Unhallowed Essence Multishot Demon Hunter BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Unhallowed Essence Multishot Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.10 and Season 22.
Best in Slot Gear and Alternatives
The build incorporates the complete Unhallowed Essence set bonuses, taking five
of the six available UE set pieces, and then adding two pieces of the craftable
Captain Crimson's Trimmings set — Captain Crimson's Silk Girdle and one
more of your choosing, according to your weakest UE set roll (either
Captain Crimson's Thrust or
Captain Crimson's Waders). This set
provides CDR as well as RCR bonuses, and then scales your damage dealt and damage
reduced according to both stats, respectively — bringing a massive boon to
the build. You will attain the complete set bonuses of this two-set amalgamation
via
Ring of Royal Grandeur in the Cube. The BiS roll for
Fiendish Grips
includes double Crit stats alongside Dexterity and Area Damage. Discipline in the
secondary and Hatred Regeneration in the primary stats are the notable
requirements on the
Cage of the Hellborn. Area Damage and CDR rolls will be
helpful on the
Unsanctified Shoulders. The
Accursed Visage and
Hell Walkers can roll Multishot % bonus, and it is mandatory to seek the
skill bonus on both.
The cubed RoRG leaves space for a potent combo in the jewelry: the Bastions of
Will set, Focus and
Restraint. This ring set adds an impressive
2.25independent damage multiplier as long as you alternate between a primary and
spender attacks; thus, learn to weave frequent
Evasive Fire shots in your
Multishot spam (see this build's skills
page for more information). In the stats, aim for Crit Chance, Crit Damage,
and an open Socket.
The preferred option for this build is Squirt's Necklace; rewarding
high-range and evasive builds that demolish their enemies from afar, this
legendary piece greatly amplifies both damage dealt and damage taken. The
former favorite,
Hellfire Amulet of Dexterity, is still a viable choice
— especially if you roll a helpful fifth passive like
Steady Aim or
Awareness. Another strong option is the grouping of
The Ess of Johan,
which greatly eases AoE. Regardless of your choice, the desired stats are Crit
Chance, Crit Damage, an open Socket, and appropriate elemental damage (Fire in
Greater Rifts, Cold in speedfarm).
Created as a direct answer to the excessive frailty of the Demon Hunter class,
the Wraps of Clarity bracer reduces damage taken for several seconds
after using a Hatred Generator. Along with the Bastions of Will set, this item
fortifies the position of
Evasive Fire in the build, and serves as a
constant reminder to alternate your primary and secondary skill.
Tailor-made for Multishot builds, the
Yang's Recurve bow
features too many helpful affixes to ignore. Naturally rolling with up to 50%
Resource Cost Reduction, it is already a strong contender for expensive spender
builds. What seals the deal is the unique property of the bow, speeding up
Multishot by 50% and turning the solid attack rate into an unyielding barrage.
The other desired stats are high damage range, high Dexterity, % Damage and
Discipline in the secondary stats.
No less important than its weapon counterpart, the Dead Man's Legacy is
a
Multishot-specific quiver that picks damage up almost where
Ambush leaves off. With an optimal roll, this quiver will apply a
second
Multishot hit as soon as your enemy reaches below 60% health,
including the rockets from
Arsenal. An ideal roll would also include a
high Multishot % bonus (up to 200% with the 2.6.1 rework), Area Damage and
Discipline in the secondary stats.
Desired Stats, Breakpoints and Other Notes
Rolls-wise, this Multishot-centric playstyle takes good advantage of
Attack Speed, Skill and Area Damage affixes. You will be trying to reach a
37% CDR breakpoint for permanent uptime of
Vengeance, attainable from
Paragon points,
Flawless Royal Diamond and the inclusion of the Cpt.
Crimson's set in the build (no CDR rolls on gear necessary).
For Defense stats, aim for a life pool between 500-600k; dropping as much as you can for offense as you grow accustomed to the build. You will mostly sustain through Life per Hit on gear, with one high roll in your setup (i.e. bracer).
All augmentations on gear should be done with your main stat, Dexterity.
Note that the stat suggestions below portray an ideally rolled item with stats listed in relative order of importance. The first four of them are main stats, and the latter two — secondary stats. If your item lacks and is unable to be rerolled into the primary stats outlined below, especially for a stat higher on the list, strongly consider its replacement. Perfecting Secondary stats is mostly a case of hyper-optimization and is not a case for discarding an item, except where noted.
