Welcome to our Talents page for Malfurion. Here, we give you an overview of how strong each of Malfurion's talents is. Then, we present several viable builds, before analyzing each talent row separately, so that you can make informed decisions.
1. Malfurion's Talent Build
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2. Malfurion's Talent Build Cheatsheet
Balanced BuildTalent calculator »
The Balanced Build seeks to provide Malfurion with a wide array of utility to complement and improve the reliability of his healing. It should be noted that many of the Talents we recommend for this Build can be changed depending on the situation at hand, as versatility defines Malfurion as a Hero. Refer to the Talents section of this guide for more information.
3. Level 1 Talents for Malfurion
Malfurion gains 100% base Health regeneration for every active Regrowth.
Increase Moonfire's reveal duration by 3 seconds. Malfurion's Basic Attacks against Heroes revealed by Moonfire deal 75% more damage.
Innervate's cooldown recharges 25% faster per ally affected by Regrowth.
Rejuvenation provides such a small increase to Malfurion's Health Regeneration that it is barely noticeable, let alone impactful.
Celestial Alignment provides Malfurion with surprisingly potent single-target damage output. The increased Revealed duration is also particularly useful for keeping track of opponents around Map Objectives that feature surrounding brushes and terrain, such as on Cursed Hollow, Dragonshire, Infernal Shrines, or Towers of Doom. Celestial Alignment is viable in the rare cases where the opposing team composition features no dive or otherwise threatening Assassin to try and pick you off. Celestial Alignment is particularly effective against Genji and Tracer, as their limited Health pools and reliance on avoiding damage to survive makes them weak to powerful Basic Attacks.
4. Level 4 Talents for Malfurion
Enemy Heroes Rooted by Entangling Roots receive 40% less healing from all sources for 3 seconds.
Entangling Roots grows 25% larger, and persist on the ground 40% longer.
Entangling Roots spawns a Treant that deals 58 damage per second and lasts 10 seconds.
Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.
Deep Roots makes Entangling Roots significantly more difficult to avoid. Since the initial area of the Ability is also increased by this Talent, Deep Roots also helps with accuracy when you need to Root a moving target.
Strangling Vines is generally used when Entangling Roots becomes a follow up on kill targets when your team composition features plenty of crowd control to lock targets down. The reduced healing makes it more difficult to save Rooted targets.
The Treant summoned by Vengeful Roots moves slowly and has too little Health to have the time to deal any significant damage.
5. Level 7 Talents for Malfurion
Each Hero hit by Moonfire extends the duration of currently active Regrowths by 1 second.
Increase the Root duration of Entangling Roots by 25%. When Malfurion is Stunned, the cooldown of Entangling Roots is instantly reset. This can only occur every 10 seconds.
Activate to remove all Stuns, Roots, and Slows from allies affected by Regrowth.
Wild Growth essentially increases the combat duration of Regrowth by approximately 10 seconds, given you are being consistent with Moonfire hits. This allows you to maintain Regrowth on more targets and reduces the chance its duration will run out during key moments to ultimately greatly improve Malfurion's overall healing output in a subtle way.
The duration increase provided Tenacious Roots is quite small, though it can affect multiple targets, making the Talent's potency generally difficult to evaluate. The Stun condition is interesting but may trigger at an inappropriate time, essentially wasting the effect.
Nature's Cure provides Malfurion with a potentially powerful area of effect Cleanse with unlimited range as long as Regrowth is active on your intended target. Pick if the opposing team features at least 3 reliable crowd-control sources.
6. Level 10 Talents for Malfurion
- Mana: 80
- Cooldown: 80 seconds
Heal nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.
- Mana: 100
- Cooldown: 90 seconds
After 0.5 seconds, deal 310 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.
At this level, Heroic Abilities become available. Both Heroic Abilities have already been described in the Abilities section.
Tranquility's popularity stems from its simplicity and effectiveness. There is little that can go wrong with delivering a sizeable amount of healing in a large area of effect; it just needs to be used at the right time, which is to say, during important team fights.
Although Malfurion is a Support Hero, Twilight Dream deals a surprisingly large amount of area of effect damage. The Silencing effect, however, is what makes Twilight Dream so dangerous. Silencing an entire team, or even a few key Heroes, for such a long duration is more than debilitating; it is fight-winning, especially when valuable channeled abilities end up interrupted by it. Though hitting multiple enemies can be mechanically easy due to the Ability's enormous area of effect, Malfurion is seldom going to be allowed to freely position himself where it would be optimal. This is why Twilight Dream is typically used as a secondary piece of an Ability combo, or as a means of counter-initiating.
