Chakram Demon Hunter BiS Gear, Gems, and Paragon Points

Last updated on Nov 21, 2019 at 08:12 by Deadset 1 comment

Below, we detail the items and gems that you should use for your Chakram Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6.7 and Season 19.

1.

Best in Slot Gear and Alternatives

The build incorporates the complete Unhallowed Essence set bonuses, taking five of the six available UE set pieces, and then adding two pieces of the craftable Captain Crimson's Trimmings set — Captain Crimson's Silk Girdle Captain Crimson's Silk Girdle and one more of your choosing, according to your weakest UE set roll (either Captain Crimson's Thrust Captain Crimson's Thrust or Captain Crimson's Waders Captain Crimson's Waders). This set provides CDR as well as RCR bonuses, and then scales your damage dealt and damage reduced according to both stats, respectively — bringing a massive boon to the build. You will attain the complete set bonuses of this two-set amalgamation via Ring of Royal Grandeur Ring of Royal Grandeur in the Cube.

The BiS roll for Fiendish Grips Fiendish Grips includes double Crit stats and Area Damage(though the latter can be moved elsewhere, like rings); a theoretically perfect quadfecta roll would be Crit Chance, Crit Damage, Area Damage and rolling away the base Dexterity roll for Attack Speed — but this is mostly advisable for very high Paragon characters. The Unsanctified Shoulders Unsanctified Shoulders should also have an Area Damage roll alongside a Dex-Vit base. You should acquire Chakram Chakram skill damage on the helm and boots, accompanying high Dex and Crit Chance on the Accursed Visage Accursed Visage and high toughness stats on the Hell Walkers Hell Walkers. Discipline in the secondary stats is a very important stat for Unhallowed Essence set builds (note the 6-piece bonus), so seek it out in secondaries wherever you can — i.e. on the Cage of the Hellborn Cage of the Hellborn, where it should accompany high toughness primary stats.

The cubed Ring of Royal Grandeur Ring of Royal Grandeur leaves space for a potent combo in the jewelry: the Bastions of Will set, Focus Focus and Restraint Restraint. This ring set adds an impressive 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks; thus, learn to weave frequent Multishot Multishot shots in your Chakram Chakram spam (see this build's skills page for more information). In the stats, aim for Crit Chance, Crit Damage, average damage and an open Socket.

Completing the jewelry, you have a number of options for the amulet slot. The preferred option for this build is Squirt's Necklace Squirt's Necklace; rewarding high-range and evasive builds that demolish their enemies from afar, this legendary piece greatly amplifies both damage dealt and damage taken. The former favorite, Hellfire Amulet of Dexterity Hellfire Amulet of Dexterity, is still a viable choice — especially if you roll a helpful fifth passive like Awareness Awareness or Single Out Single Out. Other variants include the grouping of The Ess of Johan The Ess of Johan to ease AoE, or the ranged damage reduction of Eye of Etlich Eye of Etlich. Regardless of your choice, the desired stats are Crit Chance, Crit Damage, an open Socket, and Physical elemental damage.

With their massive damage reduction basically guaranteed to be up all the time due to the Hatred-generating Chakram Chakram spam, Wraps of Clarity Wraps of Clarity provide an incomparable bonus for the slot. Stat-wise, seek out as close to the 50% damage reduction bonus maximum as you can, alongside high Crit Chance and Physical elemental bonuses.

With the universally desired permanence of the Vengeance Vengeance damage and toughness buff and the inability of the Sword of Ill Will Sword of Ill Will to roll Discipline in its secondary stats, Chakram Demon Hunters are essentially locked into using Dawn Dawn in their main hand. This one-handed crossbow makes up for its lower damage range by cutting the coolodown of Vengeance Vengeance by 2/3rds in an optimal roll. The other desired stats are high damage range, high Dexterity, % Damage, Attack Speed and (quite importantly) Discipline in the secondary stats.

Another vital piece for the playstyle, the Spines of Seething Hatred Spines of Seething Hatred is a quiver that turns the default spender nature of Chakram Chakram into a Hatred generator — enabling the use of the Unhallowed Essence and Bastions of Will sets in the first place. An ideal roll would include high Chakram skill damage, Cooldown Reduction, Crit Chance and (again, very important) Discipline in the secondary stats.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Critical Hit Chance
  4. Chakram Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Shoulders
  1. Dexterity
  2. Area Damage %
  3. Vitality
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Torso
  1. Dexterity
  2. 3 Sockets
  3. Max Discipline (Important Secondary stat)
  4. Vitality
  5. Hatred Regeneration
  6. Melee or Missile Damage Reduction (Secondary Stat)
Wrists
  1. Dexterity
  2. Critical Hit Chance
  3. Physical Damage %
  4. Life per Hit or Vitality
  5. Melee or Missile Damage Reduction (Secondary Stat)
  6. Physical or Lightning Resistance (Secondary Stat)
Hands
  1. Dexterity (replaced by Attack Speed at High Paragons)
  2. Critical Hit Chance
  3. Critical Hit Damage
  4. Area Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Waist
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Life %
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Life per Kill (Secondary Stat)
  6. Pickup Radius (Secondary Stat)
Feet
  1. Dexterity
  2. Chakram Damage %
  3. Vitality
  4. All Resistance
  5. Pickup Radius (Secondary Stat)
  6. Health Globe Healing Bonus (Secondary Stat)
Amulet
  1. Critical Hit Damage
  2. Critical Hit Chance
  3. Socket
  4. Physical Damage %
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Melee or Missile Damage Reduction (Secondary Stat)
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage or Average Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Area Damage or Average Damage
  5. Physical or Lightning Resistance (Secondary Stat)
  6. Life per Kill (Secondary Stat)
Weapon
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. High Weapon Damage
  3. Dexterity
  4. Max Discipline (Secondary stat)
  5. Damage %
  6. Attack Speed
Off-hand
  1. Dexterity
  2. Critical Hit Chance
  3. Max Discipline (Secondary stat)
  4. Chakram Damage %
  5. Area Damage

