Raynor Talents

Last updated on Jun 04, 2020 at 19:15 by Derenash 47 comments
General Information

Welcome to our Talents page for Raynor. Here, we give you an overview of how strong each of Raynor's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.

1.

Raynor's Talent Build

Level Choices
1 Veteran Marksman ? Ace In The Hole Exterminator
4 Fight or Flight Sustaining Rounds Behemoth Armor ?
7 Fuel The Rush Unstable Compound Heavy Slugs
10 Hyperion Raynor's Raider
13 Debilitating Rounds Rallying Cry Giddy-Up
16 Paint Them Red Give Me More! Bounty Hunter
20 Indomitable Resolve Dusk Wing Weak Spot Acquired ? Execute
2.

Raynor's Talent Build Cheatsheet

Standard Auto Attack Build

Recommended
Level 1 Exterminator Icon Ace In The Hole Icon ?
Level 4 Fight or Flight Icon
Level 7 Unstable Compound Icon
Level 10 Raynor's Raider Icon Hyperion Icon ?
Level 13 Giddy-Up Icon Debilitating Rounds Icon ?
Level 16 Paint Them Red Icon
Level 20 Execute Icon Dusk Wing Icon ?

The Standard Auto Attack Build is designed to amplify Raynor's damage while also giving him good survivability. At level 1, Exterminator Icon Exterminator will drastically Raynor's PvE damage. It should be picked in Maps where waveclear and mercenaries are essential, or in Battlefield of Eternity, to greatly increase damage on immortal. At Level 10, both Heroic Abilities are viable, however, we recommend Raynor's Raider Icon Raynor's Raider as the main option, while Hyperion Icon Hyperion can be a great option to push Forts, Keeps or to control Objectives in Volskaya Foundry or Infernal Shrines. Giddy-Up Icon Giddy-Up is the standard option for 13, but Debilitating Rounds Icon Debilitating Rounds will be even better if enemies are easy to hit with Penetrating Round Icon Penetrating Round.

3.

Level 1 Talents for Raynor

Raynor Veteran Marksman ?
Veteran Marksman (Level 1) Starcraft Raynor

Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 1%.

Raynor Ace In The Hole
Ace In The Hole (Level 1) Starcraft Raynor

Passive: Deal 10% more damage to Stunned or Slowed Heroes.

Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.

Raynor Exterminator
Exterminator (Level 1) Starcraft Raynor

Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active.

3.1.

Discussion

Veteran Marksman Icon Veteran Marksman should only be a pick in games where you will be constantly fighting or in ARAM game mode. Otherwise, we do not recommend it because it takes too long to be useful.

Ace In The Hole Icon Ace In The Hole is a powerful Talent on Raynor. The extra damage will be very useful in fights, while the Slow will facilitate his job when attacking tanks. It is worth mentioning that this talent increases all of Raynor's damage, not just his Basic Attacks. We recommend getting this Talent if you do not need the extra PvE damage from exterminator.

Exterminator Icon Exterminator has no value when fighting other Heroes, as it only boosts Raynor's damage against PvE targets. However, when you need extra PvE damage, or in maps like Battlefield of Eternity or Infernal Shrines, Exterminator will be very impactful.

4.

Level 4 Talents for Raynor

Raynor Fight or Flight
Fight or Flight (Level 4) Starcraft Raynor

Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.

Raynor Sustaining Rounds
Sustaining Rounds (Level 4) Starcraft Raynor

Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.

Raynor Behemoth Armor ?
Behemoth Armor (Level 4) Starcraft Raynor

Gain 200 bonus maximum Health.

Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.

4.1.

Discussion

Fight or Flight Icon Fight or Flight adds 25 Armor for 3 seconds whenever Raynor activates Adrenaline Rush Icon Adrenaline Rush. This a very long duration during team fights and makes him much harder to take down. The lowered Cooldown on Adrenaline Rush is a nice bonus to have for sure. It is the default Talent for this tier, because it covers Raynor's main weakness, being dived.

Behemoth Armor Icon Behemoth Armor provides Raynor with a useful amount of bonus health. Moreover, stacking this talent is usually not that hard. In most games the overall health value will be between 400 and 500 bonus health, which makes Raynor more resilient and also boosts the healing value of Adrenaline Rush Icon Adrenaline Rush, since it scales with Raynor's maximum health. However, we only recommend this Talent if opposing team has no burst damage. If they do, Fight or Flight will be a better option.

Sustaining Rounds Icon Sustaining Rounds is too unreliable compared to the other talents, as it usually does not give Raynor any value if he is pressured (and thus cannot use Basic Attacks) or Blinded by an enemy.

5.

Level 7 Talents for Raynor

Raynor Fuel The Rush
Fuel The Rush (Level 7) Starcraft Raynor

Reduce the Mana cost of Adrenaline Rush from 75 to 50. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.

Raynor Unstable Compound
Unstable Compound (Level 7) Starcraft Raynor

Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round and Inspire by 1 second.

Raynor Heavy Slugs
Heavy Slugs (Level 7) Starcraft Raynor
  • Cooldown: 30 seconds

Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.

5.1.

Discussion

Fuel The Rush Icon Fuel The Rush is not really needed, as we find the original cooldown refreshing rate to be sufficient already.

Unstable Compound Icon Unstable Compound is one of the most versatile talents in Raynor's tree. Not only does it expand the area of Give 'Em Some Pepper Icon Give 'Em Some Pepper but it also provides consistent Mana gain and Cooldown reduction on Penetrating Round Icon Penetrating Round and Inspire Icon Inspire.

Heavy Slugs Icon Heavy Slugs is not as reliable as Unstable Compound Icon Unstable Compound, and has an unnecessarily long Cooldown. Unstable Compound will be a better choice.

