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Marauder Cluster Arrow Demon Hunter BiS Gear, Gems, and Paragon Points

Last updated on Nov 21, 2019 at 06:57 by Deadset 7 comments

Below, we detail the items and gems that you should use for your Marauder Cluster Arrow Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.7 and Season 19.

1.

Best in Slot Gear and Alternatives

The build incorporates the complete Embodiment of the Marauder set, taking all six available pieces and opening up the jewelry for strong offensive sets.

Taking enough pieces to obtain the 6-piece bonus of Marauder set naturally opens a powerful offensive combo in the jewelry: the Endless Walk set, The Compass Rose The Compass Rose and The Traveler's Pledge The Traveler's Pledge amulet. This jewelry set adds a unique mechanic that slowly increases your damage by up to a 100% if you remain stationary, and drains it away and increases your damage reduction while moving. This dynamic mimics the Marauder DH playstyle, as you alternate between Vault Vault bursts of movement in search of the next big fight with extended periods of stationary Cluster Arrow Cluster Arrow spam (see this build's skills page for more information).

Your other ring slot will be taken by the pure damage boost of Convention of Elements Convention of Elements, whose rotation of elemental bonuses you will need to learn and time to maximize the benefits of the short-lived Fire cycle. Its ideal stats are Crit Chance, Crit Damage, an open Socket and either Area Damage or a flat Damage increase, with both bringing about equal value to the build. Note that CoE is interchangeable with Elusive Ring Elusive Ring in this slot, depending on your better rolled item.

Introduced in Patch 2.4, Zoey's Secret Zoey's Secret belt is tailored to the Marauder set bonuses, and offers a unique source of protection: up to 9% damage reduction for every active Companion Companion, cutting incoming damage by more than a half as a result. Note that this belt is interchangeable with the Hellcat Waistguard Hellcat Waistguard in a Cluster Bombs Cluster Bombs build (you will wear one and cube the other). Hellcat Waistguard Hellcat Waistguard has an unlisted 50% chance to proc, irrespective of the skill used or unique affix rolled. The belt increases the number of times grenades "bounce" and deal damage, counting the initial impact as the first bounce (and thus increasing your burst from the get-go). Notably, the final burst is 800% of the base damage, which somewhat lessens the impact of worse belts with lesser bounces, and can even make them preferable for speedfarming to lessen the time between a shot and the final burst. This is especially important considering that grenades are very likely to bounce outside of a fight, or even outright disappear upon collision with a wall or a similar object. Nevertheless, for endgame pushing you will be looking for ideal circumstances — open area rifts, where the perfect 5-bounce Hellcat Waistguard Hellcat Waistguard will shine.

The general recommendation for the wrist slot are the Wraps of Clarity Wraps of Clarity; these bracers further reduce damage taken by up to 50% for 5 seconds after using a Hatred Generator.

Extending the utility you get out of the Marauder set bonuses, the Bombardier's Rucksack Bombardier's Rucksack lets you have two additional Sentries. Unlike the Custom Engineering Custom Engineering passive, these additional charges are not immediately available — but you will have enough time to drop them in any significant fight, and the potential increase of your own damage makes this quiver mandatory for the build. As previously mentioned, in a Cluster Bombs Cluster Bombs variation grenades from Sentries do not benefit from Hellcat Waistguard Hellcat Waistguard, making it (counter-intuitively) sensible to reroll the natural Sentry bonus to another offense stat like Area Damage.

One of the signature vanilla Demon Hunter crossbows, Manticore Manticore, received a facelift in Patch 2.4 to complement Marauder Cluster Arrow Cluster Arrow builds for pushing high GRs. Besides rolling up to 300% additional Cluster Arrow Cluster Arrow damage, it offers the unique property of reducing the skill's resource cost in half — an indispensable bonus with the gluttonous base 40 Hatred per shot.

1.1.

Desired Stats, Breakpoints and Other Notes

Stat-wise, the Marauder set can roll Cluster Arrow Cluster Arrow bonuses on the helm and boots, which you should strive to obtain. Sentry Sentry skill % can be obtained on the chest and shoulders, but is more desirable for the rocket-based variations (Shooting Stars Shooting Stars, Maelstrom Maelstrom and Multishot Multishot Arsenal Arsenal); the grenades produced by Sentries in the Cluster Bombs Cluster Bombs variation do not benefit from Hellcat Waistguard Hellcat Waistguard, making their contribution minor compared to your own shots. As a consequence, the chest and shoulders primary rolls are better spent on Life % and Area Damage respectively. Get Fire elemental damage on both the amulet and wrists (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 50% and 500%, respectively), and Area Damage of 100%+. You will also be striving to reach a 37% CDR breakpoint for permanent uptime of Vengeance Vengeance, attainable from Paragon points, Flawless Royal Diamond Flawless Royal Diamond in the helm and 3 other items with max CDR rolls, distributed as you see fit (i.e. on shoulders, gloves, and one ring).

For Defense stats, aim for a life pool between 500-600k; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with at least one high roll in your setup (i.e. bracer).

