Natalya Marauder Sentry Demon Hunter Skills and Runes
Table of Contents
- ×Skills and Runes
- +Gear, Gems, and Paragon Points
Below, we explain how to choose and use your skills when playing Natalya Marauder Sentry Demon Hunter in Diablo 3. Updated for patch 2.6.1 and Season 13.
The other pages of our Natalya Marauder Sentry Demon Hunter guide can be accessed from the table of contents on the right.
|Evasive Fire Focus Cluster Arrow Maelstrom 1 Companion No rune chosen 2 Vault Tumble 3 Sentry Polar Station 4 Rain of Vengeance Flying Strike|
The Natalya/Marauder hybrid DH flips the damage dealing mechanics of its pure Marauder sister spec, focusing on amplifying Sentry damage rather than the Sentries empowering the DH. You will be keeping parts of the classic Marauder rotation — Evasive Fire Focus and Cluster Arrow Maelstrom trading for hatred buildup and damage dealing, respectively. However formidable, keep in mind that your own shots lose the Marauder 6-piece bonus, and the turrets no longer empower you — instead, you empower their Cluster Arrow mimic shots with regular casts of Rain of Vengeance through the Natalya 6-piece bonus. With respect to that, put down your Sentry Polar Station fast and keep them capped and well spread as you clear the rift. Use the utility of all Companions from the Marauder 2-piece bonus as often as you need, typically on cooldown. Last but not least, reposition as often as you need with Vault.
2. Skills, Runes and Passives
Similarly to some of the earliest RoS builds, Sentry delivers the bulk of the damage in this hybrid playstyle. As a result, while it does not buff the Demon Hunter's own output (due to the lack of a Marauder 6-piece), it is still mandatory to extend the number of Sentry charges with Custom Engineering and Bombardier's Rucksack. With a strict emphasis on dealing Cold damage, the build employs the Polar Station rune; it has the added benefit of proccing Bane of the Trapped and Cull the Weak on targets affected by its Chill radius. As such, make a point to spread the Sentry charges as best you can to cover the entire fight.
Due to the natural limitations imposed by the Marauder 4-piece bonus ("Sentries only cast a spender when you do"), you will balance your Hatred spending around a single major damage dealer. Arguably the strongest Demon Hunter spender, Cluster Arrow, is said skill of choice. You will augment it with the Cold rune Maelstrom, whose rocket-based nature (able to take advantage of Ballistics) and healing side properties offer the best balance between high damage and safety. Note that there is another viable high-end alteration to this build, which swaps the Cluster Arrow rune to Loaded for Bear. If you opt for this variant, you should replace all Cold % rolls on gear into Fire, swap the Frostburn in the Cube for Cindercoat and exchage the Ballistics passive for Single Out.
As previously mentioned, you will be augmenting the turrets' damage rather than your own; this will be done with the interaction between the Natalya 6-piece set bonus and casting Rain of Vengeance, greatly reducing incoming damage while increasing your own and that of your sentries. Playing into the Cold strengths of the build, you will be using the rune Flying Strike — and will also gain a solid 2-second Freeze on top for extra safety.
In order to feed the gluttonous 40-resource-per-shot Cluster Arrow, you will have to include a Hatred generator in the build. While theoretically any of the 7 Hatred (maximum) generator runes will do, the wide arc and lessened aiming factor, plus the elemental synergy of Evasive Fire Focus make it the default recommendation.
Due to the Marauder set 2-piece bonus, you will gain all the runes of Companion simultaneously at the cost of a single skill slot. The slows of the Spider Companion, Hatred regen of Bat Companion, extra toughness from the Boar Companion, movespeed of Ferret Companion and damage bonus of Wolf Companion will all be at your side, and should be augmented by their active component on cooldown.
Finally, you will include the staple displacement tool of Demon Hunters — Vault — with the discount Discipline pricing of the Tumble rune.
This concludes the overview of the Active Skills, now let us look through the Passives.
With its focus on Sentry for the majority of its damage output, it's little surprise that you will be taking Custom Engineering — increasing the maximum number and initial charges of the turrets to three. While you will bolster their ranks even further with Bombardier's Rucksack, they are not part of the crucial initial charges.
Ballistics is a passive built for rocket-based spenders, amplifying their damage and adding a chance for an additional homing rocket per shot. Maelstrom falls firmly in the rocket category, making it an ideal beneficiary of this sizable multiplicative boost.
You will round passives out with two additional damage multipliers — the CC-based bonuses of Cull the Weak and the range-based bonuses of Steady Aim. You attain the bonuses of the former mostly with the wide spread of the Polar Station chill, while the latter has a prerequisite distance of 20 yards. Considering that Steady Aim is marginally harder to keep up, it is the recommended passive to swap for Awareness if you prefer to keep a cheat death passive at your side.
About the Author
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
- 23 Feb. 2018: Added note for the Fire variant of this build.
- 17 Nov. 2017: Guide added.
- ×Skills and Runes
- +Gear, Gems, and Paragon Points
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