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LoN LTK Monk Lashing Tail Kick Inna Variation Variation

Last updated on Jun 30, 2017 at 19:02 by Deadset

Table of Contents

General Information

On this page, we explain everything that is specific to the Lashing Tail Kick Inna Variation variant of LoN LTK Monk. Updated for patch 2.6 and Season 11.

The other pages of our LoN LTK Monk guide can be accessed from the table of contents on the right.

1. Inna Lashing Tail Kick

With powerful legendary bonuses usually stored in pieces that do not conflict with the class sets (shoulders, boots, bracers, etc.), Monks are able to pull of multiple equipment variations per build. Lashing Tail Kick Lashing Tail Kick builds are a prime example, able to construct a 90+ capable variation on the Inna set to accompany the established Legacy of Nightmares and Sunwuko setups.

While weaker than the suggested LoN setup in terms of damage, Inna is by far the tankiest of the three setups; it also does not need Sweeping Wind Sweeping Wind maintenance like the Sunwuko build, allowing for very smooth and carefree farming.

2. Adapting Skills

Active Skills
Left Mouse Button Lashing Tail Kick Icon Lashing Tail Kick Sweeping Armada Sweeping Armada Right Mouse Button Dashing Strike Icon Dashing Strike Blinding Speed Blinding Speed 1 Epiphany Icon Epiphany Desert Shroud Desert Shroud 2 Cyclone Strike Icon Cyclone Strike Implosion Implosion 3 Mystic Ally Icon Mystic Ally Air Ally Air Ally 4 Mantra of Salvation Icon Mantra of Salvation Agility Agility
Passive Skills

Similarly to the primary LoN build, the Inna LTK does not need the juggling of Sweeping Wind Sweeping Wind stacks inherent to a Sunwuko set build. With that in mind, for GR progression Inna LTK incorporates Cyclone Strike Cyclone Strike Implosion Implosion to trigger the bonuses of Lefebvre's Soliloquy Lefebvre's Soliloquy. In speed farming, Sweeping Wind Sweeping Wind can still be considered for the passive regeneration of Inner Storm Inner Storm, but micromanagement of the skill's stacks thankfully will not be necessary.

Since it cannot equip nor Cube the fire-oriented Gyana Na Kashu Gyana Na Kashu, and taking its farming orientation as a whole, the Inna Lashing Tail Kick Lashing Tail Kick variant adopts the wider AoE arc of Sweeping Armada Sweeping Armada over the LoN progression choice Vulture Claw Kick Vulture Claw Kick.

With the Mystic Ally Mystic Ally focus of the Inna set, it should come as no surprise that you will replace Blinding Flash Blinding Flash Replenishing Light Replenishing Light with an Ally-based source of Spirit regeneration — Air Ally Air Ally.

Again with Mystic Ally Mystic Ally in mind, you will regain the lost bonuses of the blinding-based Relentless Assault Relentless Assault by slotting Unity Unity.

3. Adapting Gear

The Inna variant equips 5 of the 7 available pieces of the Inna's Mantra set, finishing off the 6-piece bonus with a Ring of Royal Grandeur Ring of Royal Grandeur in the Cube. Unlike the Sunwuko, you will be able to take advantage of the powerful Endless Walk jewelry set, offsetting some of the lost damage. You will further augment the build with a slew of Inna staples like Lefebvre's Soliloquy Lefebvre's Soliloquy, The Crudest Boots The Crudest Boots and Bindings of the Lesser Gods Bindings of the Lesser Gods.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Critical Hit Chance
  3. Socket
  4. Vitality
Shoulders
  1. Dexterity
  2. Resource Cost Reduction
  3. Cooldown Reduction
  4. Area Damage
  5. All Resistance (guaranteed)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Vitality
  4. Life Regeneration
  5. Secondary Resistance (Physical preferred)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Physical Damage
  4. Vitality
Hands
  1. Dexterity
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Resource Cost Reduction
  5. Area Damage
Waist
  1. Dexterity
  2. Vitality
  3. Secondary Resistance (Physical preferred)
  4. Armor
Legs
  1. Dexterity
  2. Vitality
  3. 2 Sockets
  4. Secondary Resistance (Physical preferred)
  5. Armor
Feet
  1. Dexterity
  2. Lashing Tail Kick Lashing Tail Kick Damage
  3. Vitality
  4. Secondary Resistance (Physical preferred)
  5. Armor
Amulet
  1. Socket (guaranteed)
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Physical Damage
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Damage Range
  5. Dexterity
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Damage Range
  5. Dexterity
Weapon #1
  1. High Damage Range
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Resource Cost Reduction
  5. Cooldown Reduction
  6. Area Damage
Weapon #2
  1. High Damage Range
  2. Dexterity
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Resource Cost Reduction
  5. Cooldown Reduction
  6. Area Damage

4. Adapting Kanai's Cube

Rabid Strike Rabid Strike will preferably be stored in your weapon Cube slot due to its natural Crit Damage roll (preventing the perfect CDR plus RCR roll). While Epiphany Epiphany is active, its legendary power will double up the Sweeping Armada Sweeping Armada blending radius, further smoothing out farming.

The Lashing Tail Kick Lashing Tail Kick mainstay Rivera Dancers Rivera Dancers will preferably be stored in the Cube in Inna setups due to their varying legendary bonus (250 to 300%), compared to the fixed power of The Crudest Boots The Crudest Boots. Nevertheless, the two items are interchangeable depending on your better rolled item.

Inna setups have to use the Ring of Royal Grandeur Ring of Royal Grandeur, a cache legendary ring from Act I bounties, in the jewelry slot. Running the full 6-piece Inna set bonus and The Crudest Boots The Crudest Boots while dodging the undesirable guaranteed stats on the Grandeur by cubing its power is a tremendous boost to that setup.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

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