Unhallowed Essence Multishot Demon Hunter BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Unhallowed Essence Multishot Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.6 and Season 18.
Best in Slot Gear and Alternatives
The build incorporates the complete Unhallowed Essence set bonus, taking five of the six available pieces and cubing a Ring of Royal Grandeur. Rolls-wise, this Multishot-centric playstyle takes good advantage of Cooldown Reduction, Skill and Area Damage affixes. You will be trying to reach a 37% CDR breakpoint for permanent uptime of Vengeance, attainable from Paragon points, Flawless Royal Diamond in the helm and 3 other items with max CDR rolls, distributed as you see fit (i.e. on shoulders, quiver and one ring).
The BiS roll for Fiendish Grips includes double Crit stats alongside Dexterity and Area Damage. Discipline in the secondary and Hatred Regeneration in the primary stats are the notable requirements on the Cage of the Hellborn. Area Damage and CDR rolls will be helpful on the Unsanctified Shoulders. The Accursed Visage and Hell Walkers can roll Multishot % bonus, and it is mandatory to seek the skill bonus at least on the boots.
Armor set-wise, you will also be crafting and equipping two of the three pieces of the Captain Crimson set (the Captain Crimson's Thrust, Captain Crimson's Silk Girdle and Captain Crimson's Waders). You will complete their full bonus via Ring of Royal Grandeur in the Cube. This set provides CDR as well as RCR bonuses, and then scales your damage dealt and damage reduced according to both stats, respectively — bringing a massive boon to the build.
The cubed RoRG leaves space for a potent combo in the jewelry: the Bastions of Will set, Focus and Restraint. This ring set adds an impressive 2.25independent damage multiplier as long as you alternate between a primary and spender attacks; thus, learn to weave frequent Evasive Fire shots in your Multishot spam. In the stats, aim for Crit Chance, Crit Damage, and an open Socket.
The preferred option for this build is Squirt's Necklace; rewarding high-range and evasive builds that demolish their enemies from afar, this legendary piece greatly amplifies both damage dealt and damage taken. The former favorite, Hellfire Amulet of Dexterity, is still a viable choice — especially if you roll a helpful fifth passive like Steady Aim or Awareness. Another strong option is the grouping of The Ess of Johan, which greatly eases AoE. Regardless of your choice, the desired stats are Crit Chance, Crit Damage, an open Socket, and appropriate elemental damage (Fire in Greater Rifts, Cold in speedfarm).
Created as a direct answer to the excessive frailty of the Demon Hunter class, the Wraps of Clarity bracer reduces damage taken for several seconds after using a Hatred Generator. Along with the Bastions of Will set, this item fortifies the position of Evasive Fire in the build, and serves as a constant reminder to alternate your primary and secondary skill.
Tailor-made for Multishot builds, the Yang's Recurve bow features too many helpful affixes to ignore. Naturally rolling with up to 50% Resource Cost Reduction, it is already a strong contender for expensive spender builds. What seals the deal is the unique property of the bow, speeding up Multishot by 50% and turning the solid attack rate into an unyielding barrage. The other desired stats are high damage range, high Dexterity, % Damage and Discipline in the secondary stats.
No less important than its weapon counterpart, the Dead Man's Legacy is a Multishot-specific quiver that picks damage up almost where Ambush leaves off. With an optimal roll, this quiver will apply a second Multishot hit as soon as your enemy reaches below 60% health, including the rockets from Arsenal. An ideal roll would also include a high Multishot % bonus (up to 200% with the 2.6.1 rework), Cooldown Reduction and Discipline in the secondary stats.
Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem will be procced by Zei's Stone of Vengeance, Thrill of the Hunt, crowd control secondary stats on your gear (Slow %, Freeze %), or Wind Chill in speedfarming.
Zei's Stone of Vengeance is another independent multiplier, whose range-dependent amplification can be easily maxed out by the long reach of Multishot. The level 25 property will add some minor control and safety to the build, as well as another proc for Bane of the Trapped.
Bane of the Powerful's duration scales very well with levels, and having a low uptime on a decently leveled gem is a telling sign that the rift is unfavorable anyway (winding layout, lacking density, insufficient elites). The gem's default 20% damage increase has been reworked into multiplicative, and the level 25 bonus now increases AND reduces elite damage by 15%, making it a well-rounded choice for many builds. For extremely high end pushing, swap this gem out for Bane of the Stricken to assist you in taking down the Rift Guardian.
|Torso and Pants|
The previously affix-less Dawn turns into one of the most attractive Demon Hunter crossbows to consume in the cube. With Vengeance reworked into a universally desired buff, reducing its cooldown up to 65% and achieving permanent uptime through gear is an opportunity you cannot pass lightly.
Working alongside Dawn, the new helm Visage of Gunes allows you to store a convenient damage reduction bonus from Dark Heart in the Cube and work on your resource management through Seethe on the skill bar. The old favorite for the slot, Cindercoat, remains a strong alternative with its 30% cost reduction to Fire skills; it will result in a longer Multishot Arsenal resource dump (preferred for pushing GR limits), but takes you to the glass cannon extremities.
In the Unhallowed Essence / Captain Crimson mixture, you will need a Ring of Royal Grandeur: a cache legendary ring from Act I bounties, to tie the two sets together. The ability to run with one full 6-piece set bonus and an additional 3-piece bonus, dodging the undesirable guaranteed stats on the Grandeur by cubing its power, is a tremendous boost to the build.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
- 28 Aug. 2019: Minor correction to recommended gear.
- 23 Aug. 2019: Now using Captain Crimson and Squirt's Necklace.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
- List of Patch 2.6.7 Issues
- Balance Patch to Come Before Season 19 Start
- Official Season 19 Start Date: November 22nd + Season of Eternal Conflict Patch Notes
- Season 19 Almost Certainly Starting Next Friday, November 22nd
- Clarification on Season 19 Not Coming This Week
- A Letter from the Diablo 4 Game Director
- Patch 2.6.7 and Season 19 Patch Notes + S19 Not Starting on Friday
- Spell Combos, Ultimates, No Word on Monetization and More: The Big Diablo Immortal Interview
- Build Suggestion - Holy Shotgun with Valor set
- Gargantuan Witch Doctor (Patch 2.6.4)
- GRID is Recruiting All player For All Seasons
- Fever Clan recruiting for Season
- Monk Uliana's Stratagem Set Dungeon
- LoN Solo Skeletons Necromancer (Patch 2.6.4)
- Diablo 3 Crusader
- Looking for a Clan? Come to TAW!!!