All augmentations on gear should be done with your main stat, Dexterity.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and isn't a case for discarding an item, except where noted.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Critical Hit Chance
  4. Cluster Arrow Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Dexterity
  2. Area Damage %
  3. Cooldown Reduction
  4. Resource Cost Reduction or Vitality
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Vitality
  4. Reduced damage from Elites
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Fire Damage %
  4. Life per Hit or Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Hands
  1. Dexterity (replaced by Area Damage at High Paragons)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Waist
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Life %
  5. Life per Kill (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Feet
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Cluster Arrow Damage %
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Fire Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Average Damage Increase or Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Average Damage Increase or Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. High Weapon Damage
  3. Dexterity
  4. Attack Speed
  5. Area Damage
  6. Life per Kill (Secondary Stat)
Off-hand
  1. Dexterity
  2. Crit Chance
  3. Cooldown Reduction
  4. Cluster Arrow % Damage
  5. Area Damage
  6. Health Globe Healing Bonus (Secondary Stat)

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap (normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but only spend points until the 15% boost from Paragon Points, as the remaining 10% for the 25% cap are already passively provided by Companion Companion Ferret Companion Ferret Companion.) After that dump as much as you comfortably can into Dexterity, but feel free to invest into Vitality if you feel yourself lacking in toughness, or Maximum Hatred if you want to play around with a bigger resource pool.

In the Offense section, max out Cooldown Reduction (priority in order to hit the CDR breakpoint for permanent Vengeance Vengeance), Crit Damage, Crit Chance, and Attack Speed in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Resource Cost Reduction (for the expensive Cluster Arrow Cluster Arrow), then Area Damage and Life on Hit, and finish off with Gold Find.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap (see above)
  2. Dexterity
  3. Maximum Hatred (up to personal preference)
  4. Vitality
Offense
  1. Cooldown Reduction
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed
Defense
  1. All Resistance
  2. Life
  3. Armor
  4. Life Regeneration
Utility
  1. Resource Cost Reduction
  2. Area Damage
  3. Life on Hit
  4. Gold Find
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem will be procced by Polar Station Polar Station chills and Spider Companion Spider Companion slows, as well as your AI companion, usually armed with Thunderfury, Blessed Blade of the Windseeker Thunderfury, Blessed Blade of the Windseeker.

Introduced in Season 4, Bane of the Stricken Bane of the Stricken occupies a firm spot in your jewelry sockets during highest end progression. Building up your damage multiplicatively in prolonged fights and with a level 25 bonus specifically targeting Rift Guardians, this gem is designed to assist AoE heavy builds in 1v1 combat. Cluster Arrow Cluster Arrow builds fare better than most in that regard, so you can gamble on the overall bonus of Bane of the Powerful Bane of the Powerful not only during speedfarm, but as far into the high tiers as you are willing.

Your final legendary gem slot is more flexible; you can either try to maximize your damage with smart positioning and the range-based damage multiplication of Zei's Stone of Vengeance Zei's Stone of Vengeance, or use the defensive bulwark of Esoteric Alteration Esoteric Alteration due to the relatively short fighting range of the build.

When it comes to gear gems, you will start out progression by slotting the highest available level of Emeralds in the chest and pants sockets. Ideally, these will all be Flawless Royal Emerald Flawless Royal Emeralds as soon as possible. As you grow in Paragon (bulking up Dexterity in the Core section) and aim for higher tier and more dangerous GRs, you will transition those gems into the defensive Flawless Royal Diamond Flawless Royal Diamond. There is no specific breakpoint where you do that; the rule of thumb is to make the change as soon as you feel the lack of toughness impede your progress. Since you are chasing a specific CDR breakpoint, slot a Flawless Royal Diamond Flawless Royal Diamond in your helm. In your weapon, use a Flawless Royal Emerald Flawless Royal Emerald for the Crit Damage boost.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon
4.

Kanai's Cube

Dawn Dawn reduces Vengeance Vengeance's cooldown by 65%, enabling permanent uptime with a modest investment into Cooldown Reduction — an offer that is hard to ignore with Vengeance Vengeance's damage, resource and protection bonuses.

The armor slot of the Cube of this grenade-centric build, will either have Hellcat Waistguard Hellcat Waistguard or Zoey's Secret Zoey's Secret in this slot, depending on your worse rolled item.

Tucked away in the Cube, Elusive Ring Elusive Ring is a massive source of damage reduction as long as you remember to use Vault Vault at least once every 8 seconds. As previously noted, this slot is interchangeable with Convention of Elements Convention of Elements depending on your worse rolled item.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Legendary Potion

You have two valuable legendary potions in the build; either slot Bottomless Potion of Kulle-Aid Bottomless Potion of Kulle-Aid to break up Waller affixes, which potentially ruin both your damage output and escape options, or a Bottomless Potion of the Leech Bottomless Potion of the Leech for the extra life sustain through the temporary Life per Hit bonus.

6.

Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

7.

Changelog

  • 21 Nov. 2019: Jewelry update for Season 19. Added more explanations to stat priorities, paragon points, and gems sections. Added a potion section.
  • 23 Aug. 2019: Revised item recommendations for Season 18.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
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