Unhallowed Essence Multishot Demon Hunter BiS Gear, Gems, and Paragon Points
Table of Contents
- +Skills and Runes
- ×Gear, Gems, and Paragon Points
- +Speed Farming Variation
Below, we detail the items and gems that you should use for your Unhallowed Essence Multishot Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.1 and Season 15.
The other pages of our Unhallowed Essence Multishot Demon Hunter guide can be accessed from the table of contents on the right.
1. Best in Slot Gear and Alternatives
The build incorporates the complete Unhallowed Essence set, taking all six available pieces and opening up the jewelry for the Bastions of Will set and its damage multiplication bonuses. Rolls-wise, this Multishot-centric playstyle takes good advantage of Cooldown Reduction, Skill and Area Damage affixes. You will be trying to reach a 37% CDR breakpoint for permanent uptime of Vengeance, attainable from Paragon points, Flawless Royal Diamond in the helm and 3 other items with max CDR rolls, distributed as you see fit (i.e. on shoulders, quiver and one ring).
The BiS roll for Fiendish Grips includes double Crit stats alongside Dexterity and Area Damage. Discipline in the secondary and Hatred Regeneration in the primary stats are the notable requirements on the Cage of the Hellborn. Area Damage and CDR rolls will be helpful on the Unsanctified Shoulders. The Unholy Plates can sport an Evasive Fire % bonus, but it is recommended you focus on Toughness stats there. The Accursed Visage and Hell Walkers can roll Multishot % bonus, and it is mandatory to seek the skill bonus at least on the boots.
Not skipping on any of the pieces required to obtain the 6-piece bonus leaves space for a potent combo in the jewelry: the Bastions of Will set, Focus and Restraint. This ring set adds an impressive 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks; thus, learn to weave frequent Evasive Fire shots in your Multishot spam. In the stats, aim for Crit Chance, Crit Damage, and an open Socket.
Completing the jewelry, you have a number of options for the amulet slot. Arguably, your best option would be a well rolled Hellfire Amulet of Dexterity, with a helpful fifth passive like Steady Aim or Awareness. You could also attempt a safety route, and make yourself immune to Reflect Damage through The Star of Azkaranth, as Reflected damage now elementally matches your own. Other variants include the grouping of The Ess of Johan to ease AoE, or the ranged damage reduction of Eye of Etlich. Regardless of your choice, the desired stats are Crit Chance, Crit Damage, an open Socket, and appropriate elemental damage (Fire in Greater Rifts, Cold in speedfarm).
Created as a direct answer to the excessive frailty of the Demon Hunter class, the Wraps of Clarity bracer reduces damage taken for several seconds after using a Hatred Generator. Along with the Bastions of Will set, this item fortifies the position of Evasive Fire in the build, and serves as a constant reminder to alternate your primary and secondary skill.
You have two belts competing for the waist slot when Greater Rifting: the safer Hunter's Wrath and the glass cannon The Witching Hour. Hunter's Wrath belt is a tool for spender-heavy builds to quickly rebuild Hatred reserves, reducing spender downtimes. Its ability to roll four tanky primary stats makes it a safer choice to the all-out DPS of The Witching Hour, but the latter is unmatched in burst potential with its unique Crit and Attack Speed rolls, making it preferable for high endgame pushing.
Tailor-made for Multishot builds, the Yang's Recurve bow features too many helpful affixes to ignore. Naturally rolling with up to 50% Resource Cost Reduction, it is already a strong contender for expensive spender builds. What seals the deal is the unique property of the bow, speeding up Multishot by 50% and turning the solid attack rate into an unyielding barrage. The other desired stats are high damage range, high Dexterity, % Damage and Discipline in the secondary stats.
No less important than its weapon counterpart, the Dead Man's Legacy is a Multishot-specific quiver that picks damage up almost where Ambush leaves off. With an optimal roll, this quiver will apply a second Multishot hit as soon as your enemy reaches below 60% health, including the rockets from Arsenal. An ideal roll would also include a high Multishot % bonus (up to 200% with the 2.6.1 rework), Cooldown Reduction and Discipline in the secondary stats.
2. Paragon Points
Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem will be procced by Zei's Stone of Vengeance, Thrill of the Hunt, crowd control secondary stats on your gear (Slow %, Freeze %), or Wind Chill in speedfarming.
Zei's Stone of Vengeance is another independent multiplier, whose range-dependent amplification can be easily maxed out by the long reach of Multishot. The level 25 property will add some minor control and safety to the build, as well as another proc for Bane of the Trapped.
Bane of the Powerful's duration scales very well with levels, and having a low uptime on a decently leveled gem is a telling sign that the rift is unfavorable anyway (winding layout, lacking density, insufficient elites). The gem's default 20% damage increase has been reworked into multiplicative, and the level 25 bonus now increases AND reduces elite damage by 15%, making it a well-rounded choice for many builds. For extremely high end pushing, swap this gem out for Bane of the Stricken to assist you in taking down the Rift Guardian.
|Torso and Pants|
4. Kanai's Cube
The previously affix-less Dawn turns into one of the most attractive Demon Hunter crossbows to consume in the cube. With Vengeance reworked into a universally desired buff, reducing its cooldown up to 65% and achieving permanent uptime through gear is an opportunity you cannot pass lightly.
Working alongside Dawn, the new helm Visage of Gunes allows you to store a convenient damage reduction bonus from Dark Heart in the Cube and work on your resource management through Seethe on the skill bar. The old favorite for the slot, Cindercoat, remains a strong alternative with its 30% cost reduction to Fire skills; it will result in a longer Multishot Arsenal resource dump (preferred for pushing GR limits), but takes you to the glass cannon extremities.
In GRs, the jewelry slot will be best taken by the pure damage boost of Convention of Elements, whose rotation of elemental bonuses you will have to keep under close scrutiny. Once the sequence reaches the Fire element, you will enjoy a significant increase to your damage — so try to adopt a strategy of drawing monster attention during the off cycles, and major Hatred spending during the Fire cycle.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
About the Author
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
- +Skills and Runes
- ×Gear, Gems, and Paragon Points
- +Speed Farming Variation
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