Slot | Pieces | Stat Priority |
---|---|---|
Head |
|
|
Shoulders |
|
|
Torso |
|
|
Wrists |
|
|
Hands |
|
|
Waist |
|
|
Legs |
|
|
Feet |
|
|
Amulet |
|
|
Ring #1 |
|
|
Ring #2 |
|
|
Weapon |
|
|
Off-hand |
|
To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.
Paragon Points
In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. After that dump as much as you comfortably can into Dexterity, but feel free to invest into Vitality if you feel yourself lacking in toughness, or Maximum Hatred if you want to play around with a bigger resource pool.
In the Offense section, max out Cooldown Reduction, Attack Speed, Crit Damage and Crit Chance in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Resource Cost Reduction first, then finish off with Life on Hit and Globe Radius.
Slot | Paragon Points |
---|---|
Core |
|
Offense |
|
Defense |
|
Utility |
|
Gems
Bane of the Trapped is a potent source of additional damage, as it is
its own multiplier in your total damage calculation. The gem will be procced by
Zei's Stone of Vengeance,
Thrill of the Hunt, crowd control secondary
stats on your gear (Slow %, Freeze %), or
Wind Chill in speedfarming.
Zei's Stone of Vengeance is another independent multiplier, whose
range-dependent amplification can be easily maxed out by the long reach of
Multishot. The level 25 property will add some minor control and safety
to the build, as well as another proc for
Bane of the Trapped.
Bane of the Powerful's duration scales very well with levels, and having
a low uptime on a decently leveled gem is a telling sign that the rift is
unfavorable anyway (winding layout, lacking density, insufficient elites). The
gem's default 20% damage increase has been reworked into multiplicative, and the
level 25 bonus now increases AND reduces elite damage by 15%, making it a
well-rounded choice for many builds. For extremely high end pushing, swap this
gem out for
Bane of the Stricken to assist you in taking down the Rift
Guardian.
When it comes to gear gems, you will start out progression by slotting the
highest available level of Emeralds in the chest and pants sockets. Ideally, these
will all be Flawless Royal Emeralds as soon as possible. As you grow in
Paragon (bulking up Dexterity in the Core section) and aim for higher tier and
more dangerous GRs, you will transition those gems into the defensive
Flawless Royal Diamond. There is no specific breakpoint where you do that;
the rule of thumb is to make the change as soon as you feel the lack of
toughness impede your progress. Since you are chasing a specific CDR breakpoint,
slot a
Flawless Royal Diamond in your helm. In your weapon, use a
Flawless Royal Emerald for the Crit Damage boost.
Slot | Gems |
---|---|
Jewelry |
|
Helm | |
Torso and Pants | |
Weapon |
For more information about gems, please refer to our guide on gems.
Kanai's Cube
The previously affix-less Dawn turns into one of the most attractive
Demon Hunter crossbows to consume in the cube. With
Vengeance reworked
into a universally desired buff, reducing its cooldown up to 65% and achieving
permanent uptime through gear is an opportunity you cannot pass lightly.
Working alongside Dawn, the new helm
Visage of Gunes allows you
to store a convenient damage reduction bonus from
Dark Heart in the Cube
and work on your resource management through
Seethe on the skill bar. The
old favorite for the slot,
Cindercoat, remains a strong alternative with
its 30% cost reduction to Fire skills; it will result in a longer
Multishot
Arsenal resource dump (preferred for pushing GR limits with the
Fire spec), but takes you to the glass cannon extremities.
In the Unhallowed Essence / Captain Crimson mixture, you will need a
Ring of Royal Grandeur: a cache legendary ring from Act I bounties, to tie
the two sets together. The ability to run with one full 6-piece set bonus and an
additional 3-piece bonus, dodging the undesirable guaranteed stats on the
Grandeur by cubing its power, is a tremendous boost to the build.
With the 4th open slot in Kanai's Cube during Season 22,you can re-introduce
the damage multiplication bonuses from the cyclical elemental buff of
Convention of Elements.
The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.
Legendary Potion
The preferred potion for this build is Bottomless Potion of the Leech due
to its Life per Hit bonuses, which synergize perfectly for the high attack speed
and sustain-through-attacks playstyle of the build.
Follower
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
Changelog
- 18 Nov. 2020: Added S22 Cube recommendation.
- 30 Jun. 2020: No changes required for Season 21.
- 12 Mar. 2020: No changes necessary for Season 20.
- 21 Nov. 2019: Reviewed for Season 19. Expanded the stat priorities, paragon points, gems sections. Added a potion section.
- 28 Aug. 2019: Minor correction to recommended gear.
- 23 Aug. 2019: Now using Captain Crimson and Squirt's Necklace.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
More Demon Hunter Guides
Builds from Other Classes
Farming Guides
This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.
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