To help you with farming the gear you need for your builds, we have two very useful guides that you can access by clicking the links below: a Salvage Guide to help you quickly check whether or not you can safely salvage a piece of gear and a Legendary Farming Guide to help you efficiently farm legendaries and set items.

2.

Paragon Points

In the Core section, max out Movement Speed to the 25% cap. Normally this is done by dumping the first 50 Core Paragon points into Movement Speed, but if your boots have an imperfect roll with Movement Speed as a stat that you cannot replace, adjust the necessary point investment accordingly by simply subtracting your roll from the 25% max. Then, fill out Maximum Hatred, as it scales the damage of Chakram builds via the Sword of Ill Will Sword of Ill Will. After that, dump as much as you comfortably can into Dexterity, but feel free to invest into Vitality if you feel yourself lacking in toughness.

In the Offense section, max out Cooldown Reduction, Crit Damage, Crit Chance and Attack Speed in that order. In Defense, prioritize All Resistance, then Life %, then Armor, and finish off with Life Regeneration. In Utility, build up Area Damage and Life on Hit first, then finish off with Resource Cost Reduction and Gold Find.

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Maximum Hatred
  3. Dexterity
  4. Vitality
Offense
  1. Cooldown Reduction
  2. Critical Hit Damage
  3. Critical Hit Chance
  4. Attack Speed
Defense
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration
Utility
  1. Area Damage
  2. Life on Hit
  3. Resource Cost Reduction
  4. Gold Find
3.

Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem will be procced easily and permanently with the wide coverage chilling effect of the Wind Chill Wind Chill rune.

Zei's Stone of Vengeance Zei's Stone of Vengeance is another independent multiplier, whose range-dependent amplification can be easily maxed out by the long reach of Chakram Chakram Razor Disk Razor Disk. The level 25 property will add some minor control and safety to the build, as well as another proc for Bane of the Trapped Bane of the Trapped.

Bane of the Powerful Bane of the Powerful's duration scales very well with levels, and having a low uptime on a decently leveled gem is a telling sign that the rift is unfavorable anyway (winding layout, lacking density, insufficient elites). The gem's default 20% damage increase has been reworked into multiplicative, and the level 25 bonus now increases AND reduces elite damage by 15%, making it a well-rounded choice for many builds. For extremely high-end pushing, swap this gem out for Bane of the Stricken Bane of the Stricken to assist you in taking down the Rift Guardian.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon
4.

Kanai's Cube

Sword of Ill Will Sword of Ill Will is a vital piece of the setup, providing a 245% increase to the damage of your primary damage dealer, Chakram Chakram. Note that the bonus scales with your Hatred reserve, necessitating the focus on Max Hatred in your Primary Paragon section, as well as the pickup of the Blood Vengeance Blood Vengeance passive.

Due to the limited Hatred spending of the build (a Multishot Multishot every 5 seconds, whose expenses are built back up almost immediately with Chakram Chakram spam), you can include the massive damage reduction bonuses of Aquila Cuirass Aquila Cuirass freely into this build.

In the Unhallowed Essence / Captain Crimson mixture, you will need a Ring of Royal Grandeur Ring of Royal Grandeur: a cache legendary ring from Act I bounties, to tie the two sets together. The ability to run with one full 6-piece set bonus and an additional 3-piece bonus, dodging the undesirable guaranteed stats on the Grandeur by cubing its power, is a tremendous boost to the build.

The Kanai's Cube can be used for much more than simply extracting Legendary powers from items. Please refer to our Kanai's Cube guide for more information.

5.

Legendary Potion

The preferred potion for this build is Bottomless Potion of the Leech Bottomless Potion of the Leech due to its Life per Hit bonuses, which synergize perfectly for the high attack speed and sustain-through-attacks playstyle of the build.

6.

Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

7.

Changelog

  • 21 Nov. 2019: Added 2 pieces of the Captain Crimson's set and Ring of Royal Grandeur in the cube. Expanded the sections on stat priorities, paragon points, gems. Added a potion section.
  • 23 Aug. 2019: Squirt's Necklace is now the recommended amulet.
  • 16 May 2019: Guide was reviewed and approved for Season 17.
  • 17 Jan. 2019: Added suggestions for the baseline Ring of Royal Grandeur for Seasonal characters.
  • 24 Mar. 2018: Added the guide.
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