Chakram Demon Hunter BiS Gear, Gems, and Paragon Points
Below, we detail the items and gems that you should use for your Chakram Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.5 and Season 17.
1. Best in Slot Gear and Alternatives
The build relies on the full powers of the Unhallowed Essence set, equipping it in its entirety — which opens up the jewelry slots for the supreme damage multiplication bonuses of the Bastions of Will set. In terms of stat rolls, this is a Chakram-centric build that requires a modest investment into cooldown reduction, as well as skill and area damage bonuses. To be more specific, you will be trying to reach a minimum of 37% CDR for permanent uptime of the Vengeance buff, which is attainable from Paragon points, a Flawless Royal Diamond in the helm and 3 other items with max CDR rolls, distributed as you see fit (i.e. on shoulders, gloves and quiver).
The BiS roll for Fiendish Grips includes double Crit stats and Cooldown Reduction (though the latter can be moved elsewhere, like rings); a theoretically perfect quadfecta roll would be Crit Chance, Crit Damage, Cooldown Reduction and rolling away the base Dexterity roll for Area Damage — but this is mostly advisable for very high Paragon characters. The Unsanctified Shoulders should have both CDR and Area Damage alongside a Dex-Vit base. You should acquire Chakram skill damage on the helm and boots, accompanying high Dex and Crit Chance on the Accursed Visage and high toughness stats on the Hell Walkers. Discipline in the secondary stats is a very important stat for Unhallowed Essence set builds (note the 6-piece bonus), so seek it out in secondaries wherever you can — i.e. on the Cage of the Hellborn, where it should accompany high toughness primary stats. The Unholy Plates can be dedicated entirely to toughness.
Not skipping on any of the pieces required to obtain the 6-piece bonus leaves space for a potent combo in the jewelry: the Bastions of Will set, Focus and Restraint. This ring set adds an impressive 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks; thus, learn to weave frequent Multishot shots in your Chakram spam. In the stats, aim for Crit Chance, Crit Damage, average damage and an open Socket.
Completing the jewelry, you have a number of options for the amulet slot. Arguably, your best option would be a well rolled Hellfire Amulet of Dexterity, with a helpful fifth passive like Awareness or Single Out. Other variants include the grouping of The Ess of Johan to ease AoE, or the ranged damage reduction of Eye of Etlich. Regardless of your choice, the desired stats are Crit Chance, Crit Damage, an open Socket, and Physical elemental damage.
With their massive damage reduction basically guaranteed to be up all the time due to the Hatred-generating Chakram spam, Wraps of Clarity provide an incomparable bonus for the slot. Stat-wise, seek out as close to the 50% damage reduction bonus maximum as you can, alongside high Crit Chance and Physical elemental bonuses.
The best-in-slot belt for the build when pushing Greater Rifts is the glass cannon favorite, The Witching Hour. What this belt lacks in unique properties, it makes up in unique rolls: it is the only item in the slot that can roll Attack Speed and Critical Damage. Both stats are immensely beneficial to your damage output, so seek as close to the maximum 7 IAS and 50 Crit Damage as you can.
With the universally desired permanence of the Vengeance damage and toughness buff and the inability of the Sword of Ill Will to roll Discipline in its secondary stats, Chakram Demon Hunters are essentially locked into using Dawn in their main hand. This one-handed crossbow makes up for its lower damage range by cutting the coolodown of Vengeance by 2/3rds in an optimal roll. The other desired stats are high damage range, high Dexterity, % Damage, Attack Speed and (quite importantly) Discipline in the secondary stats.
Another vital piece for the playstyle, the Spines of Seething Hatred is a quiver that turns the default spender nature of Chakram into a Hatred generator — enabling the use of the Unhallowed Essence and Bastions of Will sets in the first place. An ideal roll would include high Chakram skill damage, Cooldown Reduction, Crit Chance and (again, very important) Discipline in the secondary stats.
2. Paragon Points
Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem will be procced easily and permanently with the wide coverage chilling effect of the Wind Chill rune.
Zei's Stone of Vengeance is another independent multiplier, whose range-dependent amplification can be easily maxed out by the long reach of Chakram Razor Disk. The level 25 property will add some minor control and safety to the build, as well as another proc for Bane of the Trapped.
Bane of the Powerful's duration scales very well with levels, and having a low uptime on a decently leveled gem is a telling sign that the rift is unfavorable anyway (winding layout, lacking density, insufficient elites). The gem's default 20% damage increase has been reworked into multiplicative, and the level 25 bonus now increases AND reduces elite damage by 15%, making it a well-rounded choice for many builds. For extremely high-end pushing, swap this gem out for Bane of the Stricken to assist you in taking down the Rift Guardian.
|Torso and Pants|
4. Kanai's Cube
Sword of Ill Will is a vital piece of the setup, providing a 245% increase to the damage of your primary damage dealer, Chakram. Note that the bonus scales with your Hatred reserve, necessitating the focus on Max Hatred in your Primary Paragon section, as well as the pickup of the Blood Vengeance passive.
Due to the limited Hatred spending of the build (a Multishot every 5 seconds, whose expenses are built back up almost immediately with Chakram spam), you can include the massive damage reduction bonuses of Aquila Cuirass freely into this build.
In GRs, the jewelry slot will be best taken by the pure damage boost of Convention of Elements, whose rotation of elemental bonuses you will have to keep under close scrutiny. Once the sequence reaches the Physical element, you will enjoy a significant increase to your damage — so try to adopt a strategy of drawing monster attention during the off cycles, and major Chakram spam during the Physical cycle.
For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.
- 16 May 2019: Guide was reviewed and approved for Season 17.
- 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
- 24 Mar. 2018: Added the guide.
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