Marauder Multishot Demon Hunter BiS Gear, Gems, and Paragon Points

Last updated on Nov 10, 2021 at 09:00 by Deadset 9 comments

Below, we detail the items and gems that you should use for your Marauder Multishot Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.2 and Season 25.

1.

Best in Slot Gear and Alternatives

The build takes advantage of the full 6-piece Embodiment of the Marauder bonuses, incorporating five of the six available items and completing the requirements via a Ring of Royal Grandeur Ring of Royal Grandeur in the Cube. Stat-wise, the Marauder set can roll Multishot Multishot bonuses on the helm and boots, while Sentry Sentry skill % is attainable on the chest and shoulders. The build also relies heavily on Area Damage procs, Resource Cost Reduction for Hatred management, and Cooldown Reduction wherever it can spare the stats. This primary stat-intensive playstyle requires a lot of optimization on gear, and careful balancing of the main stats you trade off for utility stats based on your current Paragon level. You will be mixing the Marauder set with the craftable Captain Crimson's Trimmings set — Captain Crimson's Silk Girdle Captain Crimson's Silk Girdle and one more of your choosing, according to your weaker Marauder set piece (either Captain Crimson's Thrust Captain Crimson's Thrust or Captain Crimson's Waders Captain Crimson's Waders). This set provides CDR as well as RCR bonuses, and then scales your damage dealt and damage reduced according to both stats, respectively — bringing a massive boon to the build.

The cubed Ring of Royal Grandeur Ring of Royal Grandeur leaves space for a potent combo in the jewelry: the Bastions of Will set, Focus Focus and Restraint Restraint. This ring set adds an impressive 2.25 independent damage multiplier as long as you alternate between primary and spender attacks; thus, learn to weave frequent Evasive Fire Evasive Fire shots in your spender spam (see this build's skills page for more information). Complete the jewelry with Squirt's Necklace Squirt's Necklace; this amulet rewards long range and evasive builds that demolish their enemies from afar by greatly amplifying both damage dealt and damage taken. This captures the essence of the Marauder playstyle perfectly.

Created as a direct answer to the excessive frailty of the Demon Hunter class, the Wraps of Clarity Wraps of Clarity bracer reduces damage taken for several seconds after using a Hatred Generator. Along with the Bastions of Will set, this item fortifies the position of Evasive Fire Evasive Fire in the build, and serves as a constant reminder to alternate your primary and secondary skill.

Extending the utility you get out of the Marauder set bonuses, the Bombardier's Rucksack Bombardier's Rucksack lets you have two additional Sentries. Unlike the Custom Engineering Custom Engineering passive, these additional charges are not immediately available, but you will have enough time to drop them in any significant fight, and the substantial damage increase makes this quiver mandatory for the build.

Tailor-made for Multishot Multishot builds, the Yang's Recurve Yang's Recurve bow features too many helpful affixes to ignore. Naturally rolling with up to 50% Resource Cost Reduction, it is already a strong contender for expensive spender builds. What seals the deal is the unique property of the bow, speeding up Multishot by 50% and turning the solid attack rate into an unyielding barrage. The other desired stats are high damage range, high Dexterity, Attack Speed and Area Damage. Note that in Season 25, in order to take advantage of the Essence of Anguish Soul Shard, you need to reroll the weapon damage type of this bow to Poison. This is all you need to proc the unique effect of the Shard.

1.1.

Alternate Setups

The setup described above — Bastions of Will set plus Squirt's Necklace Squirt's Necklace for jewelry, and mixing in the Cpt. Crimson set in the armor pieces — is not the only viable gear split for the build, but is considered the one with the highest damage potential. You can also alter the setup to be tankier with the following steps:

1.2.

Desired Stats, Breakpoints and Other Notes

Rolls-wise, this Multishot Multishot-centric playstyle takes good advantage of Skill and Area Damage affixes, as well as a spread of Cooldown and Resource Cost Reduction. For Offense stats, try to obtain Sentry % bonus on the shoulders, chest and quiver (maximum of 130%), Fire or Physical elemental damage on the amulet and wrists (maximum of 40%), Crit Chance and Crit Damage within a 1:10 ratio (ideally over 60% and 450%, respectively), and Area Damage of 100%+. Cooldown Reduction should be present on as many pieces as you can afford (40%+ is reachable with main- and off-hand, shoulder and glove rolls), and you can strive for a luxury Resource Cost Reduction roll on your shoulders to complement the massive innate RCR on your bow.

For Defense stats, aim for a life pool between 500-600k; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with one high roll in your setup (i.e. bracer).

All augmentations on gear should be done with your main stat, Dexterity.

Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Critical Hit Chance
  3. Socket
  4. Multishot %
  5. Crowd Control Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Shoulders
  1. Dexterity (or CDR at high Paragon)
  2. Resource Cost Reduction
  3. Area Damage
  4. Sentry %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Sentry %
  4. All Resistance
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Fire Damage %
  4. Life per Hit or Vitality
  5. Reduced Damage Melee Attacks (Secondary stat)
Hands
  1. Dexterity (or Area Damage at high Paragon)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Cooldown Reduction
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Waist
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Life %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Feet
  1. Dexterity
  2. Multishot %
  3. Vitality
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Fire Damage %
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Flat Damage Increase
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Flat Damage Increase
  5. Crowd Control Duration Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Weapon
  1. Poison Weapon Damage (Season 25)
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Dexterity (or Damage % at high Paragon)
  4. Attack Speed
  5. Cooldown Reduction
Off-hand
  1. Dexterity
  2. Critical Hit Chance
  3. Sentry %
  4. Cooldown Reduction
  5. Area Damage

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. Since this is a Marauder setup, remember to spend Paragon points on Movement Speed only until the 15% boost, as the remaining 10% for the 25% cap are already passively provided by Companion Companion Ferret Companion Ferret Companion.

After you take care of Movement Speed, dump as much as you comfortably can into Dexterity, but feel free to invest into Vitality if you feel yourself lacking in toughness. Investing into Max Hatred should not be necessary.

In the Offense section, max out Crit Damage, Crit Chance, Cooldown Reduction and Attack Speed in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Resource Cost Reduction first, then finish off with Life per Hit and Globe Radius.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap*
  2. Dexterity
  3. Maximum Hatred
  4. Vitality
Offense
  1. Critical Hit Damage
  2. Critical Hit Chance
  3. Cooldown Reduction
  4. Attack Speed
Defense
  1. All Resistance
  2. Life
  3. Armor
  4. Life Regeneration
Utility
  1. Resource Cost Reduction
  2. Area Damage
  3. Life on Hit
  4. Globe Radius
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem will be procced by Polar Station Polar Station chills and Spider Companion Spider Companion slows, as well as your Templar companion, usually armed with Thunderfury, Blessed Blade of the Windseeker Thunderfury, Blessed Blade of the Windseeker.

Zei's Stone of Vengeance Zei's Stone of Vengeance is another independent multiplier, whose range-dependent amplification can be easily maxed out by the long reach of Multishot Multishot. The level 25 property will add some minor control and safety to the build, as well as another proc for Bane of the Trapped Bane of the Trapped.

Enforcer Enforcer increases pet damage and lessens the damage they take; mechanically, Sentry Sentry qualifies as a pet, and has the added benefit of being invulnerable by default.

3.1.

Season 25 Soul Shards

In Season 25, your helm and weapon sockets will be taken over by the supremely powerful Soul Shards. For this build, we recommend:

  • Helm: Sliver of Terror with All Resistance on its Rank 2 roll and "You cast a devastating Ring of Fire after killing 50 enemies" as its Rank 3 power.
  • Weapon: Essence of Anguish with Fire Skills Increase on its Rank 2 roll and "When you deal Poison damage to an enemy, they receive 50% increased Poison damage from all sources for 10 seconds" as its Rank 3 power. Remember to roll the weapon damage element type to Poison in order to take advantage of this power.
Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

For more information about gems, please refer to our guide on gems.

4.

Kanai's Cube

No less important than its weapon counterpart, the Dead Man's Legacy Dead Man's Legacy is a Multishot Multishot-specific quiver that picks damage up almost where Ambush Ambush leaves off. With its legendary property maximized via the Cube, this quiver's power will apply a second Multishot Multishot hit as soon as your enemy falls below 60% health, and adds another straight damage multiplier to the skill itself.

Zoey's Secret Zoey's Secret belt is tailored to the Marauder set bonuses, and offers a unique source of protection: up to 9% damage reduction for every active Companion Companion, cutting incoming damage by 63% in the base version of the build. This bonus goes up to 81% in a variant with The Cloak of the Garwulf The Cloak of the Garwulf, as described above.

In order to mix in the Marauder set with the craftable Captain Crimson set, you will need a Ring of Royal Grandeur Ring of Royal Grandeur: a cache legendary ring from Act I bounties, to tie the two set bonuses together.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Follower

For Greater Rift progression with this build, we recommend the Templar for his essential heal and cheat death abilities. The Templar is a preferable choice due to the lacking sustain in this build, as well as the general squishiness of Demon Hunters in high Greater Rift progression.

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

6.

Legendary Potion

The preferred potions for this build are Bottomless Potion of Amplification Bottomless Potion of Amplification (the highest pure health recovery pot, as its healing amplification procs itself for 75% health restoration), or Bottomless Potion of Rejuvenation Bottomless Potion of Rejuvenation (for the extra resource recovery proc when used below half HP — useful in a resource-intensive build such as this one). Pick whichever you feel helps you out the most.

7.

Changelog

  • 07 Nov. 2021: Overhauled the guide for Season 25's changes.
  • 18 Nov. 2020: Added S22 Cube recommendation.
  • 30 Jun. 2020: No changes required for Season 21.
  • 12 Mar. 2020: No changes necessary for Season 20.
  • 21 Nov. 2019: Reviewed for Season 19.
  • 23 Aug. 2019: Reviewed for Season 18.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
  • 24 Jun. 2018: Added the guide.
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