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Malfurion Abilities and Strategy

Last updated on Jan 13, 2017 at 22:06 by Oxygen 26 comments

Table of Contents

Malfurion Image

General Information

Below, we give you an overview of the abilities that Malfurion has access to. We also explain how to best your these abilities.

The other pages of our Malfurion guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Tips on Ability Usage

  • Innervate Icon Innervate on Mana-hungry Heroes, notably, casters such as Kael'thas or Jaina, who can not function without Mana.
  • Avoid casting Regrowth Icon Regrowth on full-Health targets.
  • Entangling Roots Icon Entangling Roots is much easier to land on targets that have already been crowd controlled.
  • Moonfire Icon Moonfire is useful for quickly checking Bushes, dismounting or revealing opponents, and clearing Zagara's Creep Tumours.
  • Keep your Tranquility Icon Tranquility for heated team fights, where several teammates may require healing.
  • Twilight Dream Icon Twilight Dream is an excellent counter-initiating tool, especially against multiple melee Heroes.

2. Regrowth

Malfurion Regrowth
Regrowth (Q) World of Warcraft Malfurion
  • Mana: 45
  • Cooldown: 5 seconds

Heal target ally for 150 (+4% per level) Health instantly and an additional 420 (+4% per level) Health over 15 seconds.

Regrowth Icon Regrowth is, in terms of raw healing value, the strongest single-target healing Basic Ability in the game. Its power is kept in check by the fact that the healing is not instantly delivered, unlike most other healing Abilities. Approximately 70% of Regrowth's healing comes from its over-time component, making the Ability ineffective at countering high burst damage. An important aspect of properly utilising Regrowth is to be able to predict incoming damage and use the Ability as soon as a target is damaged, so that the healing-over-time component has as much uptime as possible.

Since Regrowth's over-time effect does not stack with itself, recasting the Ability on a target that is already being healed will merely refresh the effect's duration. This fact is especially important when trying to be Mana-efficient with the Life Seed Icon Life Seed talents, which improves Regrowth's uptime significantly. Beyond these aspects, Regrowth's relatively low Mana cost means that it should be used liberally, particularly out of combat.

3. Entangling Roots

Malfurion Entangling Roots
Entangling Roots (E) World of Warcraft Malfurion
  • Mana: 75
  • Cooldown: 14 seconds

Root enemies within the target area for 1.25 seconds, and deals 117 (+4% per level) damage over the duration. Affected area grows over 3 seconds.

Entangling Roots Icon Entangling Roots' limited initial area of effect makes it difficult to outright land on targets that are actively looking out for it. There are still several ways of making good use of the Ability. By targeting Entangling Roots in such a way that the small circle is directly on top of an intended target, you can greatly improve your chances of hitting. This is especially useful against attacking or channeling foes. A good tactic is also to cast Entangling Roots in the path of a moving foe so that they are either forced to walk into it or wait for for it to expire, blocking them off. Entangling Roots' main use, however, is simply as a follow-up tool: by using the Ability against foes that have already been crowd controlled, you can ensure successful hits and greatly improve your teammates' uptime.

4. Moonfire

Malfurion Moonfire
Moonfire (W) World of Warcraft Malfurion
  • Mana: 15
  • Cooldown: 3 seconds

Deal 105 (+4% per level) damage to enemies within target area and reveals them for 2 seconds.

Moonfire Icon Moonfire is a unique Ability: while it deals very little damage per cast, its Mana cost is negligible, and its Cooldown is one of the shortest in the game. Moonfire's long range and instantaneous damage make it an excellent poking tool or finisher, and it is not unwise to use it whenever it is off-Cooldown, for it essentially amounts to free damage. Moonfire is also a useful tool for forcing dismounts, revealing cloaked Heroes, or scouting Bushes. The Moonburn Icon Moonburn Talent turns Moonfire into a reasonably potent waveclearing tool.

5. Tranquility

Malfurion Tranquility
Tranquility (R) World of Warcraft Malfurion
  • Heroic
  • Mana: 100
  • Cooldown: 100 seconds

Heals 80 (+4% per level) Health per second to nearby allied Heroes over 10 seconds.

Tranquility is a game-changing Heroic Ability, whose power is directly proportional to how many Heroes it heals over its duration. It is therefore typically used when many allies are likely to be taking large amounts of damage, such as when team fights break out. A large circle around Malfurion indicates the Ability's area of effect while it is active; always try and keep as many allied Heroes within its bounds as possible so as to maximise its efficiency. This is an especially important aspect of using the Ability when considering that Tranquility's Cooldown is one of the longest in the game, and that it is tuned around healing multiple targets rather than one only.

6. Twilight Dream

Malfurion Twilight Dream
Twilight Dream (R) World of Warcraft Malfurion
  • Heroic
  • Mana: 100
  • Cooldown: 90 seconds

After 0.5 seconds, deal 374 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.

Although Malfurion is a Support Hero, Twilight Dream Icon Twilight Dream@ deals a surprisingly large amount of area of effect damage. The silencing effect, however, is what makes Twilight Dream so dangerous. Silencing an entire team for such a long duration is more than debilitating; it is fight-winning, especially when valuable channeled abilities end up interrupted by it. Though hitting multiple enemies can be mechanically easy due to the Ability's enormous area of effect, Malfurion is seldom going to be allowed to freely position himself where it would be optimal. This is why Twilight Dream is typically used as a secondary piece of an Ability combo, or as a means of counter-initiating.

Below are some of the abilities that can be used to set up Twilight Dream hits:

7. Innervate

Malfurion Innervate
Innervate (D) World of Warcraft Malfurion
  • Cooldown: 30 seconds

Grant an allied Hero 20% of their maximum Mana over 5 seconds. While affected by Innervate, their Basic Ability cooldowns recharge 50% faster.

Cannot be used on Heroes that do not use Mana.

Innervate makes Malfurion a valuable teammate during the laning phase and extended team fights, especially when accompanying Mana-hungry Heroes such as Jaina or Zagara. Although the cast priority should be given to Heroes that are out or nearly out of Mana, it is more important to use Innervate whenever it is off-cooldown to maximise its uptime than to wait for the perfect target.

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