Unhallowed Essence Multishot Demon Hunter BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Unhallowed Essence Multishot Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for Patch 2.7.6 and Season 29.
Best in Slot Gear and Alternatives
The build incorporates the complete Unhallowed Essence set bonuses,
taking five of the six available UE set pieces, and then adding two pieces of
the craftable Captain Crimson's Trimmings set —
Captain Crimson's Silk Girdle and one more of your choosing, according to
your weakest UE set roll (either
Captain Crimson's Thrust or
Captain Crimson's Waders). This set provides CDR as well as RCR bonuses,
and then scales your damage dealt and damage reduced according to both stats,
respectively — bringing a massive boon to the build. You will attain the
complete set bonuses of this two-set amalgamation via
Ring of Royal Grandeur in the Cube. The BiS roll for
Fiendish Grips includes double Crit stats alongside Dexterity and Area
Damage. Discipline in the secondary and Hatred Regeneration in the primary
stats are the notable requirements on the
Cage of the Hellborn. Area
Damage and CDR rolls will be helpful on the
Unsanctified Shoulders. The
Accursed Visage and
Hell Walkers can roll Multishot % bonus, and
it is mandatory to seek the skill bonus on both.
The cubed RoRG leaves space for a potent combo in the jewelry: the Bastions
of Will set, Focus and
Restraint. This ring set adds an
impressive 2.25independent damage multiplier as long as you alternate between
a primary and spender attacks; thus, learn to weave frequent
Evasive Fire shots in your
Multishot spam (see this build's skills page for more information). In the
stats, aim for Crit Chance, Crit Damage, and an open Socket.
The preferred option for this build is Squirt's Necklace; rewarding
high-range and evasive builds that demolish their enemies from afar, this
legendary piece greatly amplifies both damage dealt and damage taken. The
former favorite,
Hellfire Amulet of Dexterity, is still a viable choice
— especially if you roll a helpful fifth passive like
Steady Aim
or
Awareness. Another strong option is the grouping of
The Ess of Johan, which greatly eases AoE. Regardless of your choice, the
desired stats are Crit Chance, Crit Damage, an open Socket, and appropriate
elemental damage (Fire in Greater
Rifts, Cold in speedfarm).
Created as a direct answer to the excessive frailty of the Demon Hunter
class, the Wraps of Clarity bracer reduces damage taken for several
seconds after using a Hatred Generator. Along with the Bastions of Will set,
this item fortifies the position of
Evasive Fire in the build, and
serves as a constant reminder to alternate your primary and secondary skill.
Tailor-made for Multishot builds, the
Yang's Recurve bow
features too many helpful affixes to ignore. Naturally rolling with up to 50%
Resource Cost Reduction, it is already a strong contender for expensive
spender builds. What seals the deal is the unique property of the bow,
speeding up Multishot by 50% and turning the solid attack rate into an
unyielding barrage. The other desired stats are high damage range, high
Dexterity, % Damage and Discipline in the secondary stats.
No less important than its weapon counterpart, the Dead Man's Legacy
is a
Multishot-specific quiver that picks damage up almost where
Ambush leaves off. With an optimal roll, this quiver will apply a
second
Multishot hit as soon as your enemy reaches below 60% health,
including the rockets from
Arsenal. An ideal roll would also include
a high Multishot % bonus (up to 200% with the 2.6.1 rework), Area Damage and
Discipline in the secondary stats.
Desired Stats, Breakpoints and Other Notes
Rolls-wise, this Multishot-centric playstyle takes good advantage
of Attack Speed, Skill and Area Damage affixes. You will be trying to reach a
37% CDR breakpoint for permanent uptime of
Vengeance, attainable from
Paragon points,
Flawless Royal Diamond and the inclusion of the Cpt.
Crimson's set in the build (no CDR rolls on gear necessary).
For Defense stats, aim for a life pool between 500-600k; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with one high roll in your setup (i.e. bracer).
