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Natalya Rain of Vengeance Demon Hunter BiS Gear, Gems, and Paragon Points

Last updated on Jul 01, 2017 at 14:30 by Deadset

Table of Contents

General Information

Below, we detail the items and gems that you should use for your Natalya Rain of Vengeance Demon Hunter in Diablo 3 and why. We also list your paragon points and Kanai's Cube items. Updated for patch 2.6 and Season 11.

The other pages of our Natalya Rain of Vengeance Demon Hunter guide can be accessed from the table of contents on the right.

1. Best in Slot Gear and Alternatives

The build takes advantage of the full Natalya set bonuses, taking six of the seven available pieces and opening up the jewelry slots for the damage multiplication of the Bastions of Will set. With the Patch 2.4 revisions, the importance of cooldown reduction and attack speed stacking has been greatly reduced, but it is still recommeded to reach a comfortable 40% CDR to achieve permanent Vengeance Vengeance and 2:1 ratio of generator to Rain of Vengeance Rain of Vengeance uses.

As mentioned on several occasions above, you have one major gearing decision to make in a Natalya build — going for low-life, Shi Mizu's Haori Shi Mizu's Haori-based gearing, or go for the standard, full-life gear. In terms of high endgame potential, Shi Mizu's Haori Shi Mizu's Haori edges over the standard approach. While seemingly on the brink of death at all times, you will be deceptively tanky due to Strafe Strafe constantly refreshing the shield of a cubed Fortress Ballista Fortress Ballista. Shi Mizu's Haori Shi Mizu's Haori also demands that you drop any life regeneration, life per hit or life per kill on gear, actively avoid health globes, and unlearn reflexively using a health pot when endangered. For all this, it offers a powerful bonus to compensate — as long as you fulfill the requirement of around quarter life maintenance, you will enjoy guaranteed critical hits. In turn, this allows you to drop all Critical Hit Chance stats from your gear in favor of other damaging or survival stats. If you intend on pushing Greater Rifts with the Natalya set, strongly consider a Shi Mizu's Haori Shi Mizu's Haori playstyle — standard, Crit-oriented gearing is easier to wrap your head around, but with a lower potential overall.

The preferred companion to Natalya's Slayer Natalya's Slayer is the one-handed crossbow Dawn Dawn — with Vengeance Vengeance reworked into a universally desired buff, reducing its cooldown up to 65% and achieving permanent uptime through gear is an opportunity you cannot pass lightly. It is important to equip your highest damage crossbow as your mainhand, as Rain of Vengeance Rain of Vengeance (and Crashing Rain Crashing Rain, if you opt for Shade Shade) only take the mainhand into account for their damage calculation. As such, the offhand will be a pure stat stick, where you can even roll the damage range away in favor of other helpful primary stats: CDR, Area Damage, or elite damage %.

If you have chosen Anathema Anathema on Rain of Vengeance Rain of Vengeance and intend to focus on grenades, it is only natural to equip Hellcat Waistguard Hellcat Waistguard as your belt. Hellcat Waistguard Hellcat Waistguard has an unlisted 50% chance to proc, irrespective of the skill used or unique affix rolled. The belt increases the number of times grenades "bounce" and deal damage, counting the initial impact as the first bounce (and thus increasing your burst from the get-go). Notably, the final burst is 800% of the base damage, which somewhat lessens the impact of worse (less bounces) belts, and can even make them preferable in certain cases. A Natalya build is a good example, since Anathema Anathema's grenades tend to bounce more and further than other grenade skills. The results are highly dependent on circumstance, but as a rule of thumb do not be discouraged to equip a "less bounces" belt.

Not skipping on any of the pieces required to obtain the 6 set bonus — of course, without the Natalya's Reflection Natalya's Reflection — allows you to use a powerful offensive combo in the jewelry: the Bastions of Will set, Focus Focus and Restraint Restraint. These rings offer a whopping 2.25 independent damage multiplier as long as you alternate between a primary and spender attacks — which, incidentally, mirrors the exact tactic of this build.

Completing the jewelry, you have a number of options for the amulet slot. Arguably your best option would be a well rolled Hellfire Amulet of Dexterity Hellfire Amulet of Dexterity, with a helpful fifth passive like Awareness Awareness. You could also attempt a safety route, and make yourself immune to Reflect Damage through Xephirian Amulet Xephirian Amulet, as reflected damage now elementally matches your own. Other variants include the cooldown-centric The Flavor of Time The Flavor of Time, or the grouping of The Ess of Johan The Ess of Johan to ease AoE.

While more durable than the average Demon Hunter build in Greater Rifts, the Natalya spec still adopts the Wraps of Clarity Wraps of Clarity bracer to reduce damage taken by up to 35% for 5 seconds after using a Hatred Generator. Along with the Bastions of Will set, this item fortifies the position of a primary skill in the build, and makes it hard for you to forget punctuating the Strafe Strafe channeling with regular generator shots.

Patch 2.4 also introduced a legendary shoulder specifically targeting channeling builds — the aptly named Mantle of Channeling Mantle of Channeling. Natalya Demon Hunters fall right into that category with their perma-Strafe Strafe, and enjoy the 25% increase in damage dealt and 25% decrease in damage taken. Stat-wise, aim to roll Cooldown Reduction, Rain of Vengeance Rain of Vengeance % and Area Damage.

