Marauder Multishot Demon Hunter Skills and Runes
On this page, we explain how to choose and use your skills when playing Marauder Multishot Demon Hunter in Diablo 3. Updated for Patch 2.7.8 and Season 36.
| Active Skills | 
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| Passive Skills | 
Rotation
Sentries are a key part of the build, shooting out your equipped spenders
automatically on top of mimicking your own shots. Currently active sentries
also directly reflect your damage delivery, adding more damage to your skills
per 
 Sentry dropped. Your basic goal in this playstyle is to lead enemy
pulls into your 
 Sentry "nest": ideally, a semi-open location where all
the turrets will be placed alongside a wall and can simultaneously fire their
volleys in one direction — directly into the monster packs. While it is
still important that you fire 
 Multishot yourself in order to trigger
the 
 Sentry mimicking shots, your own damage will be negligible; your
primary job is to strategically place the turrets, keep them firing, and buff
them up with damage multipliers. You will need to weave 
 Evasive Fire in
between your shots to keep up the bonuses of 
 Focus and
 Restraint, as well as to pop your 
 Companion cooldown for the
 Wolf Companion damage bonus when you have a good pull going.
 Vault into an 
 Oculus Ring proc whenever possible, or simply use
it to reposition or scout ahead in a Rift level. Protect yourself with
 Vengeance on cooldown.
Skills and Runes
Similarly to all Marauder-based builds, this variant relies heavily on
 Sentry, since each turret results in more damage to your chosen Hatred
spenders and another autonomous damage dealer on the battlefield. Thus, to
extend their maximum number, you will have to use both
 Custom Engineering and 
 Bombardier's Rucksack. You should use the
cold rune 
 Polar Station, whose chilling effect will guarantee the procs
of both 
 Cull the Weak and 
 Bane of the Trapped. Placement-wise,
build up clusters of Sentries in key open areas around the map, and draw the
attention of straggler packs from all sides prior to bursting them down with
heavy 
 Multishot spam.
One of the best supported spenders in the Demon Hunter repertoire,
 Multishot, will serve as the main damage dealer of the build —
with shared duties by the Sentries and your own shots. The massive AoE of this
spender makes it deceptively easy to cover the entire battlefield, but you
should still try and clump up enemies as best you can with aggroing shots and
leading them in towards a choke point to attain the full benefits of Area
Damage. Rune-wise, both the Fire rune 
 Arsenal (our recommendation) and
the Physical rune 
 Full Broadside are considered equally viable options
for pushing.
 Vengeance is a near-irreplaceable tool in the Demon Hunter endgame,
due to its base damage multiplier and additional damage reduction properties
coming from the 
 Dark Heart rune. You can consider altering this rune to
 Seethe when you grow confident in handling the build. Note that this
Multishot variant cannot run 
 Dawn due to item slot constraints, so
perma-
 Vengeance is impossible and you will need to treat the skill as
a strategic cooldown.
With or without 
 Seethe on 
 Vengeance, you will need to take
a strong Hatred-generating skill in your selection. Your own survival is
another powerful incentive, as the 
 Wraps of Clarity need frequent Hatred
generation in order to function. Convenient with its broad conal reach,
 Evasive Fire also offers the high regen option 
 Focus,
solidifying it as the preferred generator for the slot.
Ensured by the powerful combination of the 2-piece Marauder bonus
(summoning all Companions by your side) and the damage reduction of
 Zoey's Secret, 
 Companion is a mainstay in Marauder-based builds.
For the cost of a skill slot, you gain a myriad of utility bonuses on every
cooldown: such as the 
 Bat Companion Hatred restoration (both passive
and active), the 
 Spider Companion slow (useful for
 Bane of the Trapped and 
 Cull the Weak procs), the
 Boar Companion taunt (offering temporary reprieve from attacks and a
boost of survivability), the 
 Ferret Companion health globe grab and,
perhaps most importantly, the 
 Wolf Companion multiplicative damage
increase.