All augmentations on gear should be done with your main stat, Dexterity.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
|
Off-hand |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Dexterity, but feel free to invest into Vitality if you feel yourself lacking in toughness, or Maximum Hatred if you want to play around with a bigger resource pool.
In the Offense section, max out Cooldown Reduction, Attack Speed, Crit Damage and Crit Chance in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Resource Cost Reduction first, then finish off with Life on Hit and Globe Radius.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Season 29: Paragon Cap
Season 29 introduces a season-specific cap to stat benefits from Paragon levels, all while updating how Paragon point distribution is handled. For the duration of this Season, you can only assign 800 Paragon stat points to your character, removing the long-standing practice of main-stat stacking (with some gearing implications — see below) after you reach Paragon 800.
On top of that, you could only allocate 50 Paragon stat points to each of the four stats in a given Paragon category (Core, Offense, Defense, and Utility). In Season 29, you can allocate up to the full 200 points per category into any attribute, allowing you to more easily reach necessary build breakpoints (as outlined in the Gear page of the guide) for Cooldown Reduction, Resource Cost Reduction, etc.
With the changes to Paragon in mind, we recommend using the following Paragon distribution for this build:
- Core: Movement Speed: 200 points.
- Offense: Critical Hit Chance and Critical Hit Damage: Allocate points so they are as close to the desirable 1:10 ratio between the two stats, as displayed in your Character Details sheet. For bow-and-quiver builds, this is usually achieved with the full 200 points spent into Critical Hit Damage.
- Defense: Life and All Resistance: Allocate points to maximize survivability; for Demon Hunters, this is usually achieved by evenly splitting 100 points into Life (directly increasing your Health pool) and All Resistance (to complement the naturally high Armor stat of Dexterity-based characters).
- Utility: Area Damage: 200 points.
Season 29: Gearing Considerations
In terms of gear, keeping the Paragon cap in mind is paramount, as it stymies the traditional endless supply of main stat after Paragon 800. This means re-rolling mainstat off your gear is no longer desirable, and full equipment augmentation with your main stat is even more critical. Additionally, you should take a careful look at your build and consider if you can fit the following changes to strengthen your damage and survivability:
- Guardian's Jeopardy: This is a craftable armor set, and the recipe
for its creation drops from Bounty farming. Guardian's 2-piece provides a
decent damage reduction bonus, but the true powerhouse of the set is the
3-piece bonus, which nets you an additional 100% of your main stats from
equipped items. This is a tremendous benefit in an 800 Paragon capped Season.
If the Guardian set can fit into the build with minimal sacrifices (other
craftable sets, tertiary damage multipliers, etc.), consider its
implementation. The available pieces are
Guardian's Aversion (Wrists),
Guardian's Case (Waist), and
Guardian's Gaze (Head). Of course, you can wear 2 pieces of the set and complete the full 3-piece bonus with a
Ring of Royal Grandeur (found from Act I bounty caches).
- Endless Walk:This is a jewelry set consisting of
The Traveler's Pledge (Amulet) and
The Compass Rose (Ring), and is randomly found through farming, gambling Blood Shards, and/or Kanai's Cube recipes. The Endless Walk set is a nice compromise between damage bonuses (building up while stationary) and defensive bonuses (building up while moving). It can replace glass cannon choices like the Bastions of Will set (
Focus and
Restraint) and
Squirt's Necklace with acceptable losses to DPS.
Unity: A character wearing this ring, along with another
Unity on their follower plus an immortality relic for them (i.e.,
Enchanting Favor), will reduce their damage taken by 50%.
Unity can roll excellent offense-oriented stats and has an innate Extra Damage to Elites roll, which somewhat offsets losing all-out offense jewelry.
Gems
Bane of the Trapped is a potent source of additional damage, as it is
its own multiplier in your total damage calculation. The gem will be procced
by
Zei's Stone of Vengeance,
Thrill of the Hunt, crowd control
secondary stats on your gear (Slow %, Freeze %), or
Wind Chill in
speedfarming.
