Welcome to our Talents page for Malfurion. Here, we give you an overview of how strong each of Malfurion's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
Malfurion's Talent Build
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|16||✘︎ ✓ ?|
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Malfurion's Talent Build Cheatsheet
This standard build provides superior utility. Flexible by nature, this build proposes baseline Talents that allow you to better heal and support your teammates as well as several alternative choices to adapt as needed.
Level 1 Talents for Malfurion
Entangling Roots grows 25% larger, and persist on the ground 40% longer.
Repeatable Quest: Every time an enemy Hero becomes Rooted, gain 10 Mana permanently.
Entangling Roots spawns a Treant that deals 58 damage per second and lasts 10 seconds.
Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.
- Mana: 65
- Cooldown: 12 seconds
Entangling Roots Sleeps enemy Heroes for 2 seconds after its Root expires.
This Talent tier improves Entangling Roots.
Deep Roots makes Entangling Roots significantly more difficult to avoid. Since the initial area of the Ability is also increased by this Talent, Deep Roots also helps with accuracy when you need to Root a moving target.
Vengeful Roots provides Malfurion with surprisingly potent single-target damage output, allowing him to fend off several Assassins. The Treant summoned by this Talent may also block certain Abilities to mitigate damage or otherwise make targeting difficult.
Emerald Dreams' Sleep effect is extremely powerful in its own right, allowing Malfurion to keep an out-of-combat Hero still for up to 3.25 seconds. This alone opens up plenty of play making opportunities, giving teammates time to collapse upon isolated targets or otherwise wait for important Cooldowns. Further, a rule makes any Sleep effect unbreakable by damage for last at least 0.5 seconds after application. In practice, this pseudo-Stun therefore ends up increasing the total duration of Entangling Roots by at least 0.5 seconds, even if the target is taking damage. Besides being a notable increase in disabling power, this effect can interrupt Abilities as well, making Emerald Dreams unexpectedly disruptive.
By virtue of being currently deemed overpowered, Emerald Dreams is the only recommendable choice.
Level 4 Talents for Malfurion
Casting Regrowth on an ally also grants Malfurion its effect for 50% normal duration.
Increase Moonfire's reveal duration by 3 seconds. Malfurion's Basic Attacks against Heroes revealed by Moonfire deal 75% more damage.
Gain a second charge of Innervate. Its cooldown recharges 25% faster per ally affected by Regrowth.
This Talent tier provides various utility.
Celestial Alignment provides Malfurion with surprisingly potent single-target damage output. The increased reveal duration is also particularly useful for keeping track of opponents around Map Objectives that feature surrounding Bushes and terrain, such as on Cursed Hollow, Dragonshire, Infernal Shrines, or Towers of Doom. Celestial Alignment is viable in the rare cases where the opposing team composition features no dive or otherwise threatening Assassin to try and pick you off. Celestial Alignment is particularly effective against Genji and Tracer, as their limited Health pools and reliance on avoiding damage to survive makes them weak to powerful Basic Attacks.
Level 7 Talents for Malfurion
Each Hero hit by Moonfire extends the duration of currently active Regrowths by 1 second.
Increase the Root duration of Entangling Roots by 25%. When Malfurion is Stunned, the cooldown of Entangling Roots is instantly reset. This can only occur every 10 seconds.
Activate to remove all Stuns, Roots, and Slows from allies affected by Regrowth.
This Talent tier provides situational defensive utility.
Wild Growth essentially increases the combat duration of Regrowth by approximately 10 seconds, given you are being consistent with Moonfire hits. This allows you to maintain Regrowth on more targets and reduces the chance its duration will run out during key moments to ultimately greatly improve Malfurion's overall healing output in a subtle way.
The duration increase provided Tenacious Roots is quite small, though it can affect multiple targets, making the Talent's potency generally difficult to evaluate. The Stun condition is interesting but may trigger at an inappropriate time, essentially wasting the effect.
Nature's Cure provides Malfurion with a potentially powerful area of effect Cleanse with unlimited range as long as Regrowth is active on your intended target. Pick if the opposing team features at least 3 reliable crowd-control sources.
Level 10 Talents for Malfurion
- Mana: 80
- Cooldown: 80 seconds
Heal nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.
- Mana: 100
- Cooldown: 90 seconds
After 0.5 seconds, deal 310 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.
At this Level, Heroic Abilities become available. Both Heroic Abilities have already been described in the Abilities section.
Tranquility's popularity stems from its simplicity and effectiveness. There is little that can go wrong with delivering a sizeable amount of healing in a large area of effect; it just needs to be used at the right time, which is to say, during important team fights.
Although Malfurion is a Healer, Twilight Dream deals a surprisingly large amount of area of effect damage. The Silencing effect, however, is what makes Twilight Dream so dangerous. Silencing an entire team, or even a few key Heroes, for such a long duration is more than debilitating; it is fight-winning, especially when valuable channeled abilities end up interrupted by it. Though hitting multiple enemies can be mechanically easy due to the Ability's enormous area of effect, Malfurion is seldom going to be allowed to freely position himself where it would be optimal. This is why Twilight Dream is typically used as a secondary piece of an Ability combo, or as a means of counter-initiating.