7. Level 13 Talents for Malfurion
Malfurion gains 6% Movement Speed for every active Regrowth.
Moonfire Slows Heroes hit by 25% for 2 seconds.
Using Innervate also grants Malfurion 50 Mana and causes his Basic Ability cooldowns to refresh 50% faster for 5 seconds.
Nature's Swiftness provides Malfurion, who has no other options for mobility, with a modest yet extremely reliable movement speed increase. By maintaining between 3 and 4 instances of Regrowth on allies at all times, as you should, this represents a near-permanent 18 to 24% increase. This allows you to play slightly more aggressively with Moonfire and follow up with Entangling Roots, on top of making it more difficult for opponents to isolate you.
Hindering Moonfire provides you with a moderate but extremely reliable Slowing effect. Apart from the general benefits of Slowing opponents, the Talent can help you land Entangling Roots and future Moonfires much more reliably. Hindering Moonfire is particularly useful for triggering Executioner-like Talents.
Revitalize provides Malfurion with a modest amount of Mana and Cooldown reduction, which in turn improves healing output. It is generally picked along the Level 1 Talent Shan'do's Clarity for maximum value.
8. Level 16 Talents for Malfurion
While Malfurion is above 75% Health, Regrowth's healing-over-time is increased by 60%.
Increase Moonfire's area by 25% and Regrowth's duration by 3 seconds.
Increase Moonfire's heal by 15% per ally affected by Regrowth.
Ysera's Gift provides a significant increase to Regrowth's healing output. Its 75% Health condition, however, makes the effect rather unreliable, making the Talent less interesting than its alternatives, which also provide significant healing output increases.
Nature's Balance allows you to maintain Regrowth on more targets and reduces the chance its duration will run out during key moments to ultimately greatly improve Malfurion's overall healing output in a subtle way. The increased Moonfire area of effect also improves your ability to hit multiple Heroes.
Moonlit Harmony improves Malfurion's burst healing, but requires you to be aggressive and accurate with Moonfire hits. In general, Nature's Balance is more reliable and functions out of combat, but Moonlit Harmony is more helpful against burst damage.
9. Level 20 Talents for Malfurion
Each enemy Hero hit by Moonfire reduces the cooldown of Tranquility by 3 seconds. Increase Tranquility's healing by 10% per ally affected by Regrowth.
Activate to Channel for 1 second, and then instantly teleport and cast Twilight Dream at the targeted location. Cooldown is shared with Twilight Dream.
Passive: Increase Twilight Dream's Silence duration to 4 seconds.
Regrowth instantly heals its target for 10% of their missing Health.
If Moonfire hits a Hero, its cooldown is reduced by 1 second and the next Moonfire within 6 seconds deals 20% more damage. This damage bonus stacks up to 60%.
Serenity significantly increases Tranquility's healing output on top of potentially greatly reducing its Cooldown. Serenity is a strong choice against large amounts of area of effect damage, but requires you to maintain Regrowth up on as many targets as possible.
Astral Communion allows Malfurion to make offensive plays. Whether or not Astral Communion is worth the investment depends on the team compositions in play; if your team has been the aggressor, Astral Communion allows you to follow up very nicely. If you have been defensive or struggling to survive, Lunar Shower will serve you much better.
Lifebloom is a strange Talent that turns Regrowth into a potentially powerful instant single-target heal. In most scenarios however, Regrowth needs to be maintained on multiple targets, making Lifebloom awkward to use, particularly since its healing amount is based on missing Health.
Lunar Shower essentially increases Moonfire's potential healing output by 33%, on top of providing Malfurion with a bit more overall damage. This Talent works particularly well with the Level 16 Talents Nature's Balance and Moonlit Harmony, as their effects directly benefit each other. For pure healing purposes, Lunar Shower yields much more overall healing than Serenity, though it is not as strong against burst damage. Lunar Shower shines in longer team fights.
- 28 Jul. 2018: Talents and recommendations updated to reflect July 25 balance patch changes.
- 09 Jan. 2018: Guide fully updated to reflect the Malfurion rework of the Blaze patch.
- 29 Nov. 2017: Removed the Moonburn Talent and added its Celestial Attunement replacement.
- 13 Jun. 2017: Complete revamp of the page following Malfurion's rework in Malthael's patch.
- 26 Apr. 2017: Made Scouting Drone situation (was previously not recommended).
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