Tags: beginner

Wizard Typhon's Veil Fresh 70 Starter Build (Patch 2.7.1 / Season 24)

Last updated on Jul 23, 2021 at 08:20 by Deadset 55 comments

This build is a starter build for fresh Level 70 Wizards who have access to the Typhon's Veil set.

This guide is part of our Wizard Seasonal Progress Guide, which also includes a leveling build and other early builds for fresh 70 characters.

1.

Fresh 70 Build

Active Skills
Left Mouse Button Spectral Blade Icon Spectral Blade Barrier Blades Barrier Blades Right Mouse Button Arcane Orb Icon Arcane Orb Frozen Orb Frozen Orb 1 Teleport Icon Teleport Wormhole Wormhole 2 Black Hole Icon Black Hole Absolute Zero Absolute Zero 3 Hydra Icon Hydra Frost Hydra Frost Hydra 4 Energy Armor Icon Energy Armor Force Armor Force Armor
Passive Skills
2.

How to Play the Build: Skills and Rotation

While the Typhon's Veil set is all about Hydra Hydras, the damage bonuses for the skill do not kick in until the 6-piece bonus. Naturally, this forces the skill into a supplementary role in the build, but it is still quite valuable due to the boost it gets from the 2-piece, as well as the damage reduction from the 4-piece. Noticing the 2-piece restriction on multi-headed Hydra Hydras, take the Frost Hydra Frost Hydra rune and get used to the skill's mechanics. Note that you can get a Winter Flurry Winter Flurry as an early gamble on the Wizard, which places a much greater emphasis on Hydra Hydra damage, and also necessitates that you swap Arcane Orb Arcane Orb Frozen Orb Frozen Orb from the presented beginner build above into Blizzard Blizzard Unrelenting Storm Unrelenting Storm. Until you get that item however, use Frozen Orb Frozen Orb as a complimentary, or even main, damage dealer.

Part of your rotation will be dedicated to protection. Naturally, you will include a shielding spell, and due to the lack of Halo of Karini Halo of Karini or Halo of Arlyse Halo of Arlyse, you will be using the stock protection of Energy Armor Energy Armor Force Armor Force Armor — decent enough early on. Your defenses will be strengthened in an active manner as well, through repeated attacks of Spectral Blade Spectral Blade with the Barrier Blades Barrier Blades rune. This skill should be taken over other primary skills to get you used to the endgame build, as it will remain in your final rotation due to Fragment of Destiny Fragment of Destiny.

Two other cooldowns round out your build, both focused on controlling the battlefield. Teleport Teleport Wormhole Wormhole will help you reposition and maneuver throughout the rift, while Black Hole Black Hole Absolute Zero Absolute Zero will clump up monsters and make them more susceptible to your Cold spells — ideal for the setup of this build.

You will split your passives 50/50 between offense and defense. Power Hungry Power Hungry offers a multiplicative damage increase as long as you keep your distance, which is an uncompromising teaching tool for positioning; Elemental Exposure Elemental Exposure is simply a nice additive damage buff on top. Illusionist Illusionist is very helpful for resetting your mobility cooldown, and while its requirements seem daunting, you will be surprised how often you trigger its effects while remaining safe behind your shields. Speaking of shields, Galvanizing Ward Galvanizing Ward rounds out the passive selection with a potent shield bubble, again — rewarding safe, ranged play and smart positioning.

3.

Gear and Builds Using This Set

The build above is specifically created not to require any additional sets or legendary items. In order to transition to a late game-oriented spec using the same set, we have a rough list of high priority items to obtain, as well as a link to the build they pertain to.

4.

Changelog

  • 23 Jul. 2021: Reviewed for Season 24.
  • 02 Apr. 2021: Reviewed for Season 23.
  • 20 Nov. 2020: Page added.
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