Natalya Marauder Sentry Demon Hunter Skills and Runes

Last updated on Nov 21, 2019 at 07:22 by Deadset 26 comments

On this page, we explain how to choose and use your skills when playing Natalya Marauder Sentry Demon Hunter in Diablo 3. Updated for patch 2.6.7 and Season 19.

Active Skills
Left Mouse Button Evasive Fire Icon Evasive Fire Focus Focus Right Mouse Button Cluster Arrow Icon Cluster Arrow Loaded for Bear Loaded for Bear 1 Companion Icon Companion No rune chosen 2 Vault Icon Vault Tumble Tumble 3 Sentry Icon Sentry Polar Station Polar Station 4 Rain of Vengeance Icon Rain of Vengeance Flying Strike Flying Strike
Passive Skills
1.

Rotation

The Natalya/Marauder hybrid DH flips the damage dealing mechanics of its pure Marauder sister spec, focusing on amplifying Sentry Sentry damage rather than the Sentries empowering the DH. You will be keeping parts of the classic Marauder rotation — Evasive Fire Evasive Fire Focus Focus and Cluster Arrow Cluster Arrow Loaded for Bear Loaded for Bear trading for hatred buildup and damage dealing, respectively. However formidable, keep in mind that your own shots lose the Marauder 6-piece bonus, and the turrets no longer empower you — instead, you empower their Cluster Arrow Cluster Arrow mimic shots with regular casts of Rain of Vengeance Rain of Vengeance through the Natalya 6-piece bonus. With respect to that, put down your Sentry Sentry Polar Station Polar Station fast and keep them capped and well spread as you clear the rift. Use the utility of all Companion Companions from the Marauder 2-piece bonus as often as you need, typically on cooldown. Last but not least, reposition as often as you need with Vault Vault.

2.

Skills and Runes

Similarly to some of the earliest RoS builds, Sentry Sentry delivers the bulk of the damage in this hybrid playstyle. As a result, while it does not buff the Demon Hunter's own output (due to the lack of a Marauder 6-piece), it is still mandatory to extend the number of Sentry Sentry charges with Custom Engineering Custom Engineering and Bombardier's Rucksack Bombardier's Rucksack. The build employs the Polar Station Polar Station rune; it has the added benefit of proccing Bane of the Trapped Bane of the Trapped and Cull the Weak Cull the Weak on targets affected by its Chill radius. As such, make a point to spread the Sentry Sentry charges as best you can to cover the entire fight.

Due to the natural limitations imposed by the Marauder 4-piece bonus ("Sentries only cast a spender when you do"), you will balance your Hatred spending around a single major damage dealer. Arguably the strongest Demon Hunter spender, Cluster Arrow Cluster Arrow, is said skill of choice. You will augment it with the Fire rune Loaded for Bear Loaded for Bear, due to its superior Area Damage potential. (One of the earlier versions of the build, which focused on the Maelstrom Maelstrom rune and took Ballistics Ballistics instead of Single Out Single Out, is still viable, if a little weaker.

As previously mentioned, you will be augmenting the turrets' damage rather than your own; this will be done with the interaction between the Natalya 6-piece set bonus and casting Rain of Vengeance Rain of Vengeance, greatly reducing incoming damage while increasing your own and that of your sentries (see this build's gear page for more information). Playing into the ranged strengths of the build, you will be using the rune Flying Strike Flying Strike — and will also gain a solid 2-second Freeze on top for extra safety.

In order to feed the gluttonous 40-resource-per-shot Cluster Arrow Cluster Arrow, you will have to include a Hatred generator in the build. While theoretically any of the 7 Hatred (maximum) generator runes will do, the wide arc and lessened aiming factor, plus the elemental synergy of Evasive Fire Evasive Fire Focus Focus make it the default recommendation.

Due to the Marauder set 2-piece bonus, you will gain all the runes of Companion Companion simultaneously at the cost of a single skill slot. The slows of the Spider Companion Spider Companion, Hatred regen of Bat Companion Bat Companion, extra toughness from the Boar Companion Boar Companion, movespeed of Ferret Companion Ferret Companion and damage bonus of Wolf Companion Wolf Companion will all be at your side, and should be augmented by their active component on cooldown.

Finally, you will include the staple displacement tool of Demon Hunters — Vault Vault — with the discount Discipline pricing of the Tumble Tumble rune.

This concludes the overview of the Active Skills, now let us look through the Passives.

3.

Passives

With its focus on Sentry Sentry for the majority of its damage output, it's little surprise that you will be taking Custom Engineering Custom Engineering — increasing the maximum number and initial charges of the turrets to three. While you will bolster their ranks even further with Bombardier's Rucksack Bombardier's Rucksack, they are not part of the crucial initial charges.

You will round passives out with two additional damage multipliers — the CC-based bonuses of Cull the Weak Cull the Weak and the range-based bonuses of Steady Aim Steady Aim. You attain the bonuses of the former mostly with the wide spread of the Polar Station Polar Station chill, while the latter has a prerequisite distance of 20 yards. Considering that Steady Aim Steady Aim is marginally harder to keep up, it is the recommended passive to swap for Awareness Awareness if you prefer to keep a cheat death passive at your side.

There is a bit of flexibility in your final passive slot; in general we recommend that you take the single target damage amplification of Single Out Single Out, which greatly assists the Guardian fight of this Bane of the Stricken Bane of the Stricken-less build. That being said, very high clears have also been achieved with Ambush Ambush, which is superior during the Rift clear itself, as it chews through the first quarter of the monsters' health, and the added burst is particularly effective against trash. Last but not least, if you opt for the Cold variation of this build with Maelstrom Maelstrom, swap this slot out for the rocket synergy of Ballistics Ballistics.

4.

Changelog

  • 21 Nov. 2019: Changed Cluster Arrow run from Maelstrom to Loaded for Bear and consequently replaced Ballistics with Singled Out in the passive selection.
  • 23 Aug. 2019: Reviewed for Season 18.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
  • 23 Feb. 2018: Added note for the Fire variant of this build.
  • 17 Nov. 2017: Guide added.
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