Welcome to our Talents page for Raynor. Here, we give you an overview of how strong each of Raynor's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Raynor's Talent Build
|1||? ✔ ?|
|4||✔ ✘ ✔|
|7||✘ ✔ ✔|
|13||✘ ✔ ✔|
|16||✔ ✘ ✔|
|20||✘ ✔ ✘ ✔|
Raynor's Talent Build Cheatsheet
Standard Auto Attack BuildTalent calculator »
The Standard Auto Attack Build is designed to amplify Raynor's damage on Slowed and Rooted targets thanks to Ace In The Hole and thus becomes particularly powerful with other crowd control heavy Warriors and Assassins, such as Diablo or Jaina. If your team happens to lack any form of crowd control, and only then, it can be replaced by Veteran Marksman. At Level 10, both Heroic Abilities are viable, however, we prefer Raynor's Raider against teams that rely a lot on squishy backliners, as it will provide additional pressure against them. If team fighting and pushing is prefered for your team, Hyperion is still a rewarding choice.
Self Heal BuildTalent calculator »
Increasing Raynor's survivability on the battlefield is the main goal using the Self Heal Build. Consequently, talents like Fight or Flight at Level 4 or Paint Them Red at Level 16 are crucial. We would recommend picking this defensive Talent Build if the enemy features a lot of burst damage and dangerous Warriors who can pressure you.
Level 1 Talents for Raynor
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
Deal 15% more damage to Stunned or Slowed Heroes.
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
Ace In The Hole is a very powerful talent on Raynor, especially if your team composition features an abundance of Slows and Stuns. It is worth mentioning that this talent increases all of Raynor's damage, not just his Basic Attacks.
Veteran Marksman is a decent talent if your team does not feature several reliable sources of crowd control, which would render Ace In The Hole much weaker. The talent also shines on larger battlegrounds like Volskaya Foundry or Infernal Shrines, which usually provide longer matches for Raynor to collect Veteran Marksman stacks on.
Exterminator has little value during when fighting other Heroes, as it only boosts Raynor's damage against PvE targets. However, on certain maps like Battlefield of Eternity or Infernal Shrines, that focus a lot on defeating PvE objectives, Exterminator can give Raynor a surprising amount of value.
Level 4 Talents for Raynor
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
Gain 200 bonus maximum Health.
Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.
Behemoth Armor provides Raynor with a useful amount of bonus health. Moreover, stacking this talent is usually not that hard. In most games the overall health value will be between 400 and 500 bonus health, which makes Raynor more resilient and also boosts the healing value of Adrenaline Rush, since it scales with Raynor's maximum health.
Fight or Flight adds 25 Armor for 4 seconds whenever Raynor activates Adrenaline Rush. This a very long duration during team fights and makes him much harder to take down. The lowered cooldown on Adrenaline Rush is a nice bonus to have for sure.
Sustaining Rounds is too unreliable compared to the other talents, as it usually does not give Raynor any value if he is pressured (and thus cannot use Basic Attacks) or Blinded by an enemy.
Level 7 Talents for Raynor
Reduce the Mana cost of Adrenaline Rush from 75 to 50. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
Increase the area of Give 'Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds.
- Cooldown: 30 seconds
Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.
Unstable Compound is one of the most versatile talents in Raynor's tree. Not only does it expand the area of Give 'Em Some Pepper but it also provides a consistent 10% Movement Speed Slow, which provides outstanding damage synergy with Ace In The Hole at Level 1.
Fuel The Rush is not really needed, as we find the original cooldown refreshing rate to be sufficient already.
Level 10 Talents for Raynor
- Mana: 100
- Cooldown: 100 seconds
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
- Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
Hyperion is a very useful Heroic Abilitiy when it comes to zoning enemies from Map Objectives. Furthermore, Hyperion is an excellent pushing tool, which greatly aids in taking down enemy Structures. However, refrain from using Hyperion carelessly, as its long cooldown makes misuse very unforgiving.
Raynor's Raider provides great single-target damage and allows Raynor to hunt down retreating opponents very efficiently. Combined with his dangerous Basic Attacks, the Banshee can take down enemy Assassins and Specialists from a safe distance. However, make sure to manually reassign a new target if needed and always try to keep track of your Banshee's health.
Level 13 Talents for Raynor
Reduce the Mana cost of Penetrating Round from 65 to 45, and its cooldown by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
Gain 8% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed.
Giddy-Up provides Raynor with a noticeable Movement Speed while mounted and unmounted. This makes up for the lack of escape mechanisms Raynor's kit suffers from.
Rallying Cry is a useful supportive talent that does not only increase Raynor's own mobility and Attack Speed boosts' duration by 1 second, but also increases your allies' combat performance.
Debilitating Rounds's cooldown reduction on Penetrating Round feels good, however, the increased Movement Speed Slow is barely noticeable. While this is not a bad talent per se, we prefer the other talents over this one.
Level 16 Talents for Raynor
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes.
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
- Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.
Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
Bounty Hunter's active component is amazing to immediately trigger Unstable Compound's Movement Speed Slow. Furthermore, it is an amazing talent against high-health Warriors and protects Raynor with additional Armor. Bounty Hunter is easily one of the best talents in Raynor's tree.
Paint Them Red provides Raynor with an incredible amount of self-sustain. We definitely recommend this talent if you struggle against enemy Warriors and high burst damage.
Give Me More! comes too late in Raynor's talent tree to become relevant. While the increased healing on Adrenaline Rush is nice to have, Give Me More adds no additional damage to Raynor's late game, which is something he really needs.
Level 20 Talents for Raynor
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
Increase the damage, Health, and leash range of Raynor's Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds.
Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health.
Execute marks the ultimate late-game power spike for Raynor. Not only does the increased Attack Speed proc Give 'Em Some Pepper more often, the additional damage against low-health targets causes Raynor to become a scary ranged Assassin to face.
Dusk Wing is a great Level 20 upgrade for Raynor's Raider. It makes the Banshee much easier to navigate, as it covers a greater distance. The free self-heal and Attack Speed boost after the Banshee gets destroyed can give great value during team fights.
Indomitable Resolve's cooldown reduction and Unstoppable effect are nice to have, however, the overall value of this talent remains weak. Hyperion's team fight damage is rather underwhelming in the late game, furthermore, it can be dodged easily by most enemy Heroes. If it is reliable extra damage that you seek, we suggest going for Execute instead.
Weak Spot Acquired's Armor Reduction sounds great at first, however, Raynor often has to switch targets, depending on who is in his range. Unfortunately, the Armor reduction does not stack either and as such, we consider this talent inferior to the consistent bonus damage Execute offers.
- 04 Jul. 2019: Revised and updated Raynor's Talents.
- 26 Jul. 2018: Updated Raynor's talents and adjusted the recommended Builds accordingly.
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