Last but not least, you will do well to incorporate a mobility tool during
GR progression attempts; the general recommendation for the purpose is
 Vault, coupled with the more manageable Discipline spending of the
 Tumble rune.
Passives
 Custom Engineering is the dream passive of the Marauder playstyle,
doubling the duration of your Sentries and increasing their maximum number and
initial charges to three. While their numbers will swell even further with the
 Bombardier's Rucksack, the ability to skyrocket your damage at the start
of every major battle is too good to pass up, especially since transitioning
between Rift levels resets your Sentry count, opening up a temporary weakness
window in the build.
 Cull the Weak amplifies your damage against Slowed or Chilled enemies
by 20%. This potent multiplicative passive gets triggered by the
 Sentry 
 Polar Station chill radius and the 
 Spider Companion slows,
resulting in a consistent damage increase throughout the run.
Working in unison with your 
 Dead Man's Legacy, the 
 Ambush
passive will deliver during the first 25% of the enemy health pool, and the
quiver will pick up the carnage from 60% and below. The 40% damage increase is
multiplicative in nature, emphasizing its superiority over other options.
You have multiple viable options for your last passive slot. In the
general, Fire-based version of the build, we recommend 
 Ballistics
— yet another multiplicative increase to 
 Arsenal, doubling the
effectiveness of the rockets splitting from your main damage dealer. The
chance for a free additional rocket is just icing on the cake. If you opt for
a Physical version of the build with 
 Full Broadside, you can either
augment your toughness with 
 Numbing Traps, or lean into glass cannon
damage dealing with 
 Steady Aim.
As a final note, a cheat death via 
 Awareness is never a bad choice,
especially if you are playing Hardcore. Replace either 
 Ambush from the
Fire version, or 
 Numbing Traps / 
 Steady Aim from the Physical
version of the build. Steps for additional tankiness are described in the Gear page.
Changelog
- 10 Sep. 2025: Skills and passives reviewed for Season 36.
 - 03 Jun. 2025: Skills and passives reviewed for Season 35.
 - 19 Jan. 2025: Skills and passives reviewed for Season 34.
 - 22 Oct. 2024: Revised generator skill recommendation to fit the cubed Odyssey's End via the Season 33 cube changes.
 - 09 Jul. 2024: Skills and passives reviewed for Season 32.
 - 10 Apr. 2024: Skills and passives reviewed for Season 31.
 - 08 Jan. 2024: Skills and passives reviewed for Season 30.
 - 13 Sep. 2023: Skills and passives reviewed for Season 29.
 - 22 Feb. 2023: Skills and passives reviewed for Season 28.
 - 26 Aug. 2022: Skills and passives reviewed for Season 27.
 - 13 Apr. 2022: Guide reviewed for Season 26.
 - 09 Dec. 2021: Overhauled the guide for Season 25's changes.
 - 18 Nov. 2020: Revised generator skill recommendation to fit the cubed Odyssey's End via the Season 22 cube changes.
 - 30 Jun. 2020: No changes required for Season 21.
 - 12 Mar. 2020: No changes necessary for Season 20.
 - 21 Nov. 2019: Reviewed for Season 19.
 - 23 Aug. 2019: Reviewed for Season 18.
 - 16 May 2019: Guide was reviewed and approved for Season 17.
 - 17 Jan. 2019: Information was reviewed and approved for Season 16 with no changes required.
 - 24 Jun. 2018: Added the guide.
 
More Demon Hunter Guides
Builds from Other Classes
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
- What's Coming in Diablo 3 Season 36?
 - Diablo 3 Season 35: Official Preview
 - All Diablo 3 Season 34 Class Guides and Compendium
 - Diablo 3 Season 34 Delayed a Week
 - Season 34 Official Preview
 - Diablo 3 Season 33 Unintentionally Prematurely Ended
 - The Darkening of Tristram Returns January 3rd
 - Diablo 3 Season 33, Shades of the Nephalem, Official Preview
 