6.

Level 10 Talents for Raynor

Raynor Hyperion
Hyperion (Level 10) Starcraft Raynor
  • Mana: 100
  • Cooldown: 100 seconds

Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.

Raynor Raynor's Raider
Raynor's Raider (Level 10) Starcraft Raynor
  • Cooldown: 45 seconds

Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.

6.1.

Discussion

Hyperion Icon Hyperion is a very useful Heroic Ability when it comes to zoning enemies from Map Objectives. Furthermore, Hyperion is an excellent pushing tool, which greatly aids in taking down enemy Structures. However, refrain from using Hyperion carelessly, as its long Cooldown makes misuse very unforgiving.

Raynor's Raider Icon Raynor's Raider provides great single-target damage and allows Raynor to hunt down retreating opponents very efficiently. Combined with his dangerous Basic Attacks, the Banshee can take down enemy Assassins and Specialists from a safe distance. However, make sure to manually reassign a new target if needed and always try to keep track of your Banshee's health.

7.

Level 13 Talents for Raynor

Raynor Debilitating Rounds
Debilitating Rounds (Level 13) Starcraft Raynor

Reduce the Mana cost of Penetrating Round from 65 to 45, and its cooldown by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.

Raynor Rallying Cry
Rallying Cry (Level 13) Starcraft Raynor

Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.

Raynor Giddy-Up
Giddy-Up (Level 13) Starcraft Raynor

Gain 8% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed.

7.1.

Discussion

Debilitating Rounds Icon Debilitating Rounds's Cooldown reduction on Penetrating Round Icon Penetrating Round feels good, and pairs very well with Unstable Compound Icon Unstable Compound and Paint Them Red Icon Paint Them Red.

Rallying Cry Icon Rallying Cry is a useful supportive talent that does not only increase Raynor's own mobility and Attack Speed boosts' duration by 1 second, but also increases your allies' combat performance. However, we do not recommend it, as Giddy-Up's extra movement Speed or Debilitating Rounds's Cooldown reduction will be more effective for Raynor.

Giddy-Up Icon Giddy-Up provides Raynor with a noticeable Movement Speed while mounted and unmounted. This makes up for the lack of escape mechanisms Raynor's kit suffers from, while also greatly improving his kite capabilities.

8.

Level 16 Talents for Raynor

Raynor Paint Them Red
Paint Them Red (Level 16) Starcraft Raynor

Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes.

Raynor Give Me More!
Give Me More! (Level 16) Starcraft Raynor

Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.

Raynor Bounty Hunter
Bounty Hunter (Level 16) Starcraft Raynor
  • Cooldown: 40 seconds

If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.

Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.

8.1.

Discussion

Paint Them Red Icon Paint Them Red provides Raynor with an incredible amount of self-sustain while also increasing his AoE damage. It will be good in all games, but it excels with Talents that reduce Penetrating Round Icon Penetrating Round's Cooldown, like Unstable Compound Icon Unstable Compound or Debilitating Rounds Icon Debilitating Rounds. Focus on using Penetrating Round to hit 2 or 3 enemies, so you will get more heal from this Talent.

Give Me More! Icon Give Me More! comes too late in Raynor's talent tree to become relevant. While the increased healing on Adrenaline Rush Icon Adrenaline Rush is nice to have, Give Me More adds no additional damage to Raynor's late game, which is something he really needs.

Bounty Hunter Icon Bounty Hunter is good against high-health Warriors and protects Raynor with additional Armor. We consider Bounty Hunter a winmore Talent, since it will only be good in very specific situations where enemies cannot kill you at all.

9.

Level 20 Talents for Raynor

Raynor Indomitable Resolve
Indomitable Resolve (Level 20) Starcraft Raynor

Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.

Raynor Dusk Wing
Dusk Wing (Level 20) Starcraft Raynor

Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.

Raynor Weak Spot Acquired ?
Weak Spot Acquired (Level 20) Starcraft Raynor

Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds.

Raynor Execute
Execute (Level 20) Starcraft Raynor

Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health.

9.1.

Discussion

Indomitable Resolve Icon Indomitable Resolve's Cooldown reduction and Unstoppable effect are nice to have, however, the overall value of this talent remains weak. Hyperion's team fight damage is rather underwhelming in the late game, furthermore, it can be dodged easily by most enemy Heroes. If it is reliable extra damage that you seek, we suggest going for Execute Icon Execute instead.

Dusk Wing Icon Dusk Wing is a great Level 20 upgrade for Raynor's Raider Icon Raynor's Raider. It makes the Banshee much easier to navigate, as it covers a greater distance. The free self-heal and Attack Speed boost after the Banshee gets destroyed can give great value during team fights.

Weak Spot Acquired Icon Weak Spot Acquired's Armor Reduction sounds great at first, however, Raynor often has to switch targets, depending on who is in his range. In most scenarios we consider this talent inferior to the consistent bonus damage from Execute Icon Execute. However, if your Team's game plan is killing a Tank, this Talent might be a good choice, because it will boost the damage from all allies, greatly speeding up the killing.

Execute Icon Execute marks the ultimate late-game power spike for Raynor. Not only does the increased Attack Speed trigger Give 'Em Some Pepper Icon Give 'Em Some Pepper more often, the additional damage against low-health targets causes Raynor to become a scary ranged Assassin to face.

10.

Changelog

  • 17 Apr. 2020: Updated Talents and builds to better reflect current meta.
  • 14 Feb. 2020: Updated Raynor's talents and builds in accordance with the latest Balance Update.
  • 04 Jul. 2019: Revised and updated Raynor's Talents.
  • 26 Jul. 2018: Updated Raynor's talents and adjusted the recommended Builds accordingly.
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