Shadow/Marauder FoK Demon Hunter Skills and Runes

Last updated on Jun 14, 2018 at 15:08 by Deadset 68 comments

Table of Contents

General Information

Below, we explain how to choose and use your skills when playing Shadow/Marauder FoK Demon Hunter in Diablo 3. Updated for patch 2.6.1 and Season 15.

The other pages of our Shadow/Marauder FoK Demon Hunter guide can be accessed from the table of contents on the right.

Active Skills
Left Mouse Button Bolas Icon Bolas Freezing Strike Freezing Strike Right Mouse Button Fan of Knives Icon Fan of Knives Pinpoint Accuracy Pinpoint Accuracy 1 Vengeance Icon Vengeance Dark Heart Dark Heart 2 Smoke Screen Icon Smoke Screen Vanishing Powder Vanishing Powder 3 Companion Icon Companion Wolf Companion Wolf Companion 4 Marked for Death Icon Marked for Death Valley of Death Valley of Death
Passive Skills

1. Rotation

In Greater Rifts, the build incorporates a split between the Shadow and Marauder sets for an incredibly tanky, timed burst playstyle. For the entirety of the rift (with the exception of the Rift Guardian fight), you will be focusing on aggroing monsters by walking near them, drawing them into a large group and activating a devastating Fan of Knives Fan of Knives with fully capped Sharpshooter Sharpshooter, Endless Walk set at its 100% damage bonus and a 30-stack Lord Greenstone's Fan Lord Greenstone's Fan, all during a Lightning proc of Convention of Elements Convention of Elements and within an area targeted by Marked for Death Marked for Death Valley of Death Valley of Death. The combined power of these effects is guaranteed to significantly chunk — if not outright kill — nearby enemies even in high Greater Rifts. The progression spec takes a generator in the face of Bolas Bolas Freezing Strike Freezing Strike, but only uses it against the Rift Guardian as a tool to build up Bane of the Stricken Bane of the Stricken stacks. Vengeance Vengeance is cast as soon as it comes off cooldown, and Wolf Companion Wolf Companion gets applied before a Fan of Knives Fan of Knives burst.

2. Skills, Runes and Passives

Fan of Knives Fan of Knives is the primary damage dealer of the build, taken with the strongest rune Pinpoint Accuracy Pinpoint Accuracy — sitting at the impressive 1600% damage. The increased cooldown of the rune is of little consequence, as in Greater Rifts you will be waiting on the stacks of Lord Greenstone's Fan Lord Greenstone's Fan, (building up at 1 stack per second) and synchronize with the Lightning proc of Convention of Elements Convention of Elements. You will reach 15-19 stacks for one full cycle of CoE and the full 30 stacks at two cycles. Considering its significant buildup time and burst potential, judicious use of Fan of Knives Fan of Knives in GRs is strongly advised.

In high Greater Rifts, an unobtrusive generator will be taken as means of stacking Bane of the Stricken Bane of the Stricken — the gem that assists in taking down the Rift Guardian. You will be avoiding its use all the way to the Guardian, and even then only use it in the beginning of the fight to build up gem stacks. The preferred generator for the role is Bolas Bolas, due to its speedy triple shot. Rune-wise, you can either take the hard CC utility of the Freezing Strike Freezing Strike rune, or replenish your discipline reserves with Bitter Pill Bitter Pill.

Both build variations adopt a protective mobility skill. In Greater Rifts, you will be taking the disappearance mechanic of Smoke Screen Smoke Screen; this is due to the fact that Vault Vaulting during an active Vengeance Vengeance will cause the latter to shoot, resetting the Sharpshooter Sharpshooter build up prematurely. The preferred rune is Vanishing Powder Vanishing Powder, which limits the use of the skill to emergencies, but also nullifies its cost; other options like Special Recipe Special Recipe and Healing Vapors Healing Vapors are also considered viable.

Using the skill and item reworks surrounding Vengeance Vengeance to their advantage, Shadow Hybrid Demon Hunters take the skill into the build and strive for its permanent uptime in GRs through a cubed Dawn Dawn, and in speedruns — through CDR stacking and In-geom In-geom. This potent 40% damage buff will also reduce incoming damage in half from the Dark Heart Dark Heart rune, assisting the survival of this close-range DH setup.

The Shadow Hybrid Demon Hunter takes full advantage of the Companion Companion skill in Greater Rifts, where the mixture with 2-piece Marauder set puts all the companions at your side. The active pop nets you the Bat Companion Bat Companion Hatred regeneration, the Spider Companion Spider Companion slow, the Boar Companion Boar Companion taunt, the Ferret Companion Ferret Companion health globe grab and the Wolf Companion Wolf Companion multiplicative damage increase.

In the setup for Greater Rifts, more powerful individual legendaries will occupy slots necessary to complete the Shadow set 4-piece bonus, making the seemingly attractive Shadow Power Shadow Power bonuses unobtainable. Thus, your final slot in progression will be taken by Marked for Death Marked for Death Valley of Death Valley of Death, whose 15% additive damage increase in a targeted area synergizes nicely with Fan of Knives Fan of Knives.

This concludes the overview of the Active Skills, now let us look through the Passives.

Ambush Ambush complements the burst-oriented nature of the build, frontloading your damage potential against newly encountered enemies. The multiplicative nature of the passive sweetens the 40% damage increase offered, and leads to the enormous burst potential of the Shadow Hybrid DH.

Cull the Weak Cull the Weak amplifies your damage against Slowed or Chilled enemies by 20%. This potent multiplicative passive gets triggered by Bane of the Trapped Bane of the Trapped due to the gem's slowing property in melee range, where all your burst comes in anyway (diving into enemies to use Fan of Knives Fan of Knives).

Sharpshooter Sharpshooter is a cornerstone passive of this build in Greater Rifts, and the reason to eschew any Crit Chance on your gear for progression. Building up at 4% Crit Chance per second, this passive caps 5 seconds before Lord Greenstone's Fan Lord Greenstone's Fan does (incidentally, opening a 5 second window after each Fan of Knives Fan of Knives to shoot your generator and build up Bane of the Stricken Bane of the Stricken stacks with). The synergy between this passive and the dagger defines the playstyle of the build that spends a lot of time gathering aggro, building up a fight, and then releasing a massive volley of damage. Sadly, it is also held back by some long standing bugs — it will occasionally be reset by Companion Companions (remedied by switching the rune), and is inexplicably reset by your follower (forcing you to gear your follower with 0 Crit Chance).

You have a degree of freedom in your last passive slot for Greater Rifts; the general recommendation for Softcore is Numbing Traps Numbing Traps, which reduces the damage potential of enemies by a quarter. Similarly to Cull the Weak Cull the Weak, you will be taking advantage of the Bane of the Trapped Bane of the Trapped slowing property in melee range. In hardcore, you will be understandably reluctant to part with the cheat death passive, Awareness Awareness. On a decent 60-second cooldown, it will spare you the death screen, and is coupled with a brief window of safety and life regeneration when triggered.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

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