Slot Pieces Stat Priority
Head
  1. Dexterity
  2. Socket
  3. Vitality
Shoulders
  1. Dexterity
  2. Rain of Vengeance Rain of Vengeance %
  3. Cooldown Reduction
  4. Area Damage
Torso
  1. Dexterity
  2. 3 Sockets
  3. Rain of Vengeance Rain of Vengeance %
  4. Vitality
  5. Hatred Regeneration
  6. Max Discipline
  7. Reduced damage from Elites
Wrists
  1. Dexterity
  2. Fire Damage
  3. Vitality
  4. All Resistance
Hands
  1. Dexterity
  2. Critical Hit Damage
  3. Area Damage
  4. Vitality
Waist
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Freeze % (Secondary stat)
Legs
  1. Dexterity
  2. 2 Sockets
  3. Vitality
  4. All Resistance
  5. Slow % (Secondary stat)
Feet
  1. Dexterity
  2. Vitality
  3. All Resistance
  4. Movement Speed
Amulet
  1. Socket
  2. Critical Hit Damage
  3. Fire Damage
  4. Dexterity
Ring #1
  1. Socket
  2. Critical Hit Damage
  3. Average Damage
  4. Area Damage
Ring #2
  1. Socket
  2. Critical Hit Damage
  3. Average Damage
  4. Area Damage
Weapon #1
  1. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  2. Weapon Damage
  3. Cooldown Reduction
  4. Dexterity
  5. % Weapon Damage
Weapon #2
  1. Cooldown Reduction
  2. Dexterity
  3. Area Damage
  4. Vitality

2. Paragon Points

Slot Paragon Points
Core
  1. Movement Speed up to 25% cap
  2. Dexterity
  3. Maximum Hatred (up to personal preference)
  4. Vitality
Offense
  1. Cooldown Reduction
  2. Critical Hit Damage
  3. Critical Hit Chance (skip)*
  4. Attack Speed
Defense
  1. All Resistance
  2. Life %
  3. Armor
  4. Life Regeneration (skip)*
Utility
  1. Resource Cost Reduction
  2. Area Damage
  3. Life on Hit (skip)*
  4. Gold Find

* Do not raise Paragon points in Crit Chance, Life per Hit and Life Regeneration at all if you intend on playing the Shi Mizu's Haori Shi Mizu's Haori variation.

3. Gems

Bane of the Trapped Bane of the Trapped is a potent source of additional damage, as it is its own multiplier in your total damage calculation. The gem will be procced by Entangling Shot Entangling Shot, secondary stats on your gear and your AI companion, usually armed with Thunderfury, Blessed Blade of the Windseeker Thunderfury, Blessed Blade of the Windseeker.

Taeguk Taeguk is taken as a rare hybrid of defense and offense among the legendary gem options, with continued Strafe Strafe channeling keeping the stacks capped. Learning to balance your Hatred through generators so you can perma-Strafe takes time, but is well worth it for the Taeguk DPS and toughness build up.

Bane of the Powerful Bane of the Powerful's duration scales very well with levels, and having a low uptime on a decently leveled gem is a telling sign that the rift is unfavorable anyway (winding layout, lacking density, insufficient elites). The gem's default 20% damage increase has been reworked into multiplicative, and the level 25 bonus now increases AND reduces elite damage by 15%, making it a well-rounded choice for many builds. For extremely high end pushing, swap this gem out for Bane of the Stricken Bane of the Stricken to assist you in taking down the Rift Guardian.

Slot Gems
Jewelry
Helm
Torso and Pants
Weapon

4. Kanai's Cube

Fortress Ballista Fortress Ballista offers a key legendary power for the Shi Mizu's Haori Shi Mizu's Haori's variation of the build: supplying you with up to 3% max Life absorption shield per attack against an enemy. Since every fraction of its percent impacts your toughness directly, it is more easily maximized in the Cube — but it is absolutely interchangeable with Dawn Dawn depending on your better rolled item.

Hidden away in the cube, Shi Mizu's Haori Shi Mizu's Haori has the potential to reshape the entire playstyle of the build, as well as empower it — if you choose to use it. It synergizes well with Strafe Strafe builds, since they can refill and rely on an entirely separate "health" pool from the Fortress Ballista Fortress Ballista shield. Shi Mizu's Haori Shi Mizu's Haori results in very durable, but quirky Demon Hunter builds that shy away from all traditional sources of Life sustain.

In Greater Rifts, the jewelry slot is taken by the pure damage boost of Convention of Elements Convention of Elements, whose rotation of elemental bonuses you will have to keep under close scrutiny. Once the sequence reaches the Fire or Lightning element (depending on your rune of choice) your damage will surge dramatically, so get as many Rain of Vengeance Rain of Vengeance casts as you can and dump a stacked Fan of Knives Fan of Knives (in the Shade Shade variation) during that brief window of opportunity.

5. Follower

For more information regarding followers, we advise you to read our Follower Guide, which contains detailed advice for choosing the skills and the gear of your follower.

About the Author

This build is presented to you by Deadset, one of the very few professional Diablo 3 players. Deadset regularly publishes video guides on Youtube and streams on Twitch, where you can see how this and other builds play out in practice.

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