stacking this talent is usually not that hard. In most games the overall health value will be between 400 and 500 bonus health, which makes Raynor more resilient and also boosts the healing value of Adrenaline Rush Icon Adrenaline Rush, since it scales with Raynor's maximum health.

Fight or Flight Icon Fight or Flight adds 25 Armor for 4 seconds whenever Raynor activates Adrenaline Rush Icon Adrenaline Rush. This a very long duration during team fights and makes him much harder to take down. The lowered cooldown on Adrenaline Rush is a nice bonus to have for sure.

Sustaining Rounds Icon Sustaining Rounds is too unreliable compared to the other talents, as it usually does not give Raynor any value if he is pressured (and thus cannot use Basic Attacks) or Blinded by an enemy.

5. Level 7 Talents for Raynor

Raynor Fuel The Rush
Fuel The Rush (Level 7) Starcraft Raynor

While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.

Raynor Unstable Compound
Unstable Compound (Level 7) Starcraft Raynor

Increase the area of Give 'Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.

Raynor Heavy Slugs
Heavy Slugs (Level 7) Starcraft Raynor
  • Cooldown: 30 seconds

Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.

5.1. Discussion

Unstable Compound Icon Unstable Compound is one of the most versatile talents in Raynor's tree. Not only does it expand the area of Give 'Em Some Pepper Icon Give 'Em Some Pepper but it also provides a consistent 10% Movement Speed Slow, which provides outstanding damage synergy with Ace In The Hole Icon Ace In The Hole at Level 1.

Fuel The Rush Icon Fuel The Rush is not really needed, as we find the original cooldown refreshing rate to be sufficient already.

Heavy Slugs Icon Heavy Slugs is not as reliable as Unstable Compound Icon Unstable Compound and does not give you as much bonus damage throughout the game.

6. Level 10 Talents for Raynor

Raynor Hyperion
Hyperion (Level 10) Starcraft Raynor
  • Mana: 100
  • Cooldown: 100 seconds

Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.

Raynor Raynor's Raider
Raynor's Raider (Level 10) Starcraft Raynor
  • Cooldown: 45 seconds

Summon a Banshee that assists Raynor. The Banshee deals 96 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.

6.1. Discussion

Hyperion Icon Hyperion is a very useful Heroic Abilitiy when it comes to zoning enemies from Map Objectives. Furthermore, Hyperion is an excellent pushing tool, which greatly aids in taking down enemy Structures. However, refrain from using Hyperion carelessly, as its long cooldown makes misuse very unforgiving.

Raynor's Raider Icon Raynor's Raider provides great single-target damage and allows Raynor to hunt down retreating opponents very efficiently. Combined with his dangerous Basic Attacks, the Banshee can take down enemy Assassins and Specialists from a safe distance. However, make sure to manually reassign a new target if needed and always try to keep track of your Banshee's health.

7. Level 13 Talents for Raynor

Raynor Debilitating Rounds
Debilitating Rounds (Level 13) Starcraft Raynor

Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.

Raynor Rallying Cry
Rallying Cry (Level 13) Starcraft Raynor

Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.

Raynor Giddy-Up
Giddy-Up (Level 13) Starcraft Raynor

Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.

7.1. Discussion

Giddy-Up Icon Giddy-Up provides Raynor with a noticeable Movement Speed while mounted and unmounted. This makes up for the lack of escape mechanisms Raynor's kit suffers from.

Rallying Cry Icon Rallying Cry is a useful supportive talent that does not only increase Raynor's own mobility and Attack Speed boosts' duration by 1 second, but also increases your allies' combat performance.

Debilitating Rounds Icon Debilitating Rounds's cooldown reduction on Penetrating Round Icon Penetrating Round feels good, however, the increased Movement Speed Slow is barely noticeable. While this is not a bad talent per se, we prefer the other talents over this one.

8. Level 16 Talents for Raynor

Raynor Paint Them Red
Paint Them Red (Level 16) Starcraft Raynor

Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.

Raynor Give Me More!
Give Me More! (Level 16) Starcraft Raynor

Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.

Raynor Bounty Hunter
Bounty Hunter (Level 16) Starcraft Raynor
  • Cooldown: 40 seconds

If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 5 Armor for 3 seconds.

Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.

8.1. Discussion

Bounty Hunter Icon Bounty Hunter's active component is amazing to immediately trigger Unstable Compound Icon Unstable Compound's Movement Speed Slow. Furthermore, it is an amazing talent against high-health Warriors and protects Raynor with additional Armor. Bounty Hunter is easily one of the best talents in Raynor's tree.

Paint Them Red Icon Paint Them Red provides Raynor with an incredible amount of self-sustain. We definitely recommend this talent if you struggle against enemy Warriors and high burst damage.

Give Me More! Icon Give Me More! comes too late in Raynor's talent tree to become relevant. While the increased healing on Adrenaline Rush Icon Adrenaline Rush is nice to have, Give Me More adds no additional damage to Raynor's late game, which is something he really needs.

9. Level 20 Talents for Raynor

Raynor Indomitable Resolve
Indomitable Resolve (Level 20) Starcraft Raynor

Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.

Raynor Dusk Wing
Dusk Wing (Level 20) Starcraft Raynor

Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.

Raynor Weak Spot Acquired
Weak Spot Acquired (Level 20) Starcraft Raynor

Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds.

Raynor Execute
Execute (Level 20) Starcraft Raynor

Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health.

9.1. Discussion

Execute Icon Execute marks the ultimate late-game power spike for Raynor. Not only does the increased Attack Speed proc Give 'Em Some Pepper Icon Give 'Em Some Pepper more often, the additional damage against low-health targets causes Raynor to become a scary ranged Assassin to face.

Dusk Wing Icon Dusk Wing is a great Level 20 upgrade for Raynor's Raider Icon Raynor's Raider. It makes the Banshee much easier to navigate, as it covers a greater distance. The free self-heal and Attack Speed boost after the Banshee gets destroyed can give great value during team fights.

Indomitable Resolve Icon Indomitable Resolve's cooldown reduction and Unstoppable effect are nice to have, however, the overall value of this talent remains weak. Hyperion's team fight damage is rather underwhelming in the late game, furthermore, it can be dodged easily by most enemy Heroes. If it is reliable extra damage that you seek, we suggest going for Execute Icon Execute instead.

Weak Spot Acquired Icon Weak Spot Acquired's Armor Reduction sounds great at first, however, Raynor often has to switch targets, depending on who is in his range. Unfortunately, the Armor reduction does not stack either and as such, we consider this talent inferior to the consistent bonus damage Execute Icon Execute offers.

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