Zei's Stone of Vengeance is another independent multiplier, whose
range-dependent amplification can be easily maxed out by the long reach of
Multishot. The level 25 property will add some minor control and
safety to the build, as well as another proc for
Bane of the Trapped.
Bane of the Powerful's duration scales very well with levels, and
having a low uptime on a decently leveled gem is a telling sign that the rift
is unfavorable anyway (winding layout, lacking density, insufficient elites).
The gem's default 20% damage increase has been reworked into multiplicative,
and the level 25 bonus now increases AND reduces elite damage by 15%, making
it a well-rounded choice for many builds. For extremely high end pushing, swap
this gem out for
Bane of the Stricken to assist you in taking down the
Rift Guardian.
When it comes to gear gems, you will start out progression by slotting the
highest available level of Emeralds in the chest and pants sockets. Ideally,
these will all be Flawless Royal Emeralds as soon as possible. As you
grow in Paragon (bulking up Dexterity in the Core section) and aim for higher
tier and more dangerous GRs, you will transition those gems into the defensive
Flawless Royal Diamond. There is no specific breakpoint where you do
that; the rule of thumb is to make the change as soon as you feel the lack of
toughness impede your progress. Since you are chasing a specific CDR
breakpoint, slot a
Flawless Royal Diamond in your helm. In your weapon,
use a
Flawless Royal Emerald for the Crit Damage boost.
Slot | Gems |
---|---|
Jewelry |
|
Helm | |
Torso and Pants | |
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
The previously affix-less Dawn turns into one of the most
attractive Demon Hunter crossbows to consume in the cube. With
Vengeance reworked into a universally desired buff, reducing its
cooldown up to 65% and achieving permanent uptime through gear is an
opportunity you cannot pass lightly.
Working alongside Dawn, the new helm
Visage of Gunes allows
you to store a convenient damage reduction bonus from
Dark Heart in the
Cube and work on your resource management through
Seethe on the skill
bar. The old favorite for the slot,
Cindercoat, remains a strong
alternative with its 30% cost reduction to Fire skills; it will result in a
longer
Multishot
Arsenal resource dump (preferred for pushing GR limits
with the Fire spec), but takes you to the glass cannon extremities.
In the Unhallowed Essence / Captain Crimson mixture, you will need a
Ring of Royal Grandeur: a cache legendary ring from Act I bounties, to tie the two sets together.
The ability to run with one full 6-piece set bonus and an additional 3-piece
bonus, dodging the undesirable guaranteed stats on the Grandeur by cubing its
power, is a tremendous boost to the build.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Follower
The recommended follower for this build during solo GR progression is the Scoundrel due to his powerful crit buff, allowing you brief windows of extra damage that are well suited to the strengths of this build.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Legendary Potion
The preferred potion for this build is Bottomless Potion of the Leech
due to its Life per Hit bonuses, which synergize perfectly for the high attack
speed and sustain-through-attacks playstyle of the build.
Changelog
- 13 Sep. 2023: Added Season 29 Paragon Cap and Gearing recommendations.
- 22 Feb. 2023: Added Season 28 Altar of Rites recommendations.
- 26 Aug. 2022: Added Season 27 Angelic Crucible recommendations.
- 13 Apr. 2022: Guide reviewed for Season 26.
- 09 Dec. 2021: Added Season 25 Soul Shard recommendations.
- 21 Jul. 2021: Added S24 Ethereal recommendation.
- 01 Apr. 2021: Added follower recommendation.
- 18 Nov. 2020: Added S22 Cube recommendation.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 21 Nov. 2019: Reviewed for Season 19. Expanded the stat priorities, paragon points, gems sections. Added a potion section.
- 28 Aug. 2019: Minor correction to recommended gear.
- 23 Aug. 2019: Now using Captain Crimson and Squirt's Necklace.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
More Demon Hunter Guides
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This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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