Level 13 Talents for Malfurion
Malfurion gains 6% Movement Speed for every active Regrowth.
Moonfire Slows Heroes hit by 25% for 3 seconds.
Using Innervate also grants Malfurion 80 Mana and causes his Basic Ability cooldowns to refresh 50% faster for 5 seconds.
This Talent tier provides offensive utility.
Nature's Swiftness provides Malfurion, who has no other options for mobility, with a modest yet extremely reliable movement speed increase. By maintaining between 3 and 4 instances of Regrowth on allies at all times, as you should, this represents a near-permanent 18 to 24% increase. This allows you to play slightly more aggressively with Moonfire and follow up with Entangling Roots, on top of making it more difficult for opponents to isolate you.
Hindering Moonfire provides you with a moderate but extremely reliable Slowing effect. Apart from the general benefits of Slowing opponents, the Talent can help you land Entangling Roots and future Moonfires much more reliably. Hindering Moonfire is particularly useful for triggering Executioner-like Talents.
Revitalize provides Malfurion with a modest amount of Mana and Cooldown reduction, which in turn improves healing output. It is generally picked along the Level 1 Talent Shan'do's Clarity for maximum value.
Level 16 Talents for Malfurion
While Malfurion is above 75% Health, Regrowth's healing-over-time is increased by 60%.
Increase Moonfire's area by 25% and Regrowth's duration by 3 seconds.
Increase Moonfire's heal by 15% per ally affected by Regrowth.
This Talent tier improves Malfurion's healing.
Ysera's Gift provides a significant increase to Regrowth's healing output. Its 75% Health condition, however, makes the effect rather unreliable, making the Talent less interesting than its alternatives, which also provide significant healing output increases.
Nature's Balance allows you to maintain Regrowth on more targets and reduces the chance its duration will run out during key moments to ultimately greatly improve Malfurion's overall healing output in a subtle way. The increased Moonfire area of effect also improves your ability to hit multiple Heroes.
Moonlit Harmony improves Malfurion's burst healing, but requires you to be aggressive and accurate with Moonfire hits. In general, Nature's Balance is more reliable and functions out of combat, but Moonlit Harmony is more helpful against burst damage.
Level 20 Talents for Malfurion
Each enemy Hero hit by Moonfire reduces the cooldown of Tranquility by 3 seconds. Increase Tranquility's healing by 25% and 10% per ally affected by Regrowth.
Activate to Channel for 1 second, and then instantly teleport and cast Twilight Dream at the targeted location. Cooldown is shared with Twilight Dream.
Passive: Increase Twilight Dream's Silence duration to 4 seconds.
Casting Regrowth instantly heals its target for 10% of their missing Health.
If Moonfire hits a Hero, its cooldown is reduced by 1 second and the next Moonfire within 6 seconds deals 20% more damage. This damage bonus stacks up to 60%.
This Talent tier provides powerful situational utility.
Serenity significantly increases Tranquility's healing output on top of potentially greatly reducing its Cooldown. Serenity is a strong choice against large amounts of area of effect damage, but requires you to maintain Regrowth up on as many targets as possible.
Astral Communion allows Malfurion to make offensive plays. Whether or not Astral Communion is worth the investment depends on the team compositions in play; if your team has been the aggressor, Astral Communion allows you to follow up very nicely. If you have been defensive or struggling to survive, Lunar Shower will serve you much better.
Lifebloom is a situational Talent that turns Regrowth into a potentially powerful instant single-target heal. In most scenarios, however, Regrowth needs to be maintained on multiple targets, making Lifebloom awkward to use, particularly since its healing amount is based on missing Health.
Lunar Shower essentially increases Moonfire's potential healing output by 33%, on top of providing Malfurion with a bit more overall damage. This Talent works particularly well with the Level 16 Talents Nature's Balance and Moonlit Harmony, as their effects directly benefit each other. For pure healing purposes, Lunar Shower yields much more overall healing than Serenity, though it is not as strong against burst damage. Lunar Shower shines in longer team fights.
- 25 Jun. 2021: Builds updated.
- 07 Mar. 2021: Talent tier 1 and 2 swapped and recommendations updated following March 2 patch rework.
- 27 Oct. 2020: Tranquility and Serenity recommended.
- 19 Jul. 2020: Talents and recommendations reviewed.
- 15 Feb. 2020: Talents and recommendations updated to reflect February 12 patch rework.
- 11 Oct. 2019: Talent builds and recommendations reviewed and updated.
- 28 Jul. 2018: Talents and recommendations updated to reflect July 25 balance patch changes.
- 09 Jan. 2018: Guide fully updated to reflect the Malfurion rework of the Blaze patch.
- 29 Nov. 2017: Removed the Moonburn Talent and added its Celestial Attunement replacement.
- 13 Jun. 2017: Complete revamp of the page following Malfurion's rework in Malthael's patch.
- 26 Apr. 2017: Made Scouting Drone situation (was previously